• Smogon Premier League is here and the team collection is now available. Support your team!

Metagame 4v4 Doubles UU (Basculegion Suspect!)

While I haven't been contributing / playing recently (reg h / j), I do really appreciate the work that council has put in to bring this tier to where it is today, starting back in reg g. I do hope to contribute a bit more to this tier in the future, but thank you all - not just the council, the players too - for helping "VGC UU" (or 4v4 duu smh) make its valiant run that has really just started <3

bring back my beloved kyu-b
 
I recently faced another player, Gephicka, in an Open tournament (played one round a week) and the team I built was my take on Hard Trick Room in Regulation H UU.

The team consisted of:

:gardevoir: Gardevoir

Gardevoir is the first Trick Room setter. It carries Dazzling Gleam, Psychic, Encore, and Trick Room. I'm using a Covert Cloak set with Tera Fire, invested heavily in physical bulk. However, it still carries a Modest nature, and is able to dish out good spread damage with Decorate boosted Dazzling Gleam. Encore is used to lock down endgames, as it prevents opponents from Protect stalling in front of a partner like Conkeldurr.

:gallade: Gallade

Gallade is the second Trick Room setter. It carries Psycho Cut, Sacred Sword, Protect, and Trick Room. It uses a Clear Amulet with Tera Grass, and is invested fully in HP and Attack. Decorate boosted Sacred Sword and Psycho Cut are able to annihilate most of the meta. However, Gallade is frailer and isn't able to dodge Fake Out, so it's more of a risk to lead it in some matchups. Regardless, it's an effective setter and sweeper.

:chandelure: Chandelure

Chandelure is the third Trick Room setter, and is intended to be a special nuke. It's holding a Life Orb and invested fully in Special Attack, allowing it to deal massive spread damage with Heat Wave, and cover most teams with its 3 attacks. It becomes unstoppable if it receives a Decorate boost as well. The main issue is that unlike Gallade, it doesn't have Protect, nor does it have another defensive option like Encore, so it's a far more "all-in" Trick Room user.

:conkeldurr: Conkeldurr

Conkeldurr is a Trick Room attacker that uses Guts to sweep with its unresisted coverage of Close Combat, Knock Off, and Facade. It's trained to be faster than minimum speed Smeargle to gain momentum from Decorate. It's honestly the worst thing on the team in testing, but it's still a great sweeper that puts up shocking numbers, as it has the same Attack stat as Ursaluna. Wish it was bulkier, though.

:smeargle: Smeargle

I don't like Smeargle. But I kind of had to use it for the strategy to work. Decorate, Follow Me, Fake Out, and Spiky Shield work in tandem to allow Trick Room to go up consistently, and make the team stronger. I don't like Spore Smeargle, it's mean. In seriousness though, I deliberated on whether to use Spore or Fake Out, and opted for Fake Out. I feel like all 4 of the moves I chose are mandatory on my team, and so I dropped Spore. Given Fake Out proved to be useful against Gephicka, I think I made the right choice, though I am seriously considering which moves I could drop for Spore. Tera Grass is used to block opposing Spore, and it's obviously holding a Focus Sash.

:murkrow: Murkrow

Last but not least, Murkrow. I needed this to be a swiss army knife to deter whatever Gephicka may bring. Given that, in this very thread, they made a post praising Basculegion-F, I was certain they'd be bringing it. Coupled with my Chandelure's Fire type, I decided to use Murkrow a sun setter that also has a lot of general support options. I opted for a moveset of Foul Play, Haze, Taunt, and Sunny Day. Tailwind is unnecessary on this team, of course. Additionally, Sunny Day + Foul Play allowed me to win game 2 and the set.
If you'd like the Pokepaste, here it is: :ralts:

Also, there was a Reg I tournament earlier in the day, which I won. I don't feel like writing a long analysis, so here's the winning team: :groudon:
 
hey everyone, here to spread more sylveon propaganda. So I just won the reg j regionals this weekend,w as a really fun and interesting tournament and run, ggswp to all my opponents. first regional win here feels very nice, here's the team:
:sylveon: :arceus-ground: :necrozma-dawn wings: :indeedee: :ogerpon-hearthflame: :roaring moon:

Sylveon is ust one of my fav mons to use, groundceus gives it a very potent offensive core whilst handling ho oh with power gem relatively effectively, there's a psyspam mode with ndw and indeedee but neither are reliant on each other, hearthflame and roairng moon were lowkey the carried the team, both fairly standard sets that kinda jsut muscled through 90% of the meta and roaring moon spedcrept everything bar booster bundle (which was coincidentally my only loss of the tour). Together this team has 2 tailwind and 2 trick room setters to pretty much ensure that I get the speed control I want in any specific match up so the main offensive threats in sylveon and hearthflame can sweep successfully, whilst eveyr other mon is very offensively threatening in their own right, especially heavily invested groundceus. Thank you to Sizzlipede & Snom for the help with the team and tests and thanks to the hosts for running these tours, always great fun. Short post cause not many thoughts, also looking forward to seeing the results of the reg h regional this weekend even if im gonna have to miss it.
 
The Amman (Reg H) regional just concluded, being the end of tournaments (besides the final Open rounds) for the format. There were interesting developments I should note here, in a post similar to Gephicka's analysis of the previous Reg H tournament.

:primarina:

Primarina dispelled any notion that it may be facing competition from Basculegion. It finished the tournament with 50% usage, a 64% win rate, and all but two players in top 8 using it. Calm Mind Primarina also had a nice showing, with both players using it (myself and SeaWolfMikes) making top cut. Unfortunately, we were both eliminated in succession by Valerie's team which had a great matchup, but the team composition is clearly still effective.

:basculegion:

The aforementioned Basculegion had a weak performance. Only one player using it, Gephicka, made top cut, with two missing it by one loss. It seems like last week it had a good place in the meta, but it doesn't have that much going for it inherently. That said, it clearly worked well enough on Gephicka's team to reach top 8.

:pawmot:

Pawmot came out of nowhere on a Weezing team to win the tournament with a record of 9-0. Unfortunately, the other 3 players using it missed top cut, but the Weezing team managed to counter many common strategies flawlessly and didn't take a single set loss. Tera Electric Double Shock managed to do surprising damage in several sets. It's very vulnerable to Intimidate + Parting Shot from Torracat, but on a Weezing team it can ignore that.

:weezing:

Speak of the devil, it was never really in the crosshairs of this meta's playerbase, but it answers so much in the meta. The best Pokemon, Primarina, can't use Water type moves if it's not running Water Pledge. Basculegion loses Adaptability, Bisharp and Metagross can have their stats lowered, Baxcalibur can be burned, and Tsareena can't stop Fake Out. This was a major surprise, and if the format kept going, it'd absolutely be one of the biggest targets to beat. I'm sure some fast counters would pop up. Gengar is immune to Slaking and Pawmot's Normal and Fighting-type moves, and has access to Will-o-Wisp to shut down the team's attackers. It also has Taunt, Encore, and Disable to beat the Weezing if it causes trouble.

:politoed:

Politoed had a usage of 18%, but a negative winrate of 45%. Rain has been one of the most consistent strategies in this format, with one of my wins coming from a team using Politoed and Kingdra. However, only one Politoed made top cut, though it was paired with Kingdra. Interestingly, there were no teams with Politoed and Gothitelle, but a team with Ninetales and Gothitelle made top 8.

:comfey: :poltchageist: :serperior: :rhyperior:

These Pokemon are considered to be good by a lot of players, but not a single player used them. I'd wager that the reason Comfey wasn't used is because it only worked as a one-time surprise last week, but the rest are a mystery. Poltchageist isn't bad paired with Kommo-o, and Serperior is one of the best fast setup attackers in the format. Rhyperior is also a decent Trick Room attacker. I suppose nobody saw a point to using them, and opted for teams with the reliable Primarina instead.
 
WARNING: THIS TEAM IS NOT GOOD.

3rd Place Amman (Regulation H UU) Regional Team:

:gastrodon: :scrafty: :metagross: :espathra: :thwackey: :primarina:

This team is centered around one thing: Baton Pass + Calm Mind Espathra.

