BH Game Reviews - Week 2
Definitely not long overdue...
damflame 3 vs
teamo





vs 





damflame appears to have just loaded Akira's superman sample.
teamo's team looks fairly standardish, though the NDM is a rather odd pick, usually suggesting some sort of cheese set such as Spirit Shackle sets, as defensively its basically completely outclassed by Solg. Other sets are likely Regen Steela, FC Zama, and Scales Groundceus, with a wildcard Kyogre. Flutter on this structure feels less Normalize due to lack of an actual breaker otherwise.
Early on Kyogre's Ability Shield gets Knocked, a rather exotic item, potentially suggesting Scales to deal with Moongeist but Judg damage immediately says otherwise. Teamo's team appears to not be able to handle MG Ghostceus well, especially along with the Spikes it can set. Groundceus is semi-checked by Melmetal, while TSpikes are a huge threat, and after some turns Melm is able to roulette Dragon Tail bringing in Flutter Mane, which turns out to be Normalize after all. With Take Heart and Pain Split it actually doesn't really get affected by TSpikes, but then inexplicably stays in against a Miraidon when it is -2/-2 and is bailed by a miss. In this period Blissey also reveals to actually be Imp, meaning this is modified from the original team. From here it is evident that teamo is in a tough position with weak ways to make progress and poor countermeasures against stack. Kyogre uses up all its recovery to setup and is able to claim Mirai with a crit. Imp comes in but immediately switches out for some reason despite the Kyogre having 0 recovery, but the boosts were able to be Topsied anyways. With the last wincon out of the way teamo cannot win.
Overall a rather one-sided game as teamo's team just isn't very great, lacking both synergetic wincons and a sturdy enough defensive/utility backbone to play a long game, particularly with weak hazard game. Not too much to comment on damflame's team, though it is worth questioning whether the modifications are a net negative.
lemonstre1 vs
big tony 2014





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lemonstre's team looks rather offensive, with UNecro, Flutter, and Korai. From inspection it looks like Band Korai with FC Psnceus improof, breaker Flutter with Scales Zac improof, and likely Regen DiaO, with either DiaO or Zac improofing UNecro.
big tony has curiously a shuckle, likely for some sapblocking shenanigans. Rest of the team looks standardish, with FC Aud Scales Groundceus and some Mirai to help cover some Steels? Chansey is likely Imposter.
Early on Shuckle reveals some awful Endeavor tech, and some pivoting happens. Zacian reveals Hero forme Scales, but the woes of utility Zacian show as its extreme passivity prevents it from being remotely threatening to stuff its meant to check due to Strength Sap, and it is just fodder to moves like Thunder Cage. Koraidon is traded down by Prank DBond due to lemonstre expecting Endeavor to be boosted by Prank, and lemonstre's UNecro turns out to be Beads of Ruin, a rather novel set. They do not have a good answer to big tony's SF UNecro and it claims a mon before forced out by Judgment Flutter Mane. Further positioning brings Mirai in front of a neutralized Zac and it is able to boost to +6, win a speed tie against Flutter and clean.
This looks to be another matchup game, as while big tony's team doesn't feel the strongest, lemonstre's team I personally think has more cohesive issues. Sets like Psnceus and Scales Zac feel rather outdated in the meta while the offensive mons don't seem to synergize all that well.
Stolen Identity vs
Fish Gaming





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SI brings a mostly standard looking team with awful Pokemon Registeel. Said Registeel looks to be some immunity ability, supplemented by Regen Ting, FC Zama, MG Ghostceus as there is already a FC. Offensively looks like selfproof Flutter as there is no great Improof. MG Etern would make sense but its SI and he always uses weird Eterns. As of writing this SI has actually made this team into a RMT so check it out, Registeel turns out to be RegenVest, which makes sense to provide some much needed SpD.
Fish brings a pretty standard looking Lucario team. Eleceus is almost certainly FC to improof, with secondary FC likely being Steela (could be Ting but less likely), Blissey would then have to be non Imp to provide some semblance of SpD. Pikachu feels kind of odd on this structure as its not apparent where its support is.
Immediately Flutter reveals to have Taunt, basically confirming Normalize, which poses a rather significant threat into Fish's team, as T5 Eleceus reveals Fur Coat, and with non STAB Judgment its a very shaky answer and needs to be really high health, while nothing else on Fish's team seems to able to handle unless Celesteela is Prank Glare. T21 Eleceus gets Salt Cured and takes significant damage trying to brawl with Eternatus. This gives the opportunity for Flutter to start chaos, esp with Ting-Lu as the revealed Prankster. From here it basically starts claiming, though T43 SI makes an arguably unnecessary risk with Flutter.
Again this game was basically decided on preview, when the unaccounted threat is of Norm Flutter's kind not having a good response is basically instant gg especially when Fish's team lacks rk methods. Teamwise I don't think Fish's team is that unsound, though I will again point out the rather out of place Pika and overall slow structure with fastest mon Arc.
rarre vs
SammyCe123





