I played a lot of competitive Pokemon in generation four. It was a great thing for me. I wasn't very good at it at, but I would make a team late in the night, turn on Shoddy Battle, and have a blast, writing all my wins and losses in a notebook. I don't know where that notebook has gone...
Recently, I decided to come back, after skipping most of generation five. I did at least buy Pokemon Y immediately when it was released, so I know basically what's going on.
The reason I've named this team the way I did is because it IS bionic. I built it, took off parts, and attached others. I even disassembled it a few times near the end. I would continue this process, but I'm going downwards in the ladder. I went straight up to 1300, then started to plunder, but went up to 1500, but then after dipping back down to 1400, I started to try really hard to make new teams in a short amount of time. Now I'm back at 1300! I don't know what I've done right and what I've done wrong, so it's time I ask you guys.
BEFORE YOU READ THIS, note that it's incredibly long, and you probably will stop less than half-way through. Anyway...
This is my team building process. It's a lot! I just want you raters to know where this all came from. I have some experience, not a whole lot, but I have my reasons for everything, and I have my hopes for how I want my team to work. Here it goes!
Dusclops? Yes, Dusclops! A set that I made before I left Pokemon was a disable set. Yes, disable! Essentially, I'd give it an eviolite and disable. What was great about it was that some Pokemon didn't have anything to hit it with after the disable. Pain Split instantly brought its health back up and brought down the switchin's health. Will-O-Wisp and Night Shade were essential, also, for crippling and fighting, respectively. A weird set that I've pioneered, but it was pretty decent.
Dusclops stopped physical threats. What would stop special ones? The reason I don't use Chansey is because I find Leftovers to be more valuable than a bit more bulk. Anything to keep it alive longer is great, because I use Blissey in a very mobile way. This Blissey carries Stealth Rock and Wish. Thunder Wave also cripples the foe pretty severely, stopping all special sweepers in their tracks. I shouldn't have to explain Blissey.
Imposter Ditto stops sweepers! I don't like sweepers one bit. They all suck. Like Blissey, I shouldn't have to explain this. Ditto works as a teacher for me, because I had no clue what sets the gen VI mons had.
Heracross was what I assumed wasn't banned among the megas. I didn't ask myself what was banned, I just used what I thought wasn't. What a lucky break! Mega-Heracross was my first step to a physical team. I never would have guessed that it could OHKO just about anything with its incredible skill link moveset. Not to mention, it's bulky enough to survive even super effective moves.
I didn't even know Rotom-W was used so much. I picked him because I knew there was a 'priority bird monster' out there, and that Rotom-W could kill it. I went with a scarfed set with trick, mainly so I could not only revenge kill, but keep my momentum and ruin great walls.
Salamence is the balance Pokemon, as it is the sixth addition. It was supposed to stop the weakness my team had. Are you ready to hear what weakness that I thought I had? Sun. I was afraid of sun teams. I didn't know about the nerf yet, so it seemed pretty smart. Anyway, this Salamence acted as a late game sweeper and shrugged off some weaker hits while it set up DDance. I felt like Michael Scott for recruiting this guy after learning about rain and sun's demise.
This is my first battle using this team, and I think it's a good representation of my Pokemon. I didn't know a whole lot yet, but it worked.
http://replay.pokemonshowdown.com/ou-78967660
(Yes, I used to be Tawp64, that is my Pokemon Showdown account name. I may change to EyeDentist soon, though.)
This was my team. This team won the first 11 battles I had, surprisingly. I then lost one game, sadly, due to hax, but that is no excuse. After losing that match, I won once more, and lost four more battles in a row. I decided that it was time for reforms. I had no clue how a formula could lose its magic without notice, without a dependent variable, without a change in the metagame, but it happened. Reform!
I decided that Dusclops and Salamence didn't fit in very well. I needed better defensive type diversity, so I took them out and put in...
Genesect! I love this cannon bug. It's a really neat Pokemon, and it provides a ton of things that my team needed. Steel typing, special diversity, and the ability to kill fairies. By the way, I hate fairies. Anyway, it really seemed like a good fit, and it was. I still needed something that could take electric and rock moves, so I decided to do something that seemed cool.
Yes, Golurk. Why? Well, he seemed bulky, and he had 100% DynamicPunch, which is a neat move. I gave it an Assault Vest, which is a great item I learned about while scrolling through the possible items for the guy. I gave him Power-Up Punch, expecting a hidden monster, but I ended up quickly realizing that he didn't pull his weight. After two battles. Luckily, though, the person who beat me was the one and only Avaluggage! This guy is very masterful, and helped me out a ton.
