A Blast From the Past - a UU RMT

After listening to some discussions on the UU viability ranking thread (click here to see the post), I figured I should give Electivire a try. Functioning as a wallbreaker, it breaks down some specially bulky Pokemon in the tier - I just have a feeling that I am using it incorrectly. I don't really have any Special Sweeper that can advantage of it. Furthermore, while my team fares well against offensive teams, it gets shit on by stall, and Hitmontop, which is not something to be proud of.

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Psycho Cutie (Shaymin) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Leech Seed
- Seed Flare
- Hidden Power [Ice]
- Substitute

I expect you to understand by team through-and-though by looking at it. Shaymin was added after consulting Ace Emerald so I could have a little more defensive backbone. Originally there was Calm Mind Meloetta here, but she did not do much for most of the match, which was a problem for me. Shaymin works much better in this slot. SubSeed allows Shaymin to recover HP and stay healthy. Seed Flare is Shaymin's STAB that can give some nifty Special Defense drops to the opponent, forcing it to switch out if it did not want Shaymin to oliberate it. Hidden Power Ice hits all Grasses, sans Abomasnow, for super effective damage. When using Shaymin, I feel like my team is more stabilized and sturdy after using Shaymin, as it brings some key defensive traits to the table while still maintaining offensive presence, something that Meloetta could not do, and I feel relatively safer after the conversion.

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lol (Electivire) @ Life Orb
Trait: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Wild Charge
- Ice Punch
- Cross Chop
- Earthquake

Electivire is the focal point of the team. I wanted to see for myself how its key traits worked out in UU, and I have to say, while it may seem outclassed, it really is not. Here are some calcs on the Pokemon that are mostly to switch in on it:

252+ Atk Life Orb Electivire Cross Chop vs. 252 HP / 176+ Def Eviolite Porygon2: 166-198 (44.38 - 52.94%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Electivire Wild Charge vs. 248 HP / 248+ Def Slowbro: 276-328 (70.22 - 83.46%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Electivire Ice Punch vs. 252 HP / 252+ Def Eviolite Gligar: 213-255 (63.77 - 76.34%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Electivire Earthquake vs. 248 HP / 0 Def Solid Rock Rhyperior: 179-213 (41.33 - 49.19%) -- guaranteed 3HKO after Stealth Rock (switching in plus two-non minimum damage rolls means Rhyperior's gone)

(courtesy of Pokemazter)

When looking at these calcs, it is apparent that Electivire can show to be a fairly effective wallbreaker. Wild Charge is the STAB of choice, and hits through Slowbro and Suicune, two common bulky waters in the tier. Although it wears down Evire's HP relatively quickly, it still does a good job at what it does. Ice Punch has good coverage with Wild Charge, and massacres Gligar before it can do anything to Evire. Cross Chop is mainly there for Snorlax and Umbreon, should they even dare to stay in on Evire, and despite the shaky accuracy, will hit them very hard. Earthquake hits Raikou and Rhyperior, as well as some threats that Cross Chop hits for when a miss is not affordable. Despite all of these key traits, I wish I could capitalize on the use of Electivire more to bring out its true potential. I have a feeling I am not using it on my team correctly.

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Megahorny (Rhyperior) @ Leftovers
Trait: Solid Rock
Shiny: Yes
EVs: 248 HP / 52 Atk / 208 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail

Rhyperior is my method of laying Stealth Rock to wear down the opponent. After that, it serves as good switch-ins to physical fire types to soak incoming V-Creates and Flare Blitzes (watch for Superpower!) Earthquake and Rock Blast are key STABs that have very good coverage together. Rock Blast > Stone Edge because it allows Rhyperior to hit through Substitutes. With the spread I have, I also OHKO Empoleon with Earthquake. Dragon Tail is to scout the opponent's team, and to abuse Stealth Rock a little more. It does great in just absorbing a V-Create or Flare Blitz without being completely oliberated, and brings key boons to my team. With all of the utility it has, I would hate to lose it.