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rarre brings several WMOTs, along with an arguably WMOT Kyu-B, which is an interesting mon on the team. Steelceus is also interesting as a rarely used Arc forme, and its likely the Kyu improof and not Audino. Rest of the team, considering Hallward likely helped with the team, suggests SpD Giratina, FC Audino, and Regen Celesteela.
Sammy brings a very standard looking team. Looking at the team structure Fairyceus is almost certainly FC, Ho-Oh Scales, one blob being Imp while the other either being MG or Regen. The Scept + UNecro potentially suggests a full hazard immune structure with MG UNecro.
Both players start with some scouting and positioning. rarre is able to get TSpikes up, revealing MG Blissey and also Boots Fairyceus. rarre's Chansey turns out to not be Imp, which can be useful in sapblocking the FC Fairyceus for KyuB to be a long term threat. KyuB is able to come in but forced out by Fairyceus, while Sammy uses the opportunity to scout, though revealing Imp is not actually Boots. Steelceus reveals to be a trapper set, posing a threat into Sammy as Ho-Oh cannot reliably deal with it due to Strength Sap. Sammy is able to get UNecro in, and after some turns its revealed that rarre does not have an answer for it, relying on V-create speed drops to force it out. UNecro comes in again, but Sammy overpredicts on Celesteela, taking a U-turn, which reduces DEnergy power making it fail to KO Giratina. From here Sammy cannot win as Scept is walled.
A pretty even matchup, as rarre's KyuB and sapblocking was going to be a long term threat, as well as the Steelceus in the back, while Sammy has an unwallable UNecro. Overall rarre played pretty well getting multiple predict turns right and able to hold off UNecro, though there is maybe an argument that Steelceus could've tried to win the first time. Sammy was equally able to hold off the threats and try to play for the win with his own wincon, though it could be worth considering trying to force removal with Ho-Oh to prevent Imp from poisoned. Overall game came down to predicts and reads.
NightEdge vs
ghostlike





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NightEdge brings a very Hallward-looking stall. Registeel could be anything but maybe immunity ability, Giratina is likely some SpD set, as is Dialga-O (or it could be the patented WASP). Fightceus FC and Audino is maybe Scales to provide some much needed Dragon counterplay. Chansey looks to be Imp as it doesn't need to fill a defensive role.
ghostlike's team looks like some standard balance. FC Aud Scales Ho-Oh Regen DiaO dual MG Etern Ghostceus is a fairly reasonable assumption. Blissey seems like it should be Imposter with enough SpD around the team.
This is a very uneventful game. Early game has both sides just pivoting and scouting stuff. ghostlike tries to get some progress a few times with the likes of Etern but is stopped. The critical turns this game start T20, as ghostlike gets Eternatus against Dialga-O. They try to setup Torch Songs, as NightEdge's team does indeed not have the best counterplay to this Etern, but Etern takes a Ruination and a Doom Desire is floated. NightEdge makes an incredibly risky play of harding Imposter, but is bailed by Torch Song. ghostlike then misplays by switching out to the improof against a +2 healthy Imposter with a Doom Desire up as well, meaning Blissey just dies, and from here its just an Imposter countersweep.
The matchup could honestly be considered to be slightly in favour of ghostlike if they were able to setup the conditions for Etern to win, though NIghtEdge still has decent counterplay capabilities. Overall ghostlike rushed too fast to make progress and needed to go for more risky plays like the immediate speed tie to compensate for the positioning.
RoFnA vs
willdbeast





