A Bell, Some Balls, A Jellyfish, A Reaper, A Marshmallow & A Wolf

Stall RMT! :P

The Bell

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Bronzong@Leftovers

Sassy, Levitate

252 HP / 86 Atk / 80 Def / 92 SpD

~ Gyro Ball
~ Stealth Rock
~ Hypnosis
~ Earthquake

A standard lead Bronzong. It's so unimaginative it hurts, but I need an effective setter-upper of Stealth Rock, and Bronzong does it very well indeed. Gyro Ball to take advantage of the low speed. Hypnosis to set some counters snoring.

~
The Balls

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Weezing@Leftovers

Bold, Levitate

252 HP / 252 Def / 4 SpA

~ Flamethrower
~ Thunderbolt
~ Haze
~ Pain Split

This thing really isn't suited to UU at all.
Physical wall that covers my Steel problem. Since Steels aren't affected by Toxic Spikes, Flamethrower is handy. FT>Fire Blast, because of the Stalling, since the PP is higher. Haze is here over WoW, since ideally, I'll have TSpikes down to poison foes, and therefore, they'll be poisoned.
I have others to Burn/Paralyze fliers, Steels or Poisons, so Haze can give a great way to stop BP chains.
Pain Split has it's advantages, the main one being draining high HP 'mon, but it comes at a price (unreliability).

~
The Jellyfish
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Tentacruel@Leftovers

Calm, Liquid Ooze

204 HP / 96 SpA / 172 SpD / 36 Spe

~ Surf
~ Ice Beam
~ Knock Off
~ Toxic Spikes

Special wall, part I. Sets up Toxic Spikes, which is integral, pretty much.
Surf is for obvious STAB, and I like Ice Beam more than Sludge Bomb (superior coverage).
Knock Off, to negate lefties, among other things. I could use Rapid Spin here, but I'm not sure about that. I'm not sure I really need a spinner, as 'cruel serves to remove the most damaging entry hazard to my team, Toxic Spikes, without RS.

~
The Reaper
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Dusknoir@Leftovers

Pressure, Impish

252 HP / 252 Def / 6 SpD

~ Will-O-Wisp
~ Fire Punch
~ Ice Punch
~ Pain Split

Another 'mon with Pain Split. Not the best way to heal, but it's all he's got.
Fire Punch=more Steel Coverage, if I need it. WoW to cripple Physical attackers, Gyara, as well as other fliers won't like eating a small blue flame.
Ice Punch gives Dragon coverage, though it isn't needed as heavily as Garchomp is in Ubers now.

~
The Marshmallow
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Blissey@Leftovers

Calm, Natural Cure

252 Def / 80 SpA / 176 SpD

~ Softboiled
~ Ice Beam
~ Flamethrower
~ Thunder Wave

A moveset of my own concoction, because I despise Wish so. Softboiled is a staple on Bliss, as is the obligatory status move.
I went for Thunder Wave because, ideally, I'll have Toxic Spikes down anyway, so Toxic isn't as useful as TWave could be (read: Steel switch in).
As I dropped the second move from the analysis, I was free to get more coverage with both Ice Beam and Flamethrower. Though would seismic toss be better? Heatran can switch in on this with impunity otherwise.

~
The Wolf
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Lucario@Life Orb

Adamant, Inner Focus

4 HP / 252 Atk / 252 Spe

~ Close Combat
~ Swords Dance
~ ExtremeSpeed
~ Crunch

My late-game sweeper to clean up after the Stall.
I almost ALWAYS use Lucario for my late-game sweeper, for the simple reason that he's so good at it. Immunity to Sandstorm, and Toxic, means that he can sweep fairly easily.
CC give great STAB. Extremespeed is beastly after an SD, and as a priority move, it helps against faster opponents which, after a few turns of the stall, won't be able to take too many beatings.
Crunch is for ghost coverage, and is more accurate then SE, which, from my experience, misses in a pinch.

I WOULD use Deoxys-S here, but A) I don't really like using it, and B) I feel that Luke does better against slightly stronger opponents.
~~

RMT! :D
I do need help before I start making this. I hate it when you find that it just doesn't work. :P
 
for starters, your team doesnt have much of a recovery aside from blissey and to an extent, dusknoir and weezing. that batters your stalling chances.

also with a stall, you have to intend to actually weaken your opponents. heatran bypasses your toxic/burn and can go on to pick off the first four pokemon you mentioned with out any assistance.

also guts pokemon like heracross benefit from this and can severely damage your team.

and an important element of stalling is protect, which your team is lacking.

and becareful, should your team have lucario forcefully revealed with roar or something, you will be at a disadvantage. not to mention that once lucario is gone, you have a huge mess on your hands.

leech seed/protect from celebi works wonders in stalling.

in the llong run this team has potential, but can be severely limited especially once some of your more reliable walls/stallers are out of play

hope i helped.
 
So what d'you reckon?
WishBliss (though I really didn't wanna use it) for Wish passing, and some sort of Heatran counter over Weezing?
I'm reluctant to use Celebi, it leaves my team open to Dark attacks (a theme in all of my teams of late). Swampert, maybe? He covers Heatran, and give Protect.

Argh, Heatran'll be the death of me.
 
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