http://pastie.org/8652525
This is our conversation after a battle. It was a pretty silly conversation, but he certainly knew what he was talking about.
My first XY Pokemon. I gave it Shadow Sneak, Rock Slide, Will-O-Wisp, and Explosion. Also, I gave it a weakness policy to ensure its ability to kill stuff when it surprises me. It sure is strong, though.
I quickly remembered something that was important; the fire water grass core! The 'priority bird monster' turned out to be Talonflame, and it sure was scary. Ditto, while useful, isn't a reliable Pokemon. I like to know my plan before a battle, and I'm not talented enough to incorporate his abilities beyond revenge killing, so welcome, Talonflame!
I gave it a shell bell, because recoil was huge, here, and it needed recovery to survive out there (especially after rocks).
This is the team! These six Pokemon, they are what I ended up with. This is the team that brought me to 1500 on the OU ladder. Here are some matches that display how the team works:
http://replay.pokemonshowdown.com/ou-81334541 (Genesect power)
http://replay.pokemonshowdown.com/ou-80501793 (Heracross power)
http://replay.pokemonshowdown.com/ou-80511251 (Rotom-W power)
http://replay.pokemonshowdown.com/ou-80867695 (Blissey power)
I loved using this team. I would make small changes to their movesets and items occasionally, but it all worked! Then something tragic happened. Genesect became a suspect. I should have expected it, but it's pretty sad for me, because nothing could replace him. To replace Genesect in my team would be to replace a lot of other Pokemon, too, and at that point, I realized I had not established a team goal. Without a team goal, rearranging is aimless. I decided to start over.
TEAM GOAL: Dent the opponent's team with Heracross. Kill the lead, etc.
Obvious.
Heatran and Heracross! Buddies! They help each other all the time, and make a great offensive core. Together, they can stop most threats. Most.
Scizor? Well, steel no longer resists psychic or ghost, so pursuit is this guy's job. Scizor gets a choice band and priority, which none of my original duo had. Maybe he'll be their friends, too!
These three didn't like wet. No wet. Rotom-W may be wet, but all he dreams about is dry! It's the same Rotom-W as before. I love this machine too much, like Heracross, so these two will come with me.
What does Breloom bring that Heracross doesn't have? Well, Substitute, Mach Punch... Yeah, in hindsight, I picked the wrong team member. However, I was after that FWG core, so I have a reason.
Then, I added Zapdos! I like the idea of defog, even if my team definitely doesn't need it. It's the only actually defensive Pokemon I have here, which I needed. I thought Charge Beam sounded cool, too.
I'll save you from watching any battles; I won four, and lost five. My peak at 1500 was getting further behind me, and this helped none. Being in panic mode, I decided to try again. Even with a team goal, I couldn't reorganize this team, I just felt like starting over. I did learn something, though. I thought Scizor and Heracross would be friends! It turns out that only one can be in the team. I'm still pretty sad about it, but...
TEAM GOAL: Allow Mega Scizor to finish off the opposing team.
Scizor was really good, even without his mega evolution, so I thought I'd try that. It's just about as physically bulky as Forretress, which is a good enough reason to use him as my main Pokemon.
I still hate fairies. Clefable, though, has been a real pain to deal with in the past. Also, I mistook Magic Guard for Magic Bounce, so, yeah. Whoops. It does have Aromatherapy and Wish, though, so it works a lot like Blissey, but with a stronger type.
Nasty Plot Celebi... It's bulky and fast enough, so I went with it. I chose Celebi to deal with the Rotom-W outbreak. I gave it a 'Maranga Berry', which may or may not be banned in the future. It's pretty powerful.
Entei was going to have Flash Fire to control fire types from killing me. I didn't know until first attempting to battle that it couldn't have Flash Fire, though, so I just went with Pressure. It has Sacred Fire and Extremespeed, so slapping a Life Orb on it and calling it a day seemed appropriate.
Sharpedo, because water. You can tell that my thought process dwindled as my motivation dropped. Protect gave it a free speed boost, so this was to work as a revenge killer.
I don't like to use Tyranitar, because it brings sand with it, and if I use unnerve, I feel like a moron. Tyranitar is meant to stop Talonflame and set up rocks and stuff. Seems simple.
Now I'm in the 1300s, so here's where you come in! If you actually did read this whole team building process, though, props to you. It took about an hour alone to type.
TEAM GOAL: Finish off teams with Scizor.
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Swords Dance
- Brick Break
- X-Scissor
