2v2 flashed singles! Subj vs Gold

GemGem

formerly GemOftheDay
SUBJ
mrmime.gif

Pennywise the Mr. Mime ()

Type:
psychic.gif
fairy.gif


While searching through Kalos, Subway made several trips through the grand Lumiose City. On one of his later visits, Subway discovered Pennywise crying, alone in an alley. Subway quickly welcomed him to the team! After meeting the rest of Subway's pokemon, Pennywise has become far more joyful and welcoming. But don't let this visage mislead you. When he wants to be, Pennywise is a very unforgiving character. The first to give you a smile.

Nature: Lax (+Defense, -Special Defense)

Abilities:

Soundproof: (Passive)
Filter: (Passive)
Technician: (Passive)

Stats:

HP: 90
Attack: Rank 2
Defense: Rank 4 (+)
Special Attack: Rank 4
Special Defense: Rank 4 (-)
Speed: 90
Base Rank Total: 19
Size Class: 3
Weight Class: 4


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Role Play
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Recycle

Power Split
Healing Wish
Future Sight
Fake Out
Icy Wind

Protect
Shadow Ball
Thunderbolt
Taunt
Solarbeam
Torment
Infestation
Psyshock
Aerial Ace
Dazzling Gleam
Thief
Focus Blast
Hyper Beam
Hidden Power (Steel)

Foul Play
Counter
Drain Punch
Magic Coat
Bide
Endure
Fire Punch
Signal Beam
Mud-Slap

Total Moves: 49
togekiss.gif

Benedict the Togekiss ()

Type:
fairy.gif
flying.gif


When Subway first hatched Benedict from his egg, Benedict was a carefree and happy Pokemon. That mentality sticks with him today, as he'd far rather go pick flowers than practice battling. Benedict always keeps a piece of his eggshell with him, so that he will always remember where he came from! The one who's the most sentimental.

Nature: Bold (+Defence, -Attack)

Abilities:

Hustle:
(Toggle)
Serene Grace: (Passive)
Super Luck: (Passive)

Stats:

HP: 100
Attack: Rank 1 (-)
Defence: Rank 4 (+)
Special Attack: Rank 5
Special Defense: Rank 4
Speed: 80
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
After You
Magical Leaf
Fairy Wind
Safeguard
Baton Pass

Flamethrower
Psychic
Dazzling Gleam
Protect
Shadow Ball
Substitute
Solarbeam
Roost
Reflect
Light Screen
Fly
Shock Wave
Steel Wing
Grass Knot
Toxic
Sunny Day
Hidden Power (Steel)

Future Sight
Mirror Move
Morning Sun
Psycho Shift
Nasty Plot

Endure
Magic Coat
Heat Wave
Counter

Helping Hand

Total Moves: 46
azumarill.gif

Hydro the Azumarill ()

Type:
water.gif
fairy.gif


Despite Hydro's small and soft stature, he is definitely a force to be reckoned with. When Hydro met Subway as a wild Pokemon, he defeated Subway's entire team single-handedly! After that he bounced into Subway's arms and started cuddling because he had so much fun! Since then Hydro has only become stronger! The one who can jump the highest.

Nature: Adamant (+Attack, -Special Attack)

Abilities:

Huge Power:
(Passive)
Thick Fat: (Passive)
Sap Sipper: (Passive)

Stats:

HP: 110
Attack: Rank 3 (6) (+)
Defence: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 50
Base Rank Total: 16 (19)
Size Class: 2
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Splash
Charm
Bubble
Tail Whip
Water Sport
Slam
Water Gun
Bubble Beam
Helping Hand
Bounce
Play Rough
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double-Edge
Rain Dance
Superpower
Hydro Pump

Waterfall
Return
Frustration
Light Screen
Protect
Dig
Substitute

Encore
Copycat
Soak
Refresh
Sing
Aqua Jet

Knock Off
Ice Punch
Endure

Total Moves: 36
GOLD
Spr_5b_131.png

Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 5/5
KOC: 1

Moves (32/???):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold

Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)

Ice Beam (*)
Protect (*)
Thunderbolt (*)
Thunder
Rest (*)
Bulldoze (*)

Drill Run
Iron Head

Bide
Endure
Reflect
Skull Bash
Solar Beam
we8s.png

Slowking (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (40/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Shadow Ball
Flamethrower (*)
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room

Bide
Counter
Endure
Recycle
Skill Swap
Teleport
95rRMRh.png

Bažina Bestie (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (39/???):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Counter (*)
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Protect (*)
Dig (*)
Rest (*)
Double Team
Sludge Wave (*)
Scald (*)
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Endure
Focus Punch
Ice Punch
Iron Tail
Superpower

SubwayJ starts
S0L1D G0LD follows
SubwayJ follows again
GemOftheDay messes things up
 
mrmime.gif

Pennywise @ Exp Share

Solarbeam - Magical Leaf - Solarbeam
***IF Bide is used, begin the string of actions: Meditate - Misty Terrain - Solarbeam
***IF Rain Dance is used, change all instances of Solarbeam to Magical Leaf
 
122.png
90 HP | 100 EN | 2/4/4/4 | 90 | none
131.png
120 HP | 100 EN | 3/3/4/3 | 52 | -10% eva

mime: magical leaf -4 en
crit: 3412 no
(9+1.5)*1.5=15.75

Lapras: rain dance -9 en
its raining, its pouring, the old man is snoring...

