Where Bo = bulky offense, Fx = Flinch hax, and QS = quick sweeper, and Ao = annoyed opponents. Haha too much Chemistry homework d:
This team has been doing really well, though it is impossible to really tell how well since it has never finished a game. The reason being, the opponent has always left before the game is over. It has been getting frustrating recently, as it seems that everyone nowadays presses the exit button as soon as there is a slight sign of a turning point against them. But I digress.
This team focuses on some bulky sweepers with a bit of support and luck mixed in, and a quick attacker for emergencies. Many of the featured Pokemon do not appear in this team as they usually do on the battlefield. This can be a surprise factor as well as an effective way to play.
Machamp@Leftovers
Adamant - 252 HP / 252 Attack / 4 Defense
+No Guard+
~Dynamicpunch
~Stone Edge
~Payback
~Substitute
Machamp is my leader. Simply because, he can take advantage of an opponent's leader using a turn to set up Stealth Rock. Oh, and because no other Pokemon seemed to fit here. d:
Machamp was the last Pokemon on the team, and I chose Machamp because he hits very hard physically and fits my playstyle. There are some worries, though, mainly his speed. I have two Pokemon with Thunder Wave to try and support him (and the rest of the team), so perhaps that can help.
Any aid in his slapped-on EV spread would help. I'm debating using Leftovers over Lum berry because very often he nabs many free turns behind a Substitute, and recovering health in the process could greatly benefit me. But if Machamp is poisoned or burned, staying power or might is hampered. Any advice on these two issues is appreciated.
Celebi@Leftovers
Timid - 232 HP / 36 Speed / 252 Sp. Attack
+Natural Cure+
~Leaf Storm
~Hidden Power [Fire]
~Thunder Wave
~Earth Power
This Celebi set is a bit out of the ordinary. It goes all out offense instead of the traditional defensive. Unfortunately, it has not seen much play time, as I do not see many opportunities to use him in my battles.
The only item of doubt here is the hold item. At first, I had a Lum Berry on Celebi, but then I realized that he has Natural Cure. So, when in doubt, use Leftovers? I am thinking of swapping it to a Life Orb to give him that extra punch he may lack. Or even something like Bright Powder.
Jirachi@Expert Belt
Hasty - 252 Attack / 252 Speed / 4 Sp. Atk
+Serene Grace+
~Iron Head
~Thunderbolt
~Ice Punch
~Fire Punch
Ever since I found this Jirachi set in the analysis, I have incorporated it into every team I have built. It has amazing potential, and since most people expect a Choice Scarf set he often has a surprise factor. Iron Head can nab me a KO sometimes with its flinch chance. Jirachi can also use Celebi's paralysis support for this, too.
Suicune@Life Orb
Timid - 192 Speed / 252 Sp. Atk / 64 HP
+Pressure+
~Surf
~Calm Mind
~Hidden Power [Electric]
~Ice Beam
Suicune is certainly one fearsome sweepr. I see it mentioned many times as a problem Pokemon, so Suicune can reap the benefits. Surf, Ice Beam, and Hidden Power [Electric] have near flawless coverage, and combined with Calm Mind and Suicune's natural bulk, she can be nigh unstoppable.
I tweaked the EVs a bit. 192 Speed outspeeds max neutral Lucario, so if a Lucario starts to set up I can revenge him with Suicune. The rest was dumped into HP to add to Suicune's natural bulk.
Togekiss@Leftovers
Calm - 228 HP / 228 Sp. Atk / 54 Speed
+Serene Grace+
~Air Slash
~Thunder Wave
~Nasty Plot
~Roost
Togekiss is the most expendable member of the team. His role makes sense: Special Tank, paralysis support, ground immunity, flinch hax. He almost seems to fit the slot on the team perfectly. But in reality, it has not seen much use, and when it does it seems to fall without accomplishing much more than a few lucky hits.
But it is hard to fill Togekiss's role and keep to the general feel of the team without unbalancing everything. But if a replacement is suggested Togekiss is likely the first to go. If anything I'd like something that can function similarly to Togekiss but add Stealth Rock to my arsenal.
Jolteon@Life Orb
Timid - 252 Sp. Atk / 252 Speed / 4 HP
+Volt Absorb+
~Thunderbolt
~Shadow Ball
~Hidden Power [Ice]
~Signal Beam
Jolteon fills out the team quite nicely. The rest of the team is bulky and slow; Jolteon is quick and powerful. Having Celebi relinquishes a Hidden Power type conundrum. Jolteon also takes care of Rotom very nicely, taking the Thunderbolts Suicune and Togekiss draw in and hitting hard with Shadow Ball.
I'm pondering using Choice Specs over Life Orb. This would amp up (oh ho ho!) Jolteon's attacks quite a bit, and then I would have a Trick absorber. But the downfall is that if I am locked into Thunderbolt or Shadow Ball, there are Pokemon immune to them, and being forced to switch is very troublesome.
TESTING
Heatran@Shuca Berry
Modest - 128 HP / 168 Speed / 212 Sp. Atk
+Flash Fire+
~Magma Storm
~Dragon Pulse
~Explosion
~Dark Pulse
Heatran is hot on the scene! As suggested by legendary_07, this Heatran is designed to lure and trap opposing threats such as Blissey that I can pick off with Explosion or another Pokemon while they cannot escape. I am testing Heatran in place of Jolteon.
Note to legendary_07
So, there you have it, my new team. As I said before it's doing pretty well, even though every match I've used to test it resulted in the opponent leaving before the game was over. Ah well, I guess that just means it is a good team? d:
Thanks!
This team has been doing really well, though it is impossible to really tell how well since it has never finished a game. The reason being, the opponent has always left before the game is over. It has been getting frustrating recently, as it seems that everyone nowadays presses the exit button as soon as there is a slight sign of a turning point against them. But I digress.
This team focuses on some bulky sweepers with a bit of support and luck mixed in, and a quick attacker for emergencies. Many of the featured Pokemon do not appear in this team as they usually do on the battlefield. This can be a surprise factor as well as an effective way to play.

