hello smogon! i'm kinda new to this forum, but i started playing this game in the end of the last year, and i've been lurking with random alts at pokemon showdown for 4 months or so, and i recently found out about this tier and almost instantly fell in love with it :D. and i'm not a good english speaker, sorry for any mistakes i might commit.
so, i figured that defensive teams are easier to use than offensive teams, since they require less predicting, and usually have a good response to common used pokés, then i decided to try building a defensive team for this tier.
the team's strategy revolves around setting entry hazards, countering dangerous pokémons used by the foe, and using roar/dragon tail to accelerate the damage from those hazards. so far, the team brought me, a noob player, to a relatively high position on the ranks, a top 50 position.
so, on to the team:
Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Earthquake
- Roar
- Heavy Slam
- Stealth Rock
mega aggron, which is in my opinion the best mega evolution in UU. he has a lot of physic defense, so i prefered investing in special defense, so he can wall pokés like latias, celebi, florges, and survives attacks from the likes of magnezone or manectric. even without defense evs, he can use filter and whitstand crazy attacks such as mienshao's LO high jump kick! and with 140 base attack, heavy slam is going to do loads of damage. stealth rock is probably the best entry hazard in the game, and i think aggron, out of my 6 pokés, has the easiest time using it. roar serves it very well with spikes from chesnaught too. earthquake is a good coverage move, hitting the things that resist heavy slam, like manectrics, darmanitans, steel types and roosting zapdos. aggron also counters most fairys, which are a common force in this tier, and would trouble the team otherwise.
---
Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Hammer Arm
chesnaught is an interesting pokemon. people in the uu viability thread were saying he's overrated, but i found it to be pretty efficient so far. one thing to note is that HE CAN COUNTER CRAWDAUNT, the most annoying pokemon i've seen in the tier. but he also can confortably sit on ground, water, rock, grass (even grass/poison ones because he's immune to sludge bomb) and throw spikes around. leech seed can keep him healthy and it provokes switches, making the foe take more hazard damage. spiky shield can combine very well with leech seed, and it helps me see what choice users are going to use, and it usually annoys the foes. hammer arm allows it to beat annoying special walls like chansey and umbreon, and it also kills crawdaunts.
---
Milotic @ Leftovers
Ability: Competitive
EVs: 248 HP / 96 SDef / 8 Spd / 156 Def
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Dragon Tail
milotic can balance the sinergy between aggron/chesnaught by taking on crazy fire attackers like darmanitan and victini, but what is really cool about she, is that she has the ability competitive, which doubles her special attack if someone lowers her stats. people would usually ruin my hazard work by just using rapid spin or defog; chandelure deals with most rapid spinners, but can't do nothing about defog. however, as i said, milotic's special attack is doubled when hit by defog, and the boost allows her to just spam ice beam to kill the defogger (most defoggers are weak to it). i'm using 96 special defense evs along with a calm nature to ensure a defensive zapdos will never 2HKO her with thunderbolt, so she can beat the probably most dangerous defogger to her in the 1vs1. dragon tail abuses the hazards and forces out dangerous boosters like suicune, recover is just great on a wall, and scald is a very devastating move, burning everything that eats it, except fire types... which are killed by it. however, i'd like to point that milotic is the member that works the least of everyone in this team in most of my wins, so if you have any advices for this team, she's the most replaceable pokémon i think.
---
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish
- Toxic
chansey is the member with the highest workrate of all my 6 pokés. UU is a tier that is heavily crowded with special attackers, and chansey beats pretty much everyone of them barring keldeo, reuniclus and substitute chandelure. being able to counter the highly dangerous mega manectric and mega houndoom, she aids the team very well, and her 300+ hp wishes almost fully recover everyone in the team, and aggron and chesnaught heavily appreciate them because they cannot recover reliably. toxic cripples an insane amount of pokémon, like houndoom, zapdos, ghosts, defensive water pokémon, calm mind users, etc. soft boiled is a more reliable recovery than wish, as the immediate healing is desired, while seismic toss induces the most consistent, solid damage, since chansey has negligible attack and special attack.
---
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
chandelure is a very strong attacker, and, equipped with choice scarf, it can outspeed and kill a lot of pokémons that would harm the team, like mienshao, heracross, celebi, a lot of things. but what really motivated me to use it is the move trick. this team would lose almost instantly to pokemons that wait every partner to die to start boosting, like curse snorlax, calm mind suicune, calm mind reuniclus. not only that, the move allows me to defeat walls that my team cannot reliably break, like chanseys used by the opponent. chandelure's immunity to normal, fighting and fire plus its ability to counter grass types is also much appreciated by chansey, aggron, chesnaught and milotic. shadow ball is a reliable and moderately powerful move, and ghost is an awesome type for attacks, since only normal and dark pokémons can take it safely, and the huge amount of psychic/ghost pokemons that are in UU are weak to it. fire blast hits everything that doesn't resist it very heavily, and it kills a lot of grass and steel and bug pokemons, as well as killing frail things like mienshao or manectric. energy ball hits swampert, gastrodon, quagsire and rhyperior much harder than my other moves, so it's good to have.
---
Togetic @ Eviolite
Ability: Serene Grace
EVs: 240 HP / 216 Def / 52 SAtk
Bold Nature
IVs: 0 Atk
- Roost
- Heal Bell
- Dazzling Gleam
- Defog
togetic rarely is used due to her horrible stats (and she's not even ranked in the viability thread), but the truth is that she has a very nice type combination that counters dragons that give troubles to my team, like zygarde, haxorus, hydreigon, etc, as well as some fighters. togetic's types: are immune to dragon, ground; resist fighting 4x, bug 4x, dark 2x and grass 2x. but not only her types are very good, she supports the team amazingly well, by switching in the types that it beats to use defog and clear my field from annoying stealth rock (the pokemons that use it are, a lot of times, pokemons that just use them and die quickly, like azelf and aerodactyl, or pokemons that pose no real problems to the team, like swampert and hippowdon). i know defog also clears hazards that i've used, but normally i preserve chesnaught and aggron for them to use the hazards again. heal bell also lets me be more lenient with letting chesnaught/aggron/togetic itself/chandelure/milotic get burned, paralyzed, toxiced, etc. i could use that move on chansey, but i felt that she's much better using toxic on random things, so i slapped heal bell in togetic. roost is a reliable recover move, while dazzling gleam hits fighters/dragons/darks super effectively, being very useful.
---
notes:
-the team has a hard time dealing with machamp, can i fix this? how?
-the same applies to hawlucha, though togetic can beat it sometimes
-that is the problem i can remember the most, but there are probably other things that annoy this team;
-again, milotic is probably the most replaceable member;
-i'm sorry but i haven't read the rules of the forum, so if this post is breaking a rule, please tell me so i can edit it;
-special based pokemons have 0 atk ivs to reduce damage from foes using foul play or cofusion, i forgot where i read it but it's useful
-i'm kinda bad at this game because i don't have much experience, so go easy!
-again, i'm not from europe or USA, so sorry for my bad english!
-thanks for reading!
so, i figured that defensive teams are easier to use than offensive teams, since they require less predicting, and usually have a good response to common used pokés, then i decided to try building a defensive team for this tier.
the team's strategy revolves around setting entry hazards, countering dangerous pokémons used by the foe, and using roar/dragon tail to accelerate the damage from those hazards. so far, the team brought me, a noob player, to a relatively high position on the ranks, a top 50 position.
so, on to the team:

