3Bo + 2Fx + QS ---> 3Ao

Where Bo = bulky offense, Fx = Flinch hax, and QS = quick sweeper, and Ao = annoyed opponents. Haha too much Chemistry homework d:

This team has been doing really well, though it is impossible to really tell how well since it has never finished a game. The reason being, the opponent has always left before the game is over. It has been getting frustrating recently, as it seems that everyone nowadays presses the exit button as soon as there is a slight sign of a turning point against them. But I digress.

This team focuses on some bulky sweepers with a bit of support and luck mixed in, and a quick attacker for emergencies. Many of the featured Pokemon do not appear in this team as they usually do on the battlefield. This can be a surprise factor as well as an effective way to play.

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Machamp@Leftovers
Adamant - 252 HP / 252 Attack / 4 Defense
+No Guard+
~Dynamicpunch
~Stone Edge
~Payback
~Substitute

Machamp is my leader. Simply because, he can take advantage of an opponent's leader using a turn to set up Stealth Rock. Oh, and because no other Pokemon seemed to fit here. d:

Machamp was the last Pokemon on the team, and I chose Machamp because he hits very hard physically and fits my playstyle. There are some worries, though, mainly his speed. I have two Pokemon with Thunder Wave to try and support him (and the rest of the team), so perhaps that can help.

Any aid in his slapped-on EV spread would help. I'm debating using Leftovers over Lum berry because very often he nabs many free turns behind a Substitute, and recovering health in the process could greatly benefit me. But if Machamp is poisoned or burned, staying power or might is hampered. Any advice on these two issues is appreciated.

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Celebi@Leftovers
Timid - 232 HP / 36 Speed / 252 Sp. Attack
+Natural Cure+
~Leaf Storm
~Hidden Power [Fire]
~Thunder Wave
~Earth Power

This Celebi set is a bit out of the ordinary. It goes all out offense instead of the traditional defensive. Unfortunately, it has not seen much play time, as I do not see many opportunities to use him in my battles.

The only item of doubt here is the hold item. At first, I had a Lum Berry on Celebi, but then I realized that he has Natural Cure. So, when in doubt, use Leftovers? I am thinking of swapping it to a Life Orb to give him that extra punch he may lack. Or even something like Bright Powder.

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Jirachi@Expert Belt
Hasty - 252 Attack / 252 Speed / 4 Sp. Atk
+Serene Grace+
~Iron Head
~Thunderbolt
~Ice Punch
~Fire Punch

Ever since I found this Jirachi set in the analysis, I have incorporated it into every team I have built. It has amazing potential, and since most people expect a Choice Scarf set he often has a surprise factor. Iron Head can nab me a KO sometimes with its flinch chance. Jirachi can also use Celebi's paralysis support for this, too.

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Suicune@Life Orb
Timid - 192 Speed / 252 Sp. Atk / 64 HP
+Pressure+
~Surf
~Calm Mind
~Hidden Power [Electric]
~Ice Beam

Suicune is certainly one fearsome sweepr. I see it mentioned many times as a problem Pokemon, so Suicune can reap the benefits. Surf, Ice Beam, and Hidden Power [Electric] have near flawless coverage, and combined with Calm Mind and Suicune's natural bulk, she can be nigh unstoppable.

I tweaked the EVs a bit. 192 Speed outspeeds max neutral Lucario, so if a Lucario starts to set up I can revenge him with Suicune. The rest was dumped into HP to add to Suicune's natural bulk.

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Togekiss@Leftovers
Calm - 228 HP / 228 Sp. Atk / 54 Speed
+Serene Grace+
~Air Slash
~Thunder Wave
~Nasty Plot
~Roost

Togekiss is the most expendable member of the team. His role makes sense: Special Tank, paralysis support, ground immunity, flinch hax. He almost seems to fit the slot on the team perfectly. But in reality, it has not seen much use, and when it does it seems to fall without accomplishing much more than a few lucky hits.

But it is hard to fill Togekiss's role and keep to the general feel of the team without unbalancing everything. But if a replacement is suggested Togekiss is likely the first to go. If anything I'd like something that can function similarly to Togekiss but add Stealth Rock to my arsenal.

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Jolteon@Life Orb
Timid - 252 Sp. Atk / 252 Speed / 4 HP
+Volt Absorb+
~Thunderbolt
~Shadow Ball
~Hidden Power [Ice]
~Signal Beam

Jolteon fills out the team quite nicely. The rest of the team is bulky and slow; Jolteon is quick and powerful. Having Celebi relinquishes a Hidden Power type conundrum. Jolteon also takes care of Rotom very nicely, taking the Thunderbolts Suicune and Togekiss draw in and hitting hard with Shadow Ball.

