5 QBs and a Running Back

So i've been doing a lot of research/testing/learning about this whole competitive pokemon thing. Ive had many teams fail, many teams do decent but i can't really find a good solid team to get up and over the 1800 mark on showdown. Then I thought, what if I could power up one pokemon to astronomical numbers. Then the possibility of sweepers jumps through the roof. It works, but I have to get better at anticipating what the opponent is going to do. And just all around better at using the chemistry the team has from the start. I have gone through a bunch of versions of this team. I believe Im getting close.
So Without further ado, my baton pass team...

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Scolipede @ Black Sludge
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Protect
- Iron Defense
- Megahorn
- Baton Pass

As i am sure you all have guess, my scolipede does the usual, it boosts the teams speed. I also, can boost the defense of the team with one or two iron defenses if i don't see an immediate threat. I used to have focus sash on here, guaranteeing me of at least 1 speed boost and an iron defense. I actually liked how that worked a lot, Black Sludge is on there now instead for experimental use. I am satisfied with him as my lead. I lead with him no matter what, because if I see a hazard threat then I switch to none other than...

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Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Baton Pass
- Psychic
- Calm Mind
- Shadow Ball

He has been on this team, then off, then on again. I think I want him to stay now. Calm Mind to boost the teams Special forces obviously, and Psychic is usually my go to attack. I'd like suggestions for the 4th move. Should I use Wish for wish passing? Keep it, although i rarely use it. Espeon is crucial so that my team doesn't get effected by status/hazards, also it is fast enough to outsped most pokes and get its job done efficiently.

Mawile @Mawilite

Trait: Intimidate-Huge Power

EVs: 252 HP/ 252 Atk/ 4 Def

Adamant

Baton Pass

Swords Dance

Play Rough

Iron Head/Sucker Punch



Originally a Gliscor, but gliscor really didn't do much besides get a nice swords dance in and maybe a sub pass. Fact was, I needed coverage. I liked what Gorebyss brought to the table. Shell Smash to start it off, maybe an ice beam here, a surf there. Shell Smash, is just a crazy stat boosting move, especially when coupled with white herb. Its a nice little treat to get passed onto any of my next recipients. CHANGED FROM GOREBYSS TO MAWILE

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Dragonite @ Assault Vest
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Stone Edge
- Dragon Claw
- Fire Punch / Fire Blast
- Earthquake

Now here is my "running back," At any point in the match (preferably after at least a couple boosts here and there but when desperate times call for desperate measures) he will get thrown out there. You all have probably ran into a DD set Dragonite, or a weakness policy set. Well this one with prior boosting, is both of those + bulk due to the assault vest. I was thinking that I could put roost on here for continuous sweep and reloading but the assault vest tends to work well and it lets me add stone edge for coverage.

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Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spd
Bold nature
- Nasty Plot
- Air Slash
- Baton Pass
- Dazzling Gleam

This guy is iffy, but honestly not really sure what else can be used here. He does well nasty plot passing as well as causing the opponent to flinch continuously. His bulk allowed me to throw weakness policy on there to get an extra boost before passing off to a teammate. Dazzling Gleam is mainly for the dragons, and fighters out there. He works well, has even won me a couple matches just by making the opposer flinch. The reason I'm not running a paraflinch set is because he more than likely will come in with at least one speed boost from scolipede.

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Jolteon @ AIR BALLOON
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Stored Power
- Baton Pass
- Thunderbolt
- Substitute

My jolteon is quite good at what he does. If he comes in with 2-4 boosts, then stored power is a very usable move, if not then we either subpass, or thunderbolt the foe. He offers coverage against the water types, when no one else really can and against flying. Stored power really can take out a number of foes on its own too.

Please help me out with this team. Don't be afraid to shred it to pieces. I need to know what works and what doesn't work. Again, I am pretty new to this so if you could help me out at all it'd be appreciated.
 
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I really like the idea of this team. I think that there are some obvious 'mons that can break your chain. Speed is great, but you can't forget about priority users. Scizor/Mega-Scizor does a lot of damage to your team, as does Mega-Kangaskhan or Diggersby. I think focus sash is gonna be your best bet on Scolipede still, with Toxic Spikes to maybe force a Rabid Spin and get the chance of using one of the valuable boosting moves you have spread throughout your team before a Baton Pass.

Recommended changes:

Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Protect
- Toxic Spikes
- Megahorn
- Baton Pass

Togekiss @ Weakness Policy
Ability: Serene Grace
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
- Nasty Plot
- Aura Sphere
- Baton Pass
- Dazzling Gleam
 
Cool team youve got there! Just a few nitpicks...
1. Youre missing thr nature on half the pokes. So you may want to fix this first.
2. I agree with t spikes to force the rapid spin. Just watch out for defoggers like mamdibuzz that have brave bird...
2. If you drop iron defense on scolipede i have a great poke that can open up holes: baton pass mega mawile with intimidate. It has perfect coverage with dtagonite and can tear holes in teams. It has access to iron defense and swords dance and baton pass. If he goes mega he can use the speed boosts to rip through teams. I would recommend subbing mega mawile in over gorebyss due to the more opportunities to setup and resistance/neutrality to every form of priority bar aqua jet.
3. Dragonite looks okay but i would recommend extremspeed over stone edge for the heightened priority.
4. Espeon looks good.
5. Why would you pick togekiss? Im just curious. Was it the access to baton pass and numerous resistances it has? Ive never seen it on a bp team so its new for me. I personally like air slash/aura sphere coverage since it hits everything hard bar aegislash and i like the flinching but youre not running thunderwave so its kinda meh.
6. Why dont you try smeargle in place of jolteon? Smeargle has access to ingrain which prevents roar/whirlwind from stopping your chain. It has spore to make setup easier. Smeargle is very easy ti fit on a team and i highly recommend it on thiz team.

Other than that good team!
 
That scolipede is down right scary. I had trouble with one who baton passed a swords dance to a mega medicham =[ so i like the idea of this scolipede as well. Though I think you initally had it correct with the focus sash.

Espeon can run Shadow Ball instead of Dazzling gleam to nail any psychics that may switch in

Dragonite with assault vest is a very nice idea, I wouldnt switch it out for roost. Though, priority is typically something that gives baton teams an issue, maybe try and fit ESpeed on there somewhere

Im also not really sure why Jolteon is using a rocky helm.. I think maybe an air balloon would be more sufficient since its not like you want your jolteon out there tanking hits, especially if it doesnt get an iron defense boost
 
thanks guy! also, the rocky helmet was just an experiment, it was air ballon. just was throwing people off with it.
ill fix the natures. I picked togekiss, simply for baton pass and since it is bulky i can usually snake a weakness policy here and there. I've tried smeargle, i just can't get the hang of that thing. its just too predictable. I have even tried to taunt another smeargle and got mirror coated. just didn't work out for me. I had mawile in the original plans, i don't know why i took him out. Thanks for mentioning him again. i Didn't use thunder wave because the speed boosts let him outspend his opponent most of the time and flinch them anyway.
 
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