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Imposter (Zoroark) @ Choice Scarf
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- U-turn
- Dark Pulse
- Flamethrower
- Focus Blast

Choice Scarf Zoroark outspeeds several key threats, such as Scarf Heracross, Chandelure, and Cobalion, and KOs them for the rest of my team to enjoy. Being able to disguise as another member of my team, it does a lot of dirty work, whether it be U-turning out of an opponent to scout switch-ins, using its coverage to take down certain threats, or cleaning up weakened teams. Despite having the defenses of a wet paper bag, Scarf Zoroark is one of my favorite sets in UU, and does a very good job at what it does. I cannot afford to lose it on this team; I would miss it way too much. Dark Pulse is a basic STAB, and excels particularly against Chandelure. Flamethrower hits Cobalion, Heracross, and Abomasnow hard (note that Zoroark cannot learn Fire Blast!), and hits Bronzong for Super Effective damage (though I would use it on a Bronzong switch-in or a weakened Zong, as Gyro Ball hits Zoroark hard), and is thus irreplacable. Focus Blast hits Snorlax and Porygon2 hard, and despite a shaky accuracy, has very good coverage with Dark Pulse, and is resisted by only Heracross, who is smacked by Flamethrower to begin with. U-turn is a very useful move that allows Zoroark to scout switch-ins and bring in a teammate safely, and is even more useful when Stealth Rock is layed down. Overall, Zoroark is a very useful and irreplaceable member of my team, and excels at what it does.

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DUCK OF DEATH (Porygon2) @ Eviolite
Trait: Download
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Discharge
- Recover

Porygon2 adds both defensive and offensive backbone to my team, but it really does not do much. It can't tank as well as I hoped it to, and although it does respectable damage to the opponent, can't do much when it is taking 40% from the opponent, and is severe Toxic bait. I am rather disappointed with it, and I wish it could tank a little better. Tri Attack is its STAB, and hits the occasional Lanturn, as well as Pokemon like Swampert, Raikou, and Abomasnow for a decent amount of damage. Discharge is for the paralysis chance, and to hit Suicune and Blastoise hard. It has very good coverage with Ice Beam, which hits most Grass-types super effectively. Recover is a very useful move, but when Porygon2 is taking in 30-40%, as well as Stealth Rock, and luring in Toxic users, it really is not that great. Overall, Porygon2 disappoints me as a bulky attacker, and I wish I had a better one.

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tRoLL (Sableye) @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Night Shade
- Recover
- Taunt
- Will-O-Wisp

Sableye is a good answer to most Fighting types in the metagame, sans Toxic Hitmontop. Speaking of Hitmontop, it shits all over my team. But getting to Sableye, it is a good answer to some key Fighting types in the tier, such as Moxie Heracross, Mienshao, and Cobalion. I chose Night Shade > Foul Play simply because it does more to Fighting types, and Sableye should not be staying in on special attackers to begin with. Recover is a very useful move for any defensive Pokemon to have. Taunt prevents the opponent from setting up on Sableye or trying to hit it with status. Will-O-Wisp cripples the Fighting types it is switching in on, sans Guts Heracross, but he is checked by Choice Scarf Zoroark, unless he is behind a Substitute. I really wish though, that Sableye did not get statused as much, as I would love to use it to its maximum potential. However, Heracross is still a great answer to most of the Fighting types that threaten my team.


Conclusion
My team gets shit on by stall and Hitmontop, and needs to capitalize on Evire a little more, but it does very well against most opposing offensive teams, and generally does very well. I am asking for some advice on a potential replacement for Porygon2 that would help with my team's weaknesses, as getting stalled out so easily is not very fun. Any advice (except for get rid of Electivire or Zoroark, which, in that case, I would ignore you) would be very appreciated.


Importable:
Psycho Cutie (Shaymin) @ Leftovers
Trait: Natural Cure
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 2 Atk / 30 Def
- Leech Seed
- Seed Flare
- Hidden Power [Ice]
- Substitute

lol (Electivire) @ Life Orb
Trait: Motor Drive
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Wild Charge
- Ice Punch
- Cross Chop
- Earthquake

Megahorny (Rhyperior) @ Leftovers
Trait: Solid Rock
Shiny: Yes
EVs: 248 HP / 52 Atk / 208 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Dragon Tail

Imposter (Zoroark) @ Choice Scarf
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- U-turn
- Dark Pulse
- Flamethrower
- Focus Blast

DUCK OF DEATH (Porygon2) @ Eviolite
Trait: Download
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Discharge
- Recover

tRoLL (Sableye) @ Leftovers
Trait: Prankster
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
IVs: 0 Atk
- Night Shade
- Recover
- Taunt
- Will-O-Wisp
 
Hey this is a good team but i have a few suggestions.
1. Why not try mixed evire? Thunderbolt/ hp grass/ cross chop and some other move for filler like flamethrower or earthquake? Tbolt hits slowbro harder than wild charge. Cross chop hits lax hard amd hp grass demolishes rhyperior swampert on the electric switch. Flamethrower/eq can be used to hit bronzong/empoleon. Wild charge plus lo equals early death for evire.
2. Why dont you try crocune instead of p2? Itll give you a good fwg core and it lures grass amd water types that can be dismantled by zoroark and shaymin respectively.
Other than that good team!
 
