Challenger Team:
Backpack:
Life Orb
Sticky Barb
Expert Belt
Leftovers
Red Card
Pokemon:

Brigid (Mawile)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Hardy nature ( No changes )
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate Hidden Ability: Sheer Force
HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 4
Sp.Def: 4
Speed: 50
Size: 1
Weight: 2
Combinations (2 / 2)
Fire Fang + Power-Up Punch
Steel Beam + Fake Tears
Movepool
Level 0
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip
Level 2
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow

Carthage (Dusknoir)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Hardy nature ( No changes )
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5
Combinations (2 / 2)
Shadow Sneak + Confuse Ray
Disable + Infestation
Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Nemeton (Xerneas)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Docile nature ( No changes )
Typing: Fairy
Abilities: Fairy Aura
Traits: Requires 1 Tech to send out, once per battle.
HP: 105
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 99
Size: 5
Weight: 6
Combinations (2 / 2)
Geomancy + Reflect
Light Screen + Megahorn
Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Facade
Flash Cannon
Focus Blast
Hyper Voice
Light Screen
Night Slash
Play Rough
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1
Aurora Beam
Confide
Cut
Double Team
Echoed Voice
Flash
Hail
Heal Pulse
Misty Terrain
Rain Dance
Sunny Day
Swagger
Swift
Level 2
Close Combat
Grass Knot
Ingrain
Megahorn
Misty Explosion
Secret Power
Take Down
Terrain Pulse
Thunder
Level 4
Geomancy (Sig)
Team 9: A Bit of Grassy Terrain
Strategy: If Arboliva can get hit, they can set Grassy Terrain for these cool payoff Pokemon!
Extra Items:
Eject Button,
Terrain Extender,
Assault Vest
Eject Button x2
Weakness Policy
Leftovers
Choice Scarf
Terrain Extender
Assault Vest




Bouffalant
Level 4
Serious nature ( No changes )
Typing: Normal
Abilities: Reckless, Sap Sipper Hidden Ability: Soundproof
HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 3
Sp.Def: 7
Speed: 55
Size: 4
Weight: 4
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Aerial Ace
Earthquake
Facade
Horn Attack
Iron Head
Leer
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1
Amnesia
Confide
Cut
Double Team
High Horsepower
Mud-Slap
Rage
Rain Dance
Rock Climb
Rock Smash
Scary Face
Sunny Day
Swagger
Taunt
Level 2
Assurance
Belch
Close Combat
Focus Energy
Fury Attack
Head Charge
Megahorn
Payback
Revenge
Reversal
Secret Power
Skull Bash
Stone Edge
Superpower

Arboliva
Level 4
Hardy nature ( No changes )
Typing: Grass/Normal
Abilities: Seed Sower Hidden Ability: Harvest
HP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 39
Size: 3
Weight: 3
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Facade
Hyper Voice
Light Screen
Petal Blizzard
Protect
Reflect
Rest
Sleep Talk
Substitute
Tackle
Level 1
Absorb
Charm
Encore
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mirror Coat
Pollen Puff
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Sweet Scent
Swift
Synthesis
Weather Ball
Level 2
Alluring Voice
Flail
Grass Knot
Leech Seed
Mega Drain
Solar Beam
Solar Blade
Terrain Pulse

Florges
Level 4
Bashful nature ( No changes )
Typing: Fairy
Abilities: Flower Veil Hidden Ability: Symbiosis
HP: 90
Attack: 5
Defen.: 5
Sp.Atk: 8
Sp.Def: 11
Speed: 75
Size: 2
Weight: 2
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Heal Bell
Light Screen
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Level 1
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Fairy Wind
Flash
Flower Shield
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Pollen Puff
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Tearful Look
Trick
Vine Whip
Level 2
After You
Alluring Voice
Covet
Grass Knot
Misty Explosion
Secret Power
Solar Beam
You caught a Xerneas? I've never found anything that strong... maybe I shouldn't have caught my entire team in a park?
Aroma Lady Shayla sends out
Arboliva @
Eject Button, with the following combination:
Growth + Weather Ball
LouisCyphre to send, equip, and order.
Backpack:





Pokemon:

Brigid (Mawile)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
A member of the Tuatha de Dunann and daughter of the Dagda in Irish myth. Brigid was associated with wisdom and presided over the crafts of the hand, including poetry, smithing, and the keeping of livestock.
Attitude and Motive:
Wily and willful. Once she's set her mind on a goal, she'll have it by any means available to her. Brigid lives by the motto "ask forgiveness, not permission."
"Why do you fight?"
”Don't insult me with charity. I'll earn my keep.*
Background:
Brigid lived for a long time on the streets of Lou's hometown, taking what she willed and answering to no one but herself. Preferring to take rather than share, she made her share of enemies, but managed to fast-talk her way out of facing any dire consequences for her actions every time. Eventually, her lifestyle would lead her to get caught trying to steal food from Dagda's stash. Rather than getting the beating she expected, she found herself essentially adopted and brought under his care. When Dagda chose to join Lou's team, he invited Brigid to join as well.
A member of the Tuatha de Dunann and daughter of the Dagda in Irish myth. Brigid was associated with wisdom and presided over the crafts of the hand, including poetry, smithing, and the keeping of livestock.
Attitude and Motive:
Wily and willful. Once she's set her mind on a goal, she'll have it by any means available to her. Brigid lives by the motto "ask forgiveness, not permission."
"Why do you fight?"
”Don't insult me with charity. I'll earn my keep.*
Background:
Brigid lived for a long time on the streets of Lou's hometown, taking what she willed and answering to no one but herself. Preferring to take rather than share, she made her share of enemies, but managed to fast-talk her way out of facing any dire consequences for her actions every time. Eventually, her lifestyle would lead her to get caught trying to steal food from Dagda's stash. Rather than getting the beating she expected, she found herself essentially adopted and brought under his care. When Dagda chose to join Lou's team, he invited Brigid to join as well.
Typing: Steel/Fairy
Abilities: Hyper Cutter, Intimidate Hidden Ability: Sheer Force
HP: 80
Attack: 6
Defen.: 6
Sp.Atk: 4
Sp.Def: 4
Speed: 50
Size: 1
Weight: 2
Combinations (2 / 2)
Fire Fang + Power-Up Punch
Steel Beam + Fake Tears
Movepool
Level 0
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic
Level 1
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip
Level 2
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow

Carthage (Dusknoir)
★★ ⭒ ⭒ Level 2 — EXP: 00 / 10
Name Etymology:
A major mercantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.
Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.
"Why do you fight?"
"I swore service to he who unearthed me. Insistently."
Background:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
A major mercantile and maritime empire of the classical world, founded in northern Africa in 800 BCE.
Attitude and Motive:
Taciturn and prone to stubbornness. Often demanding of others if he feels they owe him a debt.
"Why do you fight?"
"I swore service to he who unearthed me. Insistently."
Background:
A stoic guardian of an ancient ruin who was tasked, much like many of his kind, to guard a specific tomb in a catacomb from would-be robbers and despoilers. He sat for centuries, idle and inert, until the forces of time and erosion caused the ceiling to cave in. Being a ghost, he easily rose through the rubble to the now-sunken street above, built right over his former home. With nothing left to guard and a whole new era to see, he accepted an offer to travel with a trainer.
Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk
HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5
Combinations (2 / 2)
Shadow Sneak + Confuse Ray
Disable + Infestation
Movepool
Level 0
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp
Level 1
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Nemeton (Xerneas)
★★ ⭒ ⭒ Level 2 — EXP: 04 / 10
Name Etymology:
A sacred natural space where Celtic druids would conduct rituals; most often a grove, but sometimes a spring or other natural feature.
Attitude and Motive:
Absentminded, to use generous phrazing. Often, his stature and grandeur cause onlookers to mistake his aloofness for contemplation.
"Why do you fight?"
"It's only natural."
Background:
Nemeton is a manifestation of the life energies of the ecosystem, a walking philosophical symbol of the shared experience of living, and something of a light thinker. Much of his day is spent idly grazing the property, ignorant of the awe of onlookers and caring little for the obstruction he often presents. He is quite large, after all.
A sacred natural space where Celtic druids would conduct rituals; most often a grove, but sometimes a spring or other natural feature.
Attitude and Motive:
Absentminded, to use generous phrazing. Often, his stature and grandeur cause onlookers to mistake his aloofness for contemplation.
"Why do you fight?"
"It's only natural."
Background:
Nemeton is a manifestation of the life energies of the ecosystem, a walking philosophical symbol of the shared experience of living, and something of a light thinker. Much of his day is spent idly grazing the property, ignorant of the awe of onlookers and caring little for the obstruction he often presents. He is quite large, after all.
Typing: Fairy
Abilities: Fairy Aura
Traits: Requires 1 Tech to send out, once per battle.
HP: 105
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 99
Size: 5
Weight: 6
Combinations (2 / 2)
Geomancy + Reflect
Light Screen + Megahorn
Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Facade
Flash Cannon
Focus Blast
Hyper Voice
Light Screen
Night Slash
Play Rough
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1
Aurora Beam
Confide
Cut
Double Team
Echoed Voice
Flash
Hail
Heal Pulse
Misty Terrain
Rain Dance
Sunny Day
Swagger
Swift
Level 2
Close Combat
Grass Knot
Ingrain
Megahorn
Misty Explosion
Secret Power
Take Down
Terrain Pulse
Thunder
Level 4
Geomancy (Sig)
Welcome to the Battle Subway opening ceremonies!
Please keep your hands, claws, tails, wings, horns, jaws, and other appendages inside the vehicle as we depart.
Make sure to have your tickets, and team lineups, ready for inspection as the conductors pass.
Battle 1: A Bit of Grassy Terrain
Please keep your hands, claws, tails, wings, horns, jaws, and other appendages inside the vehicle as we depart.
Make sure to have your tickets, and team lineups, ready for inspection as the conductors pass.
Battle 1: A Bit of Grassy Terrain
Team 9: A Bit of Grassy Terrain
Strategy: If Arboliva can get hit, they can set Grassy Terrain for these cool payoff Pokemon!
Extra Items:














Bouffalant
Level 4
Serious nature ( No changes )
Typing: Normal
Abilities: Reckless, Sap Sipper Hidden Ability: Soundproof
HP: 95
Attack: 8
Defen.: 7
Sp.Atk: 3
Sp.Def: 7
Speed: 55
Size: 4
Weight: 4
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Aerial Ace
Earthquake
Facade
Horn Attack
Iron Head
Leer
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Toxic
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1
Amnesia
Confide
Cut
Double Team
High Horsepower
Mud-Slap
Rage
Rain Dance
Rock Climb
Rock Smash
Scary Face
Sunny Day
Swagger
Taunt
Level 2
Assurance
Belch
Close Combat
Focus Energy
Fury Attack
Head Charge
Megahorn
Payback
Revenge
Reversal
Secret Power
Skull Bash
Stone Edge
Superpower

Arboliva
Level 4
Hardy nature ( No changes )
Typing: Grass/Normal
Abilities: Seed Sower Hidden Ability: Harvest
HP: 90
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 39
Size: 3
Weight: 3
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Facade
Hyper Voice
Light Screen
Petal Blizzard
Protect
Reflect
Rest
Sleep Talk
Substitute
Tackle
Level 1
Absorb
Charm
Encore
Grassy Terrain
Growth
Helping Hand
Magical Leaf
Mirror Coat
Pollen Puff
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Sweet Scent
Swift
Synthesis
Weather Ball
Level 2
Alluring Voice
Flail
Grass Knot
Leech Seed
Mega Drain
Solar Beam
Solar Blade
Terrain Pulse

Florges
Level 4
Bashful nature ( No changes )
Typing: Fairy
Abilities: Flower Veil Hidden Ability: Symbiosis
HP: 90
Attack: 5
Defen.: 5
Sp.Atk: 8
Sp.Def: 11
Speed: 75
Size: 2
Weight: 2
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Aromatherapy
Calm Mind
Dazzling Gleam
Defog
Energy Ball
Facade
Heal Bell
Light Screen
Petal Blizzard
Protect
Psychic
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Level 1
Captivate
Charm
Confide
Disarming Voice
Double Team
Echoed Voice
Fairy Wind
Flash
Flower Shield
Grassy Terrain
Helping Hand
Magical Leaf
Misty Terrain
Pollen Puff
Rain Dance
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Swift
Synthesis
Tearful Look
Trick
Vine Whip
Level 2
After You
Alluring Voice
Covet
Grass Knot
Misty Explosion
Secret Power
Solar Beam
Aroma Lady Shayla sends out


Growth + Weather Ball
LouisCyphre to send, equip, and order.