6th generation UU defensive team (peaked at ~1709)

hello smogon! i'm kinda new to this forum, but i started playing this game in the end of the last year, and i've been lurking with random alts at pokemon showdown for 4 months or so, and i recently found out about this tier and almost instantly fell in love with it :D. and i'm not a good english speaker, sorry for any mistakes i might commit.

so, i figured that defensive teams are easier to use than offensive teams, since they require less predicting, and usually have a good response to common used pokés, then i decided to try building a defensive team for this tier.

the team's strategy revolves around setting entry hazards, countering dangerous pokémons used by the foe, and using roar/dragon tail to accelerate the damage from those hazards. so far, the team brought me, a noob player, to a relatively high position on the ranks, a top 50 position.

so, on to the team:
aggron.png

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Earthquake
- Roar
- Heavy Slam
- Stealth Rock

mega aggron, which is in my opinion the best mega evolution in UU. he has a lot of physic defense, so i prefered investing in special defense, so he can wall pokés like latias, celebi, florges, and survives attacks from the likes of magnezone or manectric. even without defense evs, he can use filter and whitstand crazy attacks such as mienshao's LO high jump kick! and with 140 base attack, heavy slam is going to do loads of damage. stealth rock is probably the best entry hazard in the game, and i think aggron, out of my 6 pokés, has the easiest time using it. roar serves it very well with spikes from chesnaught too. earthquake is a good coverage move, hitting the things that resist heavy slam, like manectrics, darmanitans, steel types and roosting zapdos. aggron also counters most fairys, which are a common force in this tier, and would trouble the team otherwise.

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chesnaught.png

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Hammer Arm

chesnaught is an interesting pokemon. people in the uu viability thread were saying he's overrated, but i found it to be pretty efficient so far. one thing to note is that HE CAN COUNTER CRAWDAUNT, the most annoying pokemon i've seen in the tier. but he also can confortably sit on ground, water, rock, grass (even grass/poison ones because he's immune to sludge bomb) and throw spikes around. leech seed can keep him healthy and it provokes switches, making the foe take more hazard damage. spiky shield can combine very well with leech seed, and it helps me see what choice users are going to use, and it usually annoys the foes. hammer arm allows it to beat annoying special walls like chansey and umbreon, and it also kills crawdaunts.

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milotic.png

Milotic @ Leftovers
Ability: Competitive
EVs: 248 HP / 96 SDef / 8 Spd / 156 Def
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Dragon Tail

milotic can balance the sinergy between aggron/chesnaught by taking on crazy fire attackers like darmanitan and victini, but what is really cool about she, is that she has the ability competitive, which doubles her special attack if someone lowers her stats. people would usually ruin my hazard work by just using rapid spin or defog; chandelure deals with most rapid spinners, but can't do nothing about defog. however, as i said, milotic's special attack is doubled when hit by defog, and the boost allows her to just spam ice beam to kill the defogger (most defoggers are weak to it). i'm using 96 special defense evs along with a calm nature to ensure a defensive zapdos will never 2HKO her with thunderbolt, so she can beat the probably most dangerous defogger to her in the 1vs1. dragon tail abuses the hazards and forces out dangerous boosters like suicune, recover is just great on a wall, and scald is a very devastating move, burning everything that eats it, except fire types... which are killed by it. however, i'd like to point that milotic is the member that works the least of everyone in this team in most of my wins, so if you have any advices for this team, she's the most replaceable pokémon i think.

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chansey.png

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish
- Toxic

chansey is the member with the highest workrate of all my 6 pokés. UU is a tier that is heavily crowded with special attackers, and chansey beats pretty much everyone of them barring keldeo, reuniclus and substitute chandelure. being able to counter the highly dangerous mega manectric and mega houndoom, she aids the team very well, and her 300+ hp wishes almost fully recover everyone in the team, and aggron and chesnaught heavily appreciate them because they cannot recover reliably. toxic cripples an insane amount of pokémon, like houndoom, zapdos, ghosts, defensive water pokémon, calm mind users, etc. soft boiled is a more reliable recovery than wish, as the immediate healing is desired, while seismic toss induces the most consistent, solid damage, since chansey has negligible attack and special attack.

