Hello, I want to propose returning to 3 man manager cores instead of 2 for this year's SPL. Back in the day, we used to have 1 manager and 2 assistant managers per team in SPL and it worked out fine. It was removed because of the fear of "trophy inflation" and such but I will address that in this thread.
Nowadays, we have shifted to a structure in which there aren't really 1 manager and 1 assistant manager, its 2 managers full stop. This is fine and it works out well, but I think there is merit to adding one more person to the manager core and the benefits are as follows:
Benefits
* One extra assistant manager lessens the administrative burden on the two main managers. You may think managers do nothing and there is no burden on them, but in reality managers are one of the keys to a tournament success (and I don't mean just drafting wise). You need to stay active for a full season, engaging with the entire team, doing scut work like checking up on how everyone's doing week-in week-out. Sometimes you even have to do the scouting for your team, with replays and matrixes of opponents being checked and shared every week as well as self scouts. In fact, this has become so important that some teams draft players just for them to do this instead of playing. To me this is insane, better to just add an assistant manager slot and have managers add this person to the administrative roles rather than buying someone that won't play.
* Nowadays most managers are set in stone because of history manager pairings and every year we get one or two pairings of extremely established tournament players wanting to give managing a shot. This, coupled with the reluctancy to give a team to newish faces despite their potential after good exhibitions in other team tournaments, means most new faces will not get a chance to manage a team in SPL ever. Adding one more assistant slot to these pairs means some new faces will get first hand managing experience and learning from top managers, while also alleviating the workload to those two managers. A win/win for both parts.
* One of the hardest things to do in team tournaments is pre-draft planning. Especially if you dont have the history as a manager that some managers do, because now you not only have to make a plan, but you also have to initiate conversation with top tier players while trying to gauge their views in several different things like tiers to play, availability, and general interest. And again multiply this several times. Besides this, if you don't have retains, you're already at a disadvantage because you only have one person to plan your draft with: your co-manager. Having a third person be able to offer different points of view as well as do pre-draft scouting can go a long road into helping managers and may also alleviate big disparities in manager duo levels between teams.
* More people in your team chat is better overall as there is more talking, which fosters a better team environment, which motivates people. There is a reason why most succesful teams have anywhere from 2 to 5 extra people in the chat that aren't in the team and are just there for vibes.
Cons:
* The two cons one could bring up with this addition would be 1) risk of trophy inflation and 2) losing 10 people that will now become managers from the pool of players.
1) Trophy inflation nowadays is a complete meme, especially after we added alumni team tour trophies. Now basically everyone on the site can have a trophy, greyed out or not, which isn't even really a bad thing or at worst its arguable. So adding one more trophy per year to someone that will be doing work to earn it is a non-issue to me.
2) This one might hold more ground, but I think this is probably overstated for a couple reasons. First one being that some top players that might be interested in managing are already players that were probably already going to sit out the tournament. This becomes a positive if we get back one of these players into the tournament as a manager, rather than have them not be in the tournament at all. This is how I became a manager, for example.
Another thing is that, from when we have spreadsheets readily available (so SPL 7 is the earliest I could find the spreadsheets linked in the OPs of the threads), the number of players in SPL has been trending down. This is probably due to retains being more expensive due to the change in the pricing of retains from a few years back and this is despite the extra money from the change in sub rule because of the trend that top players are way more expensive now than before, and because of this teams have less to spend in extra slots. Here it is in numbers:
This is players in SPL without counting managers:
SPL 7: 174 different players - Top 3 prices: 40.5, 24, 22.5 Total: 87k
SPL 8: 184 different players - Top 3 prices: 34, 28.5, 25.5 Total: 88k
SPL 9: 176 different players - Top 3 prices: 37, 31, 28.5 Total: 96.5k
SPL 10: 160 different players - Top 3 prices: 38, 37, 35 Total: 110k
SPL 11: 175 different players - Top 3 prices: 29.5, 29, 28.5 Total: 87k
SPL 12: 156 different players - Top 3 prices: 36, 34, 31 Total: 101k (10 slots SPL)
SPL 13: 154 different players - Top 3 prices: 42.5, 32.5, 31 Total: 106k (10 slots SPL)
SPL 14: 154 different players - Top 3 prices: 38.5, 36.5, 34.5 Total: 110k
SPL 15: 158 different players - Top 3 prices: 39, 30.5, 29.5 Total: 99k
So despite there being more funds in play, the top players are way more expensive, so teams have less players in general. It is interesting to note that we have an average of about 23ish players less in SPL now than a few years ago. And hell, even a couple years back, the 10 slots SPLs had the same amount of players as the recent 12 slots SPLs.
I think everyone will agree that bigger roster sizes is way more enjoyable and makes the team tournament really feel like a big experience for each team. This, added to that we are already having 20 less people in the tournament than before, makes adding 10 extra people as managers completely bearable, without a big con but with a lot of pros.
Also: Goes without saying but if any manager wants to go solo or duo instead of 3 they should still be able to if they so desire.
Nowadays, we have shifted to a structure in which there aren't really 1 manager and 1 assistant manager, its 2 managers full stop. This is fine and it works out well, but I think there is merit to adding one more person to the manager core and the benefits are as follows:
Benefits
* One extra assistant manager lessens the administrative burden on the two main managers. You may think managers do nothing and there is no burden on them, but in reality managers are one of the keys to a tournament success (and I don't mean just drafting wise). You need to stay active for a full season, engaging with the entire team, doing scut work like checking up on how everyone's doing week-in week-out. Sometimes you even have to do the scouting for your team, with replays and matrixes of opponents being checked and shared every week as well as self scouts. In fact, this has become so important that some teams draft players just for them to do this instead of playing. To me this is insane, better to just add an assistant manager slot and have managers add this person to the administrative roles rather than buying someone that won't play.
* Nowadays most managers are set in stone because of history manager pairings and every year we get one or two pairings of extremely established tournament players wanting to give managing a shot. This, coupled with the reluctancy to give a team to newish faces despite their potential after good exhibitions in other team tournaments, means most new faces will not get a chance to manage a team in SPL ever. Adding one more assistant slot to these pairs means some new faces will get first hand managing experience and learning from top managers, while also alleviating the workload to those two managers. A win/win for both parts.
* One of the hardest things to do in team tournaments is pre-draft planning. Especially if you dont have the history as a manager that some managers do, because now you not only have to make a plan, but you also have to initiate conversation with top tier players while trying to gauge their views in several different things like tiers to play, availability, and general interest. And again multiply this several times. Besides this, if you don't have retains, you're already at a disadvantage because you only have one person to plan your draft with: your co-manager. Having a third person be able to offer different points of view as well as do pre-draft scouting can go a long road into helping managers and may also alleviate big disparities in manager duo levels between teams.
* More people in your team chat is better overall as there is more talking, which fosters a better team environment, which motivates people. There is a reason why most succesful teams have anywhere from 2 to 5 extra people in the chat that aren't in the team and are just there for vibes.
Cons:
* The two cons one could bring up with this addition would be 1) risk of trophy inflation and 2) losing 10 people that will now become managers from the pool of players.
1) Trophy inflation nowadays is a complete meme, especially after we added alumni team tour trophies. Now basically everyone on the site can have a trophy, greyed out or not, which isn't even really a bad thing or at worst its arguable. So adding one more trophy per year to someone that will be doing work to earn it is a non-issue to me.
2) This one might hold more ground, but I think this is probably overstated for a couple reasons. First one being that some top players that might be interested in managing are already players that were probably already going to sit out the tournament. This becomes a positive if we get back one of these players into the tournament as a manager, rather than have them not be in the tournament at all. This is how I became a manager, for example.
Another thing is that, from when we have spreadsheets readily available (so SPL 7 is the earliest I could find the spreadsheets linked in the OPs of the threads), the number of players in SPL has been trending down. This is probably due to retains being more expensive due to the change in the pricing of retains from a few years back and this is despite the extra money from the change in sub rule because of the trend that top players are way more expensive now than before, and because of this teams have less to spend in extra slots. Here it is in numbers:
This is players in SPL without counting managers:
SPL 7: 174 different players - Top 3 prices: 40.5, 24, 22.5 Total: 87k
SPL 8: 184 different players - Top 3 prices: 34, 28.5, 25.5 Total: 88k
SPL 9: 176 different players - Top 3 prices: 37, 31, 28.5 Total: 96.5k
SPL 10: 160 different players - Top 3 prices: 38, 37, 35 Total: 110k
SPL 11: 175 different players - Top 3 prices: 29.5, 29, 28.5 Total: 87k
SPL 12: 156 different players - Top 3 prices: 36, 34, 31 Total: 101k (10 slots SPL)
SPL 13: 154 different players - Top 3 prices: 42.5, 32.5, 31 Total: 106k (10 slots SPL)
SPL 14: 154 different players - Top 3 prices: 38.5, 36.5, 34.5 Total: 110k
SPL 15: 158 different players - Top 3 prices: 39, 30.5, 29.5 Total: 99k
So despite there being more funds in play, the top players are way more expensive, so teams have less players in general. It is interesting to note that we have an average of about 23ish players less in SPL now than a few years ago. And hell, even a couple years back, the 10 slots SPLs had the same amount of players as the recent 12 slots SPLs.
I think everyone will agree that bigger roster sizes is way more enjoyable and makes the team tournament really feel like a big experience for each team. This, added to that we are already having 20 less people in the tournament than before, makes adding 10 extra people as managers completely bearable, without a big con but with a lot of pros.
Also: Goes without saying but if any manager wants to go solo or duo instead of 3 they should still be able to if they so desire.
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