I’ve been having fun with this dual screens + sun team. Normally I’m around 1300’s-1400’s but with this team I’ve been able to climb to mid-1500’s so I’ve had relatively good success with it. Full-disclosure that I’m still fairly new to singles and generally struggle with team building so these are basically all sample sets.
Team Report
Dragapult @ Light Clay
Ability: Cursed Body
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Curse
- Dragon Darts
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch
Enamorus (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire
- Psychic
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Yawn
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
A few threats/problems stand out to this team. Azumaril threatens just about everything on the team except cresselia, who can’t hit back without getting a few calm minds off first which don’t boost physical defense anyway. Kingambit can get out of hand if not handled properly or if key components like torkoal are KO’d early. Psychic terrain has also given me issues as well, tho I don’t know if that’s due to the team or my lack of experience against beating those strategies.
I’m curious about set modifications and Pokémon substitutions (like enamorus vs valiant) or maybe tera changes to deal with threats. And of course anything that stands out to more experienced players as I’m still new to team building for singles and the OU mega in general. Thank you!
Team Report
Dragapult @ Light Clay
Ability: Cursed Body
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Curse
- Dragon Darts
- I started this team off with dual screen dragapult. The main role of this mon is obviously setting up screens. Curse allows a means of wall breaking and stopping set up mons from getting out of control. Dragon Darts is a simple damaging move to take advantage of pult’s high base attack.
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
- This cress was added to be the main screen abuser. Phys def calm mind to tank hits as best as possible. Tera poison to stop toxic and take advantage of the levitate ability. I’d say in around half my battles i end up using my Tera on cress and playing for the calm mind win con. Often times it can be as simple as focusing the battle around eliminating the 1 or 2 cresselia threats on the other team and playing patient from there.
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 116 HP / 252 Atk / 140 Spe
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch
- Ursaluna came to mind for me as another fantastic screen abuser and wall breaker. Additionally it switches in nicely on non-toxic statuses that could threaten cresselia, like paralysis and sleep. Switching it in at the right time can often just force my opponent to lose a Pokémon. Again this is a sample set, so I’m not 100% sure on the EV spread. However i will say i rarely end up using swords dance as i don’t find myself in positions to set up. It could just be me not playing that condition properly but it’s worth mentioning that I’m questioning that move slot. I’m sure it’s designed for trick room which i don’t have.
Enamorus (F) @ Choice Specs
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Mystical Fire
- Psychic
- Specs enamorus is fantastic at being a fast special threat, as the team this far lacks fast offense (pult isn’t an offensive build). As will be seen in the rest of this write up, the team only has 2 physical attackers, one being dragapult which doesn’t always use its attacks anyway. For this reason I’ve considered physical or mixed encore iron valiant in this slot, tho enamorus has pulled it’s weight for me thus far and so i don’t quite want to swap it out yet. Encore val would also help against setup sweep/stall tho ursaluna and cress can play that role decently well already.
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Yawn
- I wanted a fire or steel type in this slot originally, as my team lacked a fairy switch in. Heatran was considered originally for that role as well as having stealth rock, which my team lacked so far. Eventually i decided on Torkoal, for having rocks, rapid spin, being a fire type, and of course the benefit of sun. Sun synergies well with the rest of the team as it allows cress to heal substantially more with moonlight, dampens water moves that could threaten ursaluna, and activates protosynthesis (see last pokemon). Yawn is also great for two reasons. First it’s good against stall & setup sweep, and second because it forces a switch from the opponent, which can allow a turn to get ursaluna in for free, spin hazards, or get up rocks.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Flamethrower
- Draco Meteor
- Dragon Pulse
- Walking Wake feels like the glue that holds the team together. It’s obviously natural to pair it with Torkoal, but the speed booting specs set let’s it overwhelm teams that can’t prepare for it and eliminate threats to cress and ursaluna. Protosynthesis in the sun also gives the team just enough extra speed so that i don’t even feel like my opponent is constantly striking first. This slot does however add a fairy weakness, which i already don’t switch into easily.
A few threats/problems stand out to this team. Azumaril threatens just about everything on the team except cresselia, who can’t hit back without getting a few calm minds off first which don’t boost physical defense anyway. Kingambit can get out of hand if not handled properly or if key components like torkoal are KO’d early. Psychic terrain has also given me issues as well, tho I don’t know if that’s due to the team or my lack of experience against beating those strategies.
I’m curious about set modifications and Pokémon substitutions (like enamorus vs valiant) or maybe tera changes to deal with threats. And of course anything that stands out to more experienced players as I’m still new to team building for singles and the OU mega in general. Thank you!