SM Battle Spot Doubles Sample Teams Thread
Approved by Hulavuta, overview borrowed from dogknees singles sample thread
Welcome! The purpose of this thread is to archive SM Battle Spot Doubles teams that have had significant battling success, which intend to help beginner and intermediate players get assimilated to the metagame. As teambuilding in Battle Spot Doubles is no easy feat and often quite daunting to users, having a trustworthy foundation to work from can be very beneficial. For doubles discussion use this thread http://www.smogon.com/forums/threads/doubles-general-discussion-thread.3595001/
Guidelines: All users are welcome to submit a sample team if they believe it has potential, but must include the following;
flarz's Sand Offense
Mishimono and Demantoid 's Metagross offense
Approved by Hulavuta, overview borrowed from dogknees singles sample thread
Welcome! The purpose of this thread is to archive SM Battle Spot Doubles teams that have had significant battling success, which intend to help beginner and intermediate players get assimilated to the metagame. As teambuilding in Battle Spot Doubles is no easy feat and often quite daunting to users, having a trustworthy foundation to work from can be very beneficial. For doubles discussion use this thread http://www.smogon.com/forums/threads/doubles-general-discussion-thread.3595001/
Guidelines: All users are welcome to submit a sample team if they believe it has potential, but must include the following;
- An importable version of the team
- A brief explanation of each Pokemon's role in the team and an overview of how the team works
- Replays from showdown or in-game ladder are useful to show proof of your teams success
- I will add worthy teams to the OP after talking to other BSD players.
- While not needed a QR code for the team could also be useful if you want players to try out your team on cartridge
flarz's Sand Offense






Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 212 Atk / 44 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Double-Edge
- Hyper Voice
- Protect
Tyranitar @ Choice Scarf
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Crunch
- Ice Beam
- Fire Blast
Excadrill @ Groundium Z
Ability: Sand Rush
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Protect
Porygon2 @ Eviolite
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
EVs: 244 HP / 92 Def / 148 SpA / 24 SpD
Ability: Analytic
Level: 50
Shiny: Yes
Sassy Nature
- Ice Beam
- Hidden Power [Ground]
- Recover
- Toxic
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Protect
Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Energy Ball
- Protect
Ability: Intimidate
Level: 50
EVs: 212 Atk / 44 SpA / 252 Spe
Naive Nature
- Dragon Dance
- Double-Edge
- Hyper Voice
- Protect
Tyranitar @ Choice Scarf
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Crunch
- Ice Beam
- Fire Blast
Excadrill @ Groundium Z
Ability: Sand Rush
Level: 50
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Protect
Porygon2 @ Eviolite
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
EVs: 244 HP / 92 Def / 148 SpA / 24 SpD
Ability: Analytic
Level: 50
Shiny: Yes
Sassy Nature
- Ice Beam
- Hidden Power [Ground]
- Recover
- Toxic
Tapu Koko @ Life Orb
Ability: Electric Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]
- Protect
Amoonguss @ Sitrus Berry
Ability: Regenerator
Level: 50
Shiny: Yes
EVs: 252 HP / 92 Def / 164 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Energy Ball
- Protect
This team uses its hyper offensive pressure to overpower the opponent and take games quickly. Oftentimes, just one read is all it will take for this offensive team to be able to steamroll the other trainer. Obviously, Tyranitar and Excadrill form the sand core, which got a buff this generation since Excadrill can use a strong ground move (Tectonic Rage) with Tyranitar still on the field. Salamence and Tapu Koko are used to add on to the offensive Pressure and provide type coverage, while Porygon2 is meant to deal with slower teams and Amoonguss is the Trick Room check that any fast paced team needs. Obviously at first glance Tapu Koko and Amoonguss together look rather counter-intuitive, but I've played 50+ games with this team (peaking at mid 1800s), and not once did I run into this issue. This is mostly because Tapu Koko and Amoonguss support the offensive core in very different ways, and are rarely brought to the same game.






Metagross-Mega @ Metagrossite
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Protect
- Ice Punch
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Taunt
- Psychic
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- U-turn
- Earthquake
- Superpower
Hydreigon @ Dragonium Z
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Tailwind
- Protect
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Heat Wave
- Protect
Gastrodon-East @ Expert Belt
Ability: Sticky Hold
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 27 Spe
- Scald
- Ice Beam
- Earth Power
- Protect
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Protect
- Ice Punch
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Taunt
- Psychic
- Protect
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- U-turn
- Earthquake
- Superpower
Hydreigon @ Dragonium Z
Ability: Levitate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Tailwind
- Protect
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 44 HP / 4 Def / 252 SpA / 4 SpD / 204 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Earth Power
- Heat Wave
- Protect
Gastrodon-East @ Expert Belt
Ability: Sticky Hold
Level: 50
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 27 Spe
- Scald
- Ice Beam
- Earth Power
- Protect
This is Mega Metagross team that Demantoid and I used to reach high 1800s in game. It was built around Metagross and Tapu Lele and adding mons to help kill their checks. Landorus-T is the first mon to help remove checks such as steel and fire-types and is just overall a very good pokemon in BSD. Hydreigon also has very good synergy with the team removing fire and steel types for Metagross and Lele as well as beating ghosts like Gengar. Heatran adds another flying and fairy resist as well as a fire immunity which helps with the overall synergy of the team. Lastly Gastodon was added because the team needed something else to check water-types and Gastrodon really helps the matchup by redirecting water moves, it is also fairly slow which can help improve the Trick Room matchup.
Last edited: