SV Ubers 3 Bulky TR setters + 2 Speedy offense (Semi-Bulky Offense)


:pmd/magearna::sv/magearna::pmd/magearna:
*insert magearna appreciation post*
I love using magearna but I don't like playing ubers uu (where it's most viable/dominates the metagame) due to it mostly being dead. And not a big fan of gen 7's hostility to it (I think it's more like skill issue). So I decided to make a base set support tr magearna team. But not fully tr with two speedy powerhouses.
(Btw I used this team on my alt acc so that's why it says "K1nich")

The team:
:pmd/magearna::pmd/gothitelle::pmd/calyrex-ice::pmd/necrozma-dusk-mane::pmd/arceus::pmd/miraidon:

Notice: All sets are the base/preset sets in smogon (miraidon is slightly tweaked due to kinda niche reasons).

:pmd/magearna: At Your Service (Magearna) @ Leftovers
Ability: Soul-Heart
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk
- Fleur Cannon
- Trick Room
- Spikes
- Volt Switch

Magearna is what inspired this team. She is the usual lead to activate trick room, either set spikes, volt switch or make dragons suffer. She actually doesn't kill anything other than dragons so is basically a sitting duck. Just be careful of opposing :pmd/miraidon: miraidon though with specs electro drift or volt switch.


:pmd/gothitelle: "Trap" (Gothitelle) (M) @ Choice Specs
Ability: Shadow Tag
Tera Type: Fairy
EVs: 32 HP / 4 Def / 252 SpA / 220 Spe
Modest Nature
- Trick
- Rest
- Psychic
- Thunderbolt

Highly underestimated by many people. Gothitelle can trick physical attackers with a useless choice item for them and even better if they we're set up. Psychic does alright damage, thunderbolt for e-terrain shenanigans. Don't use this when running against :pmd/koraidon: koraidon or :pmd/miraidon: miradon.

:pmd/calyrex-ice:
"Lil' Nas X (Calyrex-Ice) @ Heavy-Duty Boots
Ability: As One (Glastrier)
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Trick Room
- Glacial Lance
- Swords Dance
- High Horsepower

Is a great physical wall for non-setup mons. It can eat many attacks for days unless it's :pmd/miraidon: miraidon again (you see where this is going?). And Tera fire for immunity to will-o-wisp.

:pmd/necrozma-dusk-mane: Si(mb)gma (Necrozma-Dusk-Mane) @ Lum Berry
Ability: Prism Armor
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Photon Geyser
- Earthquake

- Is a back-up if calyrex-ice is out of the ring. Photon Geyser is good against unaware mons and is just great in general, and Earthquake for steels. While I may use tera fire and lum berry on the same set. It can come in clutch with post-tera toxic'ed or para's necrozma dusk.

:pmd/arceus: Blurr (Arceus) @ Heavy-Duty Boots
Ability: Multitype
Tera Type: Fire
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Taunt

Is the speed control for the team and usual e-killer. Swords dance for more breaking power. Taunt for any hazard setters, opponents trying to status arceus and prevent any mons from setting up/healing themselves.

:pmd/miraidon: Future Snek. (Miraidon) @ Choice Specs
Ability: Hadron Engine
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Volt Switch
- U-turn

Is mostly a filler-mon, but a good filler mon. Electro Drift + Draco Meteor for breaking power. Volt Switch for hard hitting pivot while u-turn is used for the ground types. Tera Dragon for huge numbers with Drake Draco Meteor. But be careful if you encounter the opponents :pmd/miraidon: during first turn as it could just tera fairy/speed tie and destroy you with a draco in return.

Now let's talk about the teams weaknesses:
:pmd/miraidon:
Team will be dead is miraidon comes up first. Arceus could give it some damage with E-Speed but the damage will be minimal if not boosted before-hand.

:pmd/ursaluna:
Can easily abuse the set-up of trick room from any of the three/revenge kill the mons. Will guarantee in taking atleast 1 mon down.

:pmd/necrozma-dusk-mane:
Especially tera ground variants. Can easily catch the team off guard. Just pray that tr was set up so calyrex-ice can KO with a boosted Glacial Lance/stomping tantrum.

Anyways, that's all for my team. Will post some replays soon. Have fun!
*insert Furina ult/burst gif as I can't find any ;- ;*

EDIT: Grammar/Spelling fixing
EDIT2: Text change requested by TheDuckChris
 
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(Using this to bump up the thread due to lack of response)

I'm back with some replays guys! My w/l ratio is currently 19/3 (Which iirc is by the same guy) I only got 1 loss replay though as the other two is before I uploaded this team. So let's go see our replays now shall we?