I'm pondering using Choice Specs over Life Orb. This would amp up (oh ho ho!) Jolteon's attacks quite a bit, and then I would have a Trick absorber. But the downfall is that if I am locked into Thunderbolt or Shadow Ball, there are Pokemon immune to them, and being forced to switch is very troublesome.

TESTING
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Heatran@Shuca Berry
Modest - 128 HP / 168 Speed / 212 Sp. Atk
+Flash Fire+
~Magma Storm
~Dragon Pulse
~Explosion
~Dark Pulse

Heatran is hot on the scene! As suggested by legendary_07, this Heatran is designed to lure and trap opposing threats such as Blissey that I can pick off with Explosion or another Pokemon while they cannot escape. I am testing Heatran in place of Jolteon.

Note to legendary_07
Your original set used Hidden Power Grass. While it may be useful against Swampert when the Shuca Berry activates, I already have a Celebi and feel that Dark Pulse could better cover the Rotom that Jolteon's Shadow Ball would have.

So, there you have it, my new team. As I said before it's doing pretty well, even though every match I've used to test it resulted in the opponent leaving before the game was over. Ah well, I guess that just means it is a good team? d:

Thanks!


 
Give Celebi a Life Orb to hit harder in general, and to kill all versions of Tar, Scarftar is OHKOed and all other versions are 2HKO'd. Tar is a bit of a problem for your team it looks like so I think Celebi helping to kill it would be very beneficial and would let Jolteon sweep a little easier.

Regarding Suicune however, I recommend you use leftovers. Suicune is my favorite pokemon, but with LO it simply dies to fast, and just doesn't hit hard enough in addition to not really being fast enough to make use of a life orb.

Also, you have an absolutely devastating Salamence weakness, and with no one on your team having stealth rock you cant rely on SR+LO like some people do. After a dragon dance it OHKO's everything on this team. With that said I think you should go for a 252 Hp/ 248 Def/ 8 Speed Bold spread on Suicune with the same moveset you're currently using.
 
Give Celebi a Life Orb to hit harder in general, and to kill all versions of Tar, Scarftar is OHKOed and all other versions are 2HKO'd. Tar is a bit of a problem for your team it looks like so I think Celebi helping to kill it would be very beneficial and would let Jolteon sweep a little easier.

Regarding Suicune however, I recommend you use leftovers. Suicune is my favorite pokemon, but with LO it simply dies to fast, and just doesn't hit hard enough in addition to not really being fast enough to make use of a life orb.

Also, you have an absolutely devastating Salamence weakness, and with no one on your team having stealth rock you cant rely on SR+LO like some people do. After a dragon dance it OHKO's everything on this team. With that said I think you should go for a 252 Hp/ 248 Def/ 8 Speed Bold spread on Suicune with the same moveset you're currently using.

Thanks for the advice, Testing.

I can probably use Life Orb on Celebi, I'll see what that does.

The changes on Suicune, however. I think that if I remove the Life Orb and all of the offensive EVs it won't be what I want it to be: a sweeper. Maybe one or the other, but not both. Besides, for Salamence I could just switch to Togekiss to force an Outrage then revenge with Jirachi.
 
This is a pretty good team, i like the concept and the Pokemon you use; the style slash members of the team reminds me of my best team.
Celebi doesn´t need that much Speed, nor a Timid Nature to be honest, I suggest you to use the standard Tinkerbell Celebi over your current set.

Celebi @ Life Orb
Natural Cure
232 HP / 240 SpAtk / 36 Spe
Modest

Leaf Storm
Thunderwave
Hidden Power Fire
Recover

The damage input is considerably higher and the bulk as well. Recover will help you to continually switch-in on threats like Suicune and Vaporeon. You don´t need Earth Power because Hidden Power already OHKOs Lucario and you can set up Suicune or switch to your own Heatran against opposing Heatran. The Speed Evs will outspeed Jolly Tyranitar and OHKO him with a full-powered Leaf Storm, who will likely give your team problems, and it OHKOs the standard Bulky Gyarados trying to Taunt you with Stealth Rock support.
For Jolteon, I think that Heatran fits better synergy-wise, by making an excellent combo with the rest of your team. He lures and beat Blissey and Latias, who will potentially wall your team with the "Heatrap" set.

