Hi everyone, first RMT. I've mainly played OU, and this team has gradual changes every once in a while, so I'd be happy to take team replacements as well. I started making this team just to practice move prediction, so the team is kind of centered around heatran/electivire due to their abilities and I would like to keep both.
(Smeargle) (M) @ Focus Sash
Trait: Own Tempo
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Will-O-Wisp
- Spore
- Stealth Rock
Very unpredictable/annoying lead. Can survive to Spore and SR vs most leads (weak vs weather). U-Turn vs anything with Taunt (aerodactyl, gliscor, azelf), and wisp provides a nice unexpected secondary status later in the game or if they switch out the asleep pokemon. I'm considering spikes, but then I would need a ghost type as an anti-spinner.
(Electivire) (M) @ Expert Belt
Trait: Motor Drive
EVs: 40 Atk / 252 SAtk / 216 Spd
Naughty Nature (+Atk, -SDef)
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Brick Break
Mixed Attacker. Great for switching in using starmie/gyarados as bait. I've tried the physical moveset, but it was often stopped by will-o-wisp or a physical wall. After switching in to an electric attack I usually use ice to kill ground types that switch in such as scarfed Flygon. Flamethrower for Fortress/Skarm/and other steels. Brick break is able to 2KO Heatran and blissey. The coverage still isn't perfect though, doing especially poor vs Rotom.
(Heatran) (M) @ Shuca Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Lava Plume
- Earth Power
- Substitute
With great resistances, it can switch in and sub and get a free attack in. This usually isn't enough to kill bulky waters, so I then switch to Starmie/Gyarados after the sub breaks. This is kind of a soft counter for rotom.
(Starmie) @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Rapid Spin
- Thunderbolt
- Ice Beam
- Trick
Great revenge killer and a much needed spinner. No surf since everyone expects it, so its kind of a bluff. Instead I have trick, which helps cripple stall teams and sweepers planning to setup.
(Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Very standard CB Scizor, bait for Heatran.
(Gyarados) (M) @ Lum Berry
Trait: Intimidate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Bounce
- Waterfall
- Taunt
General sweeper, taunt for countering skarmory and phasers. Waterfall and Bounce gives great coverage and with luck some flinch/para.
Major Threats: Rotom (especially fire), Suicine (with calm mind and HP electric). I also find Machamp leads with lum berry difficult to deal with. Any advice is greatly appreciated!
(Smeargle) (M) @ Focus Sash

Trait: Own Tempo
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Will-O-Wisp
- Spore
- Stealth Rock
Very unpredictable/annoying lead. Can survive to Spore and SR vs most leads (weak vs weather). U-Turn vs anything with Taunt (aerodactyl, gliscor, azelf), and wisp provides a nice unexpected secondary status later in the game or if they switch out the asleep pokemon. I'm considering spikes, but then I would need a ghost type as an anti-spinner.
(Electivire) (M) @ Expert Belt

Trait: Motor Drive
EVs: 40 Atk / 252 SAtk / 216 Spd
Naughty Nature (+Atk, -SDef)
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Brick Break
Mixed Attacker. Great for switching in using starmie/gyarados as bait. I've tried the physical moveset, but it was often stopped by will-o-wisp or a physical wall. After switching in to an electric attack I usually use ice to kill ground types that switch in such as scarfed Flygon. Flamethrower for Fortress/Skarm/and other steels. Brick break is able to 2KO Heatran and blissey. The coverage still isn't perfect though, doing especially poor vs Rotom.
(Heatran) (M) @ Shuca Berry

Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Lava Plume
- Earth Power
- Substitute
With great resistances, it can switch in and sub and get a free attack in. This usually isn't enough to kill bulky waters, so I then switch to Starmie/Gyarados after the sub breaks. This is kind of a soft counter for rotom.
(Starmie) @ Choice Scarf

Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Rapid Spin
- Thunderbolt
- Ice Beam
- Trick
Great revenge killer and a much needed spinner. No surf since everyone expects it, so its kind of a bluff. Instead I have trick, which helps cripple stall teams and sweepers planning to setup.
(Scizor) (M) @ Choice Band

Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Superpower
Very standard CB Scizor, bait for Heatran.
(Gyarados) (M) @ Lum Berry

Trait: Intimidate
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Bounce
- Waterfall
- Taunt
General sweeper, taunt for countering skarmory and phasers. Waterfall and Bounce gives great coverage and with luck some flinch/para.
Major Threats: Rotom (especially fire), Suicine (with calm mind and HP electric). I also find Machamp leads with lum berry difficult to deal with. Any advice is greatly appreciated!