Hey guys! This is a team I threw together in 5 minutes without much thinking that did pretty well. I have yet to make any changes since its initial inception so I'm sure there are some changes that could be made to improve it.
Team building process:
I started with zoroark because I really thought he was a cool pokemon that I hadn't used in forever. I gave him choice specs because I think that's probably his best set and the power from specs is really nice.
Next I threw in heracross because I know from experience and common sense that heracross pairs well with zoroark.
So now I needed a third pokemon, and I knew I'd need a poke with some sort of staying power. After scrolling through the UU pokes for a few seconds I saw slowbro and thought that he was definitely an awesome dude so I threw him on.
Now I was like "ok, I need someone to take down annoying bulky waters" and I chose roserade.
Now I needed something to stop zapdos from shitting on my team. I went with a nice hard hitting rhyperior who could also set up rocks. HP grass electrics still wreck me though.
Now I wasn't sure what to put on as my 6th. I chose kingdra for no real reason. It has good bulk and offensive presence.
Individual sets:
Zoroark @ Choice Specs
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Flamethrower
- Focus Blast
- Trick
Zoroark definitely gets the cool factor, and specs lets him dent stuff. The three main drawbacks of using zoroark are his frailty, the low base power of dark pulse, and having to select the order of your entire team at the start of every match (that gets seriously annoying). I don't usually end up using trick since he really needs all the power he can get, but it's there if I need it. As I said it pairs well with heracross but in reality I can have him masquerade as any team member I want.
Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Aerial Ace
Scarfcross huzzah! Originally I had earthquake as his 4th move but after I chose slowbro as my main fighting counter I changed it to aerial ace, turning heracross into my main heracross counter. I resist dual stab and am neutral vs stone edge, and I can ohko with my flying type move. Heracross is nice because he has the bulk to take a neutral hit or two when I need him to. I can switch in on any fighting attack from stuff like heracross or scrafty and ko or force a switch. Not to mention I can go on a moxie rampage if I take out his counters. He also takes on most of the walls that bother zoroark, while zoroark kills the stuff that bothers heracross.
Slowbro @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Slowbro is really awesome. I like him a lot. I gave him calm mind because I wanted him to have an offensive presence but in reality calm mind is very rarely useful. Since regenerator is such a stupid ability slowbro is incredibly hard to kill and he has the bulk to even take super effective hits if required. I use him as a pivot and general attack absorber and he does that job very well.
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Synthesis
Offensive roserade. Leaf storm and sludge bomb hurt a lot of stuff really bad, and it has decent speed. sleep powder hits things I want dead. I went with synthesis over rest because I REALLY hate being forced to switch after recovering hp. This is much more versatile. The great thing about offensive roserade is that her attacks are strong enough to do massive damage to anything that doesn't resist.
Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Ice Punch
I kinda felt like putting standard defensive rhyperior on my team might be too much of a momentum killer so I maxed his attack and taught him ice punch. Ice punch is for hitting grass types/ground types. This can let me put the hurt on stuff like flygon and gligar that might feel like switching in. The trade off is that now I have a harder time dealing with raikou and zapdos, which is annoying but I like the attack boost. I've always thought rock blast > stone edge on rhyperior, but looking at it now for this kind of set stone edge is probably better. Lemme know what you think.
Kingdra @ Lum Berry
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Rest
Chesto rest kingdra without the chesto. I tried fiddling with lum vs chesto berries but I think I like lum better, not that it makes much of a difference. Kingdra gives me a way to win if I'm doing bad and need some fast stuff killed. Setting up 1 dragon dance is no problem with kingdra's bulk, but getting the +2 speed is really hard and vs good players almost never happens. Oh well.
Thanks for reading my RMT! This is an offensive team and can only win through aggressive play. Even though it has done pretty well, I'm sure there is loads of room for improvement. Teambuilding isn't really my strong suit, so any advice is appreciated!
Team building process:
I started with zoroark because I really thought he was a cool pokemon that I hadn't used in forever. I gave him choice specs because I think that's probably his best set and the power from specs is really nice.