:scrafty:
Scrafty is the replacement to Torracat on this team for its access to Coaching. The speed EVs let it outspeed neutral Metagross by 1 point. Super Fang allows it to chunk bulky setup Pokemon such as Kommo-o and Calm Mind Primarina, while Knock Off is a generally spammable move that deals with this team's rather tricky Tera Ghost Bisharp matchup (instead of Drain Punch).

:metagross:
Metagross is a weird pass recipient for Calm Minds, but the defense boost from Grassy Seed, Special Defense boosts from Calm Mind, and Speed boosts are all extremely helpful for the big machine. It outputs extremely consistent damage, though during the tournament I did wish I was Brick Break over Stomping Tantrum.

:espathra: :thwackey:
The only notable thing about Espathra Thwackey are the techs--Tera Poison is a fairly neutral type into the meta (no one runs Psyspam... except me) and Lumina Crash turns Espathra into a legitimate threat against slower teams paired with Primarina. Max Speed Taunt Thwackey solves this team's Encore Illumise / Spore Smeargle issues, as well as denying setup against Pokemon such as Kommo-o or Primarina.

:primarina:
Primarina is standard, with Mystic Water over Life Orb to take advantage of the defense boosts that Espathra passes. This is the team's main way of dealing with opposing Metagross and Corviknight.

Finally, the dark horse, Gastrodon :gastrodon: my absolute GOAT.
This Pokemon wins so many matchups off lead with Acid Armor + Recover. Covert Cloak denies any attempts of Fake Out or Snarl to slow it down. Clear Smog again denies the opponents any setup opportunities, and Earth Power is a surprisingly good click against most of the meta. The combination of Tera Poison, Clear Smog, Covert Cloak, and Recover means that you always beat opposing Primarina 1v1.

This team centers around boosting up yourself while denying the opponent the opportunity to do so via Thwackey Taunt, Clear Smog Gastrodon, Super Fang Scrafty, and Lumina Crash Espathra.

Regulation F UU is coming soon, ban :chi-yu: :)
 
Last edited:
I have the same warning as sizzle; these two teams are not good at all

I got top 8 at both the Regulation H and Regulation J tours this weekend and would say that's pretty nice. I whipped together these two teams in <2 days so they are pretty shit, so use at your own discretion.

:kyurem-black:-:zacian:-:iron treads:-:ogerpon-hearthflame:-:kingambit:-:zapdos-galar:
I initially wasn't going to play in either tournaments this weekend, until, earlier this week, valerie dmed me asking when I would come back to 4v4 duu (for the sake of this, I will call it VGC UU). That eventually led to us talking about kyurem-b (if ykyk) and then regulation j, where I decided to whip out kyu-b for one last ride.

Kyurem-B is pretty good. I used it back in Regulation I to claim the Regulation I (I think?) Kickoff title where it did... nothing really. Zamazenta was GOATED there. Anyways, I still believed in it, especially when valerie told me that Fusion Bolt wasn't mandatory anymore thanks to people running Fire-types instead of Steels/Waters to check Zacian, one of the best Pokemon in the format. This meant that I could freely use Scale Shot and Icicle Spear, although Scale Shot missed SO MUCH and cost me multiple games. I rounded out the Loaded Dice build with Dragon Dance and Protect, but decided to run Tera Fire instead of something like Steel, specifically for the Ho-Oh and Zacian MUs, as well as the Hearthflame MU. This did, however, give me a weakness to waterpon, which does unfortunately take a toll on my Kyurem-B. If I could go back I would probably just run Waterpon on my own to solve this. Anyways, the EVs aren't anything special; outspeeds Zacian after a DD / Scale Shot boost, dump attack and leftovers go to HP.

As stated before, Zacian is really fucking good. It has been since Regulation I (it was good in regulation g as well, although it possessed its crowned forme). I'm also really comfortable with Zacian so I decided to run it instead of Zamazenta this time around. Play Rough is standard, and I chose Close Combat over Sacred Sword for extra damage. I really like Tera Dark Crunch here for one reason; NDW. This fixes up my sketchy psyspam MU just a tad, but hey, every bit counts. I didn't run exactly max/max EVs here because I wanted to optimize my HP for Life Orb chip but, in the end, it doesn't really matter.

Iron Treads my beloved. Although he misses almost every High Horsepower, he flinched almost every Iron Head. Those two are the norm for Treads. I chose Stone Edge only because of Ho-Oh, although I do believe something like Ice Spinner / Megahorn / Knock Off / Volt Switch would be better. I never ended up using tera on this guy but that's OK. He was really my answer to Zacian with Iron Head (still a big issue but helps) and other fires like Gouging Fire and the aforementioned Ho-Oh.

Ogerpon-H is again another standard one. I would change this to Wellspring for sure, but hearthflame did its job. Follow Me is a really nice tool to support Kyurem-B to let it set up, which helped a lot into Zacian. Additionally, Ivy Cudgel nukes the rare Steel-type / Steel-Tera that would otherwise block out my Kyurem-B. Everything else is pretty normal. As for the EVs... Yeah I couldn't tell ya :( I know it out runs Zacian under Tailwind but that's it.

Kingambit is another answer to psyspam and surprisingly into Zacian when Tera is used on Kingambit, hence the Tera Poison. Although this ended up being the main use case for Kingambit, I initially had planned for it to be a way to deter Intimidate from the likes of Landorus-T and Torracat thanks to Defiant. Unfortunately, I severely overestimated the power of Intimidate and Kingambit ended up being kinda mid for the whole tournament.

Zapdos-G is actually the GOAT. I initially had Tera Steel Tera Blast over Tailwind but decided to run Tailwind to make my team even faster. Brave Bird + Close Combat just hits sooooo much, and +1 Brave Bird even OHKOs Zacian (defiant). Coaching was the real reason I had gapdos though; boosts my entire team, which consists of physical attackers only.

Here's my run (replays) if you'd like to watch horrendous gameplay:
Swiss Round 1
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :kyurem-black::arceus-water::torracat::ogerpon-hearthflame::regieleki::kingambit:
Pengu vs thacrow - game 1 / game 2 (W)

Swiss Round 2
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :solgaleo::ho-oh::Gouging fire::Landorus-therian::ogerpon-wellspring::ting-lu:
Pengu vs NinjaSnapple - game 1 / game 2 / game 3 (L)

Swiss Round 3
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :zekrom::zacian::Sneasler::ting-lu::murkrow::walking wake:
Pengu vs thebusinesspiggy2 - game 1 / game 2 / game 3 (L)

Swiss Round 4
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :pyroar::zamazenta::solgaleo::landorus-therian::ogerpon-wellspring::moltres-galar:
Pengu vs SkwovetBoi - game 1 / game 2 / game 3 (W)

Swiss Round 5
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :zacian::kyurem-black::iron valiant::ogerpon-wellspring::ting-lu::gothitelle:
Pengu vs merrypasta - game 1 / game 2 (W)

Top Cut Round 1 (T16)
:kyurem-black::zacian::iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :great tusk::Necrozma-Dawn-Wings::indeedee::hoopa-unbound::ogerpon-hearthflame::torkoal:
Pengu vs Sizzlipede & Snom - game 1 / game 2 / game 3 (W)

Top Cut Round 2 (T8)
:kyurem-black::zacian::Iron treads::ogerpon-hearthflame::kingambit::zapdos-galar: vs :sylveon::arceus-ground::Indeedee::Necrozma-Dawn-Wings::ogerpon-hearthflame::roaring moon:
Pengu vs sheepie - game 1 / game 2 (L)

enjoy the very haxxy games : )

:jumpluff:-:ninetales:-:Typhlosion:-:Clefairy:-:sylveon:-:gothitelle:
I remember all the way at the beginning of Regulation H, everyone though Sun would work out well. It did have an insane run in Regulation I, after all, with Groudon running around. But no. Sun didn't see any results in Regulation H... Until now.

