Rules:
4v4 NFE Doubles
Switch=OK
Items=Training
DQ=72 hours
Subs=2
I rule everything else to be normal.
I declare that one law will be made at the end of each round, affecting all future rounds.
Team Avnomke:
Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17
Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/5/4
Attacks:
Absorb
Acid Armor
Attract
Bide
Blizzard
Body Slam
Bubble
Confide
Counter
Curse
Double Team
Draco Meteor
Dragon Breath
Dragon Pulse
Endure
Facade
Flail
Frustration
Hidden Power
Ice Beam
Infestation
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Substitute
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder
Porygon2 -- Death.exe
Stats: 100/2-/3/5+/3/60 1/3 18
Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/4/4
Attacks:
Aerial Ace
Agility
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13
Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/3
Attacks:
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Facade
Fire Punch
Flash
Fling
Frustration
Future Sight
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt
Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16
Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/5/5
Attacks:
Acrobatics
Acupressure
Aerial Ace
AncientPower
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Monferno [George] (M)
Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.
Types: Fire / Fighting
Munchlax [Om Nom] (M)
Om Nom comes from a strange land, where creatures live in boxes and wait for candy to be delivered to their mouths. When Mowtom visited, he got very good at cutting the ropes needed to deliver candy to Om Nom, who decided to tag along with him in secret when Mowtom left.
Types: Normal
Togepi [Joy] (F)
Mowtom first found Joy as an Egg left in a Pokemon Center. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse, and because she is always overflowing with, well, joy.
Types: Fairy
4v4 NFE Doubles
Switch=OK
Items=Training
DQ=72 hours
Subs=2
I rule everything else to be normal.
The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Teleportation Corollary: If this arena is picked randomly as a result of arena effect, then the ref is free to generate up to three rules for the combatants to follow until a new arena is chosen.
Team Avnomke:

Sliggoo M Slime
Stats: 100/3/2/4+/4/52- -10% evasion 2/2 17

Abilities:
Sap Sipper:
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration:
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (Locked):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
MC/EC/AC
0/5/4
Attacks:
Absorb
Acid Armor
Bide
Blizzard
Body Slam
Bubble
Counter
Double Team
Dragon Breath
Dragon Pulse
Endure
Flail
Hidden Power
Ice Beam
Iron Tail
Muddy Water
Poison Tail
Protect
Rain Dance
Return
Rock Slide
Sleep Talk
Sludge Bomb
Sludge Wave
Sunny Day
Swagger
Tackle
Thunderbolt
Toxic
Future evolution moves:
Aqua Tail
Bulldoze
Dragon Tail
Earthquake
Feint
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Hail
Hyper Beam
Incinerate
Outrage
Power Whip
Rock Smash
Strength
Thunder

Porygon2 -- Death.exe
Stats: 100/2-/3/5+/3/60 1/3 18

Abilities:
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download:
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (Locked):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/4/4
Attacks:
Agility
Bide
Charge Beam
Conversion
Conversion 2
Defense Curl
Discharge
Double Team
Electroweb
Endure
Flash
Foul Play
Giga Impact
Gravity
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Lock-On
Magic Coat
Magnet Rise
Natural Gift
Nightmare
Pain Split
Psybeam
Psychic
Psyshock
Rage
Rain Dance
Recover
Reflect
Rest
Round
Secret Power
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Solar Beam
Substitute
Swagger
Tackle
Teleport
Thunder
Thunderbolt
Thunder Wave
Tri Attack
Trick
Trick Room
Zap Cannon

Kirlia M Timmy
Stats: 90/2/2/4+/2/43- -10% evasion 1/2 13


Abilities:
Synchronize:
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Locked):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/3
Attacks:
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Fire Punch
Fling
Frustration
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mean Look
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psyshock
Recycle
Reflect
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronize
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Zen Headbutt
Future evolution moves:
Aerial Ace
Brick Break
Bulk Up
Bulldoze
Close Combat
Cut
Drain Punch
Dual Chop
Earthquake
False Swipe
Focus Punch
Fury Cutter
Giga Impact
Hyper Beam
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Night Slash
Poison Jab
Power-Up Punch
Psycho Cut
Rock Slide
Rock Smash
Rock Tomb
Strength
Swords Dance
Vacuum Wave
Work Up
X-Scissor
Zen Headbutt

Bolderdash -- Gem
Stats: 90/1-/2/4/2/127+ +28% accuracy 1/3 16

Abilities:
Levitate:
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities will remove their relevant status at the start of the victim's next action.
MC/EC/AC
0/5/5
Attacks:
Acrobatics
Acupressure
AncientPower
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Earth Power
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
False Swipe
Fire Blast
Flash
Flash Cannon
Giga Drain
Giga Impact
Head Smash
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Mud-Slap
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Rain Dance
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swagger
Swift
Tackle
Trick
Vacuum Wave
Volt Switch
Team Mowtom:
Duosion [Bubble] (F)
Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.
Types: Psychic

Duosion [Bubble] (F)
Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.
Types: Psychic
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat / Magic Guard / Regenerator (Unlocked)
Overcoat / Magic Guard / Regenerator (Unlocked)
- This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 5/5
Attacks (24):
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting)
Light Screen
Charm
Recover
Psyshock
Endeavor
Pain Split
Psychic
Egg
Acid Armor
Confuse Ray
Imprison
Night Shade
Trick
TM/HM
Protect
Telekinesis
Thunder
Shadow Ball
Energy Ball
Flash Cannon
Trick Room
Tutor
Other
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
MC: 0
AC: 5/5
Attacks (24):
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting)
Light Screen
Charm
Recover
Psyshock
Endeavor
Pain Split
Psychic
Egg
Acid Armor
Confuse Ray
Imprison
Night Shade
Trick
TM/HM
Protect
Telekinesis
Thunder
Shadow Ball
Energy Ball
Flash Cannon
Trick Room
Tutor
Other

Monferno [George] (M)
Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.
Types: Fire / Fighting
- Fire STAB; immune to burn status. Brighten Command.
- Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Blaze / Iron Fist (Unlocked)
Blaze / Iron Fist (Unlocked)
- When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Jolly (+Speed, -Special Attack)
Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 94 (+) (Accuracy boost: 15%)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 2
AC: 5/5
Attacks (24):
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Egg
Blaze Kick
Fake Out
Fire Punch
Focus Energy
Thunder Punch
TM/HM
Protect
Dig
Brick Break
Double Team
U-turn
Power-Up Punch
Tutor
Other
Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 94 (+) (Accuracy boost: 15%)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 5/9
MC: 2
AC: 5/5
Attacks (24):
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Egg
Blaze Kick
Fake Out
Fire Punch
Focus Energy
Thunder Punch
TM/HM
Protect
Dig
Brick Break
Double Team
U-turn
Power-Up Punch
Tutor
Other

Munchlax [Om Nom] (M)
Om Nom comes from a strange land, where creatures live in boxes and wait for candy to be delivered to their mouths. When Mowtom visited, he got very good at cutting the ropes needed to deliver candy to Om Nom, who decided to tag along with him in secret when Mowtom left.
Types: Normal
- Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Pickup / Thick Fat / Gluttony (H)
Pickup / Thick Fat / Gluttony (H)
- This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
- This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Nature: Adamant (+Attack, -Special Attack)
Stats:
HP: 120
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks (23):
Level Up
Last Resort
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Chip Away
Recycle
Screech
Body Slam
Egg
Counter
Self-Destruct
Substitute
Whirlwind
Zen Headbutt
TM/HM
Protect
Frustration
Earthquake
Double Team
Return
Tutor
Other
Stats:
HP: 120
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 0/6
MC: 0
AC: 0/5
Attacks (23):
Level Up
Last Resort
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Chip Away
Recycle
Screech
Body Slam
Egg
Counter
Self-Destruct
Substitute
Whirlwind
Zen Headbutt
TM/HM
Protect
Frustration
Earthquake
Double Team
Return
Tutor
Other

Togepi [Joy] (F)
Mowtom first found Joy as an Egg left in a Pokemon Center. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse, and because she is always overflowing with, well, joy.
Types: Fairy
- Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hustle / Serene Grace / Super Luck (H)
Hustle / Serene Grace / Super Luck (H)
- No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
- This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Nature: Timid (+Speed, -Attack)
Stats:
HP: 90
Atk: 0 (-)
Def: 3
SpA: 2
SpD: 3
Spe: 23 (+) (Accuracy boost: 5%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (19):
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Egg
Extrasensory
Mirror Move
Morning Sun
Nasty Plot
Substitute
TM/HM
Light Screen
Protect
Shadow Ball
Double Team
Dazzling Gleam
Tutor
Other
Stats:
HP: 90
Atk: 0 (-)
Def: 3
SpA: 2
SpD: 3
Spe: 23 (+) (Accuracy boost: 5%)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (19):
Level Up
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Egg
Extrasensory
Mirror Move
Morning Sun
Nasty Plot
Substitute
TM/HM
Light Screen
Protect
Shadow Ball
Double Team
Dazzling Gleam
Tutor
Other
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