Next I threw in heracross because I know from experience and common sense that heracross pairs well with zoroark.


So now I needed a third pokemon, and I knew I'd need a poke with some sort of staying power. After scrolling through the UU pokes for a few seconds I saw slowbro and thought that he was definitely an awesome dude so I threw him on.



Now I was like "ok, I need someone to take down annoying bulky waters" and I chose roserade.




Now I needed something to stop zapdos from shitting on my team. I went with a nice hard hitting rhyperior who could also set up rocks. HP grass electrics still wreck me though.





Now I wasn't sure what to put on as my 6th. I chose kingdra for no real reason. It has good bulk and offensive presence.






Individual sets:

Zoroark @ Choice Specs
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Dark Pulse
- Flamethrower
- Focus Blast
- Trick
Zoroark definitely gets the cool factor, and specs lets him dent stuff. The three main drawbacks of using zoroark are his frailty, the low base power of dark pulse, and having to select the order of your entire team at the start of every match (that gets seriously annoying). I don't usually end up using trick since he really needs all the power he can get, but it's there if I need it. As I said it pairs well with heracross but in reality I can have him masquerade as any team member I want.

Heracross @ Choice Scarf
Trait: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Aerial Ace
Scarfcross huzzah! Originally I had earthquake as his 4th move but after I chose slowbro as my main fighting counter I changed it to aerial ace, turning heracross into my main heracross counter. I resist dual stab and am neutral vs stone edge, and I can ohko with my flying type move. Heracross is nice because he has the bulk to take a neutral hit or two when I need him to. I can switch in on any fighting attack from stuff like heracross or scrafty and ko or force a switch. Not to mention I can go on a moxie rampage if I take out his counters. He also takes on most of the walls that bother zoroark, while zoroark kills the stuff that bothers heracross.

Slowbro @ Leftovers
Trait: Regenerator
EVs: 248 HP / 244 Def / 16 SAtk
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
Slowbro is really awesome. I like him a lot. I gave him calm mind because I wanted him to have an offensive presence but in reality calm mind is very rarely useful. Since regenerator is such a stupid ability slowbro is incredibly hard to kill and he has the bulk to even take super effective hits if required. I use him as a pivot and general attack absorber and he does that job very well.

Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Synthesis
Offensive roserade. Leaf storm and sludge bomb hurt a lot of stuff really bad, and it has decent speed. sleep powder hits things I want dead. I went with synthesis over rest because I REALLY hate being forced to switch after recovering hp. This is much more versatile. The great thing about offensive roserade is that her attacks are strong enough to do massive damage to anything that doesn't resist.

Rhyperior @ Leftovers
Trait: Solid Rock
EVs: 208 HP / 252 Atk / 48 SDef
Adamant Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Ice Punch
I kinda felt like putting standard defensive rhyperior on my team might be too much of a momentum killer so I maxed his attack and taught him ice punch. Ice punch is for hitting grass types/ground types. This can let me put the hurt on stuff like flygon and gligar that might feel like switching in. The trade off is that now I have a harder time dealing with raikou and zapdos, which is annoying but I like the attack boost. I've always thought rock blast > stone edge on rhyperior, but looking at it now for this kind of set stone edge is probably better. Lemme know what you think.

Kingdra @ Lum Berry
Trait: Swift Swim
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall
- Rest
Chesto rest kingdra without the chesto. I tried fiddling with lum vs chesto berries but I think I like lum better, not that it makes much of a difference. Kingdra gives me a way to win if I'm doing bad and need some fast stuff killed. Setting up 1 dragon dance is no problem with kingdra's bulk, but getting the +2 speed is really hard and vs good players almost never happens. Oh well.
Thanks for reading my RMT! This is an offensive team and can only win through aggressive play. Even though it has done pretty well, I'm sure there is loads of room for improvement. Teambuilding isn't really my strong suit, so any advice is appreciated!