Ongoing Lost Artifacts

:journal: Apprentice's Grimoire (represented with :journal:)
When you send out a Pokemon, you may equip this item to one of your inactive Pokemon and declare 3 moves the former knows.
At the start of the round, the holder gets a unique status until the end of the round with: "The holder knows the declared moves."

:life orb: Cursed Orb (represented with :life orb:)
The user's attacks have a Power Bonus of three (3).
At the end of the step, if the user attempted an attack this step, but didn't hit an opponent: The user takes seven (7) damage.

:room service: Fancy Leftovers (represented with :room service:)
At the end of the step, the user heals four (4) HP.
The user's Speed is halved (x0.5).

:heavy-duty boots: Light-Duty Boots (represented with :heavy-duty boots:)
The user can't take damage, except from hits or Confusion status.
At the end of the round, destroy this item.

:mail: Mentor's Letter (represented with :mail:, or any other Mail icon).
When you send in your backpack, declare a type. (Do this once for each Mentor's Letter therein.)
The holder's attacks of the chosen type deal three (3) more damage with hits.
When the holder leaves play: Return this item to your Backpack.
This item is immutable. (Its own effect still works.)

:lucky egg: Mystic Egg (represented with :lucky egg:)
The holder's single-hit attacks that don't deal fixed damage have 10 BAP.

:oran berry: Oren Berry (represented with :oran berry:)
At the end of each Pokemon's turn, if the user's HP is less than 50, the user consumes this item.
On consume: The consumer takes 20 damage, as a Recovery.

:miracle seed: Reviver Seed (represented with :miracle seed:)
When the user Faints for the first time each battle: Set the user's HP and Energy to 12 and discard Fainting from the user, as a Recovery.

:choice specs: Rose-Tinted Glasses (represented with :choice specs:)
For every full 6 moves fewer than 100 in the holder's full level 4 learnset, it does 1 more damage with hits, except if it's Archaludon.
(Use %stats on Discord to check. This has no effect for Pokemon without a normal movepool.)
The holder is unaffected by Torment.

:spell tag: Scroll of Wonder (represented with :spell tag:)
When the user attacks, grant it a power bonus of 1, plus 1 for every two moves noted on this item.
When the user completes a move, note it on this item.
The user can't attempt moves noted on this item, and is unaffected by Encore.

:smoke ball: Smoke Bomb (represented with :smoke ball:)
When the user is hit, and that damage brings their HP from above half (x0.5) of their maximum HP, to half or below: They consume this item.
On consume: Raise the consumer's Evasion stage to the maximum for six (6) steps, and create Fog for two (2) rounds.

:cleanse tag:
Sovereign Edict (represented with :cleanse tag:)
When you equip this item, declare a move.
The declared move can't be attempted.
(Limit 1 Sovereign item per backpack.)

:black sludge: Toxic Waste (represented with :black sludge:)
When the user hits a defender with a contact attack: Inflict a unique status with the effect "The subject has no abilities." on the defender for two (2) steps, or until the defender leaves play if the user or the attack is Poison-type.

:sticky barb: Tricky Barb (represented with :sticky barb:)
When the user hits another Pokemon for 8 or less damage: Exchange this item and the defender's oldest held item.
When the user deals 20 or more damage with a hit: Destroy this item.

:leppa berry: :leppa berry: Two Leppa Berries (represented with two :leppa berry:s.)
(This is always treated as a "Berry" item.)

At the end of each Pokemon's turn, if the user's EN is less than 25, they consume this item.
On consume: The user Chills twice, as triggered actions.

:power belt: Warder's Belt (represented with :power belt:)
While the user is defending: The final type effectiveness multiplier is at most x1.2.

:ability shield: Wicked Ward (represented with :ability shield:)
When the user is attacked: Give that attack a Power Penalty of two (2) for each Major Status the attacker has.
When the user is hit for exactly 1 damage: Inflict Sluggish on the attacker, and destroy this item.

Adjudicator LouisCyphre
:iron valiant::kingambit::togekiss::colossoil::absol:
:smoke ball: Smoke Bomb
:smoke ball: Smoke Bomb
:life orb: Cursed Orb
:life orb: Cursed Orb
:cleanse tag: Sovereign Edict
:black sludge: Toxic Waste
:miracle seed: Reviver Seed
:miracle seed: Reviver Seed
:power belt: Warder's Belt
:power belt: Warder's Belt
:sv/iron valiant:
Dark Forest (Iron Valiant)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A model that attempts to explain the Fermi Paradox, or the lack of apparent extraterrestrial intelligent life, by postuating that attempts to contact alien life are foolish and inherently deadly. The theory holds that any intelligent life is keeping quiet to avoid inevitable predation and destruction.

