Facility The Battle Subway - LouisCyphre

Challenger Team:

Backpack
:
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card

Pokemon:
:sv/mawile:
Brigid (Mawile)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
A member of the Tuatha de Dunann and daughter of the Dagda in Irish myth. Brigid was associated with wisdom and presided over the crafts of the hand, including poetry, smithing, and the keeping of livestock.

Attitude and Motive:
Wily and willful. Once she's set her mind on a goal, she'll have it by any means available to her. Brigid lives by the motto "ask forgiveness, not permission."

"Why do you fight?"
”Don't insult me with charity. I'll earn my keep.*

Background:
Brigid lived for a long time on the streets of Lou's hometown, taking what she willed and answering to no one but herself. Preferring to take rather than share, she made her share of enemies, but managed to fast-talk her way out of facing any dire consequences for her actions every time. Eventually, her lifestyle would lead her to get caught trying to steal food from Dagda's stash. Rather than getting the beating she expected, she found herself essentially adopted and brought under his care. When Dagda chose to join Lou's team, he invited Brigid to join as well.
Hardy nature ( No changes )
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate Hidden Ability: Sheer Force

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 4
Sp.Def: 4
Speed: 50
Size: 1
Weight: 2


Combinations (2 / 2)
Fire Fang + Power-Up Punch
Steel Beam + Fake Tears

Movepool
Level 0
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip

Level 2
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow
:sv/dusknoir:
Carthage (Dusknoir)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A major mercantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.

Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.

"Why do you fight?"
"I swore service to he who unearthed me. Insistently."

Background:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
Hardy nature ( No changes )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Combinations (2 / 2)
Shadow Sneak + Confuse Ray
Disable + Infestation

Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief
:sv/xerneas:
Nemeton (Xerneas)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
A sacred natural space where Celtic druids would conduct rituals; most often a grove, but sometimes a spring or other natural feature.

Attitude and Motive:
Absentminded, to use generous phrazing. Often, his stature and grandeur cause onlookers to mistake his aloofness for contemplation.

"Why do you fight?"
"It's only natural."

Background:
Nemeton is a manifestation of the life energies of the ecosystem, a walking philosophical symbol of the shared experience of living, and something of a light thinker. Much of his day is spent idly grazing the property, ignorant of the awe of onlookers and caring little for the obstruction he often presents. He is quite large, after all.
Docile nature ( No changes )
Typing: Fairy
Abilities: Fairy Aura
Traits: Requires 1 Tech to send out, once per battle.

HP: 105
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 99
Size: 5
Weight: 6


Combinations (2 / 2)
Geomancy + Reflect
Light Screen + Megahorn

Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Facade
Flash Cannon
Focus Blast
Hyper Voice
Light Screen
Night Slash
Play Rough
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Aurora Beam
Confide
Cut
Double Team
Echoed Voice
Flash
Hail
Heal Pulse
Misty Terrain
Rain Dance
Sunny Day
Swagger
Swift

Level 2
Close Combat
Grass Knot
Ingrain
Megahorn
Misty Explosion
Secret Power
Take Down
Terrain Pulse
Thunder

Level 4

Geomancy (Sig)

Welcome to the Battle Subway opening ceremonies!
Please keep your hands, claws, tails, wings, horns, jaws, and other appendages inside the vehicle as we depart.
Make sure to have your tickets, and team lineups, ready for inspection as the conductors pass.

Battle 1: A Bit of Grassy Terrain

Team 9: A Bit of Grassy Terrain
Strategy: If Arboliva can get hit, they can set Grassy Terrain for these cool payoff Pokemon!
Extra Items: :eject button:Eject Button, :terrain extender:Terrain Extender, :assault vest:Assault Vest
:eject button: :eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:bouffalant::arboliva::florges:

:sv/bouffalant:
Bouffalant
Level 4

Serious
nature ( No changes )
Typing: Normal
Abilities: Reckless, Sap Sipper Hidden Ability: Soundproof

HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 3
Sp.Def: 7
Speed: 55
Size: 4
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Earthquake
Facade
Horn Attack
Iron Head
Leer
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1
Amnesia
Confide
Cut
Double Team
High Horsepower
Mud-Slap
Rage
Rain Dance
Rock Climb
Rock Smash
Scary Face
Sunny Day
Swagger
Taunt

Level 2
Assurance
Belch
Close Combat
Focus Energy
Fury Attack
Head Charge
Megahorn
Payback
Revenge
Reversal
Secret Power
Skull Bash
Stone Edge
Superpower
:sv/arboliva:
Arboliva
Level 4

Hardy
nature ( No changes )
Typing: Grass/Normal
Abilities: Seed Sower Hidden Ability: Harvest

HP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 39
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Facade
Hyper Voice
Light Screen
Petal Blizzard
Protect
Reflect
Rest
Sleep Talk
Substitute
Tackle

Level 1
Absorb
Charm
Encore
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mirror Coat
Pollen Puff
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Sweet Scent
Swift
Synthesis
Weather Ball

Level 2
Alluring Voice
Flail
Grass Knot
Leech Seed
Mega Drain
Solar Beam
Solar Blade
Terrain Pulse
:sv/florges:
Florges
Level 4

Bashful
nature ( No changes )
Typing: Fairy
Abilities: Flower Veil Hidden Ability: Symbiosis

HP: 90
Attack: 5
Defen.: 5
Sp.Atk: 8
Sp.Def: 11
Speed: 75
Size: 2
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Heal Bell
Light Screen
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Fairy Wind
Flash
Flower Shield
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Pollen Puff
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Tearful Look
Trick
Vine Whip

Level 2
After You
Alluring Voice
Covet
Grass Knot
Misty Explosion
Secret Power
Solar Beam
1746059518781.png
You caught a Xerneas? I've never found anything that strong... maybe I shouldn't have caught my entire team in a park?
Aroma Lady Shayla sends out :arboliva: Arboliva @ :eject button: Eject Button, with the following combination:
Growth + Weather Ball

LouisCyphre to send, equip, and order.​
 
We'll keep things nice and simple. :dusknoir:Carthage the Dusknoir, holding nothing.

:sv/dusknoir:
"This underground tunnel... Is this a mausoleum, for this era...?"

Carthage - Brick Break | Brick Break | Brick Break
At start of step, IF Arboliva is to use Substitute THEN use Taunt.​
On your turn, IF Arboliva has a Eject Button THEN use Trick.​
On your turn, IF Arboliva is not partially trapped THEN use Infestation.​
On your turn, IF Arboliva is not Cursed THEN use Curse (Ghost).​
 
Coordinator LouisCyphre :dusknoir: :poke ball: | 2 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:dusknoir: | Pressure, Frisk | OK
HP 80/80 | EN 30/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5

Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 120/120 Hours
:arboliva: :eject button: :eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: :eject button: | Seed Sower, Harvest | OK
HP 90/90 | EN 30/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

The Chronicle - Round 1
Step 1
Dusknoir used Taunt!
-3 EN
Arboliva fell for the taunt! (2s)

Arboliva can't use Substitute after the Taunt...​

Step 2
Dusknoir used Trick!
-3 EN
Dusknoir received the Eject Button.

Arboliva used Solar Beam!
-4 EN
Crit: No (196)
(12 + 3 + 9 - 10) = 14 DMG​
Dusknoir pressed its Eject Button!

Step 3
Dusknoir used Taunt!
-3 EN
Arboliva fell for the taunt! (2s)

Arboliva can't use Substitute after the Taunt...​

Coordinator LouisCyphre :dusknoir: :poke ball: | 2 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:dusknoir: | Pressure, Frisk | Switching
HP 66/80 | EN 21/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5

Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 120/120 Hours
:eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: | Seed Sower, Harvest | OK
HP 90/90 | EN 26/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

LouisCyphre to replace (Switching).
Shayla to order.
Lou to order.
Keriel to ref.​
 
Last edited:
:ss/arboliva:
Energy Ball ~ Hyper Voice ~ Energy Ball

[start of step] If Xerneas is to use Megahorn in combination, use Protect.
[start of step] If Xerneas is to use Geomancy, use Bullet Seed.
[start of priority +99, once] If Xerneas is to use a Weather-discarding move on any step this round, ignore this Pokemon's 4th substitution this round.
[start of turn] If Xerneas lacks Protection, use Sunny Day the first instance, Weather Ball + Growth the second instance, and Weather Ball the third instance.
 
