EDITS: Taken out a Milotic for an offensive Togekiss. I would run a defensive one but that's boring ;)
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Inspired by NBZ's series 5 Guys and a Gigalith i decided to make up my own female version in UU and obviously if you're going to have the ladies then Honchkrow being the pimp that he is was too tempting to pass up as the leader of this group. It has done reasonably well (winning slightly more games than losing) It's pretty much just a fully offensive team with Frosslass as a suicide lead to set up some spikes and then D-Bond.
So onto the team.
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Honchkrow @ Life Orb
EV's 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe/-SpA)
Ability: Moxie
- Sucker Punch
- Brave Bird
- Superpower
- Pursuit
The leader of this Group of ladies is the infamous Honchkrow, his swagger and dapper looks attracting the ladies left, right and center. Pretty standard Moxie sweeping Honchkrow. Hits very hard and only hits harder the more kills he gets due to moxie. Usually only send him in to revenge kill something then try to cause as much damage to the enemy team until he faints. Sucker Punch for priority and Superpower for a bit of coverage + Pursuit to trap psychics and low hp pokes that might want to switch out.
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Frosslass @ Focus Sash.
Evs: 4 HP/ 252 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk)
Ability: Cursed Body
- Destiny Bond
- Spikes
- Taunt
- Ice Beam
My wonderful suicide lead. Lays down those spikes with careless abandon before giving her opponents the chilling hug of doom as they both go down to her destiny bond. Sash allows me to atleast get 1 layer of spikes down and taunting certain pokes can quickly stop them getting hazards down or even force switches allowing me to get down even more layers of spikes. Always my lead, always adorable and sometimes more useful than not.
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Meloetta @ Leftovers (current most likely to be replaced)
Evs: 4 HP/ 252 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk
- Calm Mind
- Psychic
- Focus Blast
- Shadow ball
Meloetta is my calm mind + 3 attacks sweeper. I'm thinking of taking shadow ball off her for something seeing as psychic and shadow ball do mostly the same thing. She can come in on something she could threaten out, get a free calm mind on the switch and then proceed to do lots of damage. Maybe Take shadow ball off for Substitute?
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Mienshao @ Choice Scarf
Evs: 252 Atk/4 SpD/ 252 Spe
Nature: Jolly (+Spe/-SpA)
Ability: Regenerator
- Hi Jump Kick
- Stone Edge
- U-Turn
- Aerial Ace
Physical revenge killer and sweeper. Lots of damage comes from this sweet little ermine kitty. Hi Jump Kick is obviously STAB of choice but have been thinking of changing it for brick break as i see a lot of screen users in UU i'd love to be able to annoy by breaking down the walls as it were. Aerial Ace i love seeing as it allows me options to revenge kill other Mienshao that decide to stay in and grass types that can usually sponge hits from this lady all day.
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Nidoqueen @ Life Orb
Evs: 100 HP/ 252 SpA/ 156 Spe
Nature: Modest (+SpA/-Atk)
Ability: Sheer Force
- Earth Power
- Fire blast
- Stealth Rocks
- ice beam
The mighty queen emerges with her amazing coverage able to hit pretty much anything super effectively and hit them hard. Not much to say really about her. post edit she now has Rocks over the T-Bolt so loses a little coverage but adds a bit more utility. But in past battles i;ve not seen her do much so maybe with rocks she can have a little more to do before she faints.
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Togekiss @ Choice Scarf
Evs: 8 HP/ 248 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk)
Ability: Serene Grace
- Tri-Attack
- Air Slash
- Aura Blast
- Trick
Only just added her in to replace Milotic so not haad time to test it yet but hopefully i shall see good things from her. If not then my enemies won't be the only things feeling a sucker punch from Honchkrow if you know what i'm saying. Just a pretty interesting Para/Flinching set with the added bonus of being able to trick my scarf to cripple defensive walls i might have issues with. useful on a heavily offensive based team.
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Ladies Honchkrow has his eye on for future switch-ups are Roserade, Mismagius and Cresselia. He has recently dumped the charminf but out of place Milotic from his harem to add the flying white lady Togekiss. So any advice or comments on this team are most welcome or or perhaps you would like to suggest some ladies Honchkrows keen eyes may have missed. I look forward to comments and feedback on the team :)
----------------------------------------------------------------------------------------------
Inspired by NBZ's series 5 Guys and a Gigalith i decided to make up my own female version in UU and obviously if you're going to have the ladies then Honchkrow being the pimp that he is was too tempting to pass up as the leader of this group. It has done reasonably well (winning slightly more games than losing) It's pretty much just a fully offensive team with Frosslass as a suicide lead to set up some spikes and then D-Bond.
