VGC 2nd VGC team, would like some feedback on how I could improve the team

Hi, first of all I'm new to the forums and competitive Pokemon in general I have made a team before like 3 months ago but it was really bad so the first thing I felt like doing here was show off a VGC team I've been working on for some time now, also I would really like some feedback on how I could improve this team. So what I'm gonna do is explain why I picked each mon, what role they have on the team, what moves they have and why, and EV spread and nature.

Lapras | SS | Smogon Strategy Pokedex

Lapras-Gmax @ Light Clay
Ability: Shell Armor
Level: 50
EVs: 204 HP / 4 Def / 252 SpA / 4 SpD / 44 Spe
Modest Nature
IVs: 0 Atk
- Icy Wind
- Hydro Pump
- Freeze-Dry
- Protect

First up is G-max Lapras, the main use for Lapras is gonna be to set up aurora veil while still being a mon that can dish out a ton of damage and support the team. I picked Lapras because it can set up in one turn and is decently bulky compared to other screen setters with a good move pull as well. The moveset is designed to be effective even when not dynamaxed with icy wind for speed control, hydro pump for good water offense, freeze-dry to hit other water mons hard, and protect so it can possibly prevent opposing mons with brick break to try to break aurora veil if targeted. The EV spread is the typical EV spread for G-max Lapras with a modest nature to make it's special attack even stronger.

Incineroar | SM | Smogon Strategy Pokedex

Incineroar @ Figy Berry
Ability: Intimidate
Level: 50
EVs: 236 HP / 4 Def / 244 SpD / 24 Spe
Careful Nature
- Fake Out
- Parting Shot
- Taunt
- Flare Blitz

Incineroar is meant to prevent mons from setting up what could be the best counter against this team, trick room and even opposing mons trying to set up on turn one. To me Incineroar could be good at preventing trick room setup and other setups do to its good move pull. Fake out is not really meant to stop trick room but more to stop mons trying to setup, such as the beat up+justified, G-max Coalossal, and way more. Parting shot is basically just u-turn but the fact that parting shot lowers the targets special attack can be very useful. Taunt is the move that's meant to stop trick room, mainly ghost type mons that can setup trick room like dusclops and jellicent. Flare Blitz is there just so Incineroar has some way to attack if absolutely necessary. Again, the EV spread is pretty typical for Incineroar with a careful nature to make its special defense stronger so Incineroar is more bulky.

togekiss.gif

Togekiss @ Scope Lens
Ability: Super Luck
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Heat Wave
- Air Slash
- Follow Me

Togekiss is meant to be a fast special attacker that can also be a great mon to dynamax aside from Lapras. Togekiss is on the team because it's overall a great special attacker that can hit hard and even be a bit of a support mon. The moveset and EV spread is very typical for an offensive togekiss, didn't feel the need to really change what is pretty common since it's really good. Already mentioned that the EV spread is typical for offense with a timid nature to increase its speed.

excadrill.gif

Excadrill @ Choice Band
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- High Horsepower
- Iron Head
- Brick Break

Excadrill is a very powerful physical attacker and could help counter some mons that could beat other mons on the team. Like I said, Excadrill can counter mons that could destroy other mons on the team, can break screens with brick break, and overall be an great offense threat which is why it's on the team. Moveset is kinda typical for Excadrill with rock slide since it's a great spread move, high horsepower for good ground stab without the cost of hurting it's allies and thanks to mold breaker it can hit most of the Rotom forms, iron head for good steel stab and possible flinching, and brick break just to break screens. The EV spread is mainly for physical attack and speed with a small bit in special defense to maybe survive a fire move and a jolly nature so its even faster.

Dragapult | SS | Smogon Strategy Pokedex

Dragapult @ Life Orb
Ability: Clear Body
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Scald
- Protect

Dragapult is meant to be another fast special attacker that can cause mayhem later on in a match once its checks are taken out by other mons on the team. Dragapult is well, Dragapult, a very fast mon with good special attack and can be pretty good if it's checks are taken out. The moveset was actually pretty difficult to choose since I didn't know if I should replace scald with hypo pump or a different move, but aside from that it just has a good dragon and ghost type move and scald so another mon has a water attack if Lapras is taken out also a decent chance of burn is nice. EV spread is like Excadrills but with most of the EVs going towards special attack instead of physical attack with a timid nature to hopefully out speed opposing Dragapult.

ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Protect
- Knock Off
- Power Whip

Ferrothorn is here because I felt like the team needed some kind of physical defensive mon and I thought Ferrothorn would be a great mon for that role. Like I said I wanted another defensive mon and Ferrothorn fits that role really good and can a good attacker, also it's more of gonna be a mon mainly in the back. The moveset is mostly offensive with protect to help it in a pinch, and knock off if Ferro can last long enough to use it, and power whip and gyro ball as attacking moves. The EV spread is very typical for Ferrothorn with HP for extra bulk plus a bit of EVs for special defense and the rest of the EVs for attack. Also the brave nature makes gyro ball stronger since Ferrothorns speed is lowered so it's most likely to attack last making Gyro ball stronger.

Conclusion

So that's the team, it probably isn't the best since I'm still new to competitive Pokemon but I'm really happy with how it turned out, like I said I really would like some feedback.
 
Your Incineroar's EV spread has a tiny mistake the 24 in Speed gives you the same speed stat as 20, it is 83 Speed either way, but If you dropped your Speed EVs by 4 and put it into Attack then you get an extra point.

I think that if you are going to ask for feedback it would be better if you could say somethings you struggle with whether it be that you for example have no way to stop TR from going up, your team is weak against sand teams, or specific Pokemon that might sweep the team as well as underwhelming members.

Personally I see nothing that is clearly wrong with the team, however I think that there are ways that I would change it up which are more personal preference, one thing is Weakness Policy instead of Light Clay on Lapras but both are fine. Some other item like a Focus Sash on Excadrill just for the extra freedom to use Brick Break when you need it, but not be locked into the move. Lastly is If you want to replace Scald instead of going for Hydro Pump you could always go for Thunderbolt or if you wanna Dynamax Dragapult than Solar Beam just for a different coverage or even Psychic Fangs as a secondary way to break screens.
 
I'm also pretty new to this VGC format, but there are some suggestions that I think I can make.

Firstly, your Ferrothorn's HP stat could be improved. If you stick with Leftovers as your item, you'll want 212 HP EVs. This gives you a HP stat of 176 which is divisible by 16, essentially optimising the recovery leftovers provide each turn. Otherwise, you will want 204 HP EVs, which is a '16n-1' HP stat, essentially minimising burn and hail damage each turn. I can explain how these work if you care, otherwise yeah just use those EVs. Additionally, just considering how Ferrothorn sits in the current meta, I would consider running an Expert Belt over Leftovers. Grass and Steel have pretty great super effective coverage at the moment, smacking Togekiss, Tyranitar, Rotom-W, Gastrodon, Milotic etc. Running Expert Belt also changes quite a few calcs on certain mons, like giving you a pretty good chance to OHKO non-dynamaxed bulky slow Tyranitar, OHKOing most Rindo Berry Gastrodon/Non Rindo Berry Dynamaxed Gastrodon and OHKOing Milotic. The following calcs are against spreads players have brought to tourneys.

Zach's Tyranitar
252+ Atk Expert Belt Ferrothorn Power Whip vs. 236 HP / 20 Def Tyranitar: 197-233 (96 - 113.6%) -- 68.8% chance to OHKO
252+ Atk Ferrothorn Power Whip vs. 236 HP / 20 Def Tyranitar: 164-194 (80 - 94.6%) -- guaranteed 2HKO

Yuki's Gastrodon
252+ Atk Expert Belt Ferrothorn Power Whip vs. 244 HP / 196+ Def Rindo Berry Gastrodon: 211-252 (97.2 - 116.1%) -- 81.3% chance to OHKO
252+ Atk Ferrothorn Power Whip vs. 244 HP / 196+ Def Rindo Berry Gastrodon: 176-210 (81.1 - 96.7%) -- guaranteed 2HKO

Mattie's Milotic
252+ Atk Expert Belt Ferrothorn Power Whip vs. 252 HP / 164+ Def Milotic: 202-238 (100 - 117.8%) -- guaranteed OHKO
252+ Atk Ferrothorn Power Whip vs. 252 HP / 164+ Def Milotic: 168-198 (83.1 - 98%) -- guaranteed 2HKO

As for Dragapult, Flamethrower over Scald would seem to make a lot of sense here. Your entire team besides Incineroar and I guess Ferrothon (if they aren't running Superpower) hates Durant, and having an option to outspeed and OHKO it would be nice.