Heatran @ Shuca Berry
Modest
128 HP / 212 SpAtk / 168 Spe
Flash Fire

Magma Storm
Hidden Power Grass
Dragon Pulse
Explosion

Despite the lack of Attack Evs, the standard Blissey is always KOd after Magma Storm and Stealth Rock damage, while the standard Latias is taken down as well with Dragon Pulse after Magma Storm. Hidden Power Grass OHKOs Swampert but your since your team has it covered, you might want to opt for Taunt, to always beat Blissey by avoiding Protect.

On Togekiss, adding more Special Attack Evs will be very good, considering her already high base stat; you will break through walls like Blissey and Cresselia easier.

Togekiss @ Leftovers
Serene Grace
228 HP / 220 SpAtk / 54 Spe / 4 Def
Modest

Nasty Plot
Air Slash
Thunderwave
Roost

The great thing of this set is that it actually sweeps. The Speed Evs outspeeds the standard Suicune and the SpAtk beats Blissey one-on-one with the combo of a boosted Air Slash and Aura Sphere.

Good luck with your team and i hope i had helped.
Edit** I forgot to say that Heatran can take WoW and Thunderbolt very good, just like Jolteon did.
 
For your Togekiss, i suggest using Encore, as Air Slash has great coverage. Encore has helped in so many situations when people switch to Tyranitar thinking they can DD and go on with a sweep. By the time Encore has finish, the flinch + thunder wave paralysis will probably had taken out the pokemon anyway.

That's just my opinion.
 
This is a pretty good team, i like the concept and the Pokemon you use; the style slash members of the team reminds me of my best team.
Celebi doesn´t need that much Speed, nor a Timid Nature to be honest, I suggest you to use the standard Tinkerbell Celebi over your current set.

Celebi @ Life Orb
Natural Cure
232 HP / 240 SpAtk / 36 Spe
Modest

Leaf Storm
Thunderwave
Hidden Power Fire
Recover

The damage input is considerably higher and the bulk as well. Recover will help you to continually switch-in on threats like Suicune and Vaporeon. You don´t need Earth Power because Hidden Power already OHKOs Lucario and you can set up Suicune or switch to your own Heatran against opposing Heatran. The Speed Evs will outspeed Jolly Tyranitar and OHKO him with a full-powered Leaf Storm, who will likely give your team problems, and it OHKOs the standard Bulky Gyarados trying to Taunt you with Stealth Rock support.
For Jolteon, I think that Heatran fits better synergy-wise, by making an excellent combo with the rest of your team. He lures and beat Blissey and Latias, who will potentially wall your team with the "Heatrap" set.

Heatran @ Shuca Berry
Modest
128 HP / 212 SpAtk / 168 Spe
Flash Fire

Magma Storm
Hidden Power Grass
Dragon Pulse
Explosion

Despite the lack of Attack Evs, the standard Blissey is always KOd after Magma Storm and Stealth Rock damage, while the standard Latias is taken down as well with Dragon Pulse after Magma Storm. Hidden Power Grass OHKOs Swampert but your since your team has it covered, you might want to opt for Taunt, to always beat Blissey by avoiding Protect.

On Togekiss, adding more Special Attack Evs will be very good, considering her already high base stat; you will break through walls like Blissey and Cresselia easier.

Togekiss @ Leftovers
Serene Grace
228 HP / 220 SpAtk / 54 Spe / 4 Def
Modest

Nasty Plot
Air Slash
Thunderwave
Roost

The great thing of this set is that it actually sweeps. The Speed Evs outspeeds the standard Suicune and the SpAtk beats Blissey one-on-one with the combo of a boosted Air Slash and Aura Sphere.

Good luck with your team and i hope i had helped.
Edit** I forgot to say that Heatran can take WoW and Thunderbolt very good, just like Jolteon did.

I changed the EVs on my Celebi - your EVs are just what I needed, thank you. I'll see if I can live without Earth Power but in my battles so far I haven't seen many opportunities to use Recover either.

Replacing Jolteon is not something I will very easily do. In my experience Heatran is very predictable and slow if it doesn't use a scarf, and if it does it can very badly be trapped and forced to switch out in some situations. Still, you make good points and a strong fire type does seem tempting, so I may test it. In your experience, how does Heatran fare against Rotom appliances? Also how do you think that the loss of a quick revenge killer would affect my team, and do you think that ScarfTran is a viable alternative to the set you posted?

And last, your Togekiss suggestion. Your explanation confuses me. You mentioned Aura Sphere, but it is not on the set.