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RoFnA brings an extremely standard Garde structure with Garde solo breaker supported by a fat backbone. Solg could likely be some Trick Scarf variant as he does like it, then probably Scales Aud, FC Fightceus, some Kyogre likely AV, and Imposter.
willdbeast brings an interesting structure that could be easily mistaken for some weird balance, but since its willdbeast its likely some type of offense. Yveltal is then probably some omniboost set, Etern setup with maybe Plate or Prank, similarly for Palkia. Registeel is almost guaranteed to be Prank, Ho-Oh is hard to guess but could also be Prank, and Fightceus is probably some setup set though the specific type is a rare sight on offense.
Early on after some pivoting and set revealing we have Palkia setting up with Simple and applying pressure, but unfortunately into RegenVest Kyogre it misses the crucial boosted Roar of Time that would've knocked it out. Imp was also able to copy it before it fell to poison, though is immediately forced out by Eternatus, who also reveals SimplePlot but is bricked into the Topsy Solg. NP Fightceus is able to claim Kyogre with Secret Sword, though this set also falters into Solg and also the Garde in the back. will tries to go for a Yveltal sweep but goes for one too many No Retreat against what he likely thought as Scales Aud (but is actually FC) and misses his chance to go for a favourable roll. With the boosts nullified the game is over.
The matchup was pretty favourable for RoFnA (will loaded the wrong team again), particularly with Scarf Topsy Solg and RegenVest Kyogre as a sponge. Missing Roar of Time was pretty devastating as an opportunity to clear Kyogre though the other setup guys had other issues to deal with. Yveltal was capable of winning late game though due to RoFnA greeding and not neutralizing boosts immediately.
pannu vs
Hiusi guy





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pannu brings a very standard looking team with what looks to be solo-breaker Scept improofed by Fire-Immune Mage, FC Ghostceus, Scales Audino, RegenVest Kyogre, though it looks to be pretty weak to Gren, so could maybe be FC Audino MG Ghostceus Non-Imp Chansey.
Hiusi guy's team features a lot of offensive power with UNecro and Chomp, likely a Scales setup Groudon from Tech, FC Fairyceus, and either another setup Kyogre or AV. This does mean the team is very susceptible to Scept.
Early game starts off as usual with pivoting and scouting, though pannu for some reason lets his Cloak Imp get Knocked despite against unrevealed Groudon. Hiusi's Kyogre also reveals a mid set unable to spin on Steels. Scept is able to be brought in and starts being massively threatening, though it seems it is 4A as pannu does not risk the tie against a weakened Imp. Hiusi doubles to Groudon interestingly, which starts setting up and dueling FC Ghostceus; it fails to get the rolls but leaves Ghostceus at critically low to be picked off by UNecro. This is notable in clearing a path for Chomp. However Scept is able to come in and force a kill before forced out by Fairyceus, who is stopped by Scales Audino, though with Haze resetting Sap drops and Cage chip it is able to do some work. Few turns later we have Chomp in on Magearna being very dangerous, especially as it setup on the switch. It is able to claim Kyogre and pannu is forced into the speed tie, which Hiusi chooses to avoid. He does make a nice double and dent Sceptile, which clicks Knock for whatever reason? when Chloro is the only move to RK there, then loses a speed tie and falls. Some pivoting happens until Chomp reenters on Spikes, but here Hiusi goes for setup instead of just attacking and instantly loses Chomp. Shortly after he forfeits, despite having a full health Fairyceus being able to possibly make progress.
Matchup wise I would definitely say pannu had the advantage, as Scept outsped everything and had 0 switch-ins. Both players however made many critical mistakes. pannu letting Imposter get Knocked was a huge mistake as it meant Ghostceus had to lose all its health trading Groudon. Without Ghostceus Chomp is able to start claiming, though it is debatable if Hiusi should've dodged the speed tie to determine the game on the spot. Setting up with Garchomp was also risky as proven later since Magearna was expendable. pannu letting Sceptile crippled was also a bad mistake as it was his wincon and without it Garchomp simply wins. But then this was returned by Hiusi going for a setup when he absolutely did not need to. The final mistake comes to Hiusi forfeiting early, when the game was very much playable as Fairyceus simply cannot be chipped so the Aud can potentially be stalled out of recovery.
Akira 153 vs
Ivar57





