Introduction
I have been using the same team for ages
now, so I decided to make a new one. I've
played a lot of games of ubers since the
release of BW2, and I thought long and hard
about certain pokemon i'd like to have on my
team.
I think Zekrom is an underrated pokemon in
the current metagame, and have seen a lot
of teams it would pose problems for.
This team is in no way the finished article,
I can see both scarf Zekrom or scarf Palkia
would pose me problems.
I have been using the same team for ages
now, so I decided to make a new one. I've
played a lot of games of ubers since the
release of BW2, and I thought long and hard
about certain pokemon i'd like to have on my
team.
I think Zekrom is an underrated pokemon in
the current metagame, and have seen a lot
of teams it would pose problems for.
This team is in no way the finished article,
I can see both scarf Zekrom or scarf Palkia
would pose me problems.







Zekrom @ Choice Scarf
Adamant
Teravolt
60 Hp / 236 Att / 208 Spe
-Bolt Strike
-Outrage
-Dragon Claw
-Volt switch
Scarf Zekrom is awesome. So many pokemon
in ubers are hit super effectively by one of it's
two stabs. In my opinion this guy is the best
new dragon we recieve in 5th gen
(I think Kyurem-B is overrated).
This guy hits like a truck, and plows through
common physical walls such as Lugia, Giratina
and Skarmory.
One of the main reasons I chose a scarf
Zekrom was to hit Lugia before it subs/reflects,
and because generally physical attacking
scarfers in ubers do well.
Zekrom attracts common counters Groudon
and Ferrothorn, so I made sure I pack good
counters to them on my team.
I gave it enough speed to outspeed Mewtwo
and neutral natured Deoxys-A, and a little
bit of bulk to help with tanking extreme speeds.
Bolt strike is obligatory stab, and so is
outrage - Zekrom has a shallow movepool
so these two moves are pretty much mandatory
on any Zekrom set. Dragon claw so I don't
have to get locked into outrage, and
volt switch to form a volt-turn combo with Scizor.

Giratina-A @ Leftovers
Impish
Pressure
252 Hp / 240 Def / 4 SpD / 12 Spe
-Magic Coat
-Dragon tail
-Roar
-Will O Wisp
Extreme killer Arceus is such a big threat that
you need to have a counter, and with Forretress
on my team I wanted a spin blocker.
This was a rest/talk set, but I got sick of being
set up on by forry/ferro so I added magic coat.
Dragon tail and roar to give me phaze through
taunt and phaze through sub. Phasing racks up
additional damage the more hazards I get down
with forry. Will-o-wisp coz it's a must have to
nail e-killer Arceus.
Impish
Pressure
252 Hp / 240 Def / 4 SpD / 12 Spe
-Magic Coat
-Dragon tail
-Roar
-Will O Wisp
Extreme killer Arceus is such a big threat that
you need to have a counter, and with Forretress
on my team I wanted a spin blocker.
This was a rest/talk set, but I got sick of being
set up on by forry/ferro so I added magic coat.
Dragon tail and roar to give me phaze through
taunt and phaze through sub. Phasing racks up
additional damage the more hazards I get down
with forry. Will-o-wisp coz it's a must have to
nail e-killer Arceus.

Scizor @ Choice Band
Adamant
Technician
160 HP / 160 Atk / 188 SpD
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
I have been thinking Scizor would be good
this gen for some time now. He has only
improved in the ubers tier with the advent
of black and white. The release of soul dew
means that the lati's are again high in usage,
as well as the release of two new dragon
formes that are both weak to bullet punch.
Forms a nice volt-turn partnership with Zekrom.
The evs are tailored to give some bulk, but
also give enough power to OHKO Kyurem
after stealth rock damage.
Adamant
Technician
160 HP / 160 Atk / 188 SpD
-Bullet Punch
-U-Turn
-Superpower
-Pursuit
I have been thinking Scizor would be good
this gen for some time now. He has only
improved in the ubers tier with the advent
of black and white. The release of soul dew
means that the lati's are again high in usage,
as well as the release of two new dragon
formes that are both weak to bullet punch.
Forms a nice volt-turn partnership with Zekrom.
The evs are tailored to give some bulk, but
also give enough power to OHKO Kyurem
after stealth rock damage.

Latias @ Soul Dew
Timid
Levitate
112 HP / 200 SpA / 196 Spe
-Draco Meteor
-Roost
-Grass Knot
-Hidden power(fire)
My Kyogre counter. Just stole this exact
set from Trick Rooms RMT. Having a
sneaky way to dispose of common 4x
weak to fire steels is awesome.
I often find with Latias that if it hits
hard right off the bat then that is generally
better than mucking around trying to calm
mind up or firing off weak
dragon pulses/psyshocks to the incoming
counter.
Timid
Levitate
112 HP / 200 SpA / 196 Spe
-Draco Meteor
-Roost
-Grass Knot
-Hidden power(fire)
My Kyogre counter. Just stole this exact
set from Trick Rooms RMT. Having a
sneaky way to dispose of common 4x
weak to fire steels is awesome.
I often find with Latias that if it hits
hard right off the bat then that is generally
better than mucking around trying to calm
mind up or firing off weak
dragon pulses/psyshocks to the incoming
counter.

Forretress @ Leftovers
Sassy
Sturdy
252 Hp / 12 Def / 244 SpD
0 Spe Ivs
-Gyro Ball
-Spikes
-Stealth Rock
-Rapid Spin
This guy is here primarily as my teams answer to
annoying Ferrothorns, but as I finished the team
he fit in better and better. Steel types are
awesome in ubers, as they are immune to
toxic/toxic spikes, and forry lays down
hazards of my own for Giratina to abuse
with its dual phasing moves.
Sassy
Sturdy
252 Hp / 12 Def / 244 SpD
0 Spe Ivs
-Gyro Ball
-Spikes
-Stealth Rock
-Rapid Spin
This guy is here primarily as my teams answer to
annoying Ferrothorns, but as I finished the team
he fit in better and better. Steel types are
awesome in ubers, as they are immune to
toxic/toxic spikes, and forry lays down
hazards of my own for Giratina to abuse
with its dual phasing moves.

Gliscor @ Toxic Orb
Jolly
Poison Heal
252 Hp / 4 Def / 252 Spe
-Earthquake
-Toxic
-Protect
-Substitute
The best Groudon counter. Immune to twave
and takes neutral damage from stone edge and
dragon claw.
Acts like stallrein without hail, loses no health
alternating between protect and sub thanks to
poison heal.
Good at spreading poison around the opposing team.
Earthquake to hit steels that are immune to toxic and
so it isnt complete taunt bait.
Jolly
Poison Heal
252 Hp / 4 Def / 252 Spe
-Earthquake
-Toxic
-Protect
-Substitute
The best Groudon counter. Immune to twave
and takes neutral damage from stone edge and
dragon claw.
Acts like stallrein without hail, loses no health
alternating between protect and sub thanks to
poison heal.
Good at spreading poison around the opposing team.
Earthquake to hit steels that are immune to toxic and
so it isnt complete taunt bait.