Hello, everyone. This is my third attempt at building a team. Let's hope there aren't too many flaws with it :P
The team:
Armaldo (M) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- X-Scissor
- Rapid Spin
- Stone Edge
- Stealth Rock
My usual lead, SR user, and spinner. Armaldo's decent physical bulk allows him to switch in and take a hit if need be. I needed a spinner and a SR user, and Armaldo offered everything I needed, plus some offensive presence.
Flubber (Muk) (M) @ Black Sludge
Trait: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Poison Jab
- Curse
- Shadow Sneak
- Brick Break
The special tank, and one of my main answer to most Haunter sets. Surprisingly, there are a few teams that have no way around Muk, save for status, but anywho. I chose Muk not only for the special bulk, but his offensive presence he has, especially once he has a couple Curses under his belt.
Lickilicky (F) @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Protect
- Heal Bell
- Dragon Tail
This spot on my team used to be Alomomola, but Spore/Lovely Kiss/Sleep Powder kept screwing me over. Since Muk is my special sponge, I make Lickilicky more of a physical wall. Wish also helps keep the others alive if I can get the pass off.
Sawk (M) @ Choice Scarf
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Reversal
Standard Choiced Sawk. Him alone puts pressure on quite a few opposing teams. Not much more to say about him...
Sparx (Ampharos) (M) @ Choice Specs
Trait: Static
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Fire]
Ampharos is the one member I still haven't switched out, and for good reason. With this set, he hits 540 SpAtk, which hits like a truck. I did run HP Grass for a while, but I switched to HP Fire after I realized I had almost nothing to deal with bulky Grass types.
Houdini (Kadabra) (F) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Hidden Power [Fighting]
- Energy Ball
I put Kadabra on my team after I found out I didn't anything to outspeed and hurt Haunter after Muk was gone. I do not regret putting him on my team. Kadabra puts so much pressure on opponents, and he has excellent coverage. Energy Ball is there to deal with Quagsire.
So there you have it. Any constructive criticism is welcomed :P
The team:

Armaldo (M) @ Leftovers
Trait: Battle Armor
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- X-Scissor
- Rapid Spin
- Stone Edge
- Stealth Rock
My usual lead, SR user, and spinner. Armaldo's decent physical bulk allows him to switch in and take a hit if need be. I needed a spinner and a SR user, and Armaldo offered everything I needed, plus some offensive presence.

Flubber (Muk) (M) @ Black Sludge
Trait: Sticky Hold
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Poison Jab
- Curse
- Shadow Sneak
- Brick Break
The special tank, and one of my main answer to most Haunter sets. Surprisingly, there are a few teams that have no way around Muk, save for status, but anywho. I chose Muk not only for the special bulk, but his offensive presence he has, especially once he has a couple Curses under his belt.

Lickilicky (F) @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 144 Def / 112 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Protect
- Heal Bell
- Dragon Tail
This spot on my team used to be Alomomola, but Spore/Lovely Kiss/Sleep Powder kept screwing me over. Since Muk is my special sponge, I make Lickilicky more of a physical wall. Wish also helps keep the others alive if I can get the pass off.

Sawk (M) @ Choice Scarf
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Earthquake
- Reversal
Standard Choiced Sawk. Him alone puts pressure on quite a few opposing teams. Not much more to say about him...
Sparx (Ampharos) (M) @ Choice Specs
Trait: Static
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Volt Switch
- Focus Blast
- Hidden Power [Fire]
Ampharos is the one member I still haven't switched out, and for good reason. With this set, he hits 540 SpAtk, which hits like a truck. I did run HP Grass for a while, but I switched to HP Fire after I realized I had almost nothing to deal with bulky Grass types.

Houdini (Kadabra) (F) @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Psychic
- Hidden Power [Fighting]
- Energy Ball
I put Kadabra on my team after I found out I didn't anything to outspeed and hurt Haunter after Muk was gone. I do not regret putting him on my team. Kadabra puts so much pressure on opponents, and he has excellent coverage. Energy Ball is there to deal with Quagsire.
So there you have it. Any constructive criticism is welcomed :P