ORAS OU .

Hey :) glad to see you wanting to get back into singles before VGC, this is a good start for a team, but it could do with some changes, that I'm going to put in bold for you.

Tyranitar @ Smooth Rock/leftovers
Ability: Sand Stream
EVs: 248 HP 252 Def 8 Spd OR 252 HP or 248 HP / 156 Def / 104 SpA
Relaxed
Nature
- Ice beam
- Crunch
- Stealth Rock
- Fire blast/Stone edge

Honestly, this is a much better Tyranitar set, As it allows Tyranitar to take more hits effectivly, Crunch Is better than pursuit, especially if the Lati@s decide not to switch out and it hits them harder than stone edge without the miss chance, Fire blast and ice beam provide for better coverage than what your moveset had. Ice beam allows T-tar to get around Ground/flying types such as Landorus, Gliscor etc. Whether as Fire blasts main target is Ferrothorn, but is useful for targets such as Scizor/Bisharp/excadrill if they happen to switch in, as Tyranitar easily invites them in and acts as a lure. you can run the 2nd Ev spread I suggested as this allows tyranitar to 1hko any landorus variant after stealth rock including the 252HP variant.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/ 252 Spa / 252 Spe
Timid Nature
IVs: 29 hp
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Surf/Thunderbolt/Roost

After looking at your Team, it looks like you want to run an offensive latios without defog. putting 4 evs into defense and 29 Ivs and HP allows latios to get the most out of it's life orb and gaining it an extra attack due to it being 299, which is an odd amount of HP, this also allows it to switch into stealth rock an extra time. you can run roost, however Surf/thunderbolt are nice coverage moves on latios. Surf helps it check Heatran, whether as Thunderbolt is for Skamory which resists it's stab moves.

Excadrill @ Air balloon/Life orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/jolly nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

This is probably the most important change to the team you can possibily make, you have a tyranitar on the team, you should make use of Excadrill's Sand rush ability as it's speed doubles in the sand allowing it to beat scarfers and hold another item, also Scarfed rapid spin is not good as it makes excadrill setup fodder and has to switch out. Air balloon is preffered to give excadrill a ground immunity, but you could run a life orb if you wish. This really helps out since Tyranitar excadrill is too much of a good core to pass down.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 92 def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Leech seed
- Thunder Wave
- Protect

this is the final pokemon that should be changed on the team, this allows ferrothorn to be a mixed wall, giving it a nice Special defense boost, this will also help thanks to your tyranitar providing sand giving it even more Special defense in the sand. However this set allows you to become more of a mixed wall and is essential for protecting against things like Fire blast from tyranitar and is a much efficient ev spread overall. Leech seed should be on ferrothorn to help it gain any hp lost back from protect, protect will also help it scout any attacks that could threaten ferrothorn and switch out. Gyro ball and thunder wave is counter productive

Anyways those are the changes I feel you should make to the team, Hope this helps :)
 
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Hey there Schweit, neat sand offense team you got there. Before I suggest anything I would like to second Cranham's suggestion of Sand Rush on Excadrill. The sand offense core of sand rush Excadrill and smooth rock Ttar is just too great to pass up when you already have the two specified mons on the team.

Ok onto my own point... Something I noticed is that your team has a huge weakness to Hawlucha which outspeeds your entire team including excadrill after getting its unburden boost. The only mons on your team that can even hope to live an unboosted hit on your team are Latios and Ferrothorn, but those both fall to +2 Acrobatics and +2 High Jump Kick respectively. To mitigate this weakness on your team I am suggesting either adding Talonflame as an offensive check to Hawlucha, or Defensive Rotom-W as a defensive check over ferrothorn which you said you did not mind swapping out. Talonflame is able to come in on a free switch and threaten to OHKO Hawlucha despite its unburden boost due to Talonflame's fantastic ability in Gale Wings. Talon also gives you some priority on your team which is also very nice on offense as you do not have any atm. Rotom, however is able to tank +2 high jump kicks from Hawlucha while threatening a burn or a super effective volt switch. Not sure which one you want to put on your team, or if you even want to put either on the team at all, but I left the sets down below if you do choose to take my advice.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Speed is for max speed jolly azu.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind

Jolly nature with 168 speed so you can outspeed Raikous and OHKO it with Flare Blitz after a bit of prior damage

Hope I could help! Happy battling
 
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