As my Circuit Playoffs run comes to an end, I will say, I am incredibly happy with the result. I played 2 really fun sets, and, while obviously I feel like I could've done better, I know that's just retrospect intoxicating my mind. Still, I got a win and had a close game against seawolfmikes, who i have a 0% wr against. As such, I've made small team reports for both the teams brought :) I'd like to thank my friends for the teambuilding/testing help, the cheering and the support, even though I let them down by losing :( sorry for that everyone
TEAM 1 - THE MOTH, SLAYER OF ITALY
As I've been tinkering with Reg F more and more, I've slowly come to appreciate the setup -> sweep teamstyle. This all led to me finding a comfort pick in

, nicknamed Radiance as a nod to Hollow Knight, one of my favorite games. As the core of the team, you'll note that it's incredibly bulk invested: given that the goal is to set up as many Quiver Dances as possible, with double redirection and Aurora Veil (more on this in a bit), I opted to invest very little into actual offense, as most of the time if I don't get 2 QD's it's over regardless. To help Radiance

get going, we have the duo of

and

, my dual Grass-type redirectors. Nicknamed after my friends, they play extremely pivotal roles in letting Radiance

set up at least twice, and also stopping any Trick Room and Encore attempts, giving me the opportunity to run away with the game. Of course, this poses an issue:

and

. How am I supposed to deal with these 2 beasts, that are immune to Heat Wave and resist Giga Drain before and after clicking Tera? You see, that's where

comes in. after setting up Radiance

, Spaghetti

can come in, threatening both and also posing a problem on its own: if Radiance

gets a double KO and Spaghetti

can set a Swords Dance, the game is practically over. For matchups with higher pressure, such as the one I faced in r1, I also have

, as that gives me immediate offensive pressure and sash-breaking with the combination of its dual STABs, U-turn and Tera Ground Stomping Tantrum, which makes it immune to pesky Thunder Waves. Defiant ensures that no

or, much more importantly,

, ever feels comfortable leading into my team, as they are easily taken down by +1 Brave Bird. Lastly, Broken

(nickname because a friend kept calling it broken) is here to role-compress, with access to screens and weather at once, also giving me the interesting option of "slow" Encore. Overall, I'm happy with the team's performance, although this isn't the last I'd see of Radiance

...
TEAM 2 - YEAH, THESE ODDS ARE NOT GOOD
Radiance

is back! This time, with a shiny new

, providing a much needed +1 Defense boost, with the added benefit of Grassy Terrain giving Giga Drain a 1.3x boost in damage and the passive recovery of the now gone

. And who other to set Grassy Terrain than

(rilla is banned sadge), a mon I've come to really like using. Fake Out and Taunt give me answers into opposing setup, and Grassy Glide is a really nice priority move.

also makes the psyspam matchup a lot more playable: after their terrain is disabled, Volcarona easily eats Expanding Forces from

for breakfast. Notably,

is also gone, replaced by

. This is mainly due to Prankster being much more reliable in screen-setting and Thunder Wave being obnoxious.

is also a new inclusion, replacing Spaghetti

(you will be missed) especially considering how much I dislike running it. However, the thought of Intimidate and one-shotting Heatran was too tempting, so welcome aboard, tier's best fraud. Bundle is honestly just a slot-in, but it did prove very useful against Heatran and in other situations as well. I think I could've played better, but I'm happy to have taken it to game 3. Maybe I'm not so bad at the game huh. Nah I still am. I will die on this hill to ragebait you sinnoy :3
Anyway, that's it from yours truly. Let me know if you have any suggestions for the teams or questions on how to run them, and feel free to take them for a spin yourself in our upcoming tournaments or just in matchmaking! BP signing