So onto the team.
----------------------------------------------------------------------------
Honchkrow @ Life Orb
EV's 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe/-SpA)
Ability: Moxie
- Sucker Punch
- Brave Bird
- Superpower
- Pursuit
The leader of this Group of ladies is the infamous Honchkrow, his swagger and dapper looks attracting the ladies left, right and center. Pretty standard Moxie sweeping Honchkrow. Hits very hard and only hits harder the more kills he gets due to moxie. Usually only send him in to revenge kill something then try to cause as much damage to the enemy team until he faints. Sucker Punch for priority and Superpower for a bit of coverage + Pursuit to trap psychics and low hp pokes that might want to switch out.
--------------------------------------------------------------------------
Frosslass @ Focus Sash.
Evs: 4 HP/ 252 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk)
Ability: Cursed Body
- Destiny Bond
- Spikes
- Taunt
- Ice Beam
My wonderful suicide lead. Lays down those spikes with careless abandon before giving her opponents the chilling hug of doom as they both go down to her destiny bond. Sash allows me to atleast get 1 layer of spikes down and taunting certain pokes can quickly stop them getting hazards down or even force switches allowing me to get down even more layers of spikes. Always my lead, always adorable and sometimes more useful than not.
--------------------------------------------------------------------------
Meloetta @ Leftovers (current most likely to be replaced)
Evs: 4 HP/ 252 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk
- Calm Mind
- Psychic
- Focus Blast
- Shadow ball
Meloetta is my calm mind + 3 attacks sweeper. I'm thinking of taking shadow ball off her for something seeing as psychic and shadow ball do mostly the same thing. She can come in on something she could threaten out, get a free calm mind on the switch and then proceed to do lots of damage. Maybe Take shadow ball off for Substitute?
--------------------------------------------------------------------------
Mienshao @ Choice Scarf
Evs: 252 Atk/4 SpD/ 252 Spe
Nature: Jolly (+Spe/-SpA)
Ability: Regenerator
- Hi Jump Kick
- Stone Edge
- U-Turn
- Aerial Ace
Physical revenge killer and sweeper. Lots of damage comes from this sweet little ermine kitty. Hi Jump Kick is obviously STAB of choice but have been thinking of changing it for brick break as i see a lot of screen users in UU i'd love to be able to annoy by breaking down the walls as it were. Aerial Ace i love seeing as it allows me options to revenge kill other Mienshao that decide to stay in and grass types that can usually sponge hits from this lady all day.
--------------------------------------------------------------------------
Nidoqueen @ Life Orb
Evs: 100 HP/ 252 SpA/ 156 Spe
Nature: Modest (+SpA/-Atk)
Ability: Sheer Force
- Earth Power
- Fire blast
- Stealth Rocks
- ice beam
The mighty queen emerges with her amazing coverage able to hit pretty much anything super effectively and hit them hard. Not much to say really about her. post edit she now has Rocks over the T-Bolt so loses a little coverage but adds a bit more utility. But in past battles i;ve not seen her do much so maybe with rocks she can have a little more to do before she faints.
---------------------------------------------------------------------------------------------
Togekiss @ Choice Scarf
Evs: 8 HP/ 248 SpA/ 252 Spe
Nature: Timid (+Spe/-Atk)
Ability: Serene Grace
- Tri-Attack
- Air Slash
- Aura Blast
- Trick
Only just added her in to replace Milotic so not haad time to test it yet but hopefully i shall see good things from her. If not then my enemies won't be the only things feeling a sucker punch from Honchkrow if you know what i'm saying. Just a pretty interesting Para/Flinching set with the added bonus of being able to trick my scarf to cripple defensive walls i might have issues with. useful on a heavily offensive based team.
-------------------------------------------------------------------------
Ladies Honchkrow has his eye on for future switch-ups are Roserade, Mismagius and Cresselia. He has recently dumped the charminf but out of place Milotic from his harem to add the flying white lady Togekiss. So any advice or comments on this team are most welcome or or perhaps you would like to suggest some ladies Honchkrows keen eyes may have missed. I look forward to comments and feedback on the team :)