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Earthquake
- Roar
- Heavy Slam
- Stealth Rock
mega aggron, which is in my opinion the best mega evolution in UU. he has a lot of physic defense, so i prefered investing in special defense, so he can wall pokés like latias, celebi, florges, and survives attacks from the likes of magnezone or manectric. even without defense evs, he can use filter and whitstand crazy attacks such as mienshao's LO high jump kick! and with 140 base attack, heavy slam is going to do loads of damage. stealth rock is probably the best entry hazard in the game, and i think aggron, out of my 6 pokés, has the easiest time using it. roar serves it very well with spikes from chesnaught too. earthquake is a good coverage move, hitting the things that resist heavy slam, like manectrics, darmanitans, steel types and roosting zapdos. aggron also counters most fairys, which are a common force in this tier, and would trouble the team otherwise.
---

Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Hammer Arm
chesnaught is an interesting pokemon. people in the uu viability thread were saying he's overrated, but i found it to be pretty efficient so far. one thing to note is that HE CAN COUNTER CRAWDAUNT, the most annoying pokemon i've seen in the tier. but he also can confortably sit on ground, water, rock, grass (even grass/poison ones because he's immune to sludge bomb) and throw spikes around. leech seed can keep him healthy and it provokes switches, making the foe take more hazard damage. spiky shield can combine very well with leech seed, and it helps me see what choice users are going to use, and it usually annoys the foes. hammer arm allows it to beat annoying special walls like chansey and umbreon, and it also kills crawdaunts.
---

