This is my 2nd RMT here, and this team really excites me. I got an idea to use shuckle in a team from a friend, and decided to give it a try. Please help me make it better!
The team closer up:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SpD
Relaxed nature (+Def, -Spd)
- Earthquake
- Stealth Rock
- Gyro Ball
- Hypnosis
My lead and lets me sleep the opponents lead or set up stealth rock then get out of there. EV's are meant to be a viable tank later in the game, coming in on something it resists and being able to do some damage with EQ or Gyro ball (0 speed IV's helps too!)
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Hidden Power [Electric]
My support wisher, there to spread health around to everyone who can't heal themselves, since leftovers usually negates the sandstorm in play and doesn't actually recover anything. Other than that, standard Vappy, with HP [Electric] to help counter Gyarados and other waters that I can switch in on, thanks to the ability. This helps combat Shuckle and Tyranitar's weakness to water. Also, a light pokemon which helps against Grass Knot pokemon too.
Shuckle @ Leftovers
Ability: Gluttony
EVs: 252 HP/208 Def/48 SpD
Impish nature (+Def, -SpA)
- Encore
- Knock Off/Wrap
- Toxic
- Rest
Here is the theme of the team, and what an awesome wall he makes. He can spread toxic around to either force switches or take massive damage, and since very little can 2HKO this little guy, allows me to rest-stall pretty effectively. The idea is simple: encore something that will cause a switch, or allow me to swap in one of my sweepers. Or if I want to deal toxic damage, I'll wrap to prevent them from escaping while I just rest off the damage. With a sandstorm going, this guy has a massive 762 SpD and 608 Def to combat most threats and whittle them away. One thing I'm considering is using knock off instead of wrap, since while this will allow switches, it will help more in the long run, eliminating items that negate sandstorm damage, and on top of toxic damage, it adds up fairly quickly.
Tyranitar @ Babiri Berry
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Fire Punch
- Dragon Dance
- Stone Edge
Typical Dragon Dance Tyranitar, with two STAB's for coverage and Fire Punch to deal with Forretress and Scizor, and Magnezone, but to a lesser extent. I chose to go Jolly over Adamant, since it will allow me to outspeed things that would be able to revenge kill me or outspeed me if I was adamant (namely infernape and starmie) then kill them on the following turn. Babiri Berry instead of life orb because I know scizors like to come in, thinking they can get a Bullet Punch off and hurt me alot, but this drastically reduces it's damage, and then I can 2HKO in return with SE, or 1HKO with Fire Punch, assuming Dragon Dance on the turn they switch in. Also, sandstorm helps shuckle's massive defenses become even more massive.
Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP/96 Def/160 SpD
Calm nature (+SpD, -Atk)
- Sleep Talk
- Shadow Ball
- Rest
- Hidden Power [Fighting]
I needed a fighting resist, and this guy seemed pretty good, having no weaknesses. I also needed a status absorber, since shuckle has enough going on for him already. I was going to consider Rotom instead, since levitate is never a bad thing, but I thought that I have enough to counter my ground weaknesses that pressure would be better for survival. I may be wrong, and if anyone has a good rotom idea I'll be more than willing to listen. Shadow Ball + HP [Fighting] = unresisted coverage, which comes in handy alot.
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/228 Def/28 Spd
Bold nature (+Def, -Atk)
- Dragon Pulse
- Recover
- Thunder Wave
- Roar/Reflect
Normally I run a sweeper Latias, but I decided to try a support version with this team. The ev's allow it to outspeed things like Metagross and Scizor to be able to cripple them or put down a reflect if I have that. I can't decide between reflect or roar, since I don't have another phazer, but having extra defense to protect against trappers (seeing as most trapping moves are dark and Latias is weak to that) is also very nice and wanted too. I have thunder wave there to allow my guys to go first before sweepers, but I think it counteracts toxic a little bit, since it's preferred to the other option. I might replace it with reflect, and run roar and reflect, but I wanted to see other people's opinions. Dragon pulse for STAB, and while walled by steels, I can anticipate a switch and roar them away.
Again, any help would be great, and any suggestions will be welcomed with open and critique-loving arms! The theme is shuckle, so I would like him to stay, and a sand-stormer should be there too, since that's how his awesomeness is magnified, but other than that I was just covering weaknesses and threats. Please RMT :)
Changes in BOLD and credit for the images goes to Pokemonelite2000, as always.
The team at a glance:






The team closer up:

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SpD
Relaxed nature (+Def, -Spd)
- Earthquake
- Stealth Rock
- Gyro Ball
- Hypnosis
My lead and lets me sleep the opponents lead or set up stealth rock then get out of there. EV's are meant to be a viable tank later in the game, coming in on something it resists and being able to do some damage with EQ or Gyro ball (0 speed IV's helps too!)