Jumpluff is a sun staple in many formats, especially those of the doubles variety. I mean, Sleep Powder was so controlling in Regulation I that we banned it! I also ran Pollen Puff to heal off any chip on my Eruption Typhlosion and Life Orb chip on Sylveon. Tailwind gives speed to my non Scarf Typhlosion while Sunny Day helps in those bad matchups. I liked Tera Water a lot throughout this tour for Baxcalibur and opposing Fire-types, while Covert Cloak allows me to dunk on Smeargle and others. I forgot what the EVs do again though.

Ninetales is the only viable Drought user in the tier. Just to preface, I forgot the EVs again :skull:. Anyways, I decided on the classic support Eject Pack set with Overheat. Helping Hand is again good for my main sources of damage on the team, while Will-O-Wisp is just kinda there. I would probably slot on Weather Ball or Solar Beam now but whatever. Tera Grass for Waters and Grounds and we are good to go.

The star of the show and the goat himself; Typhlosion. I initially wanted to use Charizard but quickly realized how shit it is. Typhlosion, in my opinion is better. Specs Eruption is nothing to scoff at, and neither is Heat Wave. Overheat is always a solid bet and... Blast Burn? Yeah, it should probably be Sunny Day or Flamethrower instead but we roll with it. Tera Ghost is here over Tera Fire because I don't really need the extra damage and, with losing Fargiriaf recently, I need a way to get around Fake Out.

Clefairy is pretty solid. I ran Tera Steel for that Poison immunity and Steel-resist, helps a lot into Sneasel / Metagross / Bax. Icy Wind allows my Typhlosion to get the speed advantage while Follow Me and Helping Hand are just too good to pass up. I know a lot of people would run Protect here but I opted for Sing instead. Sing is lowkey evil. Double sleep is just evil as fuck ngl, sorry to pasta for hitting 3/3 sings onto them.

Sylveon is my second large attacker. Hyper Voice boosted by Pixilate is an insane source of damage, especially with Life Orb. Additionally, my team picks apart Steel-types for Sylveon to sweep cleaner. For extra precaution though, I decided to run Tera Fire Tera Blast which, under Sun, does good damage. I rounded out the set with Quick Attack to just snipe Sash Pokemon and others.

Gothitelle is a Pokemon I've used a lot but feel I still know so little about. Shadow Tag is a great ability to trap foes for Typhlosion to absolutely clear them. Fake Out is good board control while Trick Room gives my Sylveon more things to do. This also gives me a fast sleep option during Trick Room in Clefairy and outside of Trick Room in Jumpluff. Psychic for damage and Sitrus Berry for healing. Tera Steel is just a good defensive Tera so I went with that. Here are the games:

Swiss Round 1
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :toxicroak::chesnaught::politoed::salamence::Overqwil::Basculegion-F:
Pengu vs Fairy Juice Jay - game 1 / game 2 / game 3 (L)

Swiss Round 2
:jumpluff::ninetales::Typhlosion::Clefairy::sylveon::gothitelle: vs :pawmot::Baxcalibur::breloom::magmar::scizor::greninja:
Pengu vs yamuko - game 1 / game 2 (W)

Swiss Round 3
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :rotom-heat::hydreigon::ninetales::jumpluff::tsareena::charizard:
Pengu vs Itzs1lver - game 1 / game 2 (W)

Swiss Round 4
:jumpluff::ninetales::Typhlosion::clefairy::sylveon::gothitelle: vs :Gastrodon::scrafty::metagross::espathra::thwackey::primarina:
Pengu vs Sizzlipede & Snom - game 1 / game 2 (W)

Swiss Round 5
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :Primarina::glimmora::baxcalibur::talonflame::Thwackey::torracat:
Pengu vs merrypasta - game 1 / game 2 (L)

Top Cut Round 1 (T16)
:jumpluff::ninetales::Typhlosion::clefairy::sylveon::gothitelle: vs :Primarina::sylveon::meowscarada::talonflame::clefairy::metagross:
Pengu vs Code - game 1 / game 2 (W)

Top Cut Round 2 (T8)
:jumpluff::ninetales::typhlosion::clefairy::sylveon::gothitelle: vs :Slaking::weezing::pawmot::chandelure::corviknight::primarina:
Pengu vs Jerry - game 1 / game 2 (L)
 
Last edited:
4v4 Doubles UU - Regulation F Meta Predictions

Given Regulation F UU is imminent, and we're only waiting for usage to make a banlist, I'll share some predictions I have for some Pokemon's roles in the meta.

Disclaimer: This is independent of whether or not some borderline Pokemon like Chi-Yu or Archaludon drop, they may have an effect on these but I won't be highlighting anything that primarily works as a check to them.

Also, none of this is ordered in any particular way.

:thundurus:

Thundy. This is going to be a good support. It can slow down opponents, weaken special attackers, hit with decent damage, and block Psyspam and sleep. It's also possible to combine it with Enamorus to boost it thanks to Contrary, but tiering councilors have stated their intent to ban Enamorus, so this isn't that relevant. Though, Brute Bonnet feels like a natural opponent, and running Safety Goggles gives up Covert Cloak, making it vulnerable to Fake Out and Sneasler's Dire Claw.

:tyranitar:

Tyranitar is pretty insane, even if it's missed the spotlight in recent games. It's bulky as hell, and while it struggles against Fighting types, it can rely on partners or run a Tera type like Flying to flip that matchup. It's also a great partner for Garchomp, who stupidly becomes able to dodge 20% of attacks as long as the sandstorm goes on. Landorus-Therian, Iron Boulder, Ogerpon-Cornerstone, and Excadrill are other sand users to look out for.

:sneasler:

I think Sneasler might end up being one of the best Pokemon in the whole format. Unburden is a broken ability, Dire Claw flips games, and it's strong enough to do a lot of damage with Close Combat. It's not complicated, you know why Sneasler is good. It'll definitely be a staple on Psyspam teams.

:brute-bonnet:

Brute Bonnet is barely worse than Amoonguss, and it's going to be legal in this format. That'll certainly set off alarm bells, given how Amoonguss is really good even in restricted formats. This will be an amazing support for a lot of threats, and will double as a partner and counter to Trick Room strategies. Though, like Reg J, it'll have to be playing without a good sun setter, which means it'll be using no ability for the most part.

:volcarona:

Volcarona is the best setup sweeper in VGC, because it boosts the 3 most important stats all at once. I feel like with proper support, it'll be impossible to defeat, especially with a partner healing it or with Giga Drain. However, it's very vulnerable to Tyranitar and Ogerpon-Cornerstone, and can get overwhelmed by special damage before it can boost up. It will also be instantly crippled by a Dire Claw status condition.

:heatran:

Every hero has its villain. Heatran is just not something you want to see if you're a Volcarona. Heat Wave? Bug Buzz? Giga Drain? If you're not using Tera Water Tera Blast, good luck. Volcarona aside, though, Heatran is good defensively into a lot of things. It takes Tyranitar's moves pretty well while hitting it with Flash Cannon, and something like Sneasler can be mind gamed with Tera Fairy sets baiting out a Close Combat. Its natural bulk also lets it take a lot of neutral hits, especially with Assault Vest.

:landorus-therian:

Finally, a good intimidator. For context, Reg H was so starved that we started using Torracat. Landorus is not only an intimidator, but a sand partner and a check to Brute Bonnet, with U-turn dealing quadrupled damage and it being able to run Taunt to ruin Spore. I think it'll be a staple defensive Pokemon of the format, with Safety Goggles sets allowing it to fully ignore Bonnet, Assault Vest sets being able to stomach strong attacks from things like a boosted Volcarona, and Choice Band sets giving it a nice offensive edge.

:iron-bundle:

Bundle will be one of the best speed controls in the format, being able to hit the stupid speed stat of 309. Icy Wind is good, and Freeze-Dry means Tera Water Landorus are still taking a lot of damage from it. It does have to run Hydro Pump for Water stab which sucks for it, but it's not really aiming to be an attacker so much as a turbo fast speed control piece.