Scizor is meant to come in late game and kill the foe's team. Like, the whole thing. Bullet Punch is as powerful as ever, and even more after mega evolution. Swords Dance is easy to pull off with Scizor's great defensive typing and stats, but when I can't, he still does tons of damage. Brick Break and X-Scissor cover what can take a Bullet Punch, but I hardly use those moves at all, so that's something to think about replacing. While Scizor is the star of this team, I still miss Heracross, and finding a way to use him would be great. I feel that Heracross is an early game monster and Scizor is a late game monster, but the two don't get along, with only one being able to evolve. This is what is keeping me from thinking critically and inspired.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Thunder Wave
I really hate fairies. You'd never guess what's stopped me in the past from winning some matches! I submit to the fairies, though, and decided to try a bulky one out. Azumarill is also an amazing fairy, one that's swept me in the past, but with Scizor, I'd like something that can heal it. There isn't much to say about Clefable. It's pretty bulky, though, and I don't ever seem to have a problem switching it in. It's great for absorbing status, and I would say it works well with Scizor.
Celebi @ Maranga Berry
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Shadow Ball
Celebi was meant to stop Rotom-W, but it's more of a decent sweeper. It's very bulky, especially with this new berry (if you don't know already, the berry raises the user's special defense after being hit with a special attack). Nasty Plot isn't difficult to use, especially against something like Rotom-W, which is everywhere, and usually activates the berry. Giga Drain works in place of a recovery move or leftovers, and Psychic kills those poison types that would otherwise quickly kill it. Shadow Ball is to get a bit more coverage, mainly just to hit some things that would normally not be hit for even neutral (AKA steel types).
Entei @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Sacred Fire
- Extreme Speed
- Iron Head
- Stone Edge
Entei cannot have Flash Fire, which is a disappointment. I was thinking of using a scarf on this Entei, but Extremespeed is too good to pass up, allowing it more power and variety with the Life Orb. My main complaint with Entei is that it has a poor defensive typing and not good enough speed, but I cope. Sacred Fire hurts! I like using it a lot, and it burns half the time it hits, which is great against physical switchins. Most of my bulky Pokemon are on the special defense side, so that helps me out.
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Protect
- Waterfall
- Poison Jab
- Earthquake
My revenge killer. Also, my water. What ever happened to this guy? What wiped him out of the metagame? Whatever it was, I don't see it. A free speed boost and strong physical moves can't go wrong, especially with all the steels, fairies, and fire types out there. I went without Crunch, because fairies and grass types are a real pain, and Crunch would only hurt things that I'd likely already be able to kill a bit more. Most of the things weak to Crunch would switch anyway, and beyond that, I have pursuit on Tyranitar. They can run, but they cannot hide!
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 Spd / 240 HP / 16 Atk
Jolly Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Taunt
Tyranitar seemed like a good fit, despite his sand stream, which I really hate. The sand does hurt the opponent, too, though, and it also buffs my Tyranitar's special defense. Tyranitar's job is to stop Talonflame. I hate seeing that bird. Tyranitar comes in, sets up rocks, and then is used as a tank. Taunt is a bit weird, but it's intended for things that try to set up on it, especially those walls with Cosmic Power.
This is my team. As raters, I need a lot from you. I want:
~No suspects, they may leave OU, and I don't want to write another RMT after this one.
~A team that has either a focus on Scizor killing late game, or Heracross killing early game.
~A team that handles fairies.
~I don't like using stall.
This type of thing seems easy to do, but I just can't do it for some reason. The team you're rating hasn't been used much, but I know whatever I come up with next will be worse.
Feel free to replace a lot of my team! I'm not fond of anything in it right now. It just doesn't feel right. Be very, very liberal if you're rating.
Recently, I decided to come back, after skipping most of generation five. I did at least buy Pokemon Y immediately when it was released, so I know basically what's going on.
The reason I've named this team the way I did is because it IS bionic. I built it, took off parts, and attached others. I even disassembled it a few times near the end. I would continue this process, but I'm going downwards in the ladder. I went straight up to 1300, then started to plunder, but went up to 1500, but then after dipping back down to 1400, I started to try really hard to make new teams in a short amount of time. Now I'm back at 1300! I don't know what I've done right and what I've done wrong, so it's time I ask you guys.
BEFORE YOU READ THIS, note that it's incredibly long, and you probably will stop less than half-way through. Anyway...
This is my team building process. It's a lot! I just want you raters to know where this all came from. I have some experience, not a whole lot, but I have my reasons for everything, and I have my hopes for how I want my team to work. Here it goes!

