5th Gen Team OU- Numero Dos.






This is my 2nd attempt at a 5th Gen Team. (I'm not as into the 5th gen as i was the 4th.) The teambuilding process started completely around filling all vital spots (Attacker, Sp. Attacker, Defender, Sp. Defender) while maintaining quality team symmetry. As I continued to mess around more and more it became based around setting up an Excadrill late game sweep. And then from there it turned more into a full fledged Sandstorm team.
The goal is to use Tyranitar and Forretress to get up sufficient entry hazards to bother anything that comes in. I'll use Zapdos and Jellicent to whether down any major threats and then use Salamence to take down anything that could stop Excadrill (Skarmory, Bronzong). Then call it end game with Excadrill.
Tyranitar

Moves: Stealth Rock
Crunch
Fire Blast
Ice Beam
Leftovers
Sassy
252 HP / 180 SpA / 76 SpD
Tyranitar is mainly just to get SR up. I'll often take him out right after Stealth Rocks and switch to a more suitable counter, but he is still good for putting dents into things. Once again, its all about Excadrill so I prioritize on killing things i know Excadrill can't.
Zapdos

Moves: Substitute
Roost
Thunderbolt
Hidden Power Ice
Leftovers
Timid
192 HP / 64 Def / 252 Spe
Zapdos is good for countering Excadrills counters. It also serves as my sole special attacker which is necessary on any team. Zapdos has some real staying power with Sub and Roost. Thats what really attracted me to it. It has good typing and resistances vital to any sandstorm team (Ground and Grass).
Forretress

Moves: Toxic Spikes
Spikes
Rapid Spin
Gyro Ball
Sturdy
Leftovers
Relaxed
252 HP / 176 Def / 80 SpD
Forretress is mainly just to get up entry hazzards. If i can get Toxic Spikes and even a couple layers of spikes up, coupled with SR and sandstorm damage, nothing will like switching in. That's the goal.
Jellicent

Moves:Surf
Will-O-Wisp
Recover
Taunt
Leftovers
Bold
248 HP / 216 Def / 44 Spe
Jellicent is meant to absorb more damage and give my enemies more trouble. Taunt walls and Burn attackers. Recover allows Jellicent to stay in as long as possible. Jellicent fills a role very similar to Zapdos but its typing once again gives me valuable resistances
Salamence

Moves: Draco Meteor
Fire Blast
Earthquake
Outrage
Naive
Moxie
Life Orb
116 Atk / 216 SpA / 176 Spe
Salamence is my powerhouse. Its mixed so i can wallbreak. The attacks i put on it (Earthquake and Fire Blast) are meant to take out Excadrill counters. Outrage and Draco Meteor are meant to destroy anything in its path. I picked it once again for useful resistances that a usual Sandstorm Team has trouble with and it fit the role i needed to complete this team.
Excadrill

Moves: Swords Dance
Earthquake
Rock Slide
X-Scissor
Air Balloon
Sand Rush
Jolly
4 HP / 252 Atk / 252 Spe
Finally i have Excadrill who brings everything full circle. He has the EdgeQuake combo that gives him nearly full coverage on everything. I threw in X-Scissor in hopes to gain a little extra coverage. I'll bring him in late game and hopefully Air Balloon will allow me to get my SD off. At that point, with entry hazzards up, things statused, and damaged, i can take out anything for the win.
Please post all comments, concerns, and criticisms of the team. Please don't take it easy but make it constructive. I want all the help i can get. Thanks guys.
-The Red Shadow
Edit: I am thinking of replacing Zapdos with Thundurus. That way i could have a more powerful, faster special attacker.