vs 





Akira brings what is almost certainly a superman structure. Likely we have Boots Imp, MG Blob, MG UNecro, and some abilities among the remaining three.
Ivar's team seems to be likely SF UNecro? improofed by AV Diao, Kyogre maybe also AV, FC Ghostceus and some utility Koraidon.
Early on we receive some action as the unrevealed-to-public Blissey gets up rocks and Gambits the Kyogre, potentially suggesting something else is up. Audino is revealed to be Prank, but does not have DBond, so it seems like Akira's Blissey could've just been Imposter? DiaO's Stone Axe reveals Steela is likely Regen, then a few turns later Akira's Chansey is revealed to not be Imp. UNecro is finally brought in, but Mirai comes in takes a Blue Flare to force it out. Diao gets full paraed forcing Ivar's Imp to take significant damage but it does manage to force Mirai out. Akira's UNecro enters and reveals Simple Throat ClangSoul, claiming a kill. Ivar is forced to go to Imp for the tie, ends up losing it and thus the game.
There's not a whole lot to comment regarding matchup. I'm not a huge fan of Ivar's Scalesless team as shown from the game it can be easily pressured by some special threats, and letting AV get knocked against a Miraidon is also a questionable decision. Akira's team is certain creative, with a speed tie cheeser backed by a functional fat structure should the speed tie be lost.
BugGoBrrrrrr vs
TTTech






vs






Wheaty brings a team that looks to be a very blatantly obvious hyper offensive team with setup Power Trip Hoopa and Yveltal, Normalize Flutter, Gambit blobs, and probably Shackle Steelceus.
TTTech brings another hyper standard Tech team, with MG Scept, Scales Fairyceus as improof, FC Palk-O, Imposter, RegenVest Ting-Lu, Prank Steela, with basically no possible deviations.
Immediately Flutter is revealed to be Volt Switch, basically confirming the somewhat fallen off Specs, so perhaps Wheaty's team is not what it appears. Palkia Knocks Blissey's Cloak, meaning it is likely Imposter; this is fine for Wheaty as for once TTTech doesn't seem to have a Shackle setup mon. Palk tries to spin but is completely countered by a wild Desoland Steelceus (??). Luckily for Tech, his Ting-Lu is able to still spin off the hazards, though is an abysmal set farmed by Imposter. It is also using Flip Turn over U-turn, making it pose minimal threat against the Hoopa that comes in that reveals from damage calc Band Hustle barely missing the kill. Some pivoting turns later Hoopa comes in again on Chansey, and through good move Hyperspace bypasses the Bulwark to kill Imp. Scept comes in for some reason despite never KOing it, goes for Torch Song and immediately dies. TTTech then forfeits.
A rather confusing game, mainly from TTTech. Matchup could be considered a bit rough with lack of a very good Hoopa switch-in and Palk completely walled, but a combination of Palk and Ting is likely able to hold of Hoopa in the short term and while Palk is walled Ting is still able to keep hazards off relatively reliably. Scept meanwhile can pose a good threat with Steelceus being a nonanswer and Chansey Knockable. Leaving Chansey in against the already scouted Hoopa was also a ? play. Overall I think Wheaty's team was able to capitalize on a lot of Tech tendencies which was highly advantageous.
Andyboy vs
Tea Guzzler






vs






Andy brings the fish, which looks like its improofed by the Ferrothorn, which maybe something like Bounce. Xern could be either Pixi or PH. The Lunala is almost certainly FC, which suggests Zyg is some SpD role. Blob is obv Imp.
Tea brings a relatively standard structure with standout triple Steel. Considering Heatran has to be defensive here, Zama could potentially be not Scales and an offensive set, which would put Steela as the defensive set, or vice versa. Giratina looks to be FC, Xerneas again either set, and Etern some offensive utility set.
T1 Zyg reveals Parting Shot, suggesting Prankster. Lunala then reveals FC and is able to para the revealed defensive Zama-C, which means Celesteela is likely Triage. The Zama being paraed looks to be very useful for Andy's Xern, which reveals +SpA Specs against non AV Heatran. T11 Tea boldly stays in with Giratina, presumably expecting coverage. Etern is brought in, revealed by Imp to be Regen Rocks, and its not immediately apparent what the improof is. Steela reveals NP later but is forced out by threat of Nuzzle, and Zamac is confirmed to be Scales. Some turns later Steela is able to setup in front of Ferro and gets an important crit to secure kill. Zyg reveals to not be prank and hypothesized to be sproof, which improofs Xern. Some voltturn happens and importantly Tea attempting to make progress against it gets Heatran chipped into 2 Boombursts range, meaning he is forced to sack something against Xern, he is able to connect Knock but I'm not super sure if this was a positive later on. Andy's Xern was able to trick Heatran's Leftovers to itself granting it critical recovery. The main issue is that Tea is unable to make meaningful progress especially with all his mons basically paraed. Thus from here on Andy keeps improving his position especially with power of Imposter and is able to attrition Tea down.
I think this matchup was pretty favoured with Andy; while Celesteela is a reasonable threat as well as Etern after Ferro got crit, the combination of Para and several soft answers meant he wasn't under significant pressure. Meanwhile his threats, particularly the VoltTurn core was able to make good progress against Tea, who had to play aggressively to try to force progress which led to being capitalized. I will say that I think Tea's improofing was not most optimal with the Etern and because of that I don't think the Etern is particularly great.
hayedenn vs
Quantum Tesseract