:whimsicott:

I'm surprised this is UU, but Tornadus is that dominant in Reg F, I suppose. Whimsicott will do what Whimsicott does. It's a Tailwind setter, but depending on the team it can run Light Screen, Taunt, or a myriad of other options. Focus Sash sets can outspeed and Taunt a Thundurus, which can be extremely annoying for them to deal with if their game plan requires it to fire off a move like Rain Dance or Electric Terrain. Moonblast is also deceptively strong, with its high base power, STAB, and good offensive typing.

:indeedee:

Psyspam good. Expanding force imprison protect trick room. Yum. Don't run Dark types please.

:iron-valiant:

This thing has like 30 roles. It's a mixed attacker, but also has a wide support movepool, and you could run something like a Focus Sash to keep it alive, Booster Energy to make it one of the fastest things in the format, or Life Orb to give it explosive damage. It works on Psyspam teams, it works as a Tyranitar partner to deal with Fighting types and Coach it to the moon, and it works as a Weezing partner since it's not using its ability anyway, but I'm getting ahead of myself with the last one. This robot is good!

:ogerpon-cornerstone:

Tealpon is legal but not worth mentioning. But Cornerstone Ogerpon is great. It's actually banned from Regulation J UU, funnily enough. Sturdy is amazing, and it's a natural member on Sand teams and works nicely on HO teams that've already exhausted their Focus Sash and need that extra bit of leeway from a Sturdy redirector. Tera Rock Ivy Cudgel also does numbers, especially if it crits.

:moltres-galar:

Bulky Tailwind setter with a good Psyspam matchup. Iron Valiant is a problem, but with Tera Poison you can force an annoying 50/50 where they have to use Expanding Force if they want to hit you, but if you don't Tera they won't hit you anyway. Also, Booster Speed sets won't be one hitting you with Moonblast, it'll only be an OHKO with Life Orb or Choice Specs. Even then, with decent HP invest, you can turn Life Orb into a roll, and with a lot of bulk you can live it outright. Valiant aside, Moltres can also ramp up well with Berserker using a Leftovers set and support from a redirector like Ogerpon-Cornerstone.

:weezing-galar:

Most of the Pokemon I've mentioned so far are good primarily thanks to their abilities, and Weezing turns them off. Inherently, that makes it pretty good. The issue is it has poor special bulk, and is scared of Psyspam. Even without terrain, it's paying a pretty big price if it just lets Indeedee smack it with a raw Expanding Force. Also, it's very passive and can invite a setup sweeper like Volcarona who doesn't really need Flame Body to do its job. Regardless, I think Weezing will always have a role to blindside ability-reliant Pokemon. Regigigas also works as a partner that isn't Slaking, meaning it is slightly less useless if Weezing leaves the field.

:garchomp:

Garchomp is finally in a format where it isn't either banned or thoroughly useless. While it faces competition from Landorus-Therian, its speed tier and access to Sand Veil means it will definitely have uses on teams that require a faster Life Orb attacker compared to Landorus-Therian's more generally defensive profile. And if that 20% dodge ever happens during a key moment, it can win you a game or a set on the spot. I think it'll prove itself.

:smeargle:

Smeargle is legal, and yes, people have tested Muk Smeargle. Thankfully, Moody is contentious and potential ban material, and in truth, Muk just sucks here. Evasion moves are banned, meaning if you just Taunt the Smeargle or use spread attacks, you've won. Brute Bonnet is also allowed, meaaning Smeargle is just outclassed as a Spore Redirector. Bonnet is bulkier, stronger, and immune to Prankster. It's simply better.

:okidogi:

Nice bulky attacker that has a decent typing. It's pitiful against Psyspam, but Tera and Assault Vest can help. It also competes with Sneasler as a physical Poison/Fighting type, but due to being slow and bulky I don't think they actually compete all that much. Upper Hand will also be annoying for anything looking to use priority. Non-Cloak Thunduri beware.

:cresselia:

Probably the only good Trick Room setter in the format. It has unlimited bulk and Lunar Blessing. Feels like it'll be a good partner for Lando and Garchomp to EQ spam with as well.

:enamorus:

Allegedly this was good enough to get banned during Reg D UU. I don't care. Iron Valiant forever. Slow bald Expanding Force-less loser.
 
We have recently ended of Reg H and Reg J with the double regional weekend, here's an overview of what you may have missed in the Regulation Hregional! I was going to cover Reg J but its the side format and Reg F has just been announced, I want to get building <3

Amman Regional - Regulation H
:Primarina: - Primarina has solidified its spot as #1 in the tier, and it is not close. Out of the 22 teams, 11 of them had Primarina, and 9 of those Primarina pushed it into top cut. 50% usage combined with a 66% winrate is ludicrous and dwarfs anything we've ever seen in Regulation H UU. It was most commonly through Mystic Water/Life Orb sets, opting to run Hydro Pump, Substitute, and Life Dew as its 3rd move. Specs Primarina and Grassy Seed Calm Mind Primarina also did well in the tournament, though I'll be honest and say I think the CM Primarina teams were too inconsistent in the meta.

:Bisharp: - I and a few others picked up that the meta was incredibly weak to Bisharp, too focused on the powerful Ghost-types and Torracat. Safe to say we were right with how all of them made top 8, and Bisharp achieved a disgusting 70% winrate. I can confirm it was very instrumental in my run when paired with Coaching Sneasel and Tailwind Scyther support, for a funny triple NFE core. All of the sets were interestingly different, I ran up a Life Orb 3 attacks variant to guarantee the OHKO onto Basculegion and after Coaching, Primarina. gephicka used Eviolite alongside Decorate Smeargle, which let Bisharp cover Brambleghast more effectively. Leila on the other hand dropped Protect and ran a Swords Dance Eviolite Bisharp, dropping the set up support mine and gephicka's had.

:Weezing: :Pawmot: - Andre used this duo and read everyone like a book for a dominant victory, Weezing messed with a lot of Pokemon in the meta, allowing him to Fake Out flinch my Sneasel, laugh at Basculegion's damage, and wall non-Hydro Pump/Water Pledge Primarina. It was used to enable Slaking but honestly Pawmot was the far scarier partner, its Double Shocks and Close Combats hit more of the meta and put me in a difficult spot, especially because of its Focus Sash. I expect to see this tried more in the upcoming Regulation F

:Espathra: - Sizzle & Snom hates everyone else and builds the fishiest teams in the world. Espathra has earned a bit of my respect in the end as a match up fish, and his team would honestly be a lot scarier if he made the Primarina faster, at least 86 to outspeed Scarf Basculegion and Dragapult at +3, but I wouldve went up to 91 to creep Serperior at +2 as well. Same for the Metagross, how is it getting outsped by Weezing

:Thwackey: - Following up the above, Thwackey set up spam is rising, as Thwackey threatens the best cleaner in the format (Basculegion) and helps your teammate gain an immunity to Brambleghast's Poltergeist. I don't think the teams that used it were optimal but I think the Pokemon was definietly a fine meta call

:Kommo-o: - Most Kommo-o we have seen at an event and...I'm a bit dissapointed? For something once compared to Primarina, Kommo-o had poor performances and I never got the chance to face one. I personally think that Kommo-o's tera hogging has grown easy to play around, and speed control has greatly improved with Talonflame and Basculegion crowding the meta, You'll notice that half of the Kommo straightup droppoed ClangSoul since it felt specific and required a bit of babysitting

:Brambleghast: :Serperior: - Not sure why these two didnt appear, very comfortably top 10 Pokemon and while they did ahve abd match ups into some cores here (cough cough Weezing), I expected some people to bring them and cook a little. I'm probably high off my Serperior win at the last event, as it carried every set (except for the mirror). Brambleghast has also been problematic to a few players only a few weeks ago, yet to see none of them bother despite there being 4 Talonflame is surprising.
 
Regulation F Metagame Larp:

The Good Stuff:
:iron hands: :landorus-therian: :archaludon: :volcarona: :ogerpon-cornerstone:

The only thing I'm realizing here is that there is a lot of competition for the AV on teams (between Hands, Lando-T, and Ttar).

The Broken:
:articuno: :enamorus:

Articuno broken XD (Valerie hates RNG)
Enamorus is Xerneas lite paired with Thundurus.