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chandelure.png

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

chandelure is a very strong attacker, and, equipped with choice scarf, it can outspeed and kill a lot of pokémons that would harm the team, like mienshao, heracross, celebi, a lot of things. but what really motivated me to use it is the move trick. this team would lose almost instantly to pokemons that wait every partner to die to start boosting, like curse snorlax, calm mind suicune, calm mind reuniclus. not only that, the move allows me to defeat walls that my team cannot reliably break, like chanseys used by the opponent. chandelure's immunity to normal, fighting and fire plus its ability to counter grass types is also much appreciated by chansey, aggron, chesnaught and milotic. shadow ball is a reliable and moderately powerful move, and ghost is an awesome type for attacks, since only normal and dark pokémons can take it safely, and the huge amount of psychic/ghost pokemons that are in UU are weak to it. fire blast hits everything that doesn't resist it very heavily, and it kills a lot of grass and steel and bug pokemons, as well as killing frail things like mienshao or manectric. energy ball hits swampert, gastrodon, quagsire and rhyperior much harder than my other moves, so it's good to have.

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togetic.png

Togetic @ Eviolite
Ability: Serene Grace
EVs: 240 HP / 216 Def / 52 SAtk
Bold Nature
IVs: 0 Atk
- Roost
- Heal Bell
- Dazzling Gleam
- Defog

togetic rarely is used due to her horrible stats (and she's not even ranked in the viability thread), but the truth is that she has a very nice type combination that counters dragons that give troubles to my team, like zygarde, haxorus, hydreigon, etc, as well as some fighters. togetic's types: are immune to dragon, ground; resist fighting 4x, bug 4x, dark 2x and grass 2x. but not only her types are very good, she supports the team amazingly well, by switching in the types that it beats to use defog and clear my field from annoying stealth rock (the pokemons that use it are, a lot of times, pokemons that just use them and die quickly, like azelf and aerodactyl, or pokemons that pose no real problems to the team, like swampert and hippowdon). i know defog also clears hazards that i've used, but normally i preserve chesnaught and aggron for them to use the hazards again. heal bell also lets me be more lenient with letting chesnaught/aggron/togetic itself/chandelure/milotic get burned, paralyzed, toxiced, etc. i could use that move on chansey, but i felt that she's much better using toxic on random things, so i slapped heal bell in togetic. roost is a reliable recover move, while dazzling gleam hits fighters/dragons/darks super effectively, being very useful.

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notes:
-the team has a hard time dealing with machamp, can i fix this? how?
-the same applies to hawlucha, though togetic can beat it sometimes
-that is the problem i can remember the most, but there are probably other things that annoy this team;
-again, milotic is probably the most replaceable member;
-i'm sorry but i haven't read the rules of the forum, so if this post is breaking a rule, please tell me so i can edit it;
-special based pokemons have 0 atk ivs to reduce damage from foes using foul play or cofusion, i forgot where i read it but it's useful
-i'm kinda bad at this game because i don't have much experience, so go easy!
-again, i'm not from europe or USA, so sorry for my bad english!
-thanks for reading!
 
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Okay, I'm gonna make this clear: take what I say with a BIG grain of salt. I'm halfway decent when it comes to battling with my team, but helping others is very new to me. So if you want to consider what I say you might want a couple of other opinions haha!

Since you said that Milotic is the one member you don't really use, you could try changing her set and see how it works out. Use marvel scale, and use her as a sleep talker, that worked very well for me! rest + sleep talk + scald + coverage move (maybe ice, beam, not sure), and she becomes relatively difficult to take down. But it's also true that she can't handle the defoggers as well then :/

Also, I'm not sure about having both wish and soft boiled on chansey, maybe swap one of them for aromatherapy or protect?


Again, you might want to see what the others say about my comments before taking them into account! xD
Good luck with your team! :)
 
Ok im gonna say some mean things and some good things so be prepared.

Mean things:

Your team is completely destroyed by rotom-h mixed torn-t and volt-turn in general for this i would reccomend switching milotic out for Volt absorb lanturn as he can completely wall most volt turn pokemon and heal off it too. Another thing to note is it has heal bell meaning you can keep duel healing on chansey and still have a cleric. Here is the set i use

Lanturn@leftovers
252Hp 172 def 80 Spd
Calm nature

Scald
Volt switch
Ice beam
Heal bell.
 
thanks for the replies, everyone!

