6° Gen Team + Megablasto

Good morning, this is the first team i post here but i've seen other teams and i hope you will be able to help me :)
I play this team in Showdown and i'm around 1400 in ladder, i've done a lot of battles and i still have some problems with some pokes, i'll write a list on the bottom of the thread.
TEAM IN DETAILS
landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- Stealth Rock

Description: He can stop a loooot of physical pokes really bad for my team, Aegislash, Dnite(also with DD in tag with the BB guy), MegaTTar(with only physical moves), Lucario(still only physical), he can also take off important items and set rocks.

blastoise-mega.gif

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Rapid Spin
- Toxic
- Haze
- Scald

Description: He stops Sylveon, Florgess, Goodra(Even if TBolt hurts), Keldeo, Landorus(special), Greninja(no Grass Knot), Togekiss and so on, Megablasto is for special sweepers(even bulky ones) and special wall thanks to Toxic, and he spin.

aegislash-blade.gif

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature
- Shadow Ball
- King's Shield
- Sacred Sword
- Pursuit

Description: He can take fairly well good hits thanks to his steel type and some EQ with about 50% hps left, Leftovers let him to stay long time in game, special attacker plus pursuit is kinda less predictable and works well.

florges.gif

Florges (F) @ Assault Vest
Ability: Flower Veil
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Grass Knot
- Hidden Power [Fire]
- Psychic
- Moonblast

Description: She grants me a bulky special sweeper and dragon immunity, with also a good movepool for 2HKO a lot of stuff and OHKO something, i've tried the submind version but this one works much better even without lefty.

talonflame.gif

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- U-Turn
- Flare Blitz
- Tailwind

Description: He's good and hits strong, but he takes sooooo much recoil sometimes that it's nearly impossible to hit with him more than 3 or 4 times before he faints, also he became quite predictable sometimes and Heatran is his nightmare, but yeah he works.

noivern.gif

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Flamethrower
- Boomburst
- Focus Blast

Description: He too is good and hits strong, no recoil problems, he's really a reliable member of this team, maybe the most one, the only problem is that he rely too much on the other team members, often he can't give me the victory in too critical situations.

TEAM GENERAL PROBLEMS;

- Offensive core strong but frail, very sensible too bad predictions and too dependent from blasto's spin sometimes, and often not able to make the difference in critical situations, also SAtk drops(DM for safe play) and recoil plus lock..meh.

- Defensive core can cover a lot of stuff but just 1 or 2 offensive pokes with good synergy are able to destroy it, also blasto's lack of recovery moves is often a problem when i have to play defensive for long time.

- General synergy frail, 1 or 2 pokes fainted and i can have some veeeeeery big problem to handle a lot of stuff in the meta, also TWave and status in general are a problem against stall teams, i have no Heal Beller or something.

BIG THREATS;

- DDnite with Extremespeed: self-explanatory.
- Latios@Life Orb and Psyshock: self-explanatory.
- Megapinsir: HUGE problem.
– Thundurus: not often but yeah, it's possible.
- Megacharizard y: i can only regenve kill him.

ETT;

Landorus (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- Stealth Rock

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Rapid Spin
- Toxic
- Haze
- Scald

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SAtk
Lonely Nature
- Shadow Ball
- Pursuit
- Sacred Sword
- King's Shield

Florges (F) @ Assault Vest
Ability: Flower Veil
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Grass Knot
- Hidden Power [Fire]
- Psychic
- Moonblast

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Brave Bird
- Tailwind
- Flare Blitz
- U-turn

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Flamethrower
- Boomburst
- Focus Blast
 
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Nice team, i'll try to do some fix without change nothing.

For talonflame: U can easily run adamant, u don't need so much speed. More power, in this way. Return didn't add nothing, for coverage. Your main problem is ttar and heatran, and return hit both x0,5. Try tailwind, you lack of scarfers. Every mon at +1 can outspeed everything.

Chesnaught: remove spiky shield (useless, no one stay in, after see that u have rocky helmet) and go with earthquake. Chesnaught is famous for wall aegislash, but in your case aegi wall u. Also, u can hit fire mons. Earthquake is a standard move for Chesnaught.

How aegislash work: in shield form, u have 150 in def/sdef. In blade form, 50 in def/sdef. So u should attack last. If u attack first or your opponent, he can okho u easily. The WP set didn't fit at all with this team. Your aegi should act like a sort of pivot (see the problem u have with thundurus and latwins). Aegislash can counter it. U don't need king shield only with the crumbler set. For other set, is the most important move.

Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Def
Quiet Nature
- Pursuit
- Shadow Ball
- Sacred Sword/ Shadow Sneak
- King's Shield

U can trapkill latwins and live against a earthquake of adamant landorus. So if a full health, can tank a pinsir's EQ. Special Thundurus cannot do nothing against u. For defiant Thundurus u have king shield, for send is atk to -2.

Florges is useless. Sylveon is simply better, but in this case isn't so usefull. U lack stealth rock and a scarfed monforcounter megapinsir and charitwins, so:


Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Earthquake
- Stone Edge
- U-Turn / Knock Off
- Stealth Rock

The first way to counter pinsir/ charitwins are rocks. Your opponent need to spin/defog. With intimidate, u can low the megapinsir/chari x atk and kill, u can tank a quick attack/ dragon claw. Also, with?the scarf is another counter of Thundurus. And electric immunity for blastoise.
 
About Aegislash thanks, it works better, i'm satisfied for now.
About the substitution of Florgess i'm not really sure...this full offensive version with Assault Vest seems to work very well.
About Landorus-T i need him but seen Florgess' utility in this version i took out Chesnaught and i'm trying a bulky offensive version of Lando..thundurus can anyway be stopped with florgess thanks of her huge SDef, also Lando can stop Pinsir/Char and physical stuff also attacking second and i don't like to have 3 choice pokes in my teams
About Talonflame ok, but i wonder if he isn't better with Life Orb plus roost and SD

I wonder also if there isn't something better than Blasto for get ride of the hazards..seriously, lack of recovery is terrible on a spinner who must also be a kind of special wall.
 
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