For your Togekiss, i suggest using Encore, as Air Slash has great coverage. Encore has helped in so many situations when people switch to Tyranitar thinking they can DD and go on with a sweep. By the time Encore has finish, the flinch + thunder wave paralysis will probably had taken out the pokemon anyway.

That's just my opinion.

I have had some success with Encore in the past, but usually it's a gamble, when another move comes in handy in a more general sense. Encore can be very handy and maybe even outcome changing in some situations, but that's just it: It's situational. I'd rather be prepared in general than for specific situations.

--
If anything, guys, an alternative to Togekiss's slot altogether would be amazing. Something with Stealth Rock that offers similar resistances and coverage without unbalancing the team's synergy would be ideal..but I have failed to find one so far.
 
I changed the EVs on my Celebi - your EVs are just what I needed, thank you. I'll see if I can live without Earth Power but in my battles so far I haven't seen many opportunities to use Recover either.

Replacing Jolteon is not something I will very easily do. In my experience Heatran is very predictable and slow if it doesn't use a scarf, and if it does it can very badly be trapped and forced to switch out in some situations. Still, you make good points and a strong fire type does seem tempting, so I may test it. In your experience, how does Heatran fare against Rotom appliances? Also how do you think that the loss of a quick revenge killer would affect my team, and do you think that ScarfTran is a viable alternative to the set you posted?

And last, your Togekiss suggestion. Your explanation confuses me. You mentioned Aura Sphere, but it is not on the set.

I am glad to hear that Celebi´s Evs are working out for you! If you dislike using Recover, you may test Leech Seed to cause switches and still recover some HP. I still think that Recover is superior though, since you dont have a Pursuit user to abuse when Blissey is seeded. The standard Heatran might be predictable; Heatrap is no standard at all. With some HP Evs Heatran can switch.in on 0 SpAtk Thunderbolts from Rotom.A and even better on Will.o.Wisp to activate Flash Fire (in my experience) As for revenge killing goes, you dont need one when you have no room to set up. Machamp´s confusion, Suicune and Jirachi´s coverage; Togekiss and Celebi´s Thunder Wave and Heatran´s Explosion. My point with Heatran is to allow you to beat special walls to allow a late game sweep with either Suicune or Togekiss, since he lures and beats Blissey always. Test the Heatran set i posted, the Choice Scarf set will be set up bait for things you dont have an answer to and that isnt good.

As for Togekiss, i am so sorry, lol. I messed up pretty badly. I meant to use Aura Sphere first, but then I noticed that you may outstall things and prevent settup with Thunderwave. Considering you use Heatrap, breaking through Blissey shouldnt be hard at all. If you still have any doubt or if i got something wrong again dont hesitate to point out ^^
 
I am glad to hear that Celebi´s Evs are working out for you! If you dislike using Recover, you may test Leech Seed to cause switches and still recover some HP. I still think that Recover is superior though, since you dont have a Pursuit user to abuse when Blissey is seeded. The standard Heatran might be predictable; Heatrap is no standard at all. With some HP Evs Heatran can switch.in on 0 SpAtk Thunderbolts from Rotom.A and even better on Will.o.Wisp to activate Flash Fire (in my experience) As for revenge killing goes, you dont need one when you have no room to set up. Machamp´s confusion, Suicune and Jirachi´s coverage; Togekiss and Celebi´s Thunder Wave and Heatran´s Explosion. My point with Heatran is to allow you to beat special walls to allow a late game sweep with either Suicune or Togekiss, since he lures and beats Blissey always. Test the Heatran set i posted, the Choice Scarf set will be set up bait for things you dont have an answer to and that isnt good.

As for Togekiss, i am so sorry, lol. I messed up pretty badly. I meant to use Aura Sphere first, but then I noticed that you may outstall things and prevent settup with Thunderwave. Considering you use Heatrap, breaking through Blissey shouldnt be hard at all. If you still have any doubt or if i got something wrong again dont hesitate to point out ^^

Ah, ok, thanks for clarifying your reasoning. I see how your Heatrap set could definitely come in handy, especially paired with Suicune. I will definitely test this, thanks for showing me how it could work, it motivated me to try it out. (:

EDIT: You mentioned in your Heatran blurb that Stealth Rock is required to successfully KO Blissey - I don't use Stealth Rock in this team. Is there a place I can fit it in? Or perhaps a certain amount of Attack EVs on Heatran that could compensate? I know, I know, Stealth Rock is almost a necessity nowadays, but I just couldn't find a spot to fit it in after I found the 6 I wanted. Again, if there's a Pokemon shift to include Stealth Rock Togekiss is the one I'd replace first.
 
