
Infernape
Ability: Blaze
Item: Choice Band
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
Ape being CB helps a lot, as it allows Ape to check pretty solid Terrakion checks, as well as checking sand checks in general. (If that made any sense) Examples are Celebi, Ferrothorn, and can check sun for the most part. Flare Blitz and CC are raw power hits, and Flare Blitz can even 2 shot Gliscor after SR! With recoil racking up and SS as well, Ape can fire off one last Flare Blitz but at +2! After seeing that, I haven't regretted Ape on this team. Mach Punch is a fancy priority and can revenge kill even Pokes who resist it, (A Latios at around 20% is a decent example) while U-Turn gets more initiative and works well with Tyranitar/Latios as they stop many Ape counters. Overall, Ape is a really good Poke on this team, and people need to realize that Ape works well with Terrakion and that Terrakion does not outclass Ape.

Latios
Ability: Levitate
Item: Expert Belt
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Recover
- Thunderbolt
Latios is Expert Belt but can be LO, I only put Expert Belt because of SS damage with LO is unappealing, and while I do have Recover, I just don't like how it makes me easy to get revenge killed by a physical hit, but that's just me (Expert Belt can also bluff Specs decently). Draco is self explanatory, POWAH!!!! Surf is more like a filler move, I carry it really just for Gliscor and Tran. Thunderbolt is for taking care of those pesky bulky waters with a combination of Draco (like Jellicent). Overall, Latios fills a nice role on this team and is a fantastic special attacker as well!

Terrakion
Ability: Justified
Item: Choice Scarf
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- X-Scissor
- Close Combat
- Rock Slide
Terrakion is a blessing for this team! Latios and Ape support Terrakion in getting a sweep, and TTar's sand to help as well! It can sweep remainder of teams with ease and can stop many things from sweeping in general! X-Scissor for Psychic's such as Celebi or Latias. CC for it's main STAB, Stone Edge for a powerful STAB as well, that can hit many Pokemon in this metagame neutrally, Rock Slide is also there, mainly as filler, but is the resource you use for revenge killing threats like Dragonite or Volcarona, without, fricking, MISSING. In conclusion, this poke can demolish a team with the support given, and is the bulldog of this team! Pun somewhat intended.

Tyranitar
Ability: Sand Stream
Item: Chople Berry
EVs: 240 HP / 252 SDef/ 16 Spd
Careful Nature (+SDef, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stealth Rock
TTar is for sand, getting Rocks and yah. Special Defense is something my team needs, since it seems like I need it a lil more than defense on this team. Careful and Chople allows me to take care of some threats as well and can gain me some momentum. So I can kill opposing TTar's with Superpower, making my Latios much more useful, and can help the offensive core a lot, with TTar still being able to get up Rocks, Pursuit Trap and Crunch hard core! Essentially, TTar isn't just for sand, as I can take on rain on this team decently. But sand is a big plus on this team and without sand, this team would probably be subpar, at best.
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Gastrodon
Ability: Storm Drain
Item: Leftovers
EVs: 248 HP / 240 SDef / 20 SAtk
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Ice Beam
- Recover
Gastrodon is goooooood, it can take two decent threats, Rotom-W and rain. it can Toxic many Pokes as well, specifically bulky waters, and just be awesome like that. Scald for obvious reasons, best STAB move this Gastro can have, since Scald is VERY nice on this team! Ice Beam for dragons and grass switch ins. (which BTW, Gastro lures in making Ape very useful) Recover is also for obvious reasons, but is something I love on Gastro! Overall, this team loves Gastro and she also supports Skarm nicely as well! This amazing slug is OU for a reason gaiz.

Skarmory
Ability: Sturdy
Item: Leftovers
EVs: 252 HP / 192 Def / 64 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
Skarm is a great asset on this team that I stumbled upon by accident. It can get up Spikes, Whirlwind out big, scary dragons like Haxorus, and can Roost off all the damage, and Brave Bird for some good damage. I carry small investments on Sp.D just because of Gengar and Virizion, I can take those hits ferdayz while maintaining Skarm's physical bulk to counter things like Conkeldurr and Scizor. Overall, Skarm is a good accident, and I'm glad I thought about him randomly in my sleep.
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Now that we're finished, let's recap:






~This team has been doing very well. Ape+Latios+Terrakion has helped me in numerous occasions! As Ape and Latios are good support for Terrakion, as with the SS boost, can help with their raw power and speed, and ironically enough, the fact that they roll high damages and are easy to revenge kill just makes moments to send in Terrakion safely and wreck shop with SS.
Trick Room Reuniclus, somewhat. He can set up a TR and sweep a decent portion. Though, I do have TTar, Skarm to stall it to an extent, and just raw power to kill him before he sets up, Jellicent can be a threat as well seeing how it's hard to beat one on one, though it can't switch in on anything so once I force it out it isn't going to be as threatening.
Thanks for giving me your feedback! If it's good enough, I'll add/replace to this RMT that you guys help make!