A long time lurker and rather inexperienced battler tries his hand at building HO. Here's the result:
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Gunk Shot
- Dark Pulse
- Psyshock
- Focus Blast
Talonflame @ Ganlon Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Natural Gift
- Acrobatics
- Swords Dance
- Tailwind
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge
Diancie @ Diancite
Ability: Clear Body
EVs: 28 HP / 32 Atk / 252 SpA / 196 Spe
Naive Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Taunt
Each Mon in Detail:
Hoopa Unbound
Before smogon decides to ban it This is the star of the show and the mon whom this team is centered around. Hoopa Unbound is more or less unadulterated POWER with the coverage to back it up. Psyshock and Dark Pulse for STAB. Focus Blast for bulky darks (t-tar, mega-gyra, etc) and forms perfect coverage with Dark Pulse. Gunk Shot for them stinken fairies. EV's and nature max out SpAtt at the expense of some SpDef while retaining enough speed to tie with the rest of the neutral nature base 80's. Life orb is there to speed up the game because pokemon is trash and you should spend as little time on it as possible. All in all this thing almost always gets a KO every time it comes in. 2hkoing the likes of Chansy (after rocks), mega-Scizor and mega-Sableye. Ohkoing the likes of Unaware Clef (12.5% after rocks), ferrothorn and mega-Venasaur.
Talonflame
This is one of the enablers for Hoopa's addiction to murder. It runs are rathergimmicky unorthodox SD set with Ganlon berry natural gift and acrobatics. EV's and nature maximizes Att the rest in speed because reasons. I'm using acrobatics over brave bird because my team has awful hazards control and I don't want Talonflame to drown in the recoil from smashing against phat. The natural power turns into a 100 BP ice type move when equipped with Ganlon berry ohkoing tank-Chomp and defensive-Lando after a SD. But be warned, this set is really weak without an SD. Natural power also consumes the berry, giving me a 110 Bp flying move without recoil. The tailwind is what makes this team work as it allows Hoopa Unbound to out speed everything and potential sweep or allows Diancie a quick mega-evolution. Talonflame most of the times serves as lure or suppport; killing its would be counters and setting up tailwind.
Garchomp
Here we see the mighty land-shark the fierce scavenger and fashionista. This is a pretty standard scarf-chomp set nothing really to say. Outrage and d-claw for dragon STAB. Earthquake and Stone edge for QuakeEdge. This guy does it job pretty well, helps me revenge kill thing and cleans up late game, especially when talonflame takesout one of its counters.
Mega-Diancie
This crystal gnome(?) princess thing is basically a more self-sufficient version of Hoopa-Unbound (or Hoopa-Unbound is a more specialized version of it IDK) and serves as my late game setup sweeper. I'm using the rock polish set with an altered EV spread. Naive nature with 196 speed EV's allows Diancie's base form to out speed Maxspeed Mega Lopunny after a rock polish, thus allowing my Diancie to tank a Fakeout plus Highjump-kick in base form and then retaliate in Mega-form. 32 Att EV's for defensive Zapdos, 252 in SpAtt for power, the rest in Hp. Moon-blast and Earth-power for perfect coverage. Diamond-storm for phat flyers. Most of the times this mon picks up after Hoopa Unbound and continues the destruction. Diancie kinda goes hand-in-disembodied-hand with Hoopa Unbound as they frolic/float through a field of dead pokemons.
Thundurus
This mon is the one who makes this whole operation work, he is the guy that sneaks into the Olympic runner's home and breaks their knee cap before the big race. This is basically the standard thundurous set with taunt instead of knock-off with adjusted EV's and nature since I'm no longer using knock-off. Thunderbolt and Hp ice are standard for this set. Thunder-wave is really important since it helps to cripple faster-mons that would otherwise run circles around me. Taunt is for stallbreaking so that phat mons can no longer recover and for preventing some hazard setters.
Terrikon
The newest addition to the team and most likely the weakest link. This is the sash Stealth-rock Terrikon lead who's job is to put as much offensive pressure on the opponent from the get go. Taunt is there to prevent opposing rockers. Close-combat is there so I can smack something. But I'm using Iron-head over Stone-edge for fairies that try to set up turn one (specifically for Rock-polish Diancie or Calm-mind Clefable) and for the hax because I'm a horrible human being.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Gunk Shot
- Dark Pulse
- Psyshock
- Focus Blast
Talonflame @ Ganlon Berry
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Natural Gift
- Acrobatics
- Swords Dance
- Tailwind
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Stone Edge
Diancie @ Diancite
Ability: Clear Body
EVs: 28 HP / 32 Atk / 252 SpA / 196 Spe
Naive Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Iron Head
- Taunt
Each Mon in Detail:

Hoopa Unbound

Talonflame
This is one of the enablers for Hoopa's addiction to murder. It runs are rather

Garchomp
Here we see the mighty land-shark the fierce scavenger and fashionista. This is a pretty standard scarf-chomp set nothing really to say. Outrage and d-claw for dragon STAB. Earthquake and Stone edge for QuakeEdge. This guy does it job pretty well, helps me revenge kill thing and cleans up late game, especially when talonflame takesout one of its counters.

Mega-Diancie
This crystal gnome(?) princess thing is basically a more self-sufficient version of Hoopa-Unbound (or Hoopa-Unbound is a more specialized version of it IDK) and serves as my late game setup sweeper. I'm using the rock polish set with an altered EV spread. Naive nature with 196 speed EV's allows Diancie's base form to out speed Maxspeed Mega Lopunny after a rock polish, thus allowing my Diancie to tank a Fakeout plus Highjump-kick in base form and then retaliate in Mega-form. 32 Att EV's for defensive Zapdos, 252 in SpAtt for power, the rest in Hp. Moon-blast and Earth-power for perfect coverage. Diamond-storm for phat flyers. Most of the times this mon picks up after Hoopa Unbound and continues the destruction. Diancie kinda goes hand-in-disembodied-hand with Hoopa Unbound as they frolic/float through a field of dead pokemons.

Thundurus
This mon is the one who makes this whole operation work, he is the guy that sneaks into the Olympic runner's home and breaks their knee cap before the big race. This is basically the standard thundurous set with taunt instead of knock-off with adjusted EV's and nature since I'm no longer using knock-off. Thunderbolt and Hp ice are standard for this set. Thunder-wave is really important since it helps to cripple faster-mons that would otherwise run circles around me. Taunt is for stallbreaking so that phat mons can no longer recover and for preventing some hazard setters.

Terrikon
The newest addition to the team and most likely the weakest link. This is the sash Stealth-rock Terrikon lead who's job is to put as much offensive pressure on the opponent from the get go. Taunt is there to prevent opposing rockers. Close-combat is there so I can smack something. But I'm using Iron-head over Stone-edge for fairies that try to set up turn one (specifically for Rock-polish Diancie or Calm-mind Clefable) and for the hax because I'm a horrible human being.
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