2v2 Babysitter Doubles; EvAlNo versus Avnomke

2v2 Babysitter Training (1 FE, 1 NFE) Doubles
Training Items only
ASB Arena
DQ Time: 1 Day (24 Hours)
No move limitations
All Abilities
2 Substitutions
5 Chills/2 Recoveries per Pokemon

EvAlNo
212.gif

Scizor - Harold (Male)
Types:
Bug - Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Swarm
(Passive) - When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal: (H - UNLOCKED)


Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
100
Attack: 6+
Defense: 4
Special Attack: 1-
Special Defense: 3
Speed: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 3/???
AC: 5/5


Attacks (25):
Level Up:

Vacuum Wave
Feint
Bullet Punch
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Metal Claw
Fury Cutter
Double Team
Iron Defense

TM:
Protect
U-turn
Brick Break
Swords Dance
Roost

Tutor:
Bug Bite (5th Gen)

Egg Moves:
Night Slash
Endure
Reversal
Quick Guard
Steel Wing

Other:
None
BKag8Dv.png

Arty (Cupra) - (M)
Nature: Hasty (+15% Speed, - Defense, +9 Accuracy)
Type: Bug/Psychic
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Shield Dust/Keen Eye/Illusion(H - LOCKED)
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Illusion (LOCKED) - Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP:
90
Attack: 2
Defense: 1(-)
Special Attack: 3
Special Defense: 2
Speed: 51(+)
BRT: 13
Weight Class: 1
Size Class: 1

EC: 1/9
MC: 2/???
AC: 3/5

Moves (16):
Level Up:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion


TM:
Psychic
Shadow Ball
Will-o-Wisp
Safeguard
Protect

Egg:
Disable
Feint
Bug Buzz
Hydro Pump
Close Combat

Avnomke
608.png

Lampent F Pauly
Stats: 90/1-/2/4+/2/55 1/2 13



Abilities:
Flash Fire:
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Infiltrator:
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

MC/EC/AC
1/6/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate

Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater

Endure
Energy Ball
Embargo
Ember
Facade
Fire Blast

Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration

Haze
Heat Wave
Hex
Hidden Power
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Power Split

Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard

Shadow Ball
Sleep Talk
Smog
Snore
Solarbeam
Spite
Substitute
Sunny Day
Swagger

Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room

Will-O-Wisp

Future evolution moves:
Giga Impact
Hyper Beam
308.png
308-mega.png

Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)

fighting.png
psychic.png


Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass

Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide

Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast

Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic

Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power-Up Punch
Protect
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate

Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam

Sleep Talk
Snore
Strength

Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
281.png

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13

psychic.png
fairy.png


Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/5/2

Attacks:
Ally Switch
Attract
Body Slam

Calm Mind
Captivate
Charge Beam
Charm
Confide

Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration

Future Sight
Grass Knot
Growl
Grudge
Headbutt

Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare

Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle

Reflect
Rest
Return
Round

Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift

Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick

Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt


Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt


EvAlNo sends out and equips
Avnomke sends out, equips, and orders
EvAlNo orders
ref
 
Since EvAlNo only has two pokemon:

Medicham @ Exp. Share: Fire Punch (Scizor) ~ Rock Slide ~ Fire Punch (Scizor)
If P/E, then redirect.
If Fire Punch is disabled a3, then use Reversal instead.
Lampent @ Amulet Coin: Heat Wave ~ Incinerate ~ Heat Wave
If Heat Wave is disabled a3, then use Flame Burst (Scizor) instead.
 