Disclaimer: Most are low ladder so take the meta for those new with a grain of salt

Wins:
:pmd/umbreon: vs :pmd/calyrex-ice: (back-up :pmd/necrozma-dusk-mane: & E-Terrain)
Necrozma dusk mane and E-Terrain helped me survive on a potential snoozefest (pun intended) and I love Photon Geyser basically ignoring unaware pokemon.

:pmd/miraidon: vs :pmd/arceus-water: and :pmd/necrozma-dusk-mane:
Is the main reason why I needed speedy powerhouses as Hatterene, Cresselia and even Ursaluna can't handle them both.


:pmd/Arceus: vs :pmd/chien-pao:
(I'm also glad I setted up spikes early game as it helped in the endgame as well) I'm glad my opponent has done sucker punch instead of icicle crash/spinner on his Chien-Pao but it might not make any difference in the endgame lol.

:pmd/calyrex-ice: vs :pmd/Miraidon:
Calyrex-Ice 6 - 0'd this random team, the damage roll of Electro Drift from Miraidon came in clutch.

:pmd/quaquaval:?
Nothing much to say. It's just duck.


(Got some more replays but I have to leave rn so thiw will be an uploaded draft. Will upload the rest later. Cya! ^^)

Edit:Spelling mistakes again
Edit2: Some more replays!
 
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OK here's my rate:
I think you have a pretty fun structure here with Gothitelle being the standout option for cool stuff. As such I have some suggestions to focus around it

:sv/Gothitelle:
"Trap" (Gothitelle) (M) @ Choice Specs
Ability: Shadow Tag
Tera Type: Ground
EVs: 252 HP / 8 SpA / 248 Spe
Modest Nature
- Trick
- Rest
- Psychic
- Thunderbolt
New spread gives enough speed to outspeed 0 speed gliscor by 2 points to catch things like Giratina that might try to creep gliscor. Tera Ground is a funny option to pull the trigger on Choiced Miraidon, with Magearna on the team and no ground type Volt Switch is incredibly tempting which is where they will fall right into the trap.

Smaller changes
:Magearna: Volt Switch Thunder Wave a better option I think on this team specifically as mag really doesn't have a ton of time to be switching around plus nothing really wants to take chip damage since they need it to set up.
:Necrozma-Dusk-Mane: Tera Ghost might be an interesting choice here, I feel like you have a lot of tera fire and while it is quite good ghost might be that extra thing you need to get that one free turn to trick room. Also could help against potential rapid spinners

Well thats it for now, I will let you know if i think of anything else
 
Smaller changes
:Magearna: Volt Switch Thunder Wave a better option I think on this team specifically as mag really doesn't have a ton of time to be switching around plus nothing really wants to take chip damage since they need it to set up.
:Necrozma-Dusk-Mane: Tera Ghost might be an interesting choice here, I feel like you have a lot of tera fire and while it is quite good ghost might be that extra thing you need to get that one free turn to trick room. Also could help against potential rapid spinners

Well thats it for now, I will let you know if i think of anything else

I love your feedback although quick question here. Isn't it counter intuitive to put t wave on my opponents? While I understand outside of trick room but during trick room. Aren't they be able outslow my mons? Ghost NDM is a good idea though, it still sucks against dark types even with tera fire so it's fine + it will be neutral to opposing ndm's earthquakes.

Edit:Grammar/word fix
 
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Hi again! ^^

(Back from my break) I heard Miraidon's banned now, so I decided to update a team with another fast breaker, although they are a bit more frail so a glass cannon revenge killer basically.

The new team:
:pmd/magearna::pmd/gothitelle::pmd/calyrex-ice::pmd/necrozma-dusk-mane::pmd/arceus::pmd/deoxys-attack:

Yeah the team's mostly the same but there are a few differences:

:sv/magearna:
At Your Service (Magearna) @ Leftovers
Ability: Soul-Heart
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Atk
- Fleur Cannon
- Trick Room
- Spikes
- Encore

The main difference from my original team with magearn is Volt Switch < Encore, as TheDuckChris helped explain to me that magearna doesn't have much time to switch around.

Miradon 2 (Deoxys-Attack) @ Life Orb
Ability: Pressure
Tera Type: Ghost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psycho Boost
- Shadow Ball
- Low Kick
- Rock Slide

Meet the new Miraidon replacement! It can still check ho-oh with rock slide, it's still a hard hitting Special Attacker. The only downside is it being sucker punch prone but it isn't really common rn.

P.S: I'm not sure if it counts as an extra bump so please pm me if it does and you may lock this thread.
 
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