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hayedenn brings the fish, the Ho-Oh suggests its a Primal weather core, meaning the team leans offensive. Celesteela then is likely Triage, Zyg could be some defensive glue but more likely is Final Gambit, Xern is probably Pixilate as PH feels too slow to get going, and Melm could be something like Prank.
QT loads double blob, a rather rare sight in SS, defensive blob isn't very strong in the meta, so there is a good chance it is double Imp with one being Toxic Orb due to the prevalence of PH. Rest of team looks fairly standard with PH Regi Pixi Xern Scales Zama and likely FC Zyg.
QT starts off extremely strong and basically secures the game in the first turns. Blissey gets rid of its troublesome Toxic Orb in this mu and neutralizes hayedenn's main threat Barra. It then manages to trick away the Band onto Ho-Oh forcing it out. Melm is indeed prank but barra then eats a paralysis, fully rendering it useless. Zyg is indeed Gambit, trading with Regigigas, but it doesn't mean much atp. T21+ QT makes bold predictions with Zamac which could've potentially led to a messier endgame but is not punished and wins.
Matchup was arguably initially in favour of hayedenn, as QT's no FC team would've been pressured very heavily by Barra even with double Imposter, especially considering the 4A Xern also pressures Imps. QT being able to trick with Blissey before Orb is activated is crucial to ensure enough soft checking from both Imps.
Kabilapok vs
quojova





vs






Kabilapok brings a very standard looking team. Defensively it seems to be formed by Scales Zama and FC/Bounce Giratina. Between Groudon and Steela, its probable that one is offensive and both cases improofed by the Cele.
quojova's team also looks pretty standard, with Dialga and Yveltal. Former is almost certainly RegenVest while the latter I believe Aerilate is more popular than Triage. Zama looks to be FC while Ho-Oh is probably some immunity ability or Bounce.
Early on Yveltal gets paralyzed, Ho-Oh is Desoland and tries to setup but is hard stopped by PSea Celesteela, strongly suggesting offensive Groudon, which quojova doesn't really have a good answer to. It comes in soon, but unfortunately misses against Xern, which probably would've put a severe dent. The same Xern then destroys the Zamac with V-create into ESpeed. A few turns later T16 we get truly peak BH with Xern missing Flip Turn against the Cele. Immediately after quojova's Regi gets a SD and KOs the Giratina with Wicked. From here the game is confirmed over.
Matchup was pretty dominating for quojova, as while Kabilapok's team was sound it simply did not have the tools to handle sets like V-c Xern and SD Wicked Gigas. Meanwhile their own threat Groudon was unable to get many opportunities to break, partly due to its slow speed, and also seemed to be choice-locked, though if it had TArrows it would've been a pretty spammable click.
anaconja vs
Onyx Onix 7






vs






anaconja brings another Arc. It honestly is pretty hard to tell what sets anaconja's mons are, Xerneas is likely Poison Heal and Yveltal is likely Triage but could be like Adapt. After that it could be anything.
Onyx's team looks like a standard balance but since its Onyx its almost never that way. Since it does not look remotely like stall it must be some sort of offense, and the mons check out. Likely sets are Drum Kart, Prank TG Dialga, some Gengar set, Final Gambit Zyg, maybe also TG Mage, and some Scept.
Early on we do see Zygarde reveal Belly Drum, but is stopped by Prankster Yveltal, a bold decision for anaconja to stay in against potential Final Gambit as it would be invaluable in this matchup. Arceus turns out to be Ghost and gets up TSpikes, which aren't very significant with 3 Steels and a MGar. Dialga is indeed the prank TG set, and it gets some huge damage across Yveltal, Speed Boost Xern, before trading for Arc. Mage does also turn out to be prank TG as well, and is able to pick up 2 more kills as anaconja leaves Venu in Judgment range. Kartana is now in and is able to force Yveltal out with Bolt Strike before getting its drum off. From here anaconja needs 3 consecutive Banefuls to outspeed with Xern, which he does not get.
Matchup pretty favoured for Onyx as while anaconja has a Prank it didn't have the best matchups into the setup mons and his other forms of setup control also weren't very favoured. The lack of inherent speed control or other methods of anti-offense also does not help. If say anaconja had a different Prank and also a Triage Yveltal or something the matchup wouldve been noticeably better.
SuperSkylake vs
XxLazzerpenguinxX






