





Hello everyone, I just got my Team Rater badge and I tought it would've been nice if I did an RMT. The team I'll show you today is an LC team, one of the best ORAS tier and the tier that I feel better playing with. The team is an offensive build, made around 2 speed boost users (Torchic and Carvanha) which benefits of the Knock Off spam of the other members to clean up in late game. I didn't do anything in particular with this team, but I think it's pretty solid as it can pass through almost every defensive core in the lc meta.
In depth.

Torchic @ Life Orb | Speed Boost
36 Def / 200 SpA / 36 SpD / 236 Spe | Modest
Protect / Fire Blast / Hidden Power Grass / Baton Pass
Torchic is the main sweeper of the team, Speed Boost is a really nice ability which gives him a boost in speed every turn, letting me invest more on the special attack. Fire Blast and HP Grass are really nice in LC hitting everything besides fire and dragon types, the latter isn't really used in LC, making Torchic a real monster. Baton Pass is a nice utility move to pass boosts to a teammate, or just to gain momentum. Protect gives Torchic a free boost in speed, allowing him to outspeed everything non scarfed in the lc meta. It forms a nice core with Carvanha, which can beat opposing fire type, giving Torchic an easier time sweeping.

Carvanha @ Life Orb | Speed Boost
196 Atk / 36 Def / 36 SpD / 236 Spe | Adamant
Protect / Aqua Jet / Waterfall / Crunch
Carvanha is the other member of the Speed Boost core, being able to pressure the opposing team with really powerful hits. Moveset is standard, protect for a free boost and to scout choice locked mon, Aqua Jet is a nice priority which kills weakened mons, Waterfall and Crunch are STABs. Zen Headbutt can be run somewhere if you want to kill things like Croagunk and Foo, although I didn't really feel this was necessary. In my opinion Carvanha is one of the scariest mon in LC, putting a lot of pressure on offensive builds, and againist Balance/Stall it can weaken one of the wall in order to let the other member of his team to sweep with ease.

Pawniard @ Eviolite | Defiant
156 Atk / 116 Def / 36 SpD / 196 Spe | Jolly
Stealth Rock / Knock Off / Sucker Punch / Iron Head
Pawniard is my first Fletchling check, something that must be on every team, and he setups rocks as well, which are very helpful in the LC meta, letting me get residual damage every time my opponent switches. Knock Off is a really useful move, as it lets me remove Eviolite from usual switchins. Sucker Punch is a nice priority that has STAB, Iron Head is the second stab which allows me to check fairy types. Pawn is my only Zigzagoon check, so keep him alive if you see Zigzagoon, because if it gets the time to setup it can be gg.

Snubbull @ Berry Juice | Intimidate
36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe | Impish
Thief / Heal Bell / Earthquake / Play Rough
Snubbull was added because I had an incredible weakness to fighting types, and he could help me checking Fletchling too. Intimidate is a really nice trait, allowing Snubbull check physical threats in a much easier way. Play Rough is a powerful STAB that deal good damage to fighting types, Earthquake adds coverage hitting fire, steel and poison types that scares Snubbull. Thief is used to get an item when you use the Berry Juice, acting as a sorta of Knock Off. Heal Bell helps to keep the team healty, as status could fuck it up.

Vullaby @ Eviolite | Overcoat
116 HP / 236 Atk / 156 Spe | Adamant
Knock Off / Roost / U-Turn / Brave Bird
Vullaby was added as secondary fighting check, I choosed a more offensive spread while still having a nice bulk. Knock Off as I stated before is a really useful move, Brave Bird is a really strong move that hits hard many thing, U-Turn is to keep the momentum up. Roost keeps him alive during the match, giving him a nice longevity, thanks to his really good bulk too. Defog can be run over U-Turn if you feel like you prefer having hazard control, although I didn't find it useful as you can just pressure your opponent with the offensive presence of the team to prevent him to setup too much hazards.

Mienfoo @ Choice Scarf | Regenerator
236 Atk / 36 SpD / 236 Spe | Adamant
U-Turn / High Jump Kick / Stone Edge / Knock Off
Mienfoo is the last slot of the team, it is a nice revenge killer and put more offensive pressure on the oppoisng team. I choosed scarf over the standard Evio set to avoid that annoying speed ties with 17 speed mon, and to escape from Gothita without taking damage. High Jump Kick is a really strong STAB, Knock Off hits Psychic and Ghost types, while also removing the eviolite to fairy types such as Spritzee or Snubbull. U-Turn keeps the momentum and helps me to escape from Gothita. Stone Edge hits Ponyta and Larvesta, while also doing some damage to flying types. Poison Jab can be used there to damage fairies, or you can try Drain Punch if you want to hit dark types without risking the miss.
In conclusion I think this team is pretty solid, and it doesn't have many threats, the only one that comes to my mind is that he doesn't have a way to prevent Volt Switch users without getting too much damage :/
Shotouts.
The first shotout goes obviously to Tricking, who helped me a lot to get better in this game, ily :D. The other shotout goes to all my italian friends: milak, Parnassius, Inflikted, duck, galbia, Prague Kick, -Snow, Shiro., During Summer, useless trainer, -Lone, QuelDandi, consecutio, Decision Makers, Barge, TheInsanity, Haund, smilzo, silver97, Culone, XvolcaronaX, oizys, lillo_2000, vakatalesau, NaCl, FURORE DEI MICETTI, Renny_, Lange, trev, Gigo, Lavenderkarp, Organo84, Tele. Another shotouts goes to all the other people I met during my time on PS/Smogon: Yagura, Scythe., thecrystalonix, gorex, Corporal Levi, Sken, Kingler12345, Aerow, slurmz, Fiend, Shrug, Pikasohn, tazz, GOAO., Brazilian Army. Sorry if I missed someone D:
This is all, I hope you enjoied reading :) Rates are welcome!
Torchic (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Protect
- Fire Blast
- Hidden Power [Grass]
- Baton Pass
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Protect
- Aqua Jet
- Waterfall
- Crunch
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 116 Def / 36 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe
Impish Nature
- Thief
- Heal Bell
- Earthquake
- Play Rough
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Atk / 156 Spe
Adamant Nature
- Knock Off
- Roost
- U-turn
- Brave Bird
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge
Ability: Speed Boost
Level: 5
EVs: 36 Def / 200 SpA / 36 SpD / 236 Spe
Modest Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Protect
- Fire Blast
- Hidden Power [Grass]
- Baton Pass
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
IVs: 0 HP
- Protect
- Aqua Jet
- Waterfall
- Crunch
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 116 Def / 36 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 196 Def / 116 SpD / 36 Spe
Impish Nature
- Thief
- Heal Bell
- Earthquake
- Play Rough
Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 236 Atk / 156 Spe
Adamant Nature
- Knock Off
- Roost
- U-turn
- Brave Bird
Mienfoo @ Choice Scarf
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- U-turn
- Knock Off
- High Jump Kick
- Stone Edge
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