Coordinator LouisCyphre :dusknoir: :xerneas: | 1 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:xerneas: :life orb: | Fairy Aura | OK
HP 105/105 | EN 30/30 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6
:dusknoir: | Pressure, Frisk | Switching
HP 66/80 | EN 21/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5

Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 93/120 Hours
:eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: | Seed Sower, Harvest | OK
HP 90/90 | EN 26/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

The Chronicle - Round 2
Step 1
Xerneas used Defog!
-4 EN
Arboliva's Evasion fell! [-1, 3t]

Arboliva used Energy Ball!
-3 EN
Crit: No (194)
Drop: No (276)
(9 + 3 + 9 - 7) = 14 DMG

Step 2
Xerneas used Megahorn!
-3 EN
Hit: Yes (Eva)
Crit: No (107)
It's super effective!
(12 + 9 - 7 + 3)*1.5 = 25.5 ~ 26 DMG
[Life Orb] -2 HP Xerneas
Arboliva's Seed Sower made the terrain Grassy! (3 rds)

Arboliva used Hyper Voice!
-3 EN
Crit: No (599)
(9 + 3 + 9 - 7) = 14 DMG

The active Pokemon were healed by Grassy Terrain...


Step 2
Xerneas used Megahorn!
-3 EN
Hit: Yes (Eva)
Crit: No (385)
It's super effective!
(12 + 9 - 7 + 3)*1.5 = 25.5 ~ 26 DMG
[Life Orb] -2 HP Xerneas


Arboliva used Energy Ball!
-3 EN
Crit: No (371)
Drop: No (110)
Grassy Terrain boosts the attack!
(9 + 3 + 9 - 7 + 3) = 17 DMG
[Arboliva's EVA returned to normal...]

The active Pokemon were healed by Grassy Terrain...​

Coordinator LouisCyphre :dusknoir: :xerneas: | 1 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:xerneas: :life orb: | Fairy Aura | OK
HP 60/105 | EN 20/30 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6
:dusknoir: | Pressure, Frisk | Switching
HP 66/80 | EN 21/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5
Grassy Terrain (2 rds)​
Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 93/120 Hours
:eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: | Seed Sower, Harvest | OK
HP 42/90 | EN 17/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

LouisCyphre to order.
Shayla to order.
Keriel to ref.
 
Last edited:
:sv/dusknoir:
"A possessed mechanism of some kind... What devilry?"

Carthage - Confide | Confide | Confide
At start of step, IF you have 17 or less HP THEN use Protect.​
On your turn, IF Arboliva has a Decoy THEN use Earthquake.​
On your turn only once, IF Arboliva is not Cursed THEN use Curse (Ghost).​
On your turn, IF Arboliva is not partially trapped AND Arboliva is not subject to Protection AND Arboliva does not have a Decoy THEN use Infestation.​
 
Coordinator LouisCyphre :dusknoir: :xerneas: | 1 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:dusknoir: :leftovers: | Pressure, Frisk | OK
HP 66/80 | EN 21/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5[/HIDE]
:xerneas: :life orb: | Fairy Aura | OK
HP 60/105 | EN 20/30 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6
Grassy Terrain (2 rds)​
Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 63/120 Hours
:eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: | Seed Sower, Harvest | OK
HP 42/90 | EN 17/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

The Chronicle - Round 3
Step 1
Dusknoir used Curse!
-30 HP, -5 EN
Arboliva suffers from a deadly curse... (5s)

Arboliva used Leech Seed!
-6 EN
Hit: Yes (55)

Grassy Terrain: +2 All Pokemon
Leftovers: +6 Dusknoir
Leech Seed: +4 Arboliva, -4 Dusknoir
Curse: -10 Arboliva
40 vs 38​

Step 2
Dusknoir used Infestation!
-3 EN
Crit: No (465)
It's super effective!
(4 + 5 - 9)*1.5 = 1.5 ~ 2 DMG

Arboliva used Solar Beam!
-5 EN
Crit: No (395)
(12 + 3 + 3 + 9 - 10) = 17 DMG

Grassy Terrain: +2 All Pokemon
Leftovers: +2 Dusknoir
Leech Seed: +4 Arboliva, -4 Dusknoir
Partial Trapping: -2 Arboliva
Curse: -10 Arboliva
23 vs 30


Step 2
Dusknoir used Confide!
-2 EN
Arboliva's Sp.Atk fell! (-1, 5t)

Arboliva used Solar Beam!
-5 EN
Crit: No (553)
(12 + 3 + 3 + 9 - 10) - 3 = 14 DMG

Grassy Terrain: +2 All Pokemon
Leftovers: +2 Dusknoir
Leech Seed: +4 Arboliva, -4 Dusknoir
Partial Trapping: -2 Arboliva
Curse: -10 Arboliva
7 vs 24

Coordinator LouisCyphre :dusknoir: :xerneas: | 1 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:dusknoir: :leftovers: | Pressure, Frisk | Leech Seed (1s)
HP 7/80 | EN 11/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5[/HIDE]
:xerneas: :life orb: | Fairy Aura | OK
HP 60/105 | EN 20/30 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6
Grassy Terrain (1 rd)​
Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 63/120 Hours
:eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: | Seed Sower, Harvest | Curse (2s), Partial Trapping/Infestation (2s), -1 SPA (4t)
HP 24/90 | EN 1/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​
 
:ss/arboliva:
Energy Ball ~ Energy Ball ~ Energy Ball

[start of turn] If Dusknoir is to use a Protective move, use Chill the first instance and Light Screen otherwise.
[start of turn] If Dusknoir's Sp.Def stage is positive, use Solar Blade.
[start of turn] If Arboliva's Sp.Atk stage is at most -2, use Solar Blade.
[start of turn] If able, use Grass Knot.

LouisCyphre to order.
 
Coordinator LouisCyphre :dusknoir: :xerneas: | 1 Tech, 72/72 Hours
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card
:dusknoir: :leftovers: | Pressure, Frisk | Leech Seed (1s)
HP 7/80 | EN 11/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5[/HIDE]
:xerneas: :life orb: | Fairy Aura | OK
HP 60/105 | EN 20/30 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6
Grassy Terrain (1 rd)​
Aroma Lady Shayla :arboliva: :poke ball: | 2 Tech, 63/120 Hours
:eject button: Eject Button x2
:weakness policy: Weakness Policy
:leftovers: Leftovers
:choice scarf: Choice Scarf
:terrain extender: Terrain Extender
:assault vest: Assault Vest
:arboliva: | Seed Sower, Harvest | Curse (2s), Partial Trapping/Infestation (2s), -1 SPA (4t)
HP 24/90 | EN 1/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

The Chronicle - Round 4
Step 1
Dusknoir used Rest!
-6 EN
Dusknoir healed 30 HP!

Arboliva used Grass Knot!
-4 EN
Crit: No (501)
The Terrain boosts the attack...
(10 + 3 + 3 + 9 - 10) - 3 = 12 DMG
It's an ENKO! Arboliva fainted...

[Leftovers + Grassy Terrain] +8 HP Dusknoir
(Dusknoir's Leech Seed wore off...)
The Grassy Terrain faded...

Coordinator LouisCyphre
:dusknoir:
:xerneas:
| 1 Tech, 72/72 Hours
:life orb:
Life Orb
:sticky barb:
Sticky Barb
:expert belt:
Expert Belt
:leftovers:
Leftovers
:red card:
Red Card
:dusknoir:
:leftovers:
| Pressure, Frisk | Restful Sleep (2t)
HP 33/80 | EN 5/30 | ATK 7 | DEF 10 | SPA 5 | SPD 10 | SPE 45 | S/W 4/5[/HIDE]
:xerneas:
:life orb:
| Fairy Aura | OK
HP 60/105 | EN 20/30 | ATK 9 | DEF 7 | SPA 9 | SPD 7 | SPE 99 | S/W 5/6
Aroma Lady Shayla
:arboliva:
:poke ball:
| 2 Tech, 63/120 Hours
:eject button:
Eject Button x2
:weakness policy:
Weakness Policy
:leftovers:
Leftovers
:choice scarf:
Choice Scarf
:terrain extender:
Terrain Extender
:assault vest:
Assault Vest
:arboliva:
| Seed Sower, Harvest | KO
HP KO/90 | EN KO/30 | ATK 5 | DEF 7 | SPA 9 | SPD 8 | SPE 39 | S/W 3/3​

Aroma Lady Shayla to replace.
LouisCyphre to order.
Shayla to order.
Keriel to ref.​
 
Last edited:
1d8 = 6: Round 2 will be against Daily Dosage.

Team 6: Daily Dosage
Strategy: Pile high Dosage of Poison on the opponent to wither them away!
Extra Items:
:rose incense:
Rose Incense x2, :cleanse tag:Cleanse Tag

Challenger Team:

Backpack
:
:life orb:Life Orb
:sticky barb:Sticky Barb
:expert belt:Expert Belt
:leftovers:Leftovers
:red card:Red Card

Pokemon:
:sv/mawile:
Brigid (Mawile)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
A member of the Tuatha de Dunann and daughter of the Dagda in Irish myth. Brigid was associated with wisdom and presided over the crafts of the hand, including poetry, smithing, and the keeping of livestock.

Attitude and Motive:
Wily and willful. Once she's set her mind on a goal, she'll have it by any means available to her. Brigid lives by the motto "ask forgiveness, not permission."

"Why do you fight?"
”Don't insult me with charity. I'll earn my keep.*

Background:
Brigid lived for a long time on the streets of Lou's hometown, taking what she willed and answering to no one but herself. Preferring to take rather than share, she made her share of enemies, but managed to fast-talk her way out of facing any dire consequences for her actions every time. Eventually, her lifestyle would lead her to get caught trying to steal food from Dagda's stash. Rather than getting the beating she expected, she found herself essentially adopted and brought under his care. When Dagda chose to join Lou's team, he invited Brigid to join as well.
Hardy nature ( No changes )
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate Hidden Ability: Sheer Force

HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 4
Sp.Def: 4
Speed: 50
Size: 1
Weight: 2


Combinations (2 / 2)
Fire Fang + Power-Up Punch
Steel Beam + Fake Tears

Movepool
Level 0
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip

Level 2
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow
:sv/dusknoir:
Carthage (Dusknoir)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A major mercantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.

Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.

"Why do you fight?"
"I swore service to he who unearthed me. Insistently."

Background:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
Hardy nature ( No changes )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Combinations (2 / 2)
Shadow Sneak + Confuse Ray
Disable + Infestation

Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief
:sv/xerneas:
Nemeton (Xerneas)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
A sacred natural space where Celtic druids would conduct rituals; most often a grove, but sometimes a spring or other natural feature.

Attitude and Motive:
Absentminded, to use generous phrazing. Often, his stature and grandeur cause onlookers to mistake his aloofness for contemplation.

"Why do you fight?"
"It's only natural."

Background:
Nemeton is a manifestation of the life energies of the ecosystem, a walking philosophical symbol of the shared experience of living, and something of a light thinker. Much of his day is spent idly grazing the property, ignorant of the awe of onlookers and caring little for the obstruction he often presents. He is quite large, after all.
Docile nature ( No changes )
Typing: Fairy
Abilities: Fairy Aura
Traits: Requires 1 Tech to send out, once per battle.

HP: 105
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 99
Size: 5
Weight: 6


Combinations (2 / 2)
Geomancy + Reflect
Light Screen + Megahorn

Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Facade
Flash Cannon
Focus Blast
Hyper Voice
Light Screen
Night Slash
Play Rough
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1
Aurora Beam
Confide
Cut
Double Team
Echoed Voice
Flash
Hail
Heal Pulse
Misty Terrain
Rain Dance
Sunny Day
Swagger
Swift

Level 2
Close Combat
Grass Knot
Ingrain
Megahorn
Misty Explosion
Secret Power
Take Down
Terrain Pulse
Thunder

Level 4

Geomancy (Sig)

Team Daily Dosage
:seismitoad::dragalge::ariados:
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
:rose incense: :rose incense: Rose Incense x2
:cleanse tag: Cleanse Tag
:sv/seismitoad:
Seismitoad
Level 4

Quirky nature ( No changes )
Typing: Water/Ground
Abilities: Swift Swim, Poison Touch Hidden Ability: Water Absorb

HP: 100
Attack: 7
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 74
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brick Break
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Ice Punch
Liquidation
Poison Jab
Protect
Refresh
Rest
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Toxic
Uproar

Level 1
Acid
Bubble
Bubble Beam
Confide
Double Team
Echoed Voice
Growl
Hail
Infestation
Mega Punch
Mist
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Sludge Bomb
Stealth Rock
Supersonic
Swagger
Venom Drench
Water Pulse
Weather Ball

Level 2
After You
Aqua Ring
Flail
Focus Punch
Grass Knot
Hydro Pump
Low Kick
Mega Kick
Mud Bomb
Payback
Power Whip
Secret Power
Venoshock
:sv/dragalge:
Dragalge
Level 4

Hardy nature ( No changes )
Typing: Poison/Dragon
Abilities: Poison Point, Poison Touch Hidden Ability: Adaptability

HP: 85
Attack: 6
Defen.: 7
Sp.Atk: 7
Sp.Def: 9
Speed: 44
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Liquidation
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Surf
Tackle
Tail Whip
Thunderbolt
Toxic
Waterfall

Level 1
Acid
Acid Armor
Bubble
Confide
Double Team
Hail
Haze
Mud-Slap
Poison Tail
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smokescreen
Snowscape
Swagger
Toxic Spikes
Twister
Venom Drench
Water Gun
Water Pulse
Whirlpool

Level 2
Acid Spray
Aqua Tail
Gunk Shot
Hydro Pump
Iron Tail
Scale Shot
Secret Power
Take Down
Thief
Thunder
Venoshock
:sv/ariados:
Ariados
Level 4

Serious nature ( No changes )
Typing: Bug/Poison
Abilities: Swarm, Insomnia Hidden Ability: Sniper
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 40
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bug Bite
Bug Buzz
Constrict
Cross Poison
Facade
Hone Claws
Night Slash
Poison Jab
Protect
Psychic
Refresh
Rest
Round
Screech
Shadow Sneak
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
X-Scissor

Level 1
Absorb
Agility
Captivate
Confide
Curse
Double Team
Flash
Growth
Infestation
Night Shade
Psybeam
Scary Face
Sludge Bomb
Sonic Boom
Sticky Web
Sucker Punch
Sunny Day
Swagger
Toxic Spikes
Toxic Thread
Twineedle
Venom Drench

Level 2
Acid Spray
Disable
Double-Edge
Focus Energy
Foul Play
Fury Swipes
Megahorn
Pin Missile
Secret Power
Solar Beam
String Shot
Thief
Venoshock


Keriel to edit Lou's team into this post
Daily Dosage to send and equip
Lou to send, equip, and order
Daily Dosage to order
Keriel to ref
 
We'll lead with :mawile:Brigid the Mawile, holding :sticky barb:Sticky Barb.

:sv/mawile:
"Think you're getting one up over on me?"

Brigid - Psychic Fangs | Psychic Fangs | Psychic Fangs
On your turn, IF Dragalge is to use Mud-Slap in a combination THEN use Protect.​
On your turn, IF Dragalge is to use Acid Spray AND you are faster than Dragalge THEN use Substitute.​
On your turn, IF you are Corroded AND you are slower than Dragalge THEN use Substitute.​
On your turn, IF Dragalge is not subject to Protection AND Dragalge does not have a Decoy THEN use Fire Fang + Power-Up Punch on first instance, and Ice Punch on later instances.​
 
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