Dusclops? Yes, Dusclops! A set that I made before I left Pokemon was a disable set. Yes, disable! Essentially, I'd give it an eviolite and disable. What was great about it was that some Pokemon didn't have anything to hit it with after the disable. Pain Split instantly brought its health back up and brought down the switchin's health. Will-O-Wisp and Night Shade were essential, also, for crippling and fighting, respectively. A weird set that I've pioneered, but it was pretty decent.


Dusclops stopped physical threats. What would stop special ones? The reason I don't use Chansey is because I find Leftovers to be more valuable than a bit more bulk. Anything to keep it alive longer is great, because I use Blissey in a very mobile way. This Blissey carries Stealth Rock and Wish. Thunder Wave also cripples the foe pretty severely, stopping all special sweepers in their tracks. I shouldn't have to explain Blissey.



Imposter Ditto stops sweepers! I don't like sweepers one bit. They all suck. Like Blissey, I shouldn't have to explain this. Ditto works as a teacher for me, because I had no clue what sets the gen VI mons had.




Heracross was what I assumed wasn't banned among the megas. I didn't ask myself what was banned, I just used what I thought wasn't. What a lucky break! Mega-Heracross was my first step to a physical team. I never would have guessed that it could OHKO just about anything with its incredible skill link moveset. Not to mention, it's bulky enough to survive even super effective moves.





I didn't even know Rotom-W was used so much. I picked him because I knew there was a 'priority bird monster' out there, and that Rotom-W could kill it. I went with a scarfed set with trick, mainly so I could not only revenge kill, but keep my momentum and ruin great walls.






Salamence is the balance Pokemon, as it is the sixth addition. It was supposed to stop the weakness my team had. Are you ready to hear what weakness that I thought I had? Sun. I was afraid of sun teams. I didn't know about the nerf yet, so it seemed pretty smart. Anyway, this Salamence acted as a late game sweeper and shrugged off some weaker hits while it set up DDance. I felt like Michael Scott for recruiting this guy after learning about rain and sun's demise.
This is my first battle using this team, and I think it's a good representation of my Pokemon. I didn't know a whole lot yet, but it worked.
http://replay.pokemonshowdown.com/ou-78967660
(Yes, I used to be Tawp64, that is my Pokemon Showdown account name. I may change to EyeDentist soon, though.)
This was my team. This team won the first 11 battles I had, surprisingly. I then lost one game, sadly, due to hax, but that is no excuse. After losing that match, I won once more, and lost four more battles in a row. I decided that it was time for reforms. I had no clue how a formula could lose its magic without notice, without a dependent variable, without a change in the metagame, but it happened. Reform!
I decided that Dusclops and Salamence didn't fit in very well. I needed better defensive type diversity, so I took them out and put in...





Genesect! I love this cannon bug. It's a really neat Pokemon, and it provides a ton of things that my team needed. Steel typing, special diversity, and the ability to kill fairies. By the way, I hate fairies. Anyway, it really seemed like a good fit, and it was. I still needed something that could take electric and rock moves, so I decided to do something that seemed cool.