Machamp@Leftovers
Adamant - 252 HP / 252 Attack / 4 Defense
+No Guard+
~Dynamicpunch
~Stone Edge
~Payback
~Substitute
Machamp is my leader. Simply because, he can take advantage of an opponent's leader using a turn to set up Stealth Rock. Oh, and because no other Pokemon seemed to fit here. d:
Machamp was the last Pokemon on the team, and I chose Machamp because he hits very hard physically and fits my playstyle. There are some worries, though, mainly his speed. I have two Pokemon with Thunder Wave to try and support him (and the rest of the team), so perhaps that can help.
Any aid in his slapped-on EV spread would help. I'm debating using Leftovers over Lum berry because very often he nabs many free turns behind a Substitute, and recovering health in the process could greatly benefit me. But if Machamp is poisoned or burned, staying power or might is hampered. Any advice on these two issues is appreciated.

Celebi@Leftovers
Timid - 232 HP / 36 Speed / 252 Sp. Attack
+Natural Cure+
~Leaf Storm
~Hidden Power [Fire]
~Thunder Wave
~Earth Power
This Celebi set is a bit out of the ordinary. It goes all out offense instead of the traditional defensive. Unfortunately, it has not seen much play time, as I do not see many opportunities to use him in my battles.
The only item of doubt here is the hold item. At first, I had a Lum Berry on Celebi, but then I realized that he has Natural Cure. So, when in doubt, use Leftovers? I am thinking of swapping it to a Life Orb to give him that extra punch he may lack. Or even something like Bright Powder.

Jirachi@Expert Belt
Hasty - 252 Attack / 252 Speed / 4 Sp. Atk
+Serene Grace+
~Iron Head
~Thunderbolt
~Ice Punch
~Fire Punch
Ever since I found this Jirachi set in the analysis, I have incorporated it into every team I have built. It has amazing potential, and since most people expect a Choice Scarf set he often has a surprise factor. Iron Head can nab me a KO sometimes with its flinch chance. Jirachi can also use Celebi's paralysis support for this, too.

Suicune@Life Orb
Timid - 192 Speed / 252 Sp. Atk / 64 HP
+Pressure+
~Surf
~Calm Mind
~Hidden Power [Electric]
~Ice Beam
Suicune is certainly one fearsome sweepr. I see it mentioned many times as a problem Pokemon, so Suicune can reap the benefits. Surf, Ice Beam, and Hidden Power [Electric] have near flawless coverage, and combined with Calm Mind and Suicune's natural bulk, she can be nigh unstoppable.
I tweaked the EVs a bit. 192 Speed outspeeds max neutral Lucario, so if a Lucario starts to set up I can revenge him with Suicune. The rest was dumped into HP to add to Suicune's natural bulk.

Togekiss@Leftovers
Calm - 228 HP / 228 Sp. Atk / 54 Speed
+Serene Grace+
~Air Slash
~Thunder Wave
~Nasty Plot
~Roost
Togekiss is the most expendable member of the team. His role makes sense: Special Tank, paralysis support, ground immunity, flinch hax. He almost seems to fit the slot on the team perfectly. But in reality, it has not seen much use, and when it does it seems to fall without accomplishing much more than a few lucky hits.
But it is hard to fill Togekiss's role and keep to the general feel of the team without unbalancing everything. But if a replacement is suggested Togekiss is likely the first to go. If anything I'd like something that can function similarly to Togekiss but add Stealth Rock to my arsenal.

Jolteon@Life Orb
Timid - 252 Sp. Atk / 252 Speed / 4 HP
+Volt Absorb+
~Thunderbolt
~Shadow Ball
~Hidden Power [Ice]
~Signal Beam
Jolteon fills out the team quite nicely. The rest of the team is bulky and slow; Jolteon is quick and powerful. Having Celebi relinquishes a Hidden Power type conundrum. Jolteon also takes care of Rotom very nicely, taking the Thunderbolts Suicune and Togekiss draw in and hitting hard with Shadow Ball.
I'm pondering using Choice Specs over Life Orb. This would amp up (oh ho ho!) Jolteon's attacks quite a bit, and then I would have a Trick absorber. But the downfall is that if I am locked into Thunderbolt or Shadow Ball, there are Pokemon immune to them, and being forced to switch is very troublesome.
TESTING

Heatran@Shuca Berry
Modest - 128 HP / 168 Speed / 212 Sp. Atk
+Flash Fire+
~Magma Storm
~Dragon Pulse
~Explosion
~Dark Pulse
Heatran is hot on the scene! As suggested by legendary_07, this Heatran is designed to lure and trap opposing threats such as Blissey that I can pick off with Explosion or another Pokemon while they cannot escape. I am testing Heatran in place of Jolteon.
Note to legendary_07
Your original set used Hidden Power Grass. While it may be useful against Swampert when the Shuca Berry activates, I already have a Celebi and feel that Dark Pulse could better cover the Rotom that Jolteon's Shadow Ball would have.
So, there you have it, my new team. As I said before it's doing pretty well, even though every match I've used to test it resulted in the opponent leaving before the game was over. Ah well, I guess that just means it is a good team? d:
Thanks!