ORAS PU 600 hours


Video chosen both to represent the alllmighty SSBM and the sick remix of Thugz Mansion. 2Pac=Sakurai confirmed.
Anyways, heaya guys, this is ya boy Deeerpz with another RMT. After spending what feels llike 600 hours playing in NU and getting a little bored by the tier, I was looking for something else, and while RU was fun, PU is the real deal. I liked using a lot of the stuff that is common here in NU anyways, so it feels sort of familiar, but stilll has a twist to it that keeps things fresh. It has only been a day, but I am really enjoying PU so far. I wanted to build a Voltturn team because I generally enjoy battling with my own teams more rather than using sample teams, and voltturn is a great archetype to learn a tier.

Teambuilding process:
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Standard Voltturn core. I used to run Zeb here, which was nice to outspeed Floatzel, but have come to appreciate Raichus extra power. Not sure which one is better. Either way, this is the core my team is built around.

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Prinplup seemed like a natural fit. It sets rocks and defogs, which Voltturn really appreciates and is an answer to Fire, Ground, and partly Rock types. It is also part of my defensive core and a FWG core that is about to form.

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Voltturn enjoys Toxic spikes and a way to absorb them, so Roselia seemed like a good pokemon to fit. It is another way to get rid of pesky Ground and Rock types, it likes to come in on stuff like Raichu which happens to be very common on the lower ladder. It is also a nice water check in case Raichu has fainted already, and part of the aforementioned FWG core.



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Monferno is my priority user, Pawniard check, Stallbreaker and sometimes late game win condition. I really like this little monkey and think he will become a staple in my teams for a long time, as he has so many viable sets and is even able to create momentum with U-Turn if you so chose. He also finishes my FWG core.


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My team seemed weak against Machoke, so I wanted an offensive answer to that. Besides, I am weak to Freeze-Dry if Monferno has been weakened, so Thick Fat comes in handy. I will also lead this against stuff like Crustle to get the Taunt off, since most Crustles run Rock coverage over X-Scissor.

The Team:
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Ninjask @
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Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- X-Scissor
- Night Slash

This is a very fun pokemon to use, because it outspeeds the entirety of the unboosted tier and even some slower scarfers. Ninjask grabs momentum throughout the game, chips the enemy team in the process and sometimes cleans up late game. The set is fairly standard, and I run Night Slash to hit the occasional mismagius switchin. Cool mon overall.
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Raichu @
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Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]​

Raichu is my other fast Voltturner. He sits in a great speed tier and is able to punch holes into enemy teams, as well as rack up poison damage due to the momentum he grabs. I am not sure if I should switch this position back to Zeb, but for now, the Chu is doing work. Focus Blast is nice for Audino and Lickilicky, and HP Ice hurts Altaria, Gabite, and generally ground switch ins.

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Prinplup @
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Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Defog
- Stealth Rock
- Scald
- Toxic
The rock setter of my choice. I like it because it's a fair mixture of offense and defense and can fulfill multiple roles depending on the enemy team composition. Sometimes he just sits there and takes hits, sometimes a torrent boosted Scald clutches out the win. Burns are always nice, too. Other than that, he is a very reliable rock setter and defogger, cause most rock setters dont appreciate a scald to the face. This often means I can weaken them while they set up rocks and defog or toxic on the switch. Prinplup used to be a lord in NU, glad to be using him so efficiently again.
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Roselia @
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Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Synthesis
- Sludge Bomb
- Giga Drain​

Roselia is a super nice specially defensive wall. My team really appreciates the backbone, and also the fact it can both absorb and set TSpikes. This set might not be too exciting, but it is very efficient at what it does, and fits perfectly into my team as it can weaken my win cons checks and wall a lot of offensive threats.
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Monferno @
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Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Flare Blitz
- Mach Punch

Monferno is amaaaaazing. It is a really threatening mon and fit my team perfectly, as I was pretty fast but lacked priority, had some issues with Mawile and Pawniard, and didnt really have a win con established yet. If this thing comes in on something like a Will-O from Gourgeist and manages to get an SD up, my opponent is in trouble. It also completes my FWG core, which is always neat to have. I have started utilizing those in conjunction with Voltturn whenever I learn about a new tier and this time around, I was pretty sucessful.

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Grumpig @
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Ability: Thick Fat
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Psychic
- Focus Blast
- Taunt
- Shadow Ball

Pretty standard Grumpig set, but very effective nonetheless. Having Taunt on a Team is always good, and it makes Grumpig a pretty effective anti lead some of time, and a stellar stall breaker at other occasions. Thick Fat synergizes perfectly with my team defensively, and Colbur helps me beat Machoke which I was weak to. I was thinking about running Heal Bell, but I think Focus Blast and Shadow Ball are both too good not to run them.


So yeah, this is the team. I got up to around 1400 on my first day of using this, and it has been a blast to learn the tier while doing so. I am looking forward to any advice and potential changes you guys might have for me. Special shoutouts to Lord Sample Team who helped me a great deal while building this.
 
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Hi Deerpz, nice team you have there! Volt-turn is a neat strategy and I like how you added Tspikes to wear down Ninjask's checks and counters. One major problem I see right away is there is no normal check. Stoutland can come in on Rose or Ninjask locked into the wrong move and just force you to sack pokemon. That's why I would suggest using Metang over Grumpig. Metang not only gives you a strong normal check, it also lets you check other threats you have no answer for like opposing Grumpig and Mr.Mime.

Of course, by using Metang, your team loses a Machoke check. It also becomes weaker to Monferno. That's why I suggest using Swanna over Prinplup. Swanna checks those two pokemon very well, as well as providing Defog. And since Metang can set rocks, you no longer need a Stealth Rock setter. While you might be worried about your matchup with offensive waters then, I think you are fine as Roselia and Ninjask both provide checks.

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Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Meteor Mash
- Bullet Punch/Pursuit/Thunderpunch

(I slashed Thunderpunch because you can lure Swanna as your team is quite weak to it)
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Swanna @ Life Orb/Leftovers
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Serious Nature
IVs: 0 Atk
- Scald
- Defog
- Hurricane
- Roost

or
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Swanna @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 240 Def / 20 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Defog
- Hurricane
- Roost
 
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