Rules said:6v6
FE
Weakish mons (30-50 moves)
0 Megas
5 Chills/2 Recovers PER MON
Switch = Ok
Abilites = All
2 Subs
Special Rule: Hazard damage is halved (Rounds down)
Matezoide


<Aegislash> [Radiance] [M]
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
About: Born on an abandoned warehouse, Radiance never knew his parents. Sure, there were other ghosts in there, but due to the complete lack of order and proper communication, he never managed to get an useful information.
Fed up with a life of confusion and assholes, the Honedge left the mansion and moved from area to area, always feeling like an out-cast. Eventually, however, he met Vivi on his latest house, a labirynth next to a mansion, house of several different species. Understanding she needed a place to stay, and someone she could trust on, the Honedge completely ignored his wishes of leaving and stayed there with her, providing her safety. With each day, it became harder and harder for him, but luckly, Vivi understood how he felt and decided to leave, Radiance quickly following her.
After a while, the pair was captured by Matezoide and went back with him to the Smogon region, but, for the first time, largely in part of Vivi and her fondness towards the trainer, Radiance felt confortable on his new residence.
Abilities:
Stance Change (Passive):
This Pokemon changes its stance from Shield Forme to Blade Forme when ordered to use a damaging attack (regardless of that attack's success or failure to execute), and will revert to Shield Forme when using the move King's Shield. Non-damaging attacks will retain the Pokemon's current Forme at the time of use.
Stats:
Shield Form
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52
Size: 3
Weight: 4
Base Rank Total: 20
Sword Form
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size: 3
Weight: 4
Base Rank Total: 20
EC: 8/9
MC: 0
Moves:
Tackle (*)
Swords Dance (*)
Fury Cutter (*)
Metal Sound (*)
Pursuit (*)
Autotomize (*)
Shadow Sneak (*)
Aerial Ace (*)
Iron Head
Sacred Sword
Power Trick
Iron Defense
Slash
Night Slash
Head Smash
King's Shield
Brick-Break (*)
Rock-Slide (*)
Gyro Ball (*)
Reflect
Rest (*)
Frustation (*)
Return (*)
Magnet Rise
Shadow Claw (*)
Rest (*)
Giga Impact
Flash Cannon
Protect (*)
Substitute (*)
Destiny Bond
Wide Guard

<Hitmonlee> [Regal] (M)
Nature: Jolly (+15% Speed, +12% Accuracy, -1 Sp.Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About:
Abilites:
Limber(Passive):
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Reckless (Passive):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Unburden (Hidden Ability UNLOCKED, Passive):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Stats
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves
Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Double Kick
Meditate
Rolling Kick
Jump Kick
Focus Energy
Revenge
Reversal
Close Combat
Blaze Kick
Mind Reader
Foresight
Brick Break (*)
Earthquake (*)
Low Sweep (*)
Rock Slide (*)
Protect (*)
Body-Slam
Skull Bash
Substitute
Focus Punch
Stone Edge
Bide
Bullet Punch (*)
Counter (*)
Endure (*)
High Jump Kick (*)
Mach Punch (*)

<Exeggutor> (EEYLEB) [M]
Nature: Brave (-15% Spe, -10% Evasion, +1 Atk)
Type: Grass/Psychic
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: The Eggcellent Six, they have been unseparate since birth. Eggbert serve as the leader of the operation, and is the glue that keeps them together. Eggspress is the sensible one, always bound to cause drama. Yolkie is the brains, but can be immature at times. Legg is always sleeping, and has a hard time cooperating with his brothers. Eggcite is always scared, and constantly has to remind the others about danger. Bob is the broken one, who is incapable of speaking, but more than makes up for it by being the man of action. While only three heads remain after evolution, all 6 of the Personalities still exist.
Abilites:
Chlorophyll (Passive):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Harvest (HIDDEN ABILITY UNLOCKED, Passive):
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves
Barrage (*)
Hypnosis (*)
Reflect (*)
Leech Seed (*)
Confusion (*)
Stun Spore (*)
Uproar (*)
Bullet Seed (*)
Poison Powder (*)
Sleep Powder (*)
Worry Seed
Extrasensory
Stomp
Egg Bomb
Wood Hammer
Leaf Storm
Solarbeam (*)
Psychic (*)
Sludge Bomb (*)
Trick Room (*)
Explosion (*)
Psyshock
Sunny Day
Bide
Gravity
Seed Bomb
Endure
Infestation
Hyper Beam
Ancientpower (*)
Leaf Storm (*)
Synthesis (*)
Block (*)
Power Swap (*)