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP/252 Def/6 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Hidden Power [Electric]
My support wisher, there to spread health around to everyone who can't heal themselves, since leftovers usually negates the sandstorm in play and doesn't actually recover anything. Other than that, standard Vappy, with HP [Electric] to help counter Gyarados and other waters that I can switch in on, thanks to the ability. This helps combat Shuckle and Tyranitar's weakness to water. Also, a light pokemon which helps against Grass Knot pokemon too.

Shuckle @ Leftovers
Ability: Gluttony
EVs: 252 HP/208 Def/48 SpD
Impish nature (+Def, -SpA)
- Encore
- Knock Off/Wrap
- Toxic
- Rest
Here is the theme of the team, and what an awesome wall he makes. He can spread toxic around to either force switches or take massive damage, and since very little can 2HKO this little guy, allows me to rest-stall pretty effectively. The idea is simple: encore something that will cause a switch, or allow me to swap in one of my sweepers. Or if I want to deal toxic damage, I'll wrap to prevent them from escaping while I just rest off the damage. With a sandstorm going, this guy has a massive 762 SpD and 608 Def to combat most threats and whittle them away. One thing I'm considering is using knock off instead of wrap, since while this will allow switches, it will help more in the long run, eliminating items that negate sandstorm damage, and on top of toxic damage, it adds up fairly quickly.

Tyranitar @ Babiri Berry
Ability: Sand Stream
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Fire Punch
- Dragon Dance
- Stone Edge
Typical Dragon Dance Tyranitar, with two STAB's for coverage and Fire Punch to deal with Forretress and Scizor, and Magnezone, but to a lesser extent. I chose to go Jolly over Adamant, since it will allow me to outspeed things that would be able to revenge kill me or outspeed me if I was adamant (namely infernape and starmie) then kill them on the following turn. Babiri Berry instead of life orb because I know scizors like to come in, thinking they can get a Bullet Punch off and hurt me alot, but this drastically reduces it's damage, and then I can 2HKO in return with SE, or 1HKO with Fire Punch, assuming Dragon Dance on the turn they switch in. Also, sandstorm helps shuckle's massive defenses become even more massive.

Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP/96 Def/160 SpD
Calm nature (+SpD, -Atk)
- Sleep Talk
- Shadow Ball
- Rest
- Hidden Power [Fighting]
I needed a fighting resist, and this guy seemed pretty good, having no weaknesses. I also needed a status absorber, since shuckle has enough going on for him already. I was going to consider Rotom instead, since levitate is never a bad thing, but I thought that I have enough to counter my ground weaknesses that pressure would be better for survival. I may be wrong, and if anyone has a good rotom idea I'll be more than willing to listen. Shadow Ball + HP [Fighting] = unresisted coverage, which comes in handy alot.

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/228 Def/28 Spd
Bold nature (+Def, -Atk)
- Dragon Pulse
- Recover
- Thunder Wave
- Roar/Reflect
Normally I run a sweeper Latias, but I decided to try a support version with this team. The ev's allow it to outspeed things like Metagross and Scizor to be able to cripple them or put down a reflect if I have that. I can't decide between reflect or roar, since I don't have another phazer, but having extra defense to protect against trappers (seeing as most trapping moves are dark and Latias is weak to that) is also very nice and wanted too. I have thunder wave there to allow my guys to go first before sweepers, but I think it counteracts toxic a little bit, since it's preferred to the other option. I might replace it with reflect, and run roar and reflect, but I wanted to see other people's opinions. Dragon pulse for STAB, and while walled by steels, I can anticipate a switch and roar them away.
Again, any help would be great, and any suggestions will be welcomed with open and critique-loving arms! The theme is shuckle, so I would like him to stay, and a sand-stormer should be there too, since that's how his awesomeness is magnified, but other than that I was just covering weaknesses and threats. Please RMT :)
Changes in BOLD and credit for the images goes to Pokemonelite2000, as always.