Cernunnos (Grimmsnarl) ★★ ⭒ ⭒ Level 2 — EXP: 10 / 30 Name Etymology:
A stag- or bull-headed god of early Roman myth, after assimilating the Gauls into their culture. A wild and rambuctious god who would eat livestock whole if tribute to him was not paid. Attitude and Motive: Cernunnos is boisterous and crude, but otherwise personable enough. "Why do you fight?" "Gotta stay in shape, lad! Workin' out normally bores me right to sleep." Disciplines: Lv2 - Precise - Physical Acc +15%. Typing: Dark/Fairy Abilities: Prankster, Frisk Hidden Ability: Pickpocket HP: 95 Attack: 9 Defen.: 5 Sp.Atk: 7 Sp.Def: 6 Speed: 60 Size: 3 Weight: 4 Combinations (2 / 2) Bulk Up + Light Screen Trick + Misty Terrain Movepool (50 Moves) Level 0 Brick Break Bulk Up Crunch Dark Pulse Dazzling Gleam Facade Fake Tears False Surrender Fire Punch Focus Blast Ice Punch Light Screen Nasty Plot Play Rough Protect Reflect Rest Round Shadow Claw Sleep Talk Snore Substitute Thunder Punch Thunder Wave Uproar Level 1 Bite Confide Fake Out Flatter Mega Punch Misty Terrain Power-Up Punch Scary Face Sucker Punch Swagger Taunt Trick Level 2 Assurance Burning Jealousy Focus Energy Focus Punch Foul Play Hammer Arm Low Kick Mega Kick Power Whip Revenge Superpower Take Down Thief Exequy (Muk-Alola) ★★ ⭒ ⭒ Level 2 — EXP: 10 / 30 Name Etymology:
A specific form of funerary rite performed in Abrahamic faiths, especially for clergy or other notable persons, intended to purge the spirit of sin. Attitude and Motive: Typically quite pleasant, but prone to pangs of hanger. Thankfully, nothing he craves is of much use to anyone else. "Why do you fight?" "Helps work off the pounds after a nice meal, right?" Background: Like many of Lou's Pokemon, Exequy can be motivated most easily with food... as Exequy defines it. He acts as a vital waste-management specialist in the home's ecosystem, happily consuming and dissolving any leavings or leftovers that his teammates find unpalatable. It seems that battle is the main way Exequy gains back his appetite. Disciplines: Lv2 - Toxic - Always inflicts Toxin alongside Poison. Typing: Poison/Dark Abilities: Poison Touch, Gluttony Hidden Ability: Power of Alchemy HP: 100 Attack: 8 Defen.: 6 Sp.Atk: 5 Sp.Def: 7 Speed: 50 Size: 2 Weight: 4 Combinations (2 / 2) Infestation + Stockpile Disable + Acid Spray Movepool (72 Moves) Level 0 Brick Break Crunch Dark Pulse Facade Fire Punch Flamethrower Focus Blast Ice Punch Poison Fang Poison Gas Poison Jab Protect Rest Rock Polish Rock Slide Round Screech Shadow Ball Shadow Sneak Sleep Talk Snore Substitute Thunder Punch Thunderbolt Toxic Zen Headbutt Level 1 Acid Armor Bite Brutal Swing Confide Curse Double Team Harden Haze Helping Hand Infestation Mud-Slap Pain Split Pound Power-Up Punch Rain Dance Recycle Sandstorm Scary Face Shock Wave Sludge Bomb Sunny Day Swagger Swift Taunt Venom Drench Level 2 Acid Spray Assurance Belch Clear Smog Disable Fire Blast Focus Punch Foul Play Gunk Shot Mega Drain Minimize Payback Quash Spit Up Stockpile Stone Edge Swallow Take Down Thief Thunder Venoshock Judge Gauntlet (Aggron) ★★ ⭒ ⭒ Level 2 — EXP: 10 / 30 Name Etymology:
![]() 63214D Attitude and Motive: Judge Gauntlet is clad in steel and in performance. His grandiose and boisterous personality seems almost unbelievably hammed up. "Why do you fight?" "That's nothin for me! Why would I need a reason? I barely have to try! That's right, barely have to try!" Background: Presenting himself as the leading man of a tale of his own devising, Judge Gauntlet greets friend and foe alike with premature declarations of victory. What lies beneath is perpetual kayfabe, though, is a mystery even to his teammates. Judge Gauntlet exists in-character at all times, and thus gets along almost exclusively with Palaestra, Onryo-Mono, and Sintashta. Disciplines: Lv2 - Precise - Physical Acc +15%. Typing: Steel/Rock Abilities: Sturdy, Rock Head Hidden Ability: Heavy Metal HP: 85 Attack: 8 Defen.: 13 Sp.Atk: 5 Sp.Def: 5 Speed: 50 Size: 4 Weight: 8 Combinations (2 / 2) Dragon Tail + Thunder Wave Sand Tomb + Toxic Movepool (98 Moves) Level 0 Aerial Ace Autotomize Avalanche Brick Break Crunch Dark Pulse Dragon Claw Dragon Pulse Dragon Tail Earth Power Earthquake Facade Fire Punch Flamethrower Flash Cannon Focus Blast Hone Claws Ice Beam Ice Punch Iron Head Metal Sound Protect Rest Roar Rock Polish Rock Slide Round Screech Shadow Claw Sleep Talk Smart Strike Snore Strength Substitute Surf Tackle Thunder Punch