Okay, I'm gonna make this clear: take what I say with a BIG grain of salt. I'm halfway decent when it comes to battling with my team, but helping others is very new to me. So if you want to consider what I say you might want a couple of other opinions haha!

Since you said that Milotic is the one member you don't really use, you could try changing her set and see how it works out. Use marvel scale, and use her as a sleep talker, that worked very well for me! rest + sleep talk + scald + coverage move (maybe ice, beam, not sure), and she becomes relatively difficult to take down. But it's also true that she can't handle the defoggers as well then :/

Also, I'm not sure about having both wish and soft boiled on chansey, maybe swap one of them for aromatherapy or protect?


Again, you might want to see what the others say about my comments before taking them into account! xD
Good luck with your team! :)

i dunno, rest + sleep talk milotic seems actually worse than my common set. it loses the ability to beat defoggers 1-on-1, and gains what?
as for chansey, heal bell is redundant with togetic already having the move, and while protect lets me check what choice users are going to do, the instant healing from soft-boiled has saved me a lot of times. thanks, though!

Ok im gonna say some mean things and some good things so be prepared.

Mean things:

Your team is completely destroyed by rotom-h mixed torn-t and volt-turn in general for this i would reccomend switching milotic out for Volt absorb lanturn as he can completely wall most volt turn pokemon and heal off it too. Another thing to note is it has heal bell meaning you can keep duel healing on chansey and still have a cleric. Here is the set i use

Lanturn@leftovers
252Hp 172 def 80 Spd
Calm nature

Scald
Volt switch
Ice beam
Heal bell.

rotom-h can be dealt fairly easily by chansey (unless if it uses trick, but it can be played around), mixed torn-t fails to do over 75% to chansey with max attack adamant life orb superpower, and the attack drop cripples it. if it has knock off and taunt, even then it still loses to mega aggron. voltturn teams are annoying, yes, but i've defeated a lot of them; i just need to kill xatu, keep my field clean and keep their field with hazards, and wall their mons. it's complicated, but every enemy voltturn team requires attention. as for lanturn, it takes far too much damage from the likes of darmanitan and victini, and lacks a recovery move, and leaves my team walled by defoggers, i fail to see how it's better than milotic. and, as i said, i have heal bell on togetic, i don't need another user of the move. thanks again, however!
 
What it gains is a 1.5* defense, and you can use it as a status absorber. If your aim is to beat defoggers one-on-one, then you don't want this set, that's true. If you want a decent wall + status absorber, I think you should consider it :)
 
Quagsire is here! It stops the numerous attackers that give your team trouble, such as Victini, Darmanitan, and Rotom-Heat while walling non-HP Grass/Solarbeam variants of Mega-Houndoom, Mega-Manectric, Raikou, Jolteon, Zapdos, and other Electric types that also give your team trouble if Chansey is weakened/dead. Try out CurseQuag:

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP/ 252 Def/ 4 Atk
Impish Nature
- Curse
- Recover
- Earthquake
- Waterfall
This forms a good core with Chansey, taking care of physical attackers that flood the tier. If you can get rid of all the opponents Keldeo/physical attackers, they lose to Chansey. If you can get rid of all their special attackers/grass types(easier), then this WILL sweep them. Curse is to boost your attack, and Recover to heal. It's dual STABs provide decent coverage, and when you get boosted all the way up:
252+ Atk Torterra Wood Hammer vs. +6 252 HP / 252+ Def Quagsire: 156-184 (39.5 - 46.7%) -- guaranteed 3HKO after Leftovers recovery

Moot point, since if they have a Torterra you won't get to +6+6/-6, but still, that's a 4x super-effective STAB ONE HUNDRED AND TWENTY BASE POWER move from an Adamant 109 Attack. Pretty impressive.
tl;dr:
Curse Quagsire>Milotic
 
i tested quagsire, and ended up losing a few matches to substitute chandelures, and though he fixed up the hawlucha problem, it still couldn't defeat machamp :/

also, i climbed a bit farther up and got this p. cool rank:
upload_2014-2-25_18-52-16.png
 
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