Wasn't too sure what kinda post I wanted to make here, I'll make another one on metagame discussion stuff in the metagame thread to get that moving a bit hopefully and also since it's just more fitting for what I wanna talk about. Here I think I'll just say some shoutouts and talk about some of my favourite games / teams I put together for this tournament. First off, thank you
tko vivalospride DugZa for drafting me, spartans was a really fun atmosphere and I'm glad I could do well for us. Unfortunately we just fell short but it is what it is, only 1 team can win. Thanks for trusting me all season and even in game 3 of our tiebreaker to make it to finals. Thanks also to everyone who ran tests w me this season, might forget someone so I'm not gonna list everyone but you know who you are if you did play some with me, but especially
baconeatinassassin for randomly farming in RU mid season while also sanity checking me all season by farming my shitty ideas in tests.
For me personally it was just really good to get the record that I did, I was ranked second in PRs last time I played SCL in 2023 and went 5-6 then, which despite winning the trophy then I felt I could do a lot more with my individual games. This time around after skipping a year to manage I was ranked first, and hit over 20k for the first time in an auction for an official since I was retained twice in previous SCLs. I have a lot of confidence in my own abilities as a player so this didn't phase me too much, but it just meant I really wanted to live up to the expectations people were placing on me even more. I ended the season 11-1, with a 3-0 record in playoffs which included a tiebreak. This is by far my best performance in any tournament on the site I think, and I couldn't be happier with my individual play. I feel like in the post Miraidon meta it's been a lot easier to be consistent, and I've found that I enjoy this meta a decent bit and feel comfortable playing it. The support from all my friends all season definitely helped so I didn't throw in the builder and actually got back into the flow of things since I skipped SCL for a year, but I'm hoping I can keep this momentum and keep delivering strong performances like this.
From this season I think I have 3 teams that I really liked and wanted to talk a bit about at least.
https://replay.pokemonshowdown.com/smogtours-gen9ubers-885431?p2 - Week 8 vs FlamPoke
I really liked this style of team throughout the season, and tried building quite a few like it. I think ekiller is super good right now, it's one of the best mons for allowing you to cover for HO / teras and outplay reactively rather than having to guess. Probably just the best revenge killer overall, with the only issue being you can't use another Arceus. It is a little hard to build around when not on HO because of that, but teams like this I felt were really fun to use. In this game it's LO Koraidon, lum ekiller, agility etern, standard zacian lando, and the unrevealed star of the show was AV Kyogre. I've used AV Kyogre before I think in UPL and maybe somewhere else, but I think it's a super strong set. It trades well into opposing kyogre and can take a lot of hits in a pinch, mainly from Eternatus which this team otherwise could really struggle with if it sets up. Similarly can pivot into Lunala which absolutely skyrocketed in usage this tour, can live boosted judgments, and overall is just really strong offensively still. I really liked how it enabled a team like this where I have very limited switchins to basically everything, as shown by ghostceus beating my ass early game until I could position my breakers correctly. This team has a lot of standard mons but I think using them like this is just really fun and it's no the easiest game to play since it's not as straightforward as HO but you don't have the defensive tools balance does, so it requires a lot of adaptive play which is nice.
https://replay.pokemonshowdown.com/smogtours-gen9ubers-890034 - Semifinals Tiebreak vs GXE
Being honest I think this wasn't my best game in terms of play, still felt confident all game and thought I could always win with how I clicked but it had the highest stakes so I think I didn't fully capitalize on turns I could have. Ended the game with some luck but also midgame wasn't super fortunate with low rolls and the crit on zac that likely mattered from what I've heard, but my main mistakes were low kicking the fairly telegraphed lunala and getting the lead mu wrong. This style of team is similar to the one above which is why I liked it also, an offense that isn't super strict HO with good room to outplay stuff. The groundceus was lead twave rocks, and pre game I made a plan with myself that it was led in every scenario except when the opponent has kyogre, in which case I lead my own kyogre. Switching into opposing kyogre wasn't fun and I gain a lot with the set I brought since it was sitrus to win the Thunder trades, but since he led Groudon anyway bc that was the lead on their team I woulda gotten more being able to get my own rocks and unless red card pulled zacian or ndm I was fine. Maybe this was still fine but idk I think rocks helped a lot vs the ekiller and lunala endgames. Either way I think I played fairly well, felt in control most of the game and the luck at the end just made it easier but I had a plan in mind if neither opulse missed, but even just 1 missing was fine and let me get 2 agil. In hindsight I shouldn't have tera'd lunala either, if 1 opulse hit obviously I never do but saving tera for defensively against korai woulda been smarter than needing to keep breaking through paras. I was just trying to cover for a tera fairy moongeist from their lunala which woulda been annoying to deal with if I don't tera.
