Base Facility: Realgam Tower
Format Changes:
Starting from default Realgam Tower rules, this Event has following changes:
- This Event is Level 2.
- The Event is b4p2v2 Doubles.
- Two players will challenge the Event as a team.
- Each player will bring two Pokemon, but pick only one.
- Imakuni? will bring one Pokemon per slot, for a total of two.
- Each player has a Backpack size of 3. Teammates share their backpacks.
- Event rewards are per player, not per team.
- This Event has only one step per round.
- This Event will use snake posting order, as described in section 2.3b of the Handbook. Imakuni? will send out and equip first in the first round. Players will send out, equip, and order with one Pokemon first in the first round.
Player Progress: Missing percent HP of the referee's Pokemon / 300%
- Victory Reward, for first-time victorious players:
- 1x
Academy Credit, 1x
Lo-EXP Record
- 1x
- Progress Reward, for defeated players or previously-victorious players:
- 50
Nostalgia
- 50

Vs. "Strange Life-Form Imakuni?"
"You've heard of the Trading Card Game, right? No? Oh, well that's odd. Haven't you heard of TCG Island and wondered 'What do they play there?' Oh, also no? I see, I see. Well, how about this? Have you heard of the Legendary Cards, and wondered what they were used for? ...Also no? Well, I guess we won't be playing any cards today. I'm new here; what do people do with Pokemon in this place?"
- Confusion can't be transferred or discarded.
- The effects of Berserk Gene, Persim Berry, Own Tempo, Tangled Feet are ignored.
- The mention of "Confusion" in the effects of Healer is ignored. (The rest of the effect works fine.)
- All Active Pokemon are always Confused. Imakuni wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex. He asks kids around the world, "Who is cuter—Pikachu or me?"
1x

1x

1x

1x

1x

1x

1x

Slot 1: Golduck / Slowbro / Mr. Mime
Slot 2: Snorlax / Barbaracle / Sirfetch'd

Mr. Mime? (Mr. Mime)
Level 2 — EXP: 00 / 10
Quirky nature ( No changes )
Typing: Psychic/Fairy
Abilities: Soundproof, Filter Hidden Ability: Technician
Traits: Requires no Tech for their first Technique each battle.
HP: 75
Attack: 4
Defen.: 5
Sp.Atk: 7
Sp.Def: 9
Speed: 90
Size: 3
Weight: 4
Combinations (2 slots)
Light Screen + Reflect
Dazzling Gleam + Zap Cannon
Movepool
Level 0
Aerial Ace
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Hypnosis
Ice Punch
Light Screen
Meditate
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Zen Headbutt
Level 1
Barrier
Captivate
Charm
Confide
Confuse Ray
Confusion
Counter
Curse
Double Team
Encore
Fake Out
Flash
Helping Hand
Infestation
Iron Defense
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Role Play
Safeguard
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Tickle
Trick
Wide Guard
Level 2
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Focus Punch
Foul Play
Grass Knot
Mega Kick
Nightmare
Payback
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Wake-Up Slap
Zap Cannon

Sirfetch'd? (Sirfetch'd)
Level 2 — EXP: 00 / 10
Quirky nature ( No changes )
Typing: Fighting
Abilities: Steadfast Hidden Ability: Scrappy
HP: 85
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 6
Speed: 65
Size: 2
Weight: 5
Combinations (2 slots)
Quick Attack + Facade
Poison Jab + Sky Attack
Movepool
Level 0
Brave Bird
Brick Break
Defog
Facade
Leaf Blade
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Work Up
Level 1
Brutal Swing
Coaching
Counter
Curse
Detect
Dual Wingbeat
Helping Hand
Iron Defense
Peck
Quick Guard
Rock Smash
Sand Attack
Simple Beam
Slam
Steel Wing
Sunny Day
Level 2
Assurance
Close Combat
Covet
Double-Edge
Feint
First Impression
Flail
Focus Energy
Grassy Glide
Revenge
Sky Attack
Solar Blade
Superpower
Team ChronoLouical:







Cernunnos (Grimmsnarl)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A stag- or bull-headed god of early Roman myth, after assimilating the Gauls into their culture. A wild and rambuctious god who would eat livestock whole if tribute to him was not paid.
Attitude and Motive:
Cernunnos is boisterous and crude, but otherwise personable enough.
"Why do you fight?"
"Gotta stay in shape, lad! Workin' out normally bores me right to sleep."
A stag- or bull-headed god of early Roman myth, after assimilating the Gauls into their culture. A wild and rambuctious god who would eat livestock whole if tribute to him was not paid.
Attitude and Motive:
Cernunnos is boisterous and crude, but otherwise personable enough.
"Why do you fight?"
"Gotta stay in shape, lad! Workin' out normally bores me right to sleep."
Typing: Dark/Fairy
Abilities: Prankster, Frisk Hidden Ability: Pickpocket
HP: 95
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Combinations (2 / 2)
Power-Up Punch + Fire Punch
Reflect + Light Screen
Movepool
Level 0
Brick Break
Bulk Up
Crunch
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
False Surrender
Fire Punch
Focus Blast
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Reflect
Rest
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Uproar
Level 1
Bite
Confide
Fake Out
Flatter
Mega Punch
Misty Terrain
Power-Up Punch
Scary Face
Sucker Punch
Swagger
Taunt
Trick
Level 2
Assurance
Burning Jealousy
Focus Energy
Focus Punch
Foul Play
Hammer Arm
Low Kick
Mega Kick
Power Whip
Revenge
Superpower
Take Down
Thief

Vmevej (Chesnaught)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
\n(Caution: Discord link)
Attitude and Motive:
Friendly and helpful, if often a little confused.
"Why do you fight?"
"It's easy to remember what to do!"
Background:
Vmevej has had several previous trainers; all of whom found his forgetfulness aggravating or worse. Rehomed once more under Lou's care, he now receives advice from Lou's other Pokemon. Alulim is most often helping him, with strategies better process information and associatively retain it. Kothar-wa-Khasis is often taking advantage of Vmevej's naivety, teaching bad habits and misinformation for his own amusement.

Attitude and Motive:
Friendly and helpful, if often a little confused.
"Why do you fight?"
"It's easy to remember what to do!"
Background:
Vmevej has had several previous trainers; all of whom found his forgetfulness aggravating or worse. Rehomed once more under Lou's care, he now receives advice from Lou's other Pokemon. Alulim is most often helping him, with strategies better process information and associatively retain it. Kothar-wa-Khasis is often taking advantage of Vmevej's naivety, teaching bad habits and misinformation for his own amusement.
Typing: Grass/Fighting
Abilities: Overgrow Hidden Ability: Bulletproof
HP: 90
Attack: 8
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 64
Size: 3
Weight: 4
Combinations (2 / 2)
Thunder Punch + Power-Up Punch
Leech Seed + Bullet Seed
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Seed
Crunch
Dragon Claw
Earthquake
Energy Ball
Facade
Focus Blast
Hone Claws
Iron Head
Poison Jab
Protect
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Work Up
Zen Headbutt
Level 1
Bite
Coaching
Confide
Curse
Cut
Defense Curl
Double Team
Dual Chop
Flash
Grassy Terrain
Growl
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Metal Claw
Mud-Slap
Pain Split
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seed Bomb
Sludge Bomb
Spikes
Spiky Shield (Sig)
Sunny Day
Swagger
Swift
Synthesis
Taunt
Vine Whip
Wide Guard
Level 2
Close Combat
Double-Edge
Feint
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Iron Tail
Leech Seed
Low Kick
Needle Arm
Payback
Pin Missile
Reversal
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Wood Hammer

Alithia (Gardevoir)
Level 4->2 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2:
Alluring Voice
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel

Moji (Rotom)
Level 2 EXP: 00 / 10
Quirky nature ( +None, -None )
Typing: Electric/Ghost
Abilities: Levitate
Has the command Forme Shift.
HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1
Other Formes:
Rotom-Cut Typing: Electric/Grass Ability: Levitate Knows Leaf Storm while in this forme. HP: 80 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 8 Speed: 86 Size: 2 Weight: 3 | Rotom-Freeze Typing: Electric/Ice Ability: Levitate Knows Blizzard while in this forme. HP: 80 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 8 Speed: 86 Size: 4 Weight: 5 | Rotom-Heat Typing: Electric/Fire Ability: Levitate Knows Overheat while in this forme. HP: 80 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 8 Speed: 86 Size: 2 Weight: 3 | Rotom-Spin Typing: Electric/Flying Ability: Levitate Knows Air Slash while in this forme. HP: 80 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 8 Speed: 86 Size: 1 Weight: 2 | Rotom-Wash Typing: Electric/Water Ability: Levitate Knows Hydro Pump while in this forme. HP: 80 Attack: 5 Defen.: 8 Sp.Atk: 8 Sp.Def: 8 Speed: 86 Size: 3 Weight: 4 |
Movepool
Level 0:
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Level 1:
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Level 2:
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
Imakuni? sent out a Sirfetch'd holding a Scope Lens and a Mr. Mime holding a Choice Specs!




One of LouisCyphre and ChronoCritical to send out and equip
The other to send out, equip and order
Imakuni? to order with both
The remaining player to order