Milotic @ Leftovers
Ability: Competitive
EVs: 248 HP / 96 SDef / 8 Spd / 156 Def
Calm Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Dragon Tail
milotic can balance the sinergy between aggron/chesnaught by taking on crazy fire attackers like darmanitan and victini, but what is really cool about she, is that she has the ability competitive, which doubles her special attack if someone lowers her stats. people would usually ruin my hazard work by just using rapid spin or defog; chandelure deals with most rapid spinners, but can't do nothing about defog. however, as i said, milotic's special attack is doubled when hit by defog, and the boost allows her to just spam ice beam to kill the defogger (most defoggers are weak to it). i'm using 96 special defense evs along with a calm nature to ensure a defensive zapdos will never 2HKO her with thunderbolt, so she can beat the probably most dangerous defogger to her in the 1vs1. dragon tail abuses the hazards and forces out dangerous boosters like suicune, recover is just great on a wall, and scald is a very devastating move, burning everything that eats it, except fire types... which are killed by it. however, i'd like to point that milotic is the member that works the least of everyone in this team in most of my wins, so if you have any advices for this team, she's the most replaceable pokémon i think.
---

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Bold Nature
- Seismic Toss
- Soft-Boiled
- Wish
- Toxic
chansey is the member with the highest workrate of all my 6 pokés. UU is a tier that is heavily crowded with special attackers, and chansey beats pretty much everyone of them barring keldeo, reuniclus and substitute chandelure. being able to counter the highly dangerous mega manectric and mega houndoom, she aids the team very well, and her 300+ hp wishes almost fully recover everyone in the team, and aggron and chesnaught heavily appreciate them because they cannot recover reliably. toxic cripples an insane amount of pokémon, like houndoom, zapdos, ghosts, defensive water pokémon, calm mind users, etc. soft boiled is a more reliable recovery than wish, as the immediate healing is desired, while seismic toss induces the most consistent, solid damage, since chansey has negligible attack and special attack.
---

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick
chandelure is a very strong attacker, and, equipped with choice scarf, it can outspeed and kill a lot of pokémons that would harm the team, like mienshao, heracross, celebi, a lot of things. but what really motivated me to use it is the move trick. this team would lose almost instantly to pokemons that wait every partner to die to start boosting, like curse snorlax, calm mind suicune, calm mind reuniclus. not only that, the move allows me to defeat walls that my team cannot reliably break, like chanseys used by the opponent. chandelure's immunity to normal, fighting and fire plus its ability to counter grass types is also much appreciated by chansey, aggron, chesnaught and milotic. shadow ball is a reliable and moderately powerful move, and ghost is an awesome type for attacks, since only normal and dark pokémons can take it safely, and the huge amount of psychic/ghost pokemons that are in UU are weak to it. fire blast hits everything that doesn't resist it very heavily, and it kills a lot of grass and steel and bug pokemons, as well as killing frail things like mienshao or manectric. energy ball hits swampert, gastrodon, quagsire and rhyperior much harder than my other moves, so it's good to have.
---

Togetic @ Eviolite
Ability: Serene Grace
EVs: 240 HP / 216 Def / 52 SAtk
Bold Nature
IVs: 0 Atk
- Roost
- Heal Bell
- Dazzling Gleam
- Defog
togetic rarely is used due to her horrible stats (and she's not even ranked in the viability thread), but the truth is that she has a very nice type combination that counters dragons that give troubles to my team, like zygarde, haxorus, hydreigon, etc, as well as some fighters. togetic's types: are immune to dragon, ground; resist fighting 4x, bug 4x, dark 2x and grass 2x. but not only her types are very good, she supports the team amazingly well, by switching in the types that it beats to use defog and clear my field from annoying stealth rock (the pokemons that use it are, a lot of times, pokemons that just use them and die quickly, like azelf and aerodactyl, or pokemons that pose no real problems to the team, like swampert and hippowdon). i know defog also clears hazards that i've used, but normally i preserve chesnaught and aggron for them to use the hazards again. heal bell also lets me be more lenient with letting chesnaught/aggron/togetic itself/chandelure/milotic get burned, paralyzed, toxiced, etc. i could use that move on chansey, but i felt that she's much better using toxic on random things, so i slapped heal bell in togetic. roost is a reliable recover move, while dazzling gleam hits fighters/dragons/darks super effectively, being very useful.
---
notes:
-the team has a hard time dealing with machamp, can i fix this? how?
-the same applies to hawlucha, though togetic can beat it sometimes
-that is the problem i can remember the most, but there are probably other things that annoy this team;
-again, milotic is probably the most replaceable member;
-i'm sorry but i haven't read the rules of the forum, so if this post is breaking a rule, please tell me so i can edit it;
-special based pokemons have 0 atk ivs to reduce damage from foes using foul play or cofusion, i forgot where i read it but it's useful
-i'm kinda bad at this game because i don't have much experience, so go easy!
-again, i'm not from europe or USA, so sorry for my bad english!
-thanks for reading!
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