Yes, Golurk. Why? Well, he seemed bulky, and he had 100% DynamicPunch, which is a neat move. I gave it an Assault Vest, which is a great item I learned about while scrolling through the possible items for the guy. I gave him Power-Up Punch, expecting a hidden monster, but I ended up quickly realizing that he didn't pull his weight. After two battles. Luckily, though, the person who beat me was the one and only Avaluggage! This guy is very masterful, and helped me out a ton.
http://pastie.org/8652525
This is our conversation after a battle. It was a pretty silly conversation, but he certainly knew what he was talking about.






My first XY Pokemon. I gave it Shadow Sneak, Rock Slide, Will-O-Wisp, and Explosion. Also, I gave it a weakness policy to ensure its ability to kill stuff when it surprises me. It sure is strong, though.
I quickly remembered something that was important; the fire water grass core! The 'priority bird monster' turned out to be Talonflame, and it sure was scary. Ditto, while useful, isn't a reliable Pokemon. I like to know my plan before a battle, and I'm not talented enough to incorporate his abilities beyond revenge killing, so welcome, Talonflame!






I gave it a shell bell, because recoil was huge, here, and it needed recovery to survive out there (especially after rocks).
This is the team! These six Pokemon, they are what I ended up with. This is the team that brought me to 1500 on the OU ladder. Here are some matches that display how the team works:
http://replay.pokemonshowdown.com/ou-81334541 (Genesect power)
http://replay.pokemonshowdown.com/ou-80501793 (Heracross power)
http://replay.pokemonshowdown.com/ou-80511251 (Rotom-W power)
http://replay.pokemonshowdown.com/ou-80867695 (Blissey power)
I loved using this team. I would make small changes to their movesets and items occasionally, but it all worked! Then something tragic happened. Genesect became a suspect. I should have expected it, but it's pretty sad for me, because nothing could replace him. To replace Genesect in my team would be to replace a lot of other Pokemon, too, and at that point, I realized I had not established a team goal. Without a team goal, rearranging is aimless. I decided to start over.
TEAM GOAL: Dent the opponent's team with Heracross. Kill the lead, etc.

Obvious.


Heatran and Heracross! Buddies! They help each other all the time, and make a great offensive core. Together, they can stop most threats. Most.



Scizor? Well, steel no longer resists psychic or ghost, so pursuit is this guy's job. Scizor gets a choice band and priority, which none of my original duo had. Maybe he'll be their friends, too!




These three didn't like wet. No wet. Rotom-W may be wet, but all he dreams about is dry! It's the same Rotom-W as before. I love this machine too much, like Heracross, so these two will come with me.





What does Breloom bring that Heracross doesn't have? Well, Substitute, Mach Punch... Yeah, in hindsight, I picked the wrong team member. However, I was after that FWG core, so I have a reason.






Then, I added Zapdos! I like the idea of defog, even if my team definitely doesn't need it. It's the only actually defensive Pokemon I have here, which I needed. I thought Charge Beam sounded cool, too.
I'll save you from watching any battles; I won four, and lost five. My peak at 1500 was getting further behind me, and this helped none. Being in panic mode, I decided to try again. Even with a team goal, I couldn't reorganize this team, I just felt like starting over. I did learn something, though. I thought Scizor and Heracross would be friends! It turns out that only one can be in the team. I'm still pretty sad about it, but...
TEAM GOAL: Allow Mega Scizor to finish off the opposing team.

Scizor was really good, even without his mega evolution, so I thought I'd try that. It's just about as physically bulky as Forretress, which is a good enough reason to use him as my main Pokemon.


I still hate fairies. Clefable, though, has been a real pain to deal with in the past. Also, I mistook Magic Guard for Magic Bounce, so, yeah. Whoops. It does have Aromatherapy and Wish, though, so it works a lot like Blissey, but with a stronger type.



Nasty Plot Celebi... It's bulky and fast enough, so I went with it. I chose Celebi to deal with the Rotom-W outbreak. I gave it a 'Maranga Berry', which may or may not be banned in the future. It's pretty powerful.




Entei was going to have Flash Fire to control fire types from killing me. I didn't know until first attempting to battle that it couldn't have Flash Fire, though, so I just went with Pressure. It has Sacred Fire and Extremespeed, so slapping a Life Orb on it and calling it a day seemed appropriate.





Sharpedo, because water. You can tell that my thought process dwindled as my motivation dropped. Protect gave it a free speed boost, so this was to work as a revenge killer.






I don't like to use Tyranitar, because it brings sand with it, and if I use unnerve, I feel like a moron. Tyranitar is meant to stop Talonflame and set up rocks and stuff. Seems simple.
Now I'm in the 1300s, so here's where you come in! If you actually did read this whole team building process, though, props to you. It took about an hour alone to type.
TEAM GOAL: Finish off teams with Scizor.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Swords Dance
- Brick Break
- X-Scissor
Scizor is meant to come in late game and kill the foe's team. Like, the whole thing. Bullet Punch is as powerful as ever, and even more after mega evolution. Swords Dance is easy to pull off with Scizor's great defensive typing and stats, but when I can't, he still does tons of damage. Brick Break and X-Scissor cover what can take a Bullet Punch, but I hardly use those moves at all, so that's something to think about replacing. While Scizor is the star of this team, I still miss Heracross, and finding a way to use him would be great. I feel that Heracross is an early game monster and Scizor is a late game monster, but the two don't get along, with only one being able to evolve. This is what is keeping me from thinking critically and inspired.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Moonblast
- Wish
- Thunder Wave
I really hate fairies. You'd never guess what's stopped me in the past from winning some matches! I submit to the fairies, though, and decided to try a bulky one out. Azumarill is also an amazing fairy, one that's swept me in the past, but with Scizor, I'd like something that can heal it. There isn't much to say about Clefable. It's pretty bulky, though, and I don't ever seem to have a problem switching it in. It's great for absorbing status, and I would say it works well with Scizor.

Celebi @ Maranga Berry
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Shadow Ball
Celebi was meant to stop Rotom-W, but it's more of a decent sweeper. It's very bulky, especially with this new berry (if you don't know already, the berry raises the user's special defense after being hit with a special attack). Nasty Plot isn't difficult to use, especially against something like Rotom-W, which is everywhere, and usually activates the berry. Giga Drain works in place of a recovery move or leftovers, and Psychic kills those poison types that would otherwise quickly kill it. Shadow Ball is to get a bit more coverage, mainly just to hit some things that would normally not be hit for even neutral (AKA steel types).

Entei @ Life Orb
Ability: Pressure
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Sacred Fire
- Extreme Speed
- Iron Head
- Stone Edge
Entei cannot have Flash Fire, which is a disappointment. I was thinking of using a scarf on this Entei, but Extremespeed is too good to pass up, allowing it more power and variety with the Life Orb. My main complaint with Entei is that it has a poor defensive typing and not good enough speed, but I cope. Sacred Fire hurts! I like using it a lot, and it burns half the time it hits, which is great against physical switchins. Most of my bulky Pokemon are on the special defense side, so that helps me out.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Protect
- Waterfall
- Poison Jab
- Earthquake
My revenge killer. Also, my water. What ever happened to this guy? What wiped him out of the metagame? Whatever it was, I don't see it. A free speed boost and strong physical moves can't go wrong, especially with all the steels, fairies, and fire types out there. I went without Crunch, because fairies and grass types are a real pain, and Crunch would only hurt things that I'd likely already be able to kill a bit more. Most of the things weak to Crunch would switch anyway, and beyond that, I have pursuit on Tyranitar. They can run, but they cannot hide!

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 Spd / 240 HP / 16 Atk
Jolly Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Taunt
Tyranitar seemed like a good fit, despite his sand stream, which I really hate. The sand does hurt the opponent, too, though, and it also buffs my Tyranitar's special defense. Tyranitar's job is to stop Talonflame. I hate seeing that bird. Tyranitar comes in, sets up rocks, and then is used as a tank. Taunt is a bit weird, but it's intended for things that try to set up on it, especially those walls with Cosmic Power.
This is my team. As raters, I need a lot from you. I want:
~No suspects, they may leave OU, and I don't want to write another RMT after this one.
~A team that has either a focus on Scizor killing late game, or Heracross killing early game.
~A team that handles fairies.
~I don't like using stall.
This type of thing seems easy to do, but I just can't do it for some reason. The team you're rating hasn't been used much, but I know whatever I come up with next will be worse.
Feel free to replace a lot of my team! I'm not fond of anything in it right now. It just doesn't feel right. Be very, very liberal if you're rating.