Changes in bold!
Hello All;I love making teams, started back in gen 5 and have been playing on and off competitively. I recently made a team and have finally reached 1400. It took me several team changes to get this far sadly, and wanted to see if anyone could help make my team better, since I am not an expert =/.
I started this team by choosing the walls first actually, and the first one was...

(Midori) Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 SDef
Bold Nature
- Giga Drain
- Leech Seed
- Sludge Bomb
- Synthesis
My Def/mixed wall and semi-staller. I feared the several fairy types like Azu and clefable, so I knew I needed a poison type. Venasaur loves to switch into grass moves like spore, grass moves aimed at Rotom, toxic aimed by gliscor etc, and fighting moves aimed at heatran. I tend to usually leech seed to get a switch or to help out-stall. I chose a special attacking venasaur in order to make will-o-wisps less of a problem and still be able to hit back normally.

(Magmu) Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 200 Sdef / 52 Spe
Calm Nature
- Lava Plume
- Roar
- Stealth Rock
- Ancient Power
My Sdef wall, phazer and rock setter. Again, a talonflame counter and has great syngergy with my team. I decided to use roar to help stop setups. SR because it helps against that zard y along with the ancient power to hurt opposing fire types.
Through out my changes to my team, I have always kept my defensive core. The changes were usually offensively based. At first I didn't have enough fast offense, which caused fast sweepers like Greninja and even less speedier mons like mega-medicham to punch holes into my team.

(Graboid T) Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
My revenge killer and physical choiced sweeper. Like I stated, I lacked speed and Landorus-T had offense and speed when scarfed. Intimidate allows it to switch in more, which I tend to take advantage of against excadril(switch in and take a hit or on a predicted earthquake and scare it out or ko. U-turn for the momentum and dark types like Tyranitar, knock off for those evolite and psychic types, stone edge for flying types, and quake for stab.

(Giuseppe) Conkeldurr @ Assault Vest
Ability: Guts
EVs: 40 HP / 252 Atk / 216 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
My special tank and physical sweeper number 2. With 2 walls that use special attacks, I felt I needed another heavy physical hitter, and Conkledurr hits hard and packs priority for things a scarf can't help against. Drain punch and mach punch to help handle dark types(bisharp), ice punch for coverage and to hit things like gliscor and dragons, and knock off to help hurt things that switch in.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 Sp.Atk. / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Roost
- Defog
And finally my defoger and special sweeper. Latias can switch in on quakes aimed at heatran and gets rid of hazards safely once bisharps are out of the match. Draco meteor as a before death fire work display or for a ko. Psyshock for the blissey/chansey I encounter. Roost to help gimme more of 1 chance to defog if needed.
And as suggested by Rob. :
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Bounce
- Substitute
Replacing my Rotom-W, Gyarados uses its offense to help clean up later in the match. Using sub and leftovers to help prevent a status affect, it ddances and threatens enemy M-Venusaur which I have had to outstall....with my own M-Venusaur...not fun lol. Also uses intimidate to help lessen switch-in damage when not on an Equake prediction and to cause switches.
Welp, that's my team. Its taken me at least 12 team changes(lost count, tried so many ou mons, even dragonite and espeon =/) to get to this point. I've only made it to 1400 recently and have yet to go further because of work. Please help my team in anyway you can ^^.
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