The Pokemon more likely to be changed in my opinion is Machamp. A lead with the capability of using Stealth Rock, prevent set up and fare well against common leads is hard to find. Options that fulfill those roles, at least on the top of my head are Uxie, Aerodactyl and Metagross. Aerodactyl is better-suitted for heavy offensive teams, since he is basically a suicide lead; I reccond you to test either Uxie or Metagross.

Edit** The spread on Togekiss should be 228 HP / 228 SpAtk / 54 Spe; i had a typo on my first post (I still had 4 Evs left)
Second Edit** I think that Heatran will work with that same spread with one change in its set, Taunt over Dragon Pulse. Doing this will allow you to use Magma Storm twice and thus rendering the need of Stealth Rock to secure the KO useless. Blissey usually have Flamethrower slash Seismic Toss as their offensive move, with Taunt you can beat her by avoiding Protect and preventing Wish and slash or Softboiled.
 
Hey just a quick note here I see that you have three pokemon with thunder wave so I think it's a bit redundant even though your team needs that support I think 3 pokemon with it is a bit too much. So here what I sugggest: switching Thunder Wave for Signal Beam on Jolteon which will allow him to 0HKO celebi which none other pokemon on your team can doé
 
The Pokemon more likely to be changed in my opinion is Machamp. A lead with the capability of using Stealth Rock, prevent set up and fare well against common leads is hard to find. Options that fulfill those roles, at least on the top of my head are Uxie, Aerodactyl and Metagross. Aerodactyl is better-suitted for heavy offensive teams, since he is basically a suicide lead; I reccond you to test either Uxie or Metagross.

Edit** The spread on Togekiss should be 228 HP / 228 SpAtk / 54 Spe; i had a typo on my first post (I still had 4 Evs left)
Second Edit** I think that Heatran will work with that same spread with one change in its set, Taunt over Dragon Pulse. Doing this will allow you to use Magma Storm twice and thus rendering the need of Stealth Rock to secure the KO useless. Blissey usually have Flamethrower slash Seismic Toss as their offensive move, with Taunt you can beat her by avoiding Protect and preventing Wish and slash or Softboiled.

Actually, Machamp has probably been this team's MVP. He booms onto the scene when many opponents are prepared for a Stealth Rock showdown. But still, the lack of Stealth Rock is painful at times. My problem with Uxie and Metagross is that Uxie to me seems weak and kinda useless after the Stealth Rock besides maybe a Trick or a few U-Turn scouts, and Metagross would be very welcome in this team with its awesome bulk and priority if it weren't for Jirachi on this team. So if I added Uxie it would weaken the team, and if I added Metagross half of my team is weak against Ground..a dilemma indeed.

Thanks for the Togekiss specs, I'll be sure to adjust that as I can. ^_^ Also Taunt over Dragon Pulse may work, I'll see how many Blisseys I run into. If Blissey isn't a consistent problem I may even be able to run Stealth Rock in that slot! Haha maybe that's a bit too much wishful thinking XD

Hey just a quick note here I see that you have three pokemon with thunder wave so I think it's a bit redundant even though your team needs that support I think 3 pokemon with it is a bit too much. So here what I sugggest: switching Thunder Wave for Signal Beam on Jolteon which will allow him to 0HKO celebi which none other pokemon on your team can doé

Ah, ok. When I first drafted this team's blueprints I wasn't sure what to put there, as I'm not too fond of dry Baton Passing. Signal Beam does sound appealing there, I'll have to see if that will work. Also I was thinking of using Substitute there as I often find that Jolteon is forced to switch because it can't KO something with the right amount of hits. If I keep Joltoen I'll slap Signal Beam on it.

--
Thank you so much! ^_^
 
If you want stealth rock, I think you could fit it onto Jirachi, possibly over Thunderbolt then changing the nature to a Jolly one.
 
Your original set used Hidden Power Grass. While it may be useful against Swampert when the Shuca Berry activates, I already have a Celebi and feel that Dark Pulse could better cover the Rotom that Jolteon's Shadow Ball would have.

Magma´s Storm Base Power is 120 and 180 with STAB; while a Super Effective Dark Pulse is 160. I reccomend you to keep Hidden Power Grass or Taunt, and like you said, if you feel like you have enough coverage then you may use Stealth Rock on that slot. Stealth Rock / Magma Storm / Dragon Pulse / Explosion should be the way to go. Good luck!
 
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