Attitude and Motive:
Pleasant and conversationable, as if by rehearsal.

"Why do you battle?"
"I am fully equipped for large-scale combat. This mere pagentry is trivial."

Background:
A machine lifeform that emerged from Area Zero. Dark Forest is an astonishing triumph of future technology; displaying humanlike mannerisms, impressive physical ability, and ever-expanding intellect. When asked, they categorically deny their own sapience, citing that personhood "seems to be too much work to bother with."

They have a palpable distate for Janus and Juno, calling them "unintended" and "accidental", to contrast their own intential design.
Mild nature ( +Special Attack, -Defense )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 6 (-)
Sp.Atk: 10 (+)
Sp.Def: 5
Speed: 116
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
:sv/kingambit:
Bolverk (Kingambit)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
One of the aliases taken by Odin when wandering the mortal realm in disguise. With this name, he visits mortals' homes to test their hospitality.

Attitude and Motive:
Rigorously prepared for threats unknown. Regards outsiders with exaggerated suspicion.

"Why do you battle?"
"We cannot allow times of peace to dull our minds or our bodies."

Background:
Adamant nature ( +Attack, -Special Attack )
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

HP: 95
Attack: 11 (+)
Defen.: 9
Sp.Atk: 4 (-)
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/togekiss:
Camille (Togekiss)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A feminine given name associated with film and fame, rising to popularity in the early 1900's after several consecutive movies featured either lead actresses or main characters of the name.

Attitude and Motive:
Star of her own little show. Insistent on sharing the splendor that is herself with the whole joyous, adoring world.

"Why do you battle?"
"I'll shine on any stage you put me on!"

Background:
Hatched from an egg some couple of years before her trainer first began battling competitively. In those early years, she was always difficult to pry from the television. She wasn't evolved enough to participate in the early circuits in those early years, but she never missed any match of her trainer that was broadcast. Eventually, she was able to take the stage herself, and she intends to keep it light and bright with her presence for as long as she is able.


Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
:sv/colossoil:
Dagda (Colossoil)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
One of the Tuatha De Dunann and the chief god of Irish myth. The Dagda governs agriculture, magic and druidism, strength and wisdom, and masculinity. One end of his clover staff takes life on touch, while the other grants it.

Attitude and Motive:
Boomingly loud and festive. Enjoys company both for the attention he can command and for the time it can fill.

"Why do you battle?"
"I'll always back up my crew!"

Background:
Dagda lived much of his life in the rural areas somewhat near Lou's hometown, building an em
Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10


Movepool
Level 0:
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1:
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3:
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout
:sv/absol:
Ferre (Absol)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A specific species of real-life prey bird, seen as a symbol of swordsmiths in antiquity. According to legend, these birds would sing in time to the smith's hammer if their sword was destined for glory.

Attitude and Motive:
Disaffected and callously distant. The threat of loss is too great to risk making new bonds with others.

"Why do you battle?"
"...I can handle myself."

Background:
Companions with her trainer Lou from the crib, and was alone in that role for years. After many meetings and partings, some sweet and some bitter, Ferre has grown cold to most others. It is her preference to no longer battle in a large team, if at all. Instead, she prefers only the company of her trainer, and indignantly waits for him to finish his business with other trainers or Pokemon.
Impish nature ( +Defense, -Special Attack )
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 7 (+)
Sp.Atk: 5 (-)
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder

Level 3:
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment


Ace Trainer Novax
:glastrier: :melmetal: :sneasler: :clefable: :raichu-alola:
:life orb: Cursed Orb
:room service: Fancy Leftovers
:lucky egg: Mystic Egg
:choice specs: Rose-Tinted Glasses x 2
:black sludge: Toxic Waste
:sticky barb: Tricky Barb
:power belt: Warden's Belt
:light ball: Light Ball
:lum berry: Lum Berry
:Sv/glastrier:
Imperious (Glastrier)
Level 3 EXP: 00 / 10

Adamant nature ( +Attack, -Special Attack )

Typing:

Ice


Abilities: Chilling Neigh

HP: 95
Attack: 11 (+)
Defen.: 9
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 30
Size: 4
Weight: 11
[/FONT]

Movepool
Level 0:
Avalanche
Crunch
Facade
Ice Beam
Protect
Rest
Roar
Round
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Tackle
Tail Whip
Uproar
Zen Headbutt

Level 1:
Curse
Double Kick
Hail
High Horsepower
Iron Defense
Mist
Scary Face
Snowscape
Taunt

Level 2:
Assurance
Blizzard
Close Combat
Double-Edge
Icicle Spear
Megahorn
Payback
Superpower
Take Down

Level 3:
Body Slam
Bulldoze
Heavy Slam
Icicle Crash
Icy Wind
Lash Out
Mud Shot
Outrage
Snarl
Stomp
Thrash
Throat Chop
Torment
Trailblaze
:sv/melmetal:
Vulcan (Melmetal)
Level 3 EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )

Typing:

Steel


Abilities: Iron Fist
Reduces the team's Technique Control by 1.