Regulation F UU Kickoff Tournament tomorrow (as of this post)!
Imma write more after Kickoff
 
Last edited:
THESE SAMPLES ARE OUTDATED, ONLY #2 IS STILL LEGAL

hi im going to be casting our regulation F kickoff rather than playing it, so i figured i'd start off by releasing some of the teams that I've been testing this week along with a few notes & usage tips.

Here is the kickoff link if you would like to participate: LINK

:enamorus::thundurus::brute bonnet::magmar::Indeedee::sneasler:
https://pokepast.es/ea3506f2371bec8e
the entire thought process behind this 6 is: Thundy + Enam is broken as fuck, what beats it? Well, for one the mirror sucks dick— what beats the mirror? Indeedee + Sneasler Psyspam. Archaludon + Basculegion rain also sucks dick, what beats Basculegion? Brute Bonnet. Magmar is largely there to fill in any defensive gaps and to give redirection for Enamorus in late game scenarios.

:sinistcha::iron hands::volcarona::landorus-therian::Iron bundle::ogerpon-cornerstone:
https://pokepast.es/b855d0a5ac7eeb14
QD volcarona really stuck out to me as something that could do pretty well, especially because of how well it's able to boost on stuff like Enamorus, Iron Hands— and since a lot of Lando-T are running special because of Archaludon it doesn't have to worry as hard about stray rock slides.

:thundurus::annihilape::maushold::heatran::brute bonnet::iron bundle:
https://pokepast.es/52ae3d09d868fce6
i wanted to build mausape. bonnet deals with basculegion, bundle & thundy give you consistent speed control into stuff like opposing Thundy (especially thundy + enam) & ogerpons. Scarf Heatran seemed like a good choice, since it's just fast consistent fire type damage that's able to hit before a lot of the metagame can react.

1764897754797.png

https://pokepast.es/306cead28a626b46
people were saying THE CUNO was broken, so i took a crack at building it. SD hands seemed like a great fit, since snow does a great job at fucking over lando-t & veil support helps it a lot.

:thundurus::annihilape::maushold::archaludon::pelipper::sinistcha::
https://pokepast.es/78bac3e620cc5ae6
riffed on some of the Reg H rain structures, Thundurus really fits on there well w. Wildbolt + Weather Ball.
 
Last edited:
PokemonValeriegephickaSinnoyNocturne NuggetAndruappleResult
:enamorus: EnamorusBanBanBanBanBanBanned
Kings Rock/Razor FangBanBanBanAbstainBanBanned
:archaludon: ArchaludonDo Not BanBanBanDo Not BanDo Not BanRemains Legal
:annihilape: AnnihilapeDo Not BanBanBanAbstainBanBanned
:Sneasler: SneaslerBanBanDo Not BanDo Not BanBan
Banned
:Articuno: ArticunoBanBanDo Not BanBanBanBanned

first off i'd like to welcome & congratulate my dear friend AndruApple for becoming a part of the tiering council!
second off— this is our first official ban slate for 4v4DUU Regulation F! see justifications below

:enamorus: Enamorus
Enamorus's base 135 special attack in conjunction with Earth Power & its Fairy STAB would already make it an extremely strong presence in the metagame, however due to its contrary ability, it's able to pair itself with Thundurus to boost its special attack and/or speed with side Scary Face and Eerie Impulse. We unanimously decided that it placed too high of a strain in the builder and in play and as a result it's now banned.

Kings Rock/Razor Fang
Cheese items that bring no value to the format, they were being exploited on naturally fast Pokemon like Iron Bundle & Ninetales-Alola— they have no viable niche outside of increasing uncompetitive variance and are now banned.

:Archaludon: Archaludon
Very controversial due to its role on rain teams alongside Basculegion and Pelipper, Archaludon is able to utilize its two excellent abillities, Stamina and Sturdy in order to take advantage of Electro Shot and extensively boost its own damage output. We will be keeping a very close eye on Archaludon's development as the tier progresses, as it remains legal.

:annihilape: Annihilape
Annihilape was able to take advantage of two very powerful sets— Scarf Final Gambit and Rage Fist + Bulk up— becoming one of the scariest setup sweepers and damage traders in the format. Having access to its preferred enablers like Maushold, Grimmsnarl, and Sinistcha allowed Annihilape to thrive even in a tier ruled by Enamorus. Because of its ability to outpace the vast majority of other setup threats and overwhelming snowball ability, Annihilape is now banned.

:Sneasler: Sneasler
Sneasler was able to take advantage of its already blistering speed in conjunction with Unburden and Psychic Seed to outspeed essentially the entire metagame. In addition to being a fast, strong attacker very effectively enabled by its partner Indeedee-M, spamming the move Dire Claw and fishing for status is genuinely uncompetitive and has turned this strong breaker into an uncompetitive cheeser, able to bail itself out of situations it would otherwise make no progress in. Sneasler was deemed to be highly uncompetitive in the current format and was thus banned.

:Articuno: Articuno
Articuno was able to take advantage of Snow Cloak in order to fish for misses, while also using moves like Blizzard to deal strong spread damage and fish for freezes and Sheer Cold to fish for straight-up OHKOs. Articuno enables multiple different forms of uncompetitive hax (evasion, freeze, and OHKO moves) and is being banned.
 
4v4 Doubles UU 2026 has started and we got the biggest tournament in its history for our regulation f kickoff. This post is to discuss my experience of meta, the tournament and now the amazing bans done by the council.

First congrats to Dead by Daylight to win the kickoff after not able to check in until the last 10 minutes of the tournament. The tournament experience for me though... was horrible. I ran :Terrakion: and :whimsicott: with :archaludon: rain and you know what, the team is so good into the meta, would not sent paste right now as have to update it a bit. Last yr I was one of the worst players in there, and this yr i played well, I played almost everything perfect move but guess what. Round 1 opponent got my Archaludon 10 time flinched or para'd when I need to hit one move to win. Round 2 my opposition survived at 1hp when it was the lowest roll, round 3 turn 1 dire claw sleep, turn 2 dire claw sleep. So, Like I was screwed so much by the game even if I played nicely. And I didnt sleep till 2:30 am for this. It was a bad experience, but as a player I played very good and I feel I would have top cut easily. But unfortunately, did not. Anyways would review the tournament and in general metagame.

Surprisingly we got very less :enamorus: and :articuno: as no one wanted to be the villain. Gephicka did a good job explaining why are they broken in the post above. Rain did the best, and rain is the no 1 structure in metagame and is just so good as nothing can kill :archaludon: easily. :ogerpon-cornerstone: :iron hands: and :landorus-therian: were the top 3 most used pokemon and they can fit so many teams they are amazing pokemon for this format. :Heatran: Psyspam and :Grimmsnarl: also saw quite a bit play and after these bans they are very much favoured for more play as long as they have tools to beat rain. :weezing: :serperior: and :volcarona: are the underrated mons which did quite well into the metagame. Weezing is amazing as most of the top mons were fully relied on their abilities, serperior is another contary mon able to do nice damage, and volcarona can set up in front of most things though we even saw choice specs volcarona. Mausape and Whimsicott are few other things in the meta that did amazing. So overall meta is Rain, Enam, Snow, Balance, Mausape with some common support cast like rockpon or lando-t.

