Stall RMT! :P
The Bell
Bronzong@Leftovers
Sassy, Levitate
252 HP / 86 Atk / 80 Def / 92 SpD
~ Gyro Ball
~ Stealth Rock
~ Hypnosis
~ Earthquake
A standard lead Bronzong. It's so unimaginative it hurts, but I need an effective setter-upper of Stealth Rock, and Bronzong does it very well indeed. Gyro Ball to take advantage of the low speed. Hypnosis to set some counters snoring.
~
The Balls
Weezing@Leftovers
Bold, Levitate
252 HP / 252 Def / 4 SpA
~ Flamethrower
~ Thunderbolt
~ Haze
~ Pain Split
This thing really isn't suited to UU at all.
Physical wall that covers my Steel problem. Since Steels aren't affected by Toxic Spikes, Flamethrower is handy. FT>Fire Blast, because of the Stalling, since the PP is higher. Haze is here over WoW, since ideally, I'll have TSpikes down to poison foes, and therefore, they'll be poisoned.
I have others to Burn/Paralyze fliers, Steels or Poisons, so Haze can give a great way to stop BP chains.
Pain Split has it's advantages, the main one being draining high HP 'mon, but it comes at a price (unreliability).
~
The Jellyfish
Tentacruel@Leftovers
Calm, Liquid Ooze
204 HP / 96 SpA / 172 SpD / 36 Spe
~ Surf
~ Ice Beam
~ Knock Off
~ Toxic Spikes
Special wall, part I. Sets up Toxic Spikes, which is integral, pretty much.
Surf is for obvious STAB, and I like Ice Beam more than Sludge Bomb (superior coverage).
Knock Off, to negate lefties, among other things. I could use Rapid Spin here, but I'm not sure about that. I'm not sure I really need a spinner, as 'cruel serves to remove the most damaging entry hazard to my team, Toxic Spikes, without RS.
~
The Reaper
Dusknoir@Leftovers
Pressure, Impish
252 HP / 252 Def / 6 SpD
~ Will-O-Wisp
~ Fire Punch
~ Ice Punch
~ Pain Split
Another 'mon with Pain Split. Not the best way to heal, but it's all he's got.
Fire Punch=more Steel Coverage, if I need it. WoW to cripple Physical attackers, Gyara, as well as other fliers won't like eating a small blue flame.
Ice Punch gives Dragon coverage, though it isn't needed as heavily as Garchomp is in Ubers now.
~
The Marshmallow
Blissey@Leftovers
Calm, Natural Cure
252 Def / 80 SpA / 176 SpD
~ Softboiled
~ Ice Beam
~ Flamethrower
~ Thunder Wave
A moveset of my own concoction, because I despise Wish so. Softboiled is a staple on Bliss, as is the obligatory status move.
I went for Thunder Wave because, ideally, I'll have Toxic Spikes down anyway, so Toxic isn't as useful as TWave could be (read: Steel switch in).
As I dropped the second move from the analysis, I was free to get more coverage with both Ice Beam and Flamethrower. Though would seismic toss be better? Heatran can switch in on this with impunity otherwise.
~
The Wolf
Lucario@Life Orb
Adamant, Inner Focus
4 HP / 252 Atk / 252 Spe
~ Close Combat
~ Swords Dance
~ ExtremeSpeed
~ Crunch
My late-game sweeper to clean up after the Stall.
I almost ALWAYS use Lucario for my late-game sweeper, for the simple reason that he's so good at it. Immunity to Sandstorm, and Toxic, means that he can sweep fairly easily.
CC give great STAB. Extremespeed is beastly after an SD, and as a priority move, it helps against faster opponents which, after a few turns of the stall, won't be able to take too many beatings.
Crunch is for ghost coverage, and is more accurate then SE, which, from my experience, misses in a pinch.
I WOULD use Deoxys-S here, but A) I don't really like using it, and B) I feel that Luke does better against slightly stronger opponents.
~~
RMT! :D
I do need help before I start making this. I hate it when you find that it just doesn't work. :P
The Bell