Scizor:
Iron Defense (Self) - Double Team (4 Clones) - Night Slash (Lampent)
Cupra:
Disable (Lampent, Heat Wave) - Shadow Ball (Lampent) - Shadow Ball (Lampent)
 
212.png

Scizor
100
100
6/4/1/3/65|20|S3W5[4]
Status: Swarm, Technician, Light Metal

BKag8Dv.png

Cupra
90
100
2/1/3/2/51|13|S1W1
Status: Shield Dust, Keen Eye
+9% ACC


308.png

Medicham
90
100
3[6]/3/1/3/80|15[18]|S3W3
Status: Pure Power, Telepathy
EXP Share

608.png

Lampent
90
100
1/2/4/2/55|13|S1W2
Status: Flash Fire, Flame Body, Infiltrator
Amulet Coin

Action 1
Medicham's Fire Punch on Scizor
Crit Check (625): 2243 (NO)
Effect Chance (1000): 3607 (NO)
Damage: (8 + 9 - 6) * 2.25 = 24.75
EN Check: 6

Scizor's Iron Defense
EN Check: 7 - 1 = 6

Lampent's Heat Wave
-On Scizor
Accuracy Check (9000): 6263 (HIT)
Crit Check (625): 2637 (NO)
Effect Chance (1000): 870 (BURN)
Damage: (10 * 0.75 + 3 + 6 - 4.5) * 2.25 = 27

-On Cupra
Accuracy Check (9000): 7406 (HIT)
Crit Check (625): 1854 (NO)
Damage: (10 * 0.75 + 3 + 6 - 3) * 1.5 = 20.25
EN Check: 7 - 1 = 6

Cupra's Disable on Lampent's Heat Wave
EN Check: 7

-2 HP Scizor

Action 2
Medicham's Rock Slide
-On Scizor
Accuracy Check (9000): 1854 (HIT)
Crit Check (625): 8360 (NO)
Effect Chance (3000): 1278 (FLINCH)
Damage: (8 * 0.75 + 9 - 6) = 9

-On Cupra
Accuracy Check (9000): 6646 (HIT)
Crit Check (625): 9690 (NO)
Damage: (8 * 0.75 + 9 - 6) * 1.5 = 13.5
EN Check: 6

Scizor FLINCHED

Lampent's Incinerate
-On Scizor
Crit Check (625): 7330 (NO)
Damage: (6 * 0.75 + 3 + 6 - 4.5) * 2.25 = 20.25

-On Cupra
Crit Check (625): 2440 (NO)
Damage: (6 * 0.75 + 3 + 6 - 3) * 1.5 = 15.75
EN Check: 4 - 1 = 3

Cupra's Shadow Ball on Lampent
Crit Check (625): 5821 (NO)
Effect Chance (2000): 6693 (NO)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6

-2 HP Scizor

Action 3
Medicham's Fire Punch on Scizor
Crit Check (625): 8268 (NO)
Damage: (8 + 9 - 6) * 2.25 = 24.75
EN Check: 6

Scizor's Night Slash on Lampent
Crit Check (1250): 1343 (NO)
Damage: (7 - 3 + 9 - 3) * 1.5 = 15
EN Check: 5

Lampent's Flame Burst on Scizor's corpse
EN Check: 6 - 1 = 5

Cupra's Shadow Ball on Lampent
Crit Check (625): 9365 (NO)
Effect Chance (2000): 2505 (NO)
Damage: (8 + 4.5 - 3) * 1.5 = 14.25
EN Check: 6 + 4 = 10

212.png

Scizor
100 - (24.75 + 27 + 2 + 9 + 20.25 + 2 + 24.75) = -9.75
100 - 6 = 94
6/4/1/3/65|20|S3W5[4]
Status: Swarm, Technician, Light Metal
KO

BKag8Dv.png

Cupra
90 - (20.25 + 13.5 + 15.75) = 40.5
100 - (7 + 6 + 10) = 77
2/1/3/2/51|13|S1W1
Status: Shield Dust, Keen Eye
+9% ACC


308.png

Medicham
90
100 - (6 + 6 + 6) = 82
3[6]/3/1/3/80|15[18]|S3W3
Status: Pure Power, Telepathy
EXP Share
1 KOC

608.png

Lampent
90 - (14.25 + 14.25) = 61.5
100 - (6 + 3 + 5) = 86
1/2/4/2/55|13|S1W2
Status: Flash Fire, Flame Body, Infiltrator
Amulet Coin
Heat Wave disabled for 4 actions