I personally don't love super offensive Togekiss, I think a little bit of bulk can help quite a bit. My personal spread is 116 HP EVs (again hits a 175 HP stat) and 28 SpDef EVs. This makes both Jolly Excadrill's Iron Head as well as Timid LO Rotom's Thunderbolt a 6.3% chance to OHKO rather than over a 50% chance. Taking that out of special attack doesn't change the offensive calcs an awful lot.

The Speed EVs on Incineroar seem arbitrary and as SoulBadguy stated, have 4 wasted EVs. There aren't an awful lot of mons in the base 60 bracket, so I would say you have 3 reasonable options. The first would be to accept that you are going to be the slower Incineroar in most matchups. This will mean that opposing Fake Outs will be faster and they will be able to Fake Out your Incineroar, but it also means that you have the slower Parting Shot, meaning you don't need to worry about the mon you're bringing in eating a Parting Shot or an attack from opposing Incineroar. The next option would be a conservative amount of speedcreep. 36 EVs allows you to speed creep Pokemon that are trying to outspeed base 100s (Charizard) after a Tailwind, but you could go a bit faster to outspeed other 36 Speed EV Incineroars. The third option is to invest quite a bit of speed and to look at what you can outspeed after a Max Airstream boost from Togekiss. 140 EVs, 172 EVs and 188 EVs allow you to outspeed +Speed Natured Togekiss, Rotom and Excadrill (out of sand) respectively. Obviously with this much speed you should expect to be the fastest Incineroar.

Definitely don't think I love Banded Excadrill, locking yourself in to High Horsepower seems sketchy with how common Togekiss is, and Iron Head doesn't have the best neutral coverage. Locking yourself in to Brick Break would suck and even a Banded Non STAB Rock Slide probably won't be chunking anything too hard. If you do stay Banded, I would highly recommend swapping Brick Break for Earthquake. There are many times where Excadrill can just clean up by clicking EQ and frankly screens aren't super common even with G-Max Lapras around. I'm personally loving Weakness Policy Excadrill, but really there are plenty of item options that could work.

Overall the team members seem fine on the surface, but it would be nice to have an idea of matchups you're struggling with. Trick Room seems pretty threatening given that the only real answers you seem to have to it are Taunt Incineroar and Ferrothorn, the former not actually helping against Redirection + Trick Room and the latter only really having a decent matchup against Rhyperior, losing against Torkoal and Conkeldurr. Something that could potentially help with this might be some kind of setup move to punish the super passive Follow Me + Trick Room play.
 
I'm also pretty new to this VGC format, but there are some suggestions that I think I can make.

Firstly, your Ferrothorn's HP stat could be improved. If you stick with Leftovers as your item, you'll want 212 HP EVs. This gives you a HP stat of 176 which is divisible by 16, essentially optimising the recovery leftovers provide each turn. Otherwise, you will want 204 HP EVs, which is a '16n-1' HP stat, essentially minimising burn and hail damage each turn. I can explain how these work if you care, otherwise yeah just use those EVs. Additionally, just considering how Ferrothorn sits in the current meta, I would consider running an Expert Belt over Leftovers. Grass and Steel have pretty great super effective coverage at the moment, smacking Togekiss, Tyranitar, Rotom-W, Gastrodon, Milotic etc. Running Expert Belt also changes quite a few calcs on certain mons, like giving you a pretty good chance to OHKO non-dynamaxed bulky slow Tyranitar, OHKOing most Rindo Berry Gastrodon/Non Rindo Berry Dynamaxed Gastrodon and OHKOing Milotic. The following calcs are against spreads players have brought to tourneys.