<Espeon> (Pinkie Pie) [Female]
Nature: Bold (- Atk, +Defense)
Type: Psychic
Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.
Abilities:
Synchronize (Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP: 100
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 3
Spe: 110
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Baby-Doll Eyes (*)
Refresh (*)
Confusion
Psybeam
Future Sight
Morning Sun
Psychic
Protect (*)
Work Up (*)
Substitute (*)
Shadow Ball (*)
Dig (*)
Grass Knot
Hyper Beam
Dazzling Gleam
Reflect
Light Sceen
Bide
Calm Mind
Psyshock
Zap Cannon
Trick Room
Skill-Swap
Endure (*)
Wish (*)
Charm (*)
Stored Power (*)
Yawn (*)

<Dragonite> [Shiryu] (M)
Nature: Rash (+1 SpA, -1 Def)
Type: Dragon/Flying
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Born under the constelation of the Dragon, Shiryu is constantly training in order to improve the mastery over his cosmos.
Abilities:
Inner Focus (Passive):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Passive):
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
EC: 9/9
MC: 2
AC: 5/5
Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Safeguard
Outrage
Dragon Tail
Hyper Beam
Fire Punch
Thunder Punch
Roost
Hurricane
Wing Attack
Aqua Tail
Dragon Rush
Protect (*)
Thunderbolt (*)
Flamethrower (*)
Ice Beam (*)
Surf (*)
Draco Meteor
Endure
Skull Bash
Bide
Reflect
Light Screen
Fly
Stone Edge
Substitute
Earthquake
Dragon Claw
Aqua Jet (*)
Extreme Speed (*)
Haze (*)
Iron Tail (*)
Dragon Dance (*)

<Gourgeist> [Vivi] (F)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Vivi originates from a small village, where the Pumpkaboo are loved by it's inhabitants due to their unique abilites of carrying souls to their resting place. Tired of always having some dude inside her, Vivi eventually fled. The other Pumpkaboo, however, were less than thrilled and thus, she was quickly followed to be taken back.
Eventually, she came across a huge labyrinth, where she met a Honedge that, understanding her, helped her hide for several months there, alongside the other pokemon that lived there.
After the heat was down, Vivi left, but her new friend decided to follow. Both were eventually captured by Matezoide. Much to her luck, he already passed through the village and left Kalos soon after.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Insomnia (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 3(+)
SpD: Rank 3
Spe: 46 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves
Trick (*)
Astonish (*)
Confuse Ray (*)
Scary Face (*)
Trick-Or-Treat (*)
Worry Seed (*)
Razor Leaf (*)
Leech Seed (*)
Pain Split
Bullet Seed
Seed Bomb
Shadow Ball
Shadow Sneak
Phantom Force
Explosion
Rock-Slide (*)
Flamethrower (*)
Fire Blast
Trick Room (*)
Energy Ball
Dark Pulse (*)
Focus Blast
Sludge Bomb
Psychic (*)
Gyro Ball
Hidden-Power (Ice) (*)
Will-O-Wisp (*)
Magic Coat
Protect
Rest
Substitute
Destiny Bond (*)
Disable (*)
Bestow (*)
PTPlatinum

Avalugg [Titan] (M)
NATURE: Careful
TYPE: Ice
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command. Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None.
ABILITIES: Own Tempo / Ice Body / Sturdy
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
STATS
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 1 [-]
SpD: Rank 3 [+]
Spe: 28
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [36/62]
PHYSICAL
Avalanche
Bite
Body Slam
Bulldoze
Crunch
Earthquake
Facade
Gyro Ball
Ice Fang
Iron Head
Rapid Spin
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Stone Edge
Superpower
Tackle
Take Down
SPECIAL
Icy Wind
Mirror Coat
Powder Snow
Water Pulse
STATUS
Barrier
Curse
Hail
Harden
Iron Defense
Mist
Protect
Recover
Roar
Safeguard
Sharpen
Substitute
Toxic

