What's going on guys? I've always wanted to take part in competitive battling but the learning curve always seemed to be too steep for me. Team building is even harder when you have no experience to base it on. This attempt is the result of hours of article and analysis reading and hopefully you (the community) can fill in the gaps that I'm sure to have missed. Take a look:
Skarmory (M) @ Lum Berry
Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird---->Taunt
Skarmory is now in the lead position to Taunt statusers and immediately begin setting spikes up.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Protect----->Roar
Swampert leads off with the intent of setting up Stealth Rock by any means necessary, as my ability to sweep effectively depends upon it. Protect helps scout and Ice Beam to deal with dragons if necessary. I chose Swamert particularly because of his synergy with Skarmory, being able to absorb fire and electric attacks aimed at him as well.
Edit: Swampert has been removed from the lead spot so I'm not crippled by status inducing leads and immediately forced to play defense. Thanks Faladran.
Spiritomb (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Pursuit
- Will-O-Wisp
Sprititomb serves as my new and improved spinblocker as suggested by Smith. Overall, he takes special hits much better then Dusknoir and pursuit will prove to invaluable at stopping Starmie and checking Gengar.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Yeah, I cheesed out and went with Scizor. Oh well. He's too good a revenge killer and scout it's hard to pass him up. He also takes care of my Celbi/Shaymin problem. I paired him with Starmie bacause it resists fire and to clear any hazards because Scizor hates stealth rocks.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
While Starmie is initially meant to Rapid Spin to keep Togekiss and Scizor from eating rocks, it can actually sweep as well if I can remove pursuit threats (ScarfTar) with Scizor.
Togekiss (F) @ Life Orb
Trait: Serene Grace
EVs: 192 HP / 80 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Air Slash
- Fire Blast
- Roost
Togekiss is awesome in just about every single way. My special sweeper of choice has a huge problem with rocks on the field which is why Starmie is so important. I chose Roost to heal damage taken from using Nasty Plot. Flinch hax is cool and fire blast for coverage.
The Verdict? Well hopefully you guys can provide insight before I finalize the team and make it a reality on my HG cartridge. Please keep in mind I am relatively new so i didn't try to improvise on any of the EV spreads or movesets, and instead I stuck with the tried and true. I'm open to any and all constructive criticism, as long as it is just that, contructive.

Skarmory (M) @ Lum Berry
Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird---->Taunt
Skarmory is now in the lead position to Taunt statusers and immediately begin setting spikes up.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Protect----->Roar
Swampert leads off with the intent of setting up Stealth Rock by any means necessary, as my ability to sweep effectively depends upon it. Protect helps scout and Ice Beam to deal with dragons if necessary. I chose Swamert particularly because of his synergy with Skarmory, being able to absorb fire and electric attacks aimed at him as well.
Edit: Swampert has been removed from the lead spot so I'm not crippled by status inducing leads and immediately forced to play defense. Thanks Faladran.

Spiritomb (F) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Pursuit
- Will-O-Wisp
Sprititomb serves as my new and improved spinblocker as suggested by Smith. Overall, he takes special hits much better then Dusknoir and pursuit will prove to invaluable at stopping Starmie and checking Gengar.

Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Yeah, I cheesed out and went with Scizor. Oh well. He's too good a revenge killer and scout it's hard to pass him up. He also takes care of my Celbi/Shaymin problem. I paired him with Starmie bacause it resists fire and to clear any hazards because Scizor hates stealth rocks.

Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
While Starmie is initially meant to Rapid Spin to keep Togekiss and Scizor from eating rocks, it can actually sweep as well if I can remove pursuit threats (ScarfTar) with Scizor.

Togekiss (F) @ Life Orb
Trait: Serene Grace
EVs: 192 HP / 80 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Air Slash
- Fire Blast
- Roost
Togekiss is awesome in just about every single way. My special sweeper of choice has a huge problem with rocks on the field which is why Starmie is so important. I chose Roost to heal damage taken from using Nasty Plot. Flinch hax is cool and fire blast for coverage.
The Verdict? Well hopefully you guys can provide insight before I finalize the team and make it a reality on my HG cartridge. Please keep in mind I am relatively new so i didn't try to improvise on any of the EV spreads or movesets, and instead I stuck with the tried and true. I'm open to any and all constructive criticism, as long as it is just that, contructive.