5th gen ubers sun team.

This is my first team that I have posted. The idea came to me when I saw reshiram's new stats and movepool, and I knew that I wanted to base a team around him.

Without further ado, here is the team.

Groudon@Leftovers
Ability:Drought
EVs: 252 HP/4 Atk/252 Def
Careful Nature (+SpD - SpA)
-Stealth Rock
-Roar
-Earthquake
-Stone Edge

Pretty obvious lead for a sun team. Sets up rocks, sets up sun, and then attacks with EQ and stone edge, or shuffles SR damage with roar. The ev's are to survive pretty much whatever the opponent chucks at me, unless it's super effective, or specs boosted. I went for careful because it gives me more rounded defences.

Reshiram@Haban Berry
Ability: Turboblaze
EVs: 4 Atk/252 Satk/252 Spe
Hasty nature (+ speed - defence)
-Nitro Charge
-Blue Flame
-Outrage
-Draco meteor

The basis of this team. It is incredibly easy to set this thing up to sweep in the sun. Nitro charge to boost speed, then attack away. After two nitro charges, reshiram outspeeds all ubers (deoxys?) , and most choice scarf pokes as well. Blue fire and draco meteor are for the unresisted coverage that this thing has blasting straight through nearly anything. This thing is so powerful, blue fire can 2hko blissey after SR + spikes. Outrage is for a dragon move that doesnt decrease special atk, but i am thinking about changing it possibly to dragon pulse, to take advantage of this things monstrous special atk.

Ho-oh@Leftovers
Ability: Regeneration
EVs: 252 Atk/ 4 SpD/ 252 Spe
Adamant nature ( + Atk - Special Atk)
-Nitro Charge
-Sacred Fire
-Brave Bird
-Earthquake/Recover

Ho-oh is a beast. It probably benefits more from the sun than any other pokemon. It's main weakness is definitely that of stealth rock, which has been extremely popular since it was introduced, and Ho-oh ended up almost non existent. Then, ho-oh got a new ability; regeneration, which restores 1/3rd of the max health when he switches out. This enables him to switch in many more times without fear of dying from stealth rock. Sacred fire is obvious, 50% burn, high base attack. Nitro charge to boost speed. Brave bird is incredbly powerful, and gets STAB too. The last moveslot is quite hard. Earthquake hits Zekrom and Dialga, who would cause trouble to this set, while recover improves longevity.

Zekrom@Choice Scarf
Ability: Teravoltage
EVs: 252 Atk/ 4 SpA/ 252 Spe
Nature: Hasty (+ Spe - Def)
-Lightning Strike
-Outrage
-Volt Change
-Focus Blast

Enter the best revenge killer in ubers IMO. With choice scarf, it outspeeds all but deoxys ( I think). It hits on the weaker stat for most ubers, and with that 130 BP stab electric attack, kyogre is rendered almost non existent. Kyogre is a huge threat to this team, as it get's rid of the sun, and can hit the rest of the team very hard with water spout. Zekrom outspeeds and ohkos with Lightning charge, while outrage is there for most other threats. Focus blast hits the steels that resist outrage. Volt change is to scout if i think that the opponent is going to switch.

Forretress@Leftovers
Ability: Sturdy
EVs: 200 HP/108 Atk/200 SpD
Nature: Careful (+SpD - SpA)
-Rapid spin
-Spikes
-Gyro Ball
-Payback

Forretress is a much Needed addition to this team. Stealth Rock ruins this team, and forretress also supplies the much needed dragon and Ice resistances. Set is fairly standard, rapid spin to clear entry hazards, spikes to deal more damage. Gyro ball is a strong STAB move that makes use of forretress' abysmal speed, while payback nearly always hits last.

Mewtwo@Leftovers
Ability: Anxiety
EVs: 4 HP/252 SpA/252 Spe
Timid Nature ( + Spe - Atk)
-Calm Mind
-Psycho Break
-Ice beam/Flamethrower
-Aura sphere

A staple of ubers since 1st gen, mewtwo is a very common threat with its perfectly placed stats. With the arrival of 5th gen, it has gained a new toy, in the form of Psycho Break. Psycho Break is a unique move, as it targets the opponents defence, while using the users special attack. This allows mewtwo to take care of blissey much more quickly, without having to resort to SD. Aura Sphere provides almost perfect coverage with Psycho Break, and never misses. In the last moveslot, there is a choice. Ice beam hits the lati@s and groudon more powerfully, while flamethrower takes out forretress and scizor.

Thank you for reading this RMT, and please post advice as to how I could improve.
 
You are horribly weak to Kyogre, who screws up your team so badly it's not funny. Nothing can switch into it without dying, and he can just come in again and again to screw up your sun. You're also in risk of getting swept by DD Rayquaza and by extension, DD Mence. Fortunately, one quick replacement is all you need. All you need to do is to replace Zekrom with Scarf Palkia. With it, you have a decent switch-in to Kyogre while being able to revenge-kill Rayquaza and at the worst speed-tie with DD Mence. Here it is:

Palkia @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Hasty / Timid
-Draco Meteor / Spacial Rend
-Outrage
-Fire Blast
-Surf / Thunder / Spacial Rend
 
A Careful nature on physically defensive Groudon is not efficient; Groudon's Special Defense is so bad that the mere 10% boost isn't going to help it survive strong special attacks better. If you want to keep the Careful nature, go all-out SpD with 252HP/4Atk/252SpD. If not, just go Impish. Also, I'm not sure if Ho-Oh's non LO Earthquake can OHKO Dialga and Zekrom due to their high Defense; Zekrom will plough through you with Lightning Strike and Dialga will lose either way.
 
Mewtwo shouldn't have Leftovers; give it a Life Orb. Also Ice Beam and Flamethrower is a pretty good combo but Thunder/bolt might be better for coverage
 
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