Pangoro [Gus] (M)
NATURE: Adamant
TYPE: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
ABILITIES: Iron Fist / Mold Breaker / ScrappyDark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
STATS
HP: 100
Atk: Rank 6 [+]
Def: Rank 3
SpA: Rank 2 [-]
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [31/98]
PHYSICAL
Arm Thrust
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Comet Punch
Crunch
Dig
Drain Punch
Fire Punch
Foul Play
Hammer Arm
Ice Punch
Karate Chop
Payback
Poison Jab
Rock Slide
Sky Uppercut
Slash
Storm Throw
Tackle
Thunder Punch
SPECIAL
Dark Pulse
STATUS
Entrainment
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Work Up

Tyrantrum [Jupiter] (M)
NATURE: Jolly [+8% Accuracy]
TYPE: Rock / Dragon
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
ABILITIES: Strong Jaw / Rock HeadDragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Strong Jaw: This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
STATS
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 [-]
SpD: Rank 2
Spe: 82 [+]
Size Class: 5
Weight Class: 6
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [30/65]
PHYSICAL
Bide
Bite
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Tail
Earthquake
Fire Fang
Giga Impact
Head Smash
Ice Fang
Iron Head
Poison Fang
Rock Slide
Rock Smash
Stomp
Stone Edge
Tackle
Thunder Fang
Zen Headbutt
SPECIAL
--
STATUS
Block
Charm
Dragon Dance
Protect
Roar
Stealth Rock
Tail Whip
Toxic

Camerput [Lavarge] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Magma Armor / Solid Rock / Anger PointGround: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Magma Armor: This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
STATS:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 34 [-]
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Mega Camerput [Lavarge] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command. Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Magma Armor / Solid Rock / Anger PointGround: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Magma Armor: This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Solid Rock: This Pokemon's body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
STATS:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 [+]
SpD: Rank 4
Spe: 17 [-]
Size Class: 4
Weight Class: 7
Base Rank Total: 23
MC: 0
AC: 5/5
ATTACKS [37/80]
PHYSICAL
Body Slam
Bulldoze
Dig
Earthquake
Explosion
Fissure
Magnitude
Rock Slide
Stone Edge
Tackle
Take Down
SPECIAL
Ancient Power
Earth Power
Ember
Eruption
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hyper Beam
Lava Plume
Mud Bomb
Solar Beam
STATUS
Amnesia
Curse
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sleep Talk
Stealth Rock
Substitute
Toxic
Will-o-Wisp
Yawn

Honchkrow [Capone] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Dark / Flying
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
ABILITIES: Insomnia / Super Luck / MoxieFlying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Insomnia: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Super Luck: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
STATS
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 [+]
SpD: Rank 2
Spe: 61 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [34/88]
PHYSICAL
Assurance
Astonish
Brave Bird
Drill Peck
Foul Play
Giga Impact
Night Slash
Peck
Pursuit
Sky Attack
Steel Wing
Sucker Punch
Superpower
Wing Attack
SPECIAL
Dark Pulse
Heat Wave
Icy Wind
Night Shade
Psychic
Shadow Ball
STATUS
Flatter
Haze
Mean Look
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Swagger
Taunt
Thunder Wave
Torment
Toxic
Whirlwind

Colossoil [Crimson] (M)
NATURE: Jolly [+14% Accuracy]
TYPE: Dark / Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Rebound / Guts / PressureGround: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
STATS
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 [-]
SpD: Rank 3
Spe: 110 [+]
Size Class: 5
Weight Class: 10
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
ATTACKS [33]
PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Crunch
Dig
Double-Edge
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Horn Attack
Iron Tail
Knock Off
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Thunder Fang
U-turn
SPECIAL
Bubble Beam
Sludge Wave
STATUS
Encore
Leer
Protect
Rototiller
Snatch
Toxic
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