
[SET]
name: 3 Attacks
move 1: Freeze-Dry
move 2: Earth Power
move 3: Ice Beam
move 4: Roost
item: Heavy-Duty Boots / Never-Melt Ice
ability: Pressure
nature: Modest / Timid
tera type: Ground
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Kyurem sets itself as a solid wallbreaker that uses its Ice STAB to threaten common defensive staples such as Landorus-T, Tornadus-T, and Garchomp. Freeze-Dry cuts through Water-types like Rotom-W, Toxapex, and Gastrodon, while Ice Beam is stronger against Pokemon like Ferrothorn, Clefable, and Ting-Lu. Earth Power threatens Ice-resistant targets like Heatran, Skeledirge, and Kingambit. Roost keeps Kyurem healthy throughout a game, allowing it to switch into Pokemon like Mega Swampert and Rotom-W multiple times. Heavy-Duty Boots improves Kyurem's longevity, allowing it to safely Roost in front of Pokemon like Mega Swampert. Alternatively, Never-Melt Ice boosts Kyurem's Ice-type STAB move, letting it 2HKO Pokemon like Ferrothorn and Ting-Lu and OHKO Rotom-W, but it leaves Kyurem very prone to entry hazards. A Timid nature allows Kyurem to outspeed Great Tusk, although the power boost of Modest comes with other upsides. Tera Ground gives Kyurem a stronger Earth Power that pressures Mega Scizor, Mega Tyranitar, and Gholdengo significantly more. It also guards against common revenge killing attempts from the likes of Iron Valiant and Dragapult at high HP and provides Kyurem with a Stealth Rock resistance if running Never-Melt Ice. Kyurem fits best on bulky offense and offense teams that provide plenty of opportunities for it to enter the field. Pivots such as Mega Lopunny, Tornadus-T, and Landorus-T bring in defensive Pokemon like opposing Landorus-T, Tornadus-T, and Rotom-W, which Kyurem preys on. Pokemon that capitalize on the holes Kyurem punches into common defensive Steel-types like Ferrothorn, Gholdengo, and Kingambit such as Mega Diancie, Iron Valiant, and Tapu Lele pair well with Kyurem, as their Moonblasts become much more spammable. Kyurem's weakness to Stealth Rock if not using Heavy-Duty Boots hinders its ability to wallbreak reliably; thus, it appreciates common entry hazard removers such as Great Tusk, Rotom-W, and Tornadus-T.
[CREDITS]
- Written by: [[ChrisPBacon, 544502]]
- Quality checked by: [[Sulo, 528036], [hidin, 589564]]
- Grammar checked by: [[Sulo, 528036]]
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