Zach's Tyranitar
252+ Atk Expert Belt Ferrothorn Power Whip vs. 236 HP / 20 Def Tyranitar: 197-233 (96 - 113.6%) -- 68.8% chance to OHKO
252+ Atk Ferrothorn Power Whip vs. 236 HP / 20 Def Tyranitar: 164-194 (80 - 94.6%) -- guaranteed 2HKO

Yuki's Gastrodon
252+ Atk Expert Belt Ferrothorn Power Whip vs. 244 HP / 196+ Def Rindo Berry Gastrodon: 211-252 (97.2 - 116.1%) -- 81.3% chance to OHKO
252+ Atk Ferrothorn Power Whip vs. 244 HP / 196+ Def Rindo Berry Gastrodon: 176-210 (81.1 - 96.7%) -- guaranteed 2HKO

Mattie's Milotic
252+ Atk Expert Belt Ferrothorn Power Whip vs. 252 HP / 164+ Def Milotic: 202-238 (100 - 117.8%) -- guaranteed OHKO
252+ Atk Ferrothorn Power Whip vs. 252 HP / 164+ Def Milotic: 168-198 (83.1 - 98%) -- guaranteed 2HKO

As for Dragapult, Flamethrower over Scald would seem to make a lot of sense here. Your entire team besides Incineroar and I guess Ferrothon (if they aren't running Superpower) hates Durant, and having an option to outspeed and OHKO it would be nice.

I personally don't love super offensive Togekiss, I think a little bit of bulk can help quite a bit. My personal spread is 116 HP EVs (again hits a 175 HP stat) and 28 SpDef EVs. This makes both Jolly Excadrill's Iron Head as well as Timid LO Rotom's Thunderbolt a 6.3% chance to OHKO rather than over a 50% chance. Taking that out of special attack doesn't change the offensive calcs an awful lot.

The Speed EVs on Incineroar seem arbitrary and as SoulBadguy stated, have 4 wasted EVs. There aren't an awful lot of mons in the base 60 bracket, so I would say you have 3 reasonable options. The first would be to accept that you are going to be the slower Incineroar in most matchups. This will mean that opposing Fake Outs will be faster and they will be able to Fake Out your Incineroar, but it also means that you have the slower Parting Shot, meaning you don't need to worry about the mon you're bringing in eating a Parting Shot or an attack from opposing Incineroar. The next option would be a conservative amount of speedcreep. 36 EVs allows you to speed creep Pokemon that are trying to outspeed base 100s (Charizard) after a Tailwind, but you could go a bit faster to outspeed other 36 Speed EV Incineroars. The third option is to invest quite a bit of speed and to look at what you can outspeed after a Max Airstream boost from Togekiss. 140 EVs, 172 EVs and 188 EVs allow you to outspeed +Speed Natured Togekiss, Rotom and Excadrill (out of sand) respectively. Obviously with this much speed you should expect to be the fastest Incineroar.

Definitely don't think I love Banded Excadrill, locking yourself in to High Horsepower seems sketchy with how common Togekiss is, and Iron Head doesn't have the best neutral coverage. Locking yourself in to Brick Break would suck and even a Banded Non STAB Rock Slide probably won't be chunking anything too hard. If you do stay Banded, I would highly recommend swapping Brick Break for Earthquake. There are many times where Excadrill can just clean up by clicking EQ and frankly screens aren't super common even with G-Max Lapras around. I'm personally loving Weakness Policy Excadrill, but really there are plenty of item options that could work.

Overall the team members seem fine on the surface, but it would be nice to have an idea of matchups you're struggling with. Trick Room seems pretty threatening given that the only real answers you seem to have to it are Taunt Incineroar and Ferrothorn, the former not actually helping against Redirection + Trick Room and the latter only really having a decent matchup against Rhyperior, losing against Torkoal and Conkeldurr. Something that could potentially help with this might be some kind of setup move to punish the super passive Follow Me + Trick Room play.

Thanks for the feedback man, I've tried changing the EV spreads and items on some mons on the team which has helped a lot. Also never thought about damage calculations so I probably should learn more about that.
 
Back
Top