Thunder Wave Thunderbolt Toxic Uproar Level 1 Ancient Power Brutal Swing Captivate Confide Counter Curse Cut Defense Curl Double Team Harden High Horsepower Incinerate Iron Defense Mega Punch Metal Claw Mud-Slap Power-Up Punch Rain Dance Rock Climb Rock Smash Sand Tomb Sandstorm Scary Face Seismic Toss Shock Wave Stealth Rock Steel Roller Sunny Day Swagger Taunt Water Pulse Whirlpool Level 2 Aqua Tail Blizzard Double-Edge Dragon Rush Dynamic Punch Fire Blast Focus Punch Head Smash Hydro Pump Iron Tail Low Kick Mega Kick Metal Burst Meteor Beam Payback Reversal Rock Blast Secret Power Smelling Salts Solar Beam Steel Beam Stone Edge Superpower Take Down Thunder Roger (Voodoom) ★★ ⭒ ⭒ Level 2 — EXP: 10 / 30 Name Etymology:
An intelligent and mechanized teddy bear that has been possessed by a ghost, and wielded by a prostigious bounty-hunter. Roger was likely an ancient warrior when he was alive. Attitude and Motive: A valiant (and delusional) defender of the weak and downtrodden. To Roger, every battle is the climactic final battle of good versus evil. "Why do you fight?" "To save all that is good, of course! What else!?" Disciplines: Lv2 - Devious - Non-Attack Acc +15%. Typing: Fighting/Dark Abilities: Volt Absorb, Lightningrod Hidden Ability: Cursed Body HP: 95 Attack: 6 Defen.: 6 Sp.Atk: 9 Sp.Def: 6 Speed: 110 Size: 4 Weight: 4 Combinations (2 / 2) Infestation + Vacuum Wave Focus Blast + Mud-Slap Movepool (80 Moves) Level 0 Astonish Aura Sphere Brick Break Bulk Up Dark Pulse Earthquake Facade Feint Attack Flash Cannon Focus Blast Hyper Voice Ice Punch Mach Punch Nasty Plot Night Slash Play Rough Protect Psychic Psycho Cut Rest Rock Slide Round Screech Sleep Talk Smart Strike Snore Strength Substitute Thunder Wave Thunderbolt Toxic Uproar Vacuum Wave Wild Charge Work Up Level 1 Brutal Swing Captivate Charge Coaching Confide Counter Double Team Drill Run Dual Chop Echoed Voice Eerie Impulse Helping Hand Infestation Mud-Slap Pain Split Play Nice Power-Up Punch Rock Smash Shock Wave Sucker Punch Sunny Day Swagger Taunt Tearful Look Wrap Level 2 After You Beat Up Bind Burning Jealousy Close Combat Covet Dream Eater Focus Punch Foul Play Low Kick Nightmare Payback Pin Missile Revenge Rising Voltage Secret Power Smelling Salts Stone Edge Take Down Thief | Rival Arven Vespiquen Level 2 Type: Bug/Flying Abilities: Pressure, Unnerve DISCIPLINE: Trained (All acc +10%) Nature: Serious HP: 85 Atk: 6 Def: 7 SpA: 6 SpD: 7 Spe: 40 Size: 3 Weight: 3 Movepool: Level 0: Aerial Ace Air Slash Aromatherapy Attack Order Bug Bite Bug Buzz Cross Poison Defog Facade Hone Claws Power Gem Protect Rest Round Screech Signal Beam Slash Sleep Talk Snore Substitute Toxic Uproar X-Scissor Level 1: Agility Air Cutter Aromatic Mist Captivate Confide Confuse Ray Cut Defend Order Double Team Dual Wingbeat Flash Gust Heal Order Helping Hand Infestation Mud-Slap Ominous Wind Pollen Puff Rain Dance Roost Scary Face Silver Wind Sludge Bomb Spikes Sunny Day Swagger Sweet Scent Swift Tailwind Taunt Toxic Spikes Level 2: Assurance Beat Up Fury Swipes Hurricane Pin Missile Quash Revenge Reversal Secret Power String Shot Take Down Thief Venoshock Arboliva Level 2 Type: Grass/Normal Abilities: Seed Sower, Harvest DISCIPLINE: Stout (Chills heal 5 more Energy) Nature: Serious HP: 90 Atk: 5 Def: 7 SpA: 9 SpD: 8 Spe: 39 Size: 3 Weight: 3 Movepool: Level 0: Bullet Seed Dazzling Gleam Earth Power Energy Ball Facade Hyper Voice Light Screen Petal Blizzard Protect Reflect Rest Sleep Talk Substitute Tackle Level 1: Absorb Charm Encore Grassy Terrain Growth Helping Hand Magical Leaf Mirror Coat Pollen Puff Razor Leaf Safeguard Seed Bomb Sunny Day Sweet Scent Swift Synthesis Weather Ball Level 2: Alluring Voice Flail Grass Knot Leech Seed Mega Drain Solar Beam Solar Blade Terrain Pulse Houndstone Level 2 Type: Ghost Abilities: Sand Rush, Fluffy DISCIPLINE: Trained (All acc +10%) Nature: Serious HP: 85 Atk: 7 Def: 7 SpA: 4 SpD: 7 Spe: 68 Size: 4 Weight: 2 Movepool: Level 0: Crunch Facade Fire Fang Play Rough Protect Psychic Fangs Rest Roar Shadow Ball Shadow Sneak Sleep Talk Substitute Tackle Tail Whip Thunder Fang Uproar Will-O-Wisp Level 1: Bite Charm Confuse Ray Growl Helping Hand Howl Ice Fang Lick Mud-Slap Night Shade Pain Split Rain Dance Sandstorm Scary Face Sunny Day Trick Yawn Level 2: Disable Double-Edge Poltergeist Take Down Thief |
"Watch out for sunburn!"
Judge Gauntlet - Head Smash | Rest
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