The Koraidon was SD scale, sitrus kyogre lead groundceus as mentioned, agility lunala standard zacian, and a trick room LO ndm. I've faced the strap using this set before and it's quite strong, I liked its options vs opposing offense but also some super fat team can be broken by just stabs clicking over and over. Cool set and it didn't do much here since it needed either a groundceus non min roll or a high roll on sunsteel to kill the ekiller and then could maybe set smth up, but still helped get the win by chipping ekiller which was the main threat.
https://replay.pokemonshowdown.com/smogtours-gen9ubers-890769 - Finals vs Frito
I was really happy with how this team turned out, and I kinda wanted to talk about this one too bc it was just one of the ideas I was super confident on really early in the week. In some previous weeks I'd run through 20 ideas and have a team built Saturday night, but by one of the first few days I really wanted to use the core of hatt lu and I think it worked really well here. It was my first ting lu of the tournament and it did exactly what it needed to, it got chip with spikes and phazed stuff around then chipped gambit with eq. Vs offense I couldn't really ask for more out of a support mon so I was glad it performed the job I needed. Early in the week in test games I was kinda getting farmed, but I realized I just needed to play ting lu a bit differently since it was so passive sometimes that the pace it gets used has to be adapted a lot. Can't just sit around and hope you get 3 spikes + rocks and phaze stuff around, I was content with 1 spike and using it to stop sweeps this game which I think the realization of helped me a lot. Rest of the mons are fairly standard, sd steel korai, cm twave waterceus, scarf kyogre, helmet hatt, and the phys.def sitrus etern to live scale. I really believed in this team and felt like it could control the pace against basically any style, so I'm glad it worked out. Of course people will also still remember the scale shot miss into scale shot dodge to end the game, and while the dodge was fortunate for me after missing in hindsight it wasn't the worst thing for me to click. I ran the numbers after because I was kinda annoyed at myself for not realizing I had better odds with iron head, and between scale hits for both of us and crits on either scale or ice beam + that move's secondary effects and roll chance, my odds of winning only dropped to around 94% including all hax chances in the line I took, from I believe around 97-98% in the other lines. I checked that mainly to copium myself into thinking the play was fine, obviously it was statistically worse and made the game look a lot more luck based than it needed to be, but I was still happy playing to a position where the game was almost 95% won no matter which attack I clicked. The team was really cool and I tested different versions with arc types or last mons over etern, but this one really stuck out as something I think is really strong. Just forgot a ground resist so maybe I should fix that with teras since I literally just didn't remember groundceus was a mon. 2 water types and ww tho so it's playable, and as shown in the game there are lines around it regardless. Shield hatt woulda also made this easier since I faced skill swap deo s but I also coulda just outplayed that and been fine, got 1 turn right just not the second alas.
Overall this tournament was just a lot of fun, I felt like last SCL I missed out on some good games while managing so I'm glad to be back playing, and don't really expect to manage an official again at least for a while. I think despite voting no ban on Miraidon a year ago the meta is in a better place now, there's a lot of tools you can use and cool ideas I explored and still didn't get to use this tournament. Hope to keep doing this well going forward and will be looking forward to whatever winter team tour we have as well as future upls world cups scls etc.