HP: 110
Attack: 10
Defen.: 10
Sp.Atk: 5 (-)
Sp.Def: 7 (+)
Speed: 34
Size: 4
Weight: 11


Movepool
Level 0:
Brick Break
Earthquake
Facade
Flash Cannon
Ice Beam
Ice Punch
Iron Head
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Acid Armor
Brutal Swing
Discharge
Electric Terrain
Harden
High Horsepower
Iron Defense
Mega Punch
Steel Roller
Thunder Shock

Level 2:
Dynamic Punch
Mega Kick
Solar Beam
Steel Beam
Superpower
Thunder

Level 3:
Body Slam
Darkest Lariat
Double Iron Bash (sig)
Gyro Ball
Headbutt
Heavy Slam
Rock Tomb
Self-Destruct
:sv/sneasler:
Robin (Sneasler)
Level 3 EXP: 02 / 10

Adamant nature ( +Attack, -Special Attack )

Typing:

Fighting
Poison


Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 10 (+)
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1:
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2:
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3:
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn
:sv/clefable:
Venus (Clefable)
Level 3 EXP: -- / 10

Bold nature ( +Defense, -Attack )

Typing:

Fairy


Abilities: Cute Charm, Magic Guard Hidden Ability: Unaware

HP: 95
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3


Movepool
Level 0:
Aromatherapy
Brick Break
Calm Mind
Dazzling Gleam
Dizzy Punch
Facade
Fake Tears
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Charm
Confide
Cosmic Power
Counter
Curse
Defense Curl
Detect
Disarming Voice
Double Team
Dual Wingbeat
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Moonlight
Mud-Slap
Night Shade
Pound
Power-Up Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Scary Face
Seismic Toss
Shock Wave
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Swift
Tickle
Trick
Water Gun
Water Pulse

Level 2:
After You
Alluring Voice
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Meteor Beam
Meteor Mash
Minimize
Misty Explosion
Nightmare
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Level 3:
Attract
Baton Pass
Bide
Body Slam
Bounce
Charge Beam
Chilling Water
Dig
Drain Punch
Draining Kiss
Follow Me
Frustration
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Petal Dance
Psych Up
Psyshock
Return
Rollout
Spotlight
Telekinesis
Teleport

Level 4:
Ally Switch
Belly Drum
Bestow
Copycat
Endeavor
Endure
Fling
Future Sight
Giga Impact
Gravity
Healing Wish
Hidden Power (Steel)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Splash
Stored Power
Tera Blast
Wish
Wonder Room
:sv/raichu-alola:
Sparky (Raichu-Alola)
Level 3 EXP: 09 / 10

Modest nature ( +Special Attack, -Attack )

Typing:

Electric
Psychic


Abilities: Surge Surfer Hidden Ability: Surge Surfer

HP: 85
Attack: 5 (-)
Defen.: 4
Sp.Atk: 8 (+)
Sp.Def: 6
Speed: 110
Size: 1
Weight: 2


Movepool
Level 0:
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1:
Agility
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Psychic Terrain
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

Level 2:
Alluring Voice
Covet
Double Slap
Double-Edge
Dynamic Punch
Expanding Force
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Upper Hand
Volt Tackle (sig)
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Petal Dance
Psychic Noise
Psyshock
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Volt Switch

Fate Foreseen
LouisCyphre to send and equip
Novax to send, equip, and order
LouisCyphre to order
Keriel to ref (Half-Start)
 
:sv/glastrier::choice specs:

Sending Glastrier holding @ :choice specs: Rose-Tinted Glasses
Icicle Crash ~ Icicle Crash

IF Colossoil has a decoy THEN use Icicle Spear
IF Colossoil has evasive THEN use Avalanche
IF Colossoil is under the effect of Protection THEN use Snowscape
IF Torment AND Glastrier is not holding Rose-Tinted Glasses THEN use Megahorn
 
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