vs






Skylake curiously brings shed which I don't think he has used a lot in the past. The rest of the team also looks very offensive. There isn't a clear bouncer outside of TTar which could be possible. Metagross could likely be Scarf Regen, MMX improof looks to be Metagross? which means it could be one of the -ate sets, and Kartana also doesn't seem to have an immediate improof so it could be Drum.
Sevag also brings Shed, though his team looks a lot more standard. Bouncer looks to between Giratina and Kyogre, though Giratina is a lot more plausible as a Prank. Xern is almost always Poison Heal, leaving MMX as a wild pick.
Kyogre revealing U-turn means its highly likely to be RegenVest. Xern gets orb procced as Metagross reveals Anchor, suggesting a more traditional defensive set, maybe to improof Kartana too. It is forced out by PDon, which techs Poison Fang, but TTar reveals Poison Heal. A few turns later Sevag makes a predict against Shed clicking U-turn to get up crucial Spikes; Skylake does get to bring Kartana in though, and with Giratina at low health and PDon chipped it seems like it would be able to claim a free kill, but it goes for U-turn instead which is rather ?. MMX then reveals to be the technician set, while Sevag's shed reveals BP suggesting non-Pads. Some interesting turns happen with the PDon until it is able to KO the TTar. Sevag then sacks it to MMX, which is kind of reasonable since Xern can check some variants but coverage is unknown, which turns out to be true as MMX missed a critical Gear Grind which would've OHKOed. Metagross then comes in attempting to check, but Sevag immediately hits a Zap Cannon and wins the game on the spot.
Matchup was relatively balanced I think. Sevag's threats are very real with Xern threatening sweep by getting Spikes up and hitting Zap Cannons and PDon lacking a switch-in, MMX also never came in. Skylake's side, Kartana has basically no checks and MMX threatens everything as long as Spike is up. In the end Sevag was able to get his wincon rolling earlier with some critical luck.
cityscapes vs
jasprose






vs






City brings a rare slow team with fastest mon Xern. Kyurem-B is rather novel and its hard to judge what it is. Actually its pretty hard to judge any of city's sets except Xern is PH and Groudon is maybe some wisp rocks sap version. If there is a prank it would likely be on Giratina though Kyogre isn't out of question. Improof-wise though it would make sense for Kyogre to improof KyuB.
jasprose's build is rather standard. However with the number of defensive options it is hard to tell what is what. Kartana improof is potentially Celesteela which means likely Fire-immune. Triage Yveltal seems probable here to provide some speed control and offensive support.
Immediately we get Kartana set and improof Swampert. Yveltal reveals RegenVest, while Xern reveals Pixilate. Interestingly, City's Prank Tina for some reason is still holding Safety Goggles. jasprose's Bounce Tina is scouted to be Core Sap U-turn; in particular, there are no improof and Imposter can simply stay in heal to full and mess around. Kartana then is for some reason brought in against Impostered Giratina and just takes a chunk. Kyurem finally comes in as vanilla Teravolt but is checked by Swampert, meaning it doesn't have a boosting item. A sequence of pivoting happens with Spikes going up and no opportunity to remove it, then Xerneas is able to claim a chipped Registeel. Celesteela reveals Triage, but is not able to make significant progress. From here the game carries on a while but city is basically never losing as her threats make steady progress.
Matchup pretty dominating for city, but I think a good portion is jasprose's team is not very solid. Mainly there is a lack of improofing with Imposter able to just capitalize on Giratina and Yveltal for free recovery and likes. Kartana is jasprose's only wincon, but with Regen Kyogre to scout and PDon Imposter and Giratina to check afterwards its not going to be making progress fast enough.