Few teams I think are cool or at least represent this metagame (will further tell how metagame is dead)
Valiant Valerie Serperior Grimm :- https://pokepast.es/8cc185426a92f0aa
Dbd enam-thundurus team :- https://pokepast.es/faf59c7ca29874f3 (yes he won with pressure sneasler)
Jackson C Rain Mausape team:- https://pokepast.es/1d16b90c0500577a
Vynchio Articuno snow team:- https://pokepast.es/42a5a379141ca576

These are the 4 teams i think justify the metagame. For seeing all teams see here https://play.limitlesstcg.com/tournament/692e803ee12a3ec47627f4c5/standings

Now that wraps up the tour, we know what is the meta right? Welp... Enam, Articuno, Sneasler and Annihlape is banned. Mished ngl. Anyways the bans are good, enam is broken and it has counterplay but restricts teambuilding to hell. Sneasler and articuno were fine but if we are banning one, ban other also as too much rng hax. Annihlape i feel should not be banned as it isnt that good so that is the only ban I would say no to, as it sucks ass. Gephicka justify the bans and discussed better than me, so I will discuss post ban metagame here.
No enam leads to many more set up team in existence, things like goltres and all. We can see bulky offense and trick room finally exist here. Articuno and sneasler just makes the metagame healthier. Annihlape ban also helps physical side so both physical and special no 1 mons being banned lets people run more things not worried about being OHKO. So it looks like a happy ending, no, archaludon is legal, and its going to be so much better now. Issue is currently I feel its balanced but maybe it would now be broken. Gonna be fun to see new strats but like the first week and the metagame does not matter mostly. Excited to see what is next. Anyways thank you for the tournaments and good bans. Also gz AndruApple for being in the council, LETS GO JERRY!!!.
 
Sneasler is gone, but on the bright side, Iron Valiant is uncontested as the best Fairy-type and Fighting-type attacker, since Enamorus was also banned.
Bow down, Terrakion.
ezgif-39698ba856c86867.gif
 
Hello! I am Skwovetboi, 4v4 Doubles UU's "Executive Chef". I am taking the time to write this post to share my thoughts on each Pokemon and item banned in this slate.

:Enamorus: and its damage output was too overwhelming for this format. It does so much damage with Choice Specs + Tera Fairy Springtide Storm. However, once paired with :Thundurus:'s Eerie Impulse and Scary Face, you will see that this duo will put VGC OU's famed duo Choice Scarf Chi-Yu and Choice Specs Tera Fairy Flutter Mane to shame.

It was Enamorus that won the 4v4 DUU Reg F Kickoff, piloted by Dead by Daylight. Enamorus allowed DBD to "outdamage" most of his opponents.

:King's Rock: :Razor Fang: ...Flinch Hax. That's it. That's all I have to say. Actually, no, there is actually something I want to say.

King's Rock and Razor Fang were not used during the Reg F UU Kickoff. I assume this was more of a "Mishmaking" (portmanteau of "Mish" and "Matchmaking", for the uneducated) cheese. And because no one in 4v4 Doubles UU likes hax (except for merrypasta when they spammed :Sneasler:), this was banned for all the good reasons.

:Archaludon: Ahh, Archaludon, the Electro Shot-spamming bridge thebusinesspiggy simps for. This was the only Pokemon not banned on the ban slate. I am neutral on this decision because I believe Archaludon is a bit too bulky for the format and also a "Tera hog", since its steel typing opens it up to being smacked by :Landorus-Therian:'s Stomping Tantrums/Earth Powers and :Heatran:'s Earth Powers.

Archaludon can be exceedingly bulky with the combination of :Grimmsnarl:'s screens, :Sinistcha:'s Hospitality healing, its own :Assault Vest:, and its own Stamina ability. This results in the Assault Vest Archaludon relying on its partners to stay alive. I currently think of Archaludon as a "Pseudo Restricted Legendary Pokemon", since the Assault Vest Archaludon functions similar to that a Restricted Pokemon such as Reg G OU's Calm Mind Terapagos.

There was actually one singular non-Assault Vest Archaludon in the Kickoff, piloted by budgie pup stew. They piloted a Sturdy Power Herb Archaludon with a Sneasler-Indeedee Psyspam team. I did have the opportunity to battle them in the Kickoff, in which they beat me 2-1.

I'm curious to see how Archaludon can adapt to this meta, now that Archaludon stays and its best friend Annihilape goes to grab milk.

:Annihilape: Let's see! Final Gambit, Bulk Up, Rage Fist. Final Gambit, Bulk Up, Rage Fist. FINAL GAMBIT, BULK UP, RAGE FIST. FINAL GAMBIT, BULK UP, RAGE FIST. Hey, you only got three things on this menu!

:Sneasler: Remember when I said Enamorus allowed DBD to win the Kickoff? Well... I was right, but DBD's win was mostly because of Sneasler. I have never seen more Dire Claw hax in my life viewing DBD's matches. Dire Claw is a disgusting move, allowing a 50% to status when used, which results in a 16.6̅6% to put something to sleep. When paired with :Indeedee:, Sneasler can hold the Psychic Seed to boost its Special Defense and activate its Unburden ability. Sneasler deserved its ban more than all of the Pokemon on this slate. Because of this ban, merrypasta may need to resort to using Hawlucha instead.

:Articuno: is that bird that we hate. Articuno was first discovered during Worlds 2023, piloted by Patrick Donegan. Everyone brushed it off as a gimmick. Almost one year later, it won Utrecht 2024, piloted by Nikhil Reddy, also known as Tyo online. This single result showed the VGC OU world that Articuno was a force to be reckoned with. Unfortunately, Articuno never caught on, as players preferred to use balance-orientated strategies such as the infamous Calm Mind Raging Bolt set-up and Gouging Fire Howl Spam. But here we are, in the big 25, and Articuno becomes the menace it was meant to be, outbulking and outlasting most of the 4v4 DUU Reg F format.

I never had the opportunity to fight an Articuno in Reg F Kickoff myself, but by watching the replays we saved, I can see why the Tiering Council chose to ban this frozen chicken.

In conclusion, each of these Pokemon/items deserved their bans, in my opinion. Each Pokemon became tied to strategies that were not fun to play against and relied on hard reads and sheer luck to defeat. I would like to thank the Tiering Council for taking action on these Pokemon and items, since it will help Reg F be a more competitive and fun format to play.
 
:sv/Archaludon: Archaludon :sv/Archaludon:
This Pokemon was close to being banned and has been quite controvertial amongst the community, so before the upcoming Reg F UU livetour (roughly 40 hours from now), I'd like to talk about what makes Archaludon so scary, what can stop it, and why I voted against action. Hopefully making players aware of the right techs before they submit their teams and insight on how to play against Archaludon.

Why is Archaludon so strong in UU? :Archaludon: :Pelipper: :Basculegion: :Sinistcha:

Archaludon is a major stat stick in the format, it's held back in Reg F OU because even with Assault Vest, it can't contest Flutter Mane and Sludge Bomb Landorus. Archaludon takes time to get going and the extra offense in F OU is enough to drop it down to UU. However, when the best special attackers are Heatran, Iron Bundle, and Volcarona, Archaludon quickly rises as a dominant metagame threat. Archaludon punishes the opponent for clicking Fake Out or trying to chip it with Stamina boosts, and rain Electro Shot is often a click with 0 risks, a well played Archaludon can stack up both defense and special attack boosts to sweep entire teams, especially with Archaludon's favourite order: a large Swift Swim Basculegion and a lovely matcha drink. Basculegion nukes common Archaludon checks, and Sinistcha can reset progress on Archaludon and make it even harder to kill with Hospitality + Rage Powder. Archaludon demands respect in the builder, in preview, and every turn it is ingame.

