2vs2 Pokemon Analysis: Dusclops

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RicepigeonKKM

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i_dusclops.gif

- Helping Hand
- Icy Wind
- Sunny Day/Rain Dance
- Protect
@; leftovers

Kickass defenses? Icy Wind? I fucking love post-XD Dusclops. Icy WInd slows shit down, HH for sweeping assistance. Stick this thing on your weather team and watch it fly.

i_dusclops_s.gif

- Helping Hand
- Icy Wind
- Will-o-wisp
- Ice Beam/Counter

If you like stuff with Guts trait, this is your friday night man. Counter is a nice surprise for physical attackers, Ice Beam if you're scared of Aero/Sal/Zap/etc

i_samayooru.gif


- Imprison
- Earthquake
- HP Ghost
- Protect
@; Leftovers

The brainchild of MasamuneXGP. The 2vs2 variant of Dusclops serves to disable your opponent from using 3 of the 4 most common 2vs2 moves. Imprison will shut off ALL Hidden Power types. Things can get really evil with this thing and an exploder around.

Other Options:
Ice Beam on the Imprison set helps protect your ally against Ice Beam, perfect for Salamence. Will-o-wisp can work, but expect to see Lum Berry.

EVs:
For the Imprison set, use max HP. Concentrate somewhat on Attack, as he'll also be serving as somewhat of a physical attacker. Put some in speed so you can outspeed other Dusclops, and the rest towards the defenses.

Preferred Allies:
Exploders (Metagross, Regirock, etc), Salamence (guarded from surprise HP Ice)

Counters:
Other Dusclops, Kingdra/Omastar/Ludicolo, Gengar, Shedinja to some extent
 
How exactly will Shedinja counter this? Dusclops have HP Ghost or Will-o-Wisp and his partner should have something to deal with Ghosts anyway.
 
RicepigeonKKM said:
faster, CB, follow me owns Dusclops while Shedinja pounds away
Uh, if you're just going to Follow Me, why not use Salamence/Aerodactyl/Gyarados/Metagross/Tyranitar/Slaking/Heracross/Medicham/Marowak over Sheddy?
 
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