A bog standard, with a few exceptions

Hello, Smogoners. I've been working on a team and at first I wanted it to be bulky offense. But then I realized that it wasn't that at all! It was a balanced team with an effective lead, a few walls, revenge killers and the best Setup Sweeper in the game. I'm going to put as much effort into this RMT as possible; With a team building process, Pictures, colored text and a threat list. So, without further ado, on to the RMT!


Team Building Process
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Well all teams need to have a goal. I decided right off the bat that I would use the best Setup Sweeper in the game to sweep the weakened members of their team. I chose SD Lucario. It has fantastic type coverage, a strong priority move and LOTS of attack power.
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Now I needed a lead. I don't like suicide leads, and I don't want my SR user to be out on the first turn, not knowing if he can get an SR or not. I chose a sleeper lead. There are three viable choices: Roserade, Butterfree and Breloom. Roserade is inaccurate, and Butterfree is pretty much useless after it uses sleep powder, so obviously, Breloom is in.
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Since Breloom can't setup SR, I wanted to bring a Poke that could lay SR, but be useful after. Celebi, Gliscor and Heatran came to mind. Celebi was my first choice, but soon after I replaced it for Heatran, who soaks up my fire type weakness, whilst Celebi just adds to it. Gliscor wasn't chosen because unlike Heatran, it can't take Ice Beams for my Latias and doesn't let me have a Fire immunity for my three weakness' although it does resist it.
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As for my next member, here's how I chose it. I was looking at an RMT called "Team of Torment". It had an interesting Latias set, so I took it, tweaked it, and loved it. Latias is on almost all of my teams and with good reason. Lots of resists, instant recovery and an amazing movepool.
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I wanted something that could stop Earthquakes and Close Combats aimed at Luke and Tran. While Latias resists them, she has rather poor Physical defense. I chose Rotom-A because not only does it have immunity to those moves, it also has a decent Defense stat.
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I noticed my team had quite a few Special attackers, so I wanted to make the last one physical. At first I used Physical Mixape, but it wasn't working out so I went with something that is surprisingly effective, but not too common: Heracross.
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You've seen it from afar, but its time to take

An In-Depth Look
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Breloom (M) @ Choice Scarf
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Spore
- Stone Edge
- Superpower
- Seed Bomb

Description: This is my sleeper lead. I always use Spore to start off and it works on every lead bar Aerodactyl and Ninjask. Stone edge lets me hurt non-Ice Fang Gyarados, speed tying it after 1 DD. Superpower lets me kill non-Scarf Heatran, which I've been seeing more of lately. Seed bomb is a tryhard attempt at a bulky water killer, but is really just Filler.

EV's: Max speed along with Choice scarf lets me speed tie +1 Gyarados, and let me outrun all non scarfs besides positive natured base 130's and higher. Max attack is to allow harder hits later in the game, where it could become crucial to get an OHKO on certain threats.

Opinion: From Roserade to Butterfree and now to Breloom, I liked all three sleeper leads. I feel that Breloom is the most reliable in the early game, and still reliable in the late game, as it can absorb Toxic and revenge kill some of the more frail pokemon.



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Heatran (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Flamethrower
- Explosion
- Stealth Rock

Description: This usually comes in after Breloom sleeps the other lead, sets up SR, and gets out. The reason I have Choice scarf is because without it my team is even more Lucario weak, and it sometimes let me bluff ShucaTran because if I SR on the switch, they don't know what set I run.

EV's: Max Speed to outrun base 130's and neutral natured Scarfed Base 85's. Max SpA to do the most amount of damage.

Opinion: ScarfTran is amazing. It covers tons of threats like Scizor, Lucario, Heatran, Heracross and Magnezone. Flamethrower over Fire Blast because I don't want my team to get swept by Luke just because I missed.


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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Night Slash
- Stone Edge

Description: Heracross acts as my other Revenge Killer. Close Combat and Megahorn are both 120BP STAB moves with fairly good coverage, and are further complimented by Night Slash and Stone Edge. I use this to absorb Will-O-Wisps to get Guts boosts and prevent other status. Fire attacks aimed at it can go to Heatran, and Ground attacks aimed at Tran can go to Cross.

EV's: Again, max Atk for max damage, max Spd to outspeed nonscarf base 130's and scarfed base 70's like Breloom.

Opinion: This is a