How do you beat Archaludon? :Iron Hands: :Thundurus: :Whimsicott:

Iron Hands :Iron Hands: - Larely agreed on to be the best Pokemon in the tier, exceptionally good at damage trading with the entire metagame and easy to put on your team for its Fake Out utility and great match damage against the Steel-types that crowd the tier. Drain Punch cleanly 2HKOs Archaludon despite the Stamina Boost, and the underrated Close Combat scores a kill. The common Archaludon core has a difficult time getting past Tera Grass Iron Hands, even after multiple Electro Shot boosts, since Pelipper can't stay on the field for extended periods of time to click Hurricane.
Thundurus & Whimsicott :Thundurus: :Whimsicott: - These two can run Sunny Day to bolster threats like Heatran, Volcarona, Iron Moth, Walking Wake and make it far easier to overwhelm Archaludon & Basculegion. Thundurus can also use Eerie Impulse instead to cripple Archaludon's damage output and allow for your team to ignore it longer. Whimsicott's Encore and Fake Tears are also tools that must be respected, I think hyper offense naturally has good counterplay
:Ninetales-Alola: :Tyranitar: - Following the topic of weather, Archaludon loses a lot of value without Pelipper, and can get punished by Ninetales's Encore or take a massive 60% from Choice Band Tyranitar. Snow and Sand have plenty of lines against Archaludon, especially with Iron Bundle and Excadrill as their partners.
Landorus-T :Landorus-Therian: - Using it myself, Special attacking Assault Vest / Safety Goggles Landorus is very good at forcing damage on Archaludon, many of your opponents will fail the reading check and click Rage Powder. Choice Band Landorus-T also threates a potential OHKO on Archaludon, providing your team with major potental to outplay It is bad into Basculegion but I will expand on that point in the next section, the primary conclusion is that Landorus can beat Archaludon.
Brute Bonnet :Brute Bonnet: - Bonnet can redirect and stomach all of Archaludon & Basculegion's hits, while threatening Spore. Forcing Tera Grass is often a success as Brute Bonnet still puts in major work in the match up with Black Glasses, and the Tera type is quite exploitable. This is why only 2/8 Archaludon went for Tera Grass, and those had an unmpressive winrate of 33%.
Volcarona :Volcarona: - Specifically with Tera Grass, a well supported Volcarona is able to outboost Archaludon and heal the damage it takes. Once the Pelipper goes down, Volcarona has a very manageable time taking on the rest of Archaludon's team.
:Weezing: :Gastrodon: :Thundurus-Therian: - Putting all these Pokemon together because I think they're niche and don't encourage them on most teams. The removal of rain and stamina is amazing for Weezing structures, you can then 1v1 it easily with Heatran or Slaking/Regigigas. Gastrodon can outright ignore Basculegion and force Archaludon to click Draco Meteor if it wants to damage it. Archaludon can't actually ignore it either, as it has to fear Yawn even after escaping the Earth Power weakness with Tera. Snarl Assault Vest Thundurus also mitigates Archaludon in a similar way, as it has potent electric-stab for its partners and resists every attack besides Draco Meteor. AndruApple pilted Thundurus + Gastrodon to a top 8 finish before dropping to aurafarm.
:Iron Valiant: :Great Tusk: :Terrakion: :Zapdos-Galar: :Iron Hands: :Rhyperior: :Enamorus-Therian: :Conkeldurr: - This is mainly a section for TW Hyper Offense / Hard TR Pokemon, where you don't need your Pokemon to have defensive utility against Archaludon. Enam-T is mainly here as an Enam/Flutter substitute that makes the match up possible from sheer damage.

For the record, I'm not telling you how to have an autowin Archaludon match up or a great rain plan. This section is just giving you outs into Archaludon, and it will fall on your hands as a player, can you use your checks and play better than the Archaludon player? Will you let your check die early or will you preseve it? Sure some of these like Sun, Grass Volcarona, and Iron Hands + Snow have a very good Archaludon rain match up if thats what youre looking for, but Archaludon is generally 'fair' and doesn't just win vs well built teams in my opinion.

Why did I vote DNB?

I'm personally fine with strong offensive synergy in the tier, like how Basculegion defeats the majority of Archaludon's checks. I think this is naturally how Pokemon is played; you can say the same thing about Indeedee + Iron Valiant and Volcarona/Kingambit + Landorus, but no one will come out and say theyre broken. Archaludon needs a few turns to get going, so you can often begin with your anti-water Pokemon to handle the early game and preserve your Archaludon check for the lategame. I had a very consistent winrate into Archaludon with a Serperior earlygame followed by Landorus-/Iron Hands cleaning up, and I'm sure other teams can follow a similar strategy: Prevent Basculegion from getting the speed advanage with your Thundurus whenever it comes out, and ensure you don't give it an opportunity to come in without your Basc checks. Try and aggressively trade with Hyper Offense so that you position your Archaludon threat and your Basculegion threat together. None of this is unreasonable with how easy it is to position with Protect in this format (Thank you Iron Hands and Landorus-T). I know a lot of people think Archaludon only felt balanced because of its poor Enamorus match up, but it actually has a near even rate vs Enamorus at a 45% winrate. People were winning through Pokemon like Landorus-T (70% winrate vs Archaludon), Grimmsnar (75% winrate), and Ninetales (100% winrate). I don't currently think Archaludon is a headache in the builder and is absolutely manageable in play. Maybe someone innovates a new Archaludon core that destroys the meta at the upcoming Gephitour, who knows, I could very well be wrong when a top player uses Archaludon to its full potential, these are merely thoughts on the current state of Archaludon and the metagame. Thank you for reading and I hope to see you guys at the upcoming tournament <3
 
The "Ge-FF-itour" was held yesterday, being the second tournament of Reg F so far. Out of 18 players, I placed third, using the following team.

:iron-valiant: :whimsicott: :heatran: :basculegion: :brute-bonnet: :iron-hands:
Pokepaste: https://pokepast.es/d847669b9b5b6e42

Brief summary:
Choice Specs Iron Valiant is very strong. It's not Flutter Mane but it's able to still pick up many OHKOs with Tera Fairy Moonblast, and provide consistent damage with Dazzling Gleam. Unlike Flutter, it's also able to hit Steel types with Aura Sphere which is nice. Psychic helps against Poison types.
Whimsicott is a great partner for Iron Valiant. Fake Tears turns Iron Valiant into Miraidon with Tera Fairy Moonblast being able to OHKO titans like AV Archaludon and AV Iron Hands after a defensive Tera to Water or something. Tailwind lets Heatran go fast as well, and lets Basculegion go even faster than speed demons like Iron Bundle.
Heatran good. It walls a lot of important things like Volcarona, Iron Moth, and Sinistcha. I actually had to play careful against user sheepie because their Heatran and Glimmora lead forced my Iron Valiant to damage one but not the other, or hard read a Tera / switch and go for Moonblast.
Basculegion helps close out games. Last Respects goes insane after a few things are knocked out, so you almost always want to have it in the back for that reason.
Brute Bonnet is a nice support that can also do good damage. Sucker Punch and Adamant with Black Glasses is strong, as it can OHKO enemy Basculegion threatening to rampage as mine does. I'm running a lot of speed to catch some Pokemon off guard with Spore as well.
Iron Hands was the weakest member by far, not due to being a bad Pokemon, rather it just doesn't fit the aggressive playstyle of my first four and doesn't help me with utility as much as Bonnet. Feel free to replace it.
 
Ge-FF-itour Regulation F Wo-Chien Team

:skeledirge:-:wo-chien:-:grimmsnarl:-:iron bundle:-:iron hands:-:landorus-therian:

A lot people hated me for running this team, but...

:iron hands:
This is the single best Pokemon in the tier, no questions asked. Assault Vest is by far the best set, though I did take a bit of an unconventional approach in dropping physical Electric STAB. Volt Switch allowed for the rest of the team to pivot and cycle Intimidate, Fake Out, and Parting Shot under Screens to make the rest of the team seemingly unkillable. IMHO, Ice Punch is the 2nd most mandatory move on Iron Hands behind Fake Out because of the presence of Landorus-Therian.

tl;dr: Iron Hands sure is fat.

:iron bundle:
I have been converted. Choice Specs Iron Bundle is absolutely amazing. I won't say it's broken, since it very clearly is not. Fake Out, Tailwind, and opposing Booster Speed very easily neuter Iron Bundle. But on a team with so many pivot options to get Iron Bundle in and allow it a single turn to click a Choice Specs Ice Beam / Hydro Pump, it's absolutely amazing. It also helps that so many Scarf Basculegion run Adamant, allowing Bundle to outspeed and OHKO them with Freeze Dry.

:grimmsnarl:
I think this is the 'mon that most players complain about on this team, but I have a couple counterpoints. First, one of the main reasons to complain about Grimmsnarl is its access to Prankster Thunder Wave, causing games to be decided on Thunder Wave full paralysis (ala OU ZapKingLu). This Grimmsnarl does not run that. Beyond that, Grimmsnarl causes Iron Hands to become even more fat by providing dual screens, Parting Shot, and Spirit Break support. I think most players were complaining that it felt impossible to break through Grimmsnarl + Iron Hands + Healing (Sinistcha / Wo-Chien / Pollen Puff Brute Bonnet), but to that, I say... aren't all my haters using HO? Why can't you break, huh?