212.png

Scizor
-10
94
6/4/1/3/65|20|S3W5[4]
Status: Swarm, Technician, Light Metal
KO

BKag8Dv.png

Cupra
40
77
2/1/3/2/51|13|S1W1
Status: Shield Dust, Keen Eye
+9% ACC


308.png

Medicham
90
82
3[6]/3/1/3/80|15[18]|S3W3
Status: Pure Power, Telepathy
EXP Share
1 KOC

608.png

Lampent
61
86
1/2/4/2/55|13|S1W2
Status: Flash Fire, Flame Body, Infiltrator
Amulet Coin
Heat Wave disabled for 4 actions

EvAlNo is up
 
Well. That didn't last long. I really should adjust my strategy a bit next time.
Shadow Ball+Shadow Ball (Lampent) - Cooldown (Shadow Ball+Shadow Ball {Lampent}) - Shadow Ball+Shadow Ball (Lampent)
 
Lampent: Imprison (Shadow Ball, Protect, Will-O-Wisp) ~ Flame Burst ~ Incinerate
Medicham: Rock Slide ~ Fire Punch ~ Rock Slide
 
212.png

Scizor
-10
94
6/4/1/3/65|20|S3W5[4]
Status: Swarm, Technician, Light Metal
KO

BKag8Dv.png

Cupra
40
77
2/1/3/2/51|13|S1W1
Status: Shield Dust, Keen Eye
+9% ACC


308.png

Medicham
90
82
3[6]/3/1/3/80|15[18]|S3W3
Status: Pure Power, Telepathy
EXP Share
1 KOC

608.png

Lampent
61
86
1/2/4/2/55|13|S1W2
Status: Flash Fire, Flame Body, Infiltrator
Amulet Coin
Heat Wave disabled for 4 actions

Action 1
Medicham's Rock Slide on Cupra
Accuracy Check (9000): 1782 (HIT)
Crit Check (625): 7475 (NO)
Damage: (8 + 9 - 1.5) * 1.5 = 23.25
EN Check: 6

Lampent's Imprison (Shadow Ball, Protect, Will-O-Wisp
EN Check: 8

Cupra idles

Action 2
Medicham's Fire Punch
Crit Check (625): 1521 (NO)
Damage: (8 + 9 - 1.5) * 1.5 = 23.25
EN Check: 6

212.png

Scizor
-10
94
6/4/1/3/65|20|S3W5[4]
Status: Swarm, Technician, Light Metal
KO

BKag8Dv.png

Cupra
40 - (23.25 + 23.25) = -6.5
77
2/1/3/2/51|13|S1W1
Status: Shield Dust, Keen Eye
KO


308.png

Medicham
90
82 - (6 + 6) = 70
3[6]/3/1/3/80|15[18]|S3W3
Status: Pure Power, Telepathy
EXP Share
2 KOC

608.png

Lampent
61
86 - 8 = 78
1/2/4/2/55|13|S1W2
Status: Flash Fire, Flame Body, Infiltrator
Amulet Coin

212.png

Scizor
-10
94
6/4/1/3/65|20|S3W5[4]
Status: Swarm, Technician, Light Metal
KO

BKag8Dv.png

Cupra
-7
77
2/1/3/2/51|13|S1W1
Status: Shield Dust, Keen Eye
KO


308.png

Medicham
90
70
3[6]/3/1/3/80|15[18]|S3W3
Status: Pure Power, Telepathy
EXP Share
2 KOC

608.png

Lampent
61
78
1/2/4/2/55|13|S1W2
Status: Flash Fire, Flame Body, Infiltrator
Amulet Coin

Avnomke is the victor!

Payout:
Avnomke: 2 CC
-Medicham: 4 MC + 2 KOC
-Lampent: 1 AC/2 MC
EvAlNo: 1 CC
-Scizor: 3 MC
-Cupra: 1 EC/2 MC/1 AC
akela: 6 UC
 
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