____

mime: magical leaf -8 en
crit: 2188 no
(9+1.5)*1.5=15.75

Lapras: Hpump -8 en
hit: 853 yes
Crit: 2717 no
11+3+3=17 dmg

_____

Mime: magical leaf -12 en
crit: 7338 no
(9+1.5)*1.5=15.75

lapras: hpump -12 en
hit: 5389
crit: 9108 no
11+3+3=17 dmg


RAIN 2R
122.png
56 HP | 76 EN | 2/4/4/4 | 90 | none
131.png
73 HP | 71 EN | 3/3/4/3 | 52 | -10% eva

S0L1D G0LD
SubwayJ

Also, im going to run some errands quickly. ref in about an hour and a half.
 
Thunder - Hydro Pump - Thunder
If successful p/e move, chill and push back.
If Torment is issued, change all instances of Hydro Pump to Iron Head.

Guys, I might have to leave before this is reffed. I might need an extension.
 
RAIN 3R
122.png
56 HP | 76 EN | 2/4/4/4 | 90 | none
131.png
73 HP | 71 EN | 3/3/4/3 | 52 | -10% eva

mime: bide -6 en

lapras: thunder -8 en
crit: 8628 no
para: 9161 no
11=11

____

mime: bide

Lapras: Hpump -8 en
hit: 610 yes
Crit: 7041 no
11+3+3=17 dmg

_____

Mime: bide release -23.625 en
27*1.75=47.25

lapras: thunder -8 en
crit: 8325 no
Para: 1852 yes
11=11
Mime para'd

RAIN 2R
122.png
18 HP | 46 EN | 2/4/4/4 | 90 | 25% para
131.png
26 HP | 47 EN | 3/3/4/3 | 52 | -10% eva

Subway: eat fresh
Golden Gate Bridge
 
RAIN 1R
122.png
18 HP | 46 EN | 2/4/4/4 | 90 | 25% para
131.png
26 HP | 47 EN | 3/3/4/3 | 52 | -10% eva


Lapras: brine -7 en
crit: irrelevant
13+3+3=19 dmg
Mimer fainted


RAIN 1R
122.png
-1 HP | 46 EN | 2/4/4/4 | 90 | 25% para, KO
131.png
26 HP | 40 EN | 3/3/4/3 | 52 | -10% eva, 1 KOC

SubwayJ, please send out your next pokemon with an item.
S0L1D G0LD orders.
SubwayJ follows with his own orders
 
Thunder - Ice Beam - Thunder
If successful p/e move chill and push back.
If Light Screen is up when you would act, use Iron Head and push back.
 
Adopting Gem's format.

468.png
100 HP | 100 EN | 1/4/5/4 | 80 | Hustle ON
131.png
26 HP | 40 EN | 3/3/4/3 | 52 | -10% eva, 1 KOC

A1
Togekiss' Grass Knot
-7 EN
Crit: (<1250) 5673
[12+5(1.5)-3(1.5)]*1.5=22.5
Lapras' Thunder
-X EN
Hit: (<7000) 3509
Crit: (<625) 2513
[12+4(1.5)-4(1.5)]*1.5=18
Effect: (<3000) 9377

A2
Togekiss' Shock Wave
-4 EN
Crit: (<1250) Doesn't matter
[6+5(1.5)-3(1.5)]*1.5=13.5

468.png
82 HP | 89 EN | 1/4/5/4 | 80 | Hustle ON, 1 KOC
131.png
-10 HP | 33 EN | 3/3/4/3 | 52 | -10% eva, 1 KOC

S0L1D G0LD
SubwayJ
 
Grass Knot - Magical Leaf - Grass Knot
***IF Light Screen is up when you are to act, change that action to Sky Attack
***IF Bide is used begin the string of actions: Toxic - Future Sight - Grass Knot that action
 
Light Screen - Disable (Sky Attack) - Ice Beam
If disable won't stop the second Sky Attack, change action string to Ice Beam - Yawn - Ice Beam.
 
Yes, Disable would stop the second Sky Attack, had you used Disable after Sky Attack had been used.

fuck you

468.png
82 HP | 89 EN | 1/4/5/4 | 80 | Hustle ON, 1 KOC
199.png
100 HP | 100 EN | 3/4/4/4 | 26 | -10% eva

A1
Togekiss' Grass Knot
-8 EN
Crit: (<1250) 7831
[8+5(1.5)-4(1.5)]*1.5=14.25
Slowking's Ice Beam
-7 EN
Crit: (<625) 9961
[9+4(1.5)-4(1.5)]=13.5
Effect: (<1000) 1788

A2
Slowking's Yawn
-7 EN
Togekiss' Magical Leaf
-4 EN
Crit: (<1250) 9901
[6+5(1.5)-4(1.5)]*1.5=11.25

A3
Slowking's Ice Beam
-7 EN
Crit: (<625) 3382
[9+4(1.5)-4(1.5)]*1.5=13.5
Effect: (<1000) 6705
Togekiss' Grass Knot
-8 EN
Crit: (<1250) 4358
[8+5(1.5)-4(1.5)]*1.5=14.25

468.png
69 HP | 69 EN | 1/4/5/4 | 80 | Hustle ON, 1 KOC, drowsy
199.png
60 HP | 77 EN | 3/4/4/4 | 26 | -10% eva
 
Last edited:
/technically/ the second sky attack referred to the second sky attack that was used, and since it didn't stop it the sub might've activated? I don't even know anymore, just had a vague feeling you ignored my sub.
 
Geodude6 screw this, I know this makes me a dick, but I want a reorder on the following grounds.

  • I was told that Disable would stop an attack during the charge up phase. It didn't and you belittled my choice in the calcs, thus making it a complete fail.
At least answer me. If you aren't going to ref anymore just tell me so I can call a sub.
 
I'm going to ignore that comment.

Ice Beam - Psyshock - Ice Beam
If Light Screen is up when you would act, change actions to Zen Headbutt - Zen Headbutt - Zen Headbutt from that point on.
If Yawn is used AND Togekiss is awake, use Teleport (Evasive) that action.
 
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