:landorus-therian:
I barely brought this Pokemon, it's only really useful in the Tera Poison Galarian Moltres / Regigigas matchup. Tera Water did save me multiple times vs Skwovetboi's Tera Fire Typhlosion-Hisui, but other than that, it's just an Intimidate / U-turn bot. Stomping Tantrum can clean some endgames with Scarf, but Specs Bundle does a better job most of the time. It also serves as greater insurance against Heatran, which this team can struggle against if you don't position Skeledirge properly.

:wo-chien:
MY GOAT
Absolutely amazing Pokemon in this meta. I might be larping when I say this mon is borderline A tier, but I believe it. It helps so many matchups in this tier, with Tera Poison absolutely stuffing Iron Hands, Terrakion, Iron Valiant, and its natural typing making Basculegion want to become the next sacrifice for Last Respects. The combination of Leech Seed + Leftovers + Pollen Puff under Screens gives this team a completely new level of survivability. Tablets of Ruin also cutting opposing Attack stats helps into the Terrakion matchup as well. Overall amazing Pokemon.

:skeledirge:
ALSO MY GOAT
My top 5 could handle basically everything balance-y in the meta aside from 2 threats: Archaludon (which can heal then boost past Leech Seed + Ruination chip) and Quiver Dance Volcarona. The answer? Unaware Skeledirge. This Pokemon singlehandedly shuts down so much in the tier, as well as serving as a fire-type switchin (this team has problems into Sun-centric teams). The set is standard, and Goggles helps with the Brute Bonnet issue.

Metagame Thoughts:

:iron hands: is honestly more bannable than Archaludon. It's just so fat, though I didn't really struggle with it due to Tera Poison Wo-Chien + Skeledirge walling it. That is this specific team though, I do understand how many players would find this restrictive in the builder to beat it. I don't think it's at bannable status, though. It's kind of like Incineroar if Incineroar didn't have Intimidate and didn't die.

:archaludon: Maybe it's because Geph got haxed to hell and back in his own tournament, but this mon did not perform. I think that was due to a huge amount of counter-prep players did for Archaludon: Whimsicott and Thundurus Prankster Sunny Day, Fake Tears, Tera Heatran, and Choice Specs Iron Moth all did really well into Archaludon. Grasses such as Sinistcha, Brute Bonnet, and yours truly Wo-Chien also did extremely well into Archaludon as they resist Electro Shot, and also helped against the inevitable Basculegion trying to clean up endgame in the back. Redirection away from allowing Archaludon to self-proc Stamina also helped. I did vote 2 on the tiering survey--Archaludon does have some unhealthy parts to it, but it's 100% not overwhelming for your builder. Just hit it.

:volcarona: :ogerpon-cornerstone: On paper, nothing beats this that I've found. People are going to larp that Scarf Lando-T + Heatran kills this? It does not. With proper support and people realizing that Grimmsnarl / Iron Hands / Lando-T / Sinistcha is a really good core, this only gets better and better. I'm not going to say it's broken, even if I had to tech Skeledirge on my team for this. There is 100% counterplay, but volc rockpon is super strong and something I expect to see explored further (if not by the community, then by me).

:kingambit: Oh, how the mighty have fallen. Iron Hands meta has not been kind to it. Choice Band Tera Psychic Tera Blast time? (I'm joking... maybe). It does seem to do well into most of the meta not named Iron Hands though, and it forces Basculegion to lock Aqua Jet against it in the endgame. I think it definitely has potential, just needs to be explored.
 
Last edited:
Okay, meta thoughts Part 2:

:thundurus:
Why the hell did Valerie have to bring this Pokemon (and do well with it)... it's a Thunder Wave / Eerie Impulse bot and it's cringe as hell. The standard set is Cloak w/ Wildbolt Sunny Day Eerie and TWave. Which is actually just Whimsicott, just with more outplay but also more chances to get RNG'd by Thunder Wave hax.

I'll stop rambling, the above is just me disliking TWave hax (even though I've definitely cheesed games with Thunder Wave myself). But like... the tier leader that didn't like Blizzard + Sheer Cold + Snow Cloak RNG and Dire Claw RNG is now abusing Thunder Wave. Sus.

For team compositions, Thundurus can fit on a lot of teams, basically a more Quark Drive oriented HO style than Whimsicott, which likes Sun. Common partners include Iron Moth, Hands, Bundle, and Okidogi. Iron Valiant has also seen some usage alongside Thundurus.

:heatran:
I'm coming around to see that this is a top 3 mon in the meta. Heatran + Tera is one of the things holding this tier against the onslaught of stuff like Volcarona, Iron Moth, Sun HO, etc etc. It has amazing bulk (probably better bulk than Iron Hands if Heatran could afford to run AV / had recovery like Drain Punch), and Heat Wave is one of the most spammable moves in the tier, only walled by opposing Heatran.

:zapdos-galar:
Underrated as hell, Scarf Brave Bird + CC deletes the entire meta bar Iron Hands. It eats Landorus-Therian for lunch, and the only problem it has is speed control against opposing Tailwind / Quark spam teams and survivability. GZap also gets Coaching, which is cool if you want to make Iron Hands become a literal tank. I like this 'mon in the meta, though it definitely needs the right partners.

:okidogi:
Blast this stupid looking dog. AV Fighters are very stupid. This Pokemon is surprisingly tanky, has Guard Dog for Landorus-Therian, and the combination of a surprisingly hard-hitting Gunk Shot (when it lands) and Tera Dark Knock Off make it a lot harder to deal with defensively than Iron Hands, whose lower-BP moves (Drain Punch / Ice Punch / Wild Charge) don't make it very offensively threatening, just hard to take down. Screens Bulk Up Dogi when?
 
the 2025 circuit playoffs are now LIVE!

if you would like to elaborate on your predictions please do so with effort— explanations & analysis of play & builder is highly encouraged
please do not post if your entire post will just be "i picked this person because of vibes"

Seed 8 vs Seed 9
thebusinesspiggy vs ditt8 - /


Seed 5 vs Seed 12
sinnoy vs skwovetboi - /


Seed 7 vs Seed 10
pasta vs ev_evan - /


Seed 6 vs Seed 11
Pengu vs Nocturne Nugget - /

Seed 8 vs Seed 9
thebusinesspiggy vs ditt8 - 45/55
ditt8 is a pretty consistent clicker, i believe this is the first time these two have been matched up— i haven't seen any of ditt8's builds in this regulation so far, so i'm curious to see what kind of structure comes out. BP should have a decent advantage in the builder because he's a bit more experienced with Reg F, but he's definitely prone to letting the pressure get to him & affect his play. BP can definitely win but i favor ditt8 slightly

Seed 5 vs Seed 12
sinnoy vs skwovetboi - 60/40
i think Sinnoy is a bit lost in the Reg F builder atm, but if he's able to pull something consistent together he should be pretty favored here. This might be the week we see a collective 8 shitmons brought— really excited to see the wacky cooks these known kitchen-arsonists pull up with!

Seed 7 vs Seed 10
pasta vs ev_evan - 55/45
I rate pasta's prep pretty highly in indivs, I think they do a very good job of clocking what their opponent is likely to bring & it's why they made such a deep run in the last open. evan is a good clicker, but i haven't seen too much that's wow'd me in the builder from Regulation H— i think pasta could definitely win this in the teambuilder.

Seed 6 vs Seed 11
Pengu vs Nocturne Nugget - 49/51
I haven't seen Pengu touch this tier in a while, nor have i seen a particularly impressive result from Leila in a bit— this could definitely go either way, but considering Leila emerged victorious pretty dominantly the last time they played in an individual & has been more actively engaged for the past few regulations, i'm going to give it to her.

Generally, i think Regulation F UU is wide-open in the builder, and the people who capitalize the best & most creatively into their opponents will be rewarded more often than not.

GLHF to all playing!
 
Back
Top