1. The whole point of Evire is to use the physical attack power. Otherwise, you are better off using Zapdos or Raikou. Sure, you can argue about "it is not special it is mixed", but the whole point of using Evire in UU is the physical power.

2. What Fire type do I have on my team to form a FWG core? Zoroark is a Dark type, not a Fire type.
 
Whoops idk why i put fwg sorry about that. I meant to say crocune, shaymin and rhyperior make a good defensive backbone while still keeping offensive pressure on. Suicune can also be a good sweeper with the cm boosts.
As for evire i saw the comment but the one thing that separates it from raikou and rotom h is the ability to go mixed. Granted evire has a good special attack and better physical attack, but if its only breaking down physical walls (2 to 3hko on the bulkiest mons is good) but you guarantee the ohko on slowbro with tbolt while being able to demolish snorlax with cross chop. Ive been using virizion as a wall breaker. After a sd all walls are immediately threatened whether you are slowbro gligar snorlax p2 etc. If you have the ability to ohko a phys wall and threaten lax with cc then its woth ttying. But thats a personal preference...
 
I will try Crocune in place of Porygon2. I guess it could fit, as Electivire is breaking down Snorlax/Umbreon/Milotic/etc etc.

Edit: I have tried Crocune, and it makes my team substantially weaker to Grass-types, especially Virizion. It's not like Shaymin's HP Ice is going to OHKO every Grass in the tier...
 
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Sup Alfalfa, you talk about how you want to base this team on Electivire but you dont feel like you are using it correctly. I will suggest some changes to your team that should help you out with this problem.

Moveset Suggestions:
In my opinion, the most effective role that Electivire can serve is a lure for removing things like Rhyperior, Swampert, Umbreon, Snorlax and Nidoqueen. Therefore, you should run HP Grass over Ice Punch, as well as a Lonely nature and 80 SpA evs. This set lures in and 2HKO's Rhyperior and Swampert without Stealth Rocks, and while the loss in Attack EV's hurts somewhat, it does not miss out on any important 1 or 2HKO's that it previously would have gotten. Naive nature should be chosen over Naughty because you are using it as a Zapdos and Raikou check, you don't want to lower your Special Defense or these two can break you down quite easily.

Teammate Suggestions:
Electivire is only effective if it is paired with a pokemon that can take advantage of its counters being removed. Since you don't want to replace Zoraork, you should think about instead replacing Shaymin with Agility Zapdos with HP Flying. Electivire lures in and does major damage to almost every Zapdos counter/check, and once these are gone or sufficently weakened, the way is clear for Zapdos to set up and sweep. This gives you an amazing weapon against offensive teams, who usually get crushed by Agilidos, and also serves as a wallbreaker against more defensive teams. Running HP Flying on Zapdos makes up for Electivire losing coverage on Grass types by replacing Ice Punch. Running 196 speed EV's allows you to outspeed Chandelure without an Agility boost, which is helpful since you aren't running a solid LO Chandelure check. Putting Zapdos on the team lessens your Heracross weakness a ton as well, any Heracross set is currently dangerous to your team.

Suggested Changes:
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Electivire @ Life Orb
Trait: Motor Drive
EVs: 252 Spd / 176 Atk / 80 SAtk
Lonely Nature
- Hidden Power [Grass]
- Cross Chop
- Earthquake
- Wild Charge

Zapdos @ Life Orb
Trait: Pressure
EVs: 196 Spd / 252 SAtk / 60 HP
Modest Nature
- Thunderbolt
- Hidden Power [Flying]
- Roost
- Agility

Hope this helps!
 
I would rather replace Porygon2 than Shaymin, because Porygon2 is what is being a liability.

As for the HP Grass + Zapdos suggestion, I will try it, and see how it goes. If I don't like it, I will say so. Also, I found that Evire only needed 60 SpA EVs to 2HKO Rhyperior, not 80; I felt I should put that out there.
 
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