"~(^.^)~"

So here I am again making a RMT for you guys to enjoy (or hate, if you want) This time around, I bring a balance/offense OU team to you guys and I hope you enjoy it. I must warn you, though, it has a bit of a problem with Breloom and Scizor sometimes.

I present to you.....

"~(^.^)~"


Anyways....on to the team

Landorus-T_zps2c897cc7.png
Mamoswine_zpsa9906b63.png
Dragonite-1_zps342fcee4.png
Magnezone_zpsa553f784.png
Starmie_zps0857cb25.png
Rotom-W_zps9291f31f.png




Landorus-T_zps2c897cc7.png


Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Classic Landorus-T lead. Set up rocks, or just destroy the opponent with its powerhouse attack. Landorus-T REALLY helps with the problem this team has with fighting types, and can hold its own just as easily as well. With Stealth Rock in play, it really helps this team break the opponent, as it breaks through things like Multiscale and Focus Sash, which could otherwise cause issues.

Mamoswine_zpsa9906b63.png


Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Shard
- Earthquake
- Stone Edge
- Superpower

Mamoswine does its physical attacker job great, and will be sure to have most of the tier running away (Well, those not Scizor, Rotom-W, or Celebi anyway) The Ice Shard priority helps it from setting up dragons, or simply just to get a attack in before it faints. Another nice feat. of Mamoswine is that is has no issues taking out any of the Weather starters (except Politoed), as Earthquake will OHKO Ninetales, and Superpower will OHKO Tyranitar quite easily due to Tyranitar being so weak to the dreaded fighting type move. Politoed won't want to be taking a hit from Earthquake, either, but Mamoswine has a harder time taking it out.


Dragonite-1_zps342fcee4.png


Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed

Ah, Dragonite. The original Dragon Type. Just when people start to doubt him, he's up and back to kick some more butt more and more each generation, and this time is no exception. What we have here is quite possibly one of the most powerful boosting sets of all time, and to call it otherwise would be quit foolish. With just two boosts from Dragon Dance, and it's other three moves, Dragonite will usually have no problem sweeping the opposing team.

Magnezone_zpsa553f784.png


Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

I can't tell you how fun this thing is to use. With a monstrous Special attack, it's hard to see why it's not used more often. Then you see all the fighting types that plague OU. But, despite all those pesky fighting types, Magnezone has still managed to hold its own for all this time. Thunderbolt will have any bulky water running, and Volt switch helps Magnezone escape. I run timid nature on this set, because with modest, it is unable to outspeed most Scizors, and with this set it'll have any non-jolly or scarfed Scizor running. Flash Cannon is actually quite nice too, and has no issues packing a punch to the opponent.

Starmie_zps0857cb25.png


Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Recover

One of the few Pokemon that has managed to stay OU for all of the generations, is Starmie. And with that speed and movepool, it's not exactly hard to tell why. I chose a Defensive Starmie set, so this Starmie won't have any issues switching into Fighting types (unless Breloom), and it can also do a nice job fighting back too. Rapid Spin also really helps Dragonite, as it won't have to worry about Stealth Rocks that may come on to the field and break its Multiscale, possibly stopping it from being able to sweep effectively. Starmie also helps take super effective hits from rain teams very nicely.

Rotom-W_zps9291f31f.png


Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Rotom-Wash is kinda what holds this whole team together. With a immunity to ground type moves, a water typing, and a decent movepool, it just helps this team a ton. Hydro Pump and Volt-Switch are pretty much what you see on any Rotom-W, but it still works very well regardless. Will-O-Wisp and Pain Split will also ruin any Physical Attackers day, unless, of course, they run the dreaded Lum Berry. Due to not having any other reliable methods of recover, Rotom-W must turn to Pain Split, but, it still does an excellent job of preserving it's health anyway.

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And now the Conclusion......
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Well, that's all we have for today. Please tell me what you think, as it is most appreciated.

Also for those Showdown or Pokemon Online lovers, here is a import.
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 80 Atk / 176 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Ice Shard
- Earthquake
- Stone Edge
- Superpower

Dragonite @ Leftovers
Trait: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Spd / 4 SAtk
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Recover

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
 
Hey Owen ~(^.^)~

Seeing as I helped you create the team I don't really want to change any Pokémon and I only have a few minor changes. You did note Breloom to be a threat to the team and it definitely can be hitting 4 members of this team super effectively with it's Stab moves. Kedleo also looks like a threat hitting Landorus, magnezone and Mamoswine super effectively with its stabs.

To help with Kedleo Psyshock>Psychic is preferred on Starmie. This is because Calm Mind Keldeo can easily shrug off Psychic's after a few boosts however Psyshock hits Keldeo on its defense rather than special defense to it lets you KO it much easier. Also regarding your Starmie an ev spread of 252Hp / 40 Def / 216 would be preferred. Starmie doesn't need 252 speed investment because it doesn't need too speed tie with other Starmie because itdoesn't carry Thunderbolt. 216 spe evs still let it outspeed all other relevant Pokémon such as Gengar, Keldeo and Terrakion and beat them with Psyshock. Just watch out for Choice Scarf Terrakion!.

Running a Chesto Berry on Rotom-W and Rest>Pain Split can give you a more reliable method of recovery although it can only really be used once and the Chesto Berry can potentially let you absorb a Breloom's Spore so you can cripple it with Will-o-Wisp however it is risky since Breloom could go for Bullet Seed.

Good luck with the team ~(^.^)~

TL;DR

Starmie
.Psychic--->Psyshock

Rotom-W
.Leftovers--->Chesto Berry
.Pain Split--->Rest



~Superpowerdude
 
I would honestly get rid of Stone Edge on Mammoswine and replace it with Icicle Crash. Priority Ice Shard is amazing, don't get me wrong, but you're going to need a more powerful STAB move to muscle your way through the opponents a lot of the time.

BUMP!
 
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