Bronzong@Leftovers
Sassy, Levitate
252 HP / 86 Atk / 80 Def / 92 SpD
~ Gyro Ball
~ Stealth Rock
~ Hypnosis
~ Earthquake
A standard lead Bronzong. It's so unimaginative it hurts, but I need an effective setter-upper of Stealth Rock, and Bronzong does it very well indeed. Gyro Ball to take advantage of the low speed. Hypnosis to set some counters snoring.
~
The Balls

Weezing@Leftovers
Bold, Levitate
252 HP / 252 Def / 4 SpA
~ Flamethrower
~ Thunderbolt
~ Haze
~ Pain Split
This thing really isn't suited to UU at all.
Physical wall that covers my Steel problem. Since Steels aren't affected by Toxic Spikes, Flamethrower is handy. FT>Fire Blast, because of the Stalling, since the PP is higher. Haze is here over WoW, since ideally, I'll have TSpikes down to poison foes, and therefore, they'll be poisoned.
I have others to Burn/Paralyze fliers, Steels or Poisons, so Haze can give a great way to stop BP chains.
Pain Split has it's advantages, the main one being draining high HP 'mon, but it comes at a price (unreliability).
~
The Jellyfish

Tentacruel@Leftovers
Calm, Liquid Ooze
204 HP / 96 SpA / 172 SpD / 36 Spe
~ Surf
~ Ice Beam
~ Knock Off
~ Toxic Spikes
Special wall, part I. Sets up Toxic Spikes, which is integral, pretty much.
Surf is for obvious STAB, and I like Ice Beam more than Sludge Bomb (superior coverage).
Knock Off, to negate lefties, among other things. I could use Rapid Spin here, but I'm not sure about that. I'm not sure I really need a spinner, as 'cruel serves to remove the most damaging entry hazard to my team, Toxic Spikes, without RS.
~
The Reaper

Dusknoir@Leftovers
Pressure, Impish
252 HP / 252 Def / 6 SpD
~ Will-O-Wisp
~ Fire Punch
~ Ice Punch
~ Pain Split
Another 'mon with Pain Split. Not the best way to heal, but it's all he's got.
Fire Punch=more Steel Coverage, if I need it. WoW to cripple Physical attackers, Gyara, as well as other fliers won't like eating a small blue flame.
Ice Punch gives Dragon coverage, though it isn't needed as heavily as Garchomp is in Ubers now.
~
The Marshmallow

Blissey@Leftovers
Calm, Natural Cure
252 Def / 80 SpA / 176 SpD
~ Softboiled
~ Ice Beam
~ Flamethrower
~ Thunder Wave
A moveset of my own concoction, because I despise Wish so. Softboiled is a staple on Bliss, as is the obligatory status move.
I went for Thunder Wave because, ideally, I'll have Toxic Spikes down anyway, so Toxic isn't as useful as TWave could be (read: Steel switch in).
As I dropped the second move from the analysis, I was free to get more coverage with both Ice Beam and Flamethrower. Though would seismic toss be better? Heatran can switch in on this with impunity otherwise.
~
The Wolf

Lucario@Life Orb
Adamant, Inner Focus
4 HP / 252 Atk / 252 Spe
~ Close Combat
~ Swords Dance
~ ExtremeSpeed
~ Crunch
My late-game sweeper to clean up after the Stall.
I almost ALWAYS use Lucario for my late-game sweeper, for the simple reason that he's so good at it. Immunity to Sandstorm, and Toxic, means that he can sweep fairly easily.
CC give great STAB. Extremespeed is beastly after an SD, and as a priority move, it helps against faster opponents which, after a few turns of the stall, won't be able to take too many beatings.
Crunch is for ghost coverage, and is more accurate then SE, which, from my experience, misses in a pinch.
I WOULD use Deoxys-S here, but A) I don't really like using it, and B) I feel that Luke does better against slightly stronger opponents.
~~
RMT! :D
I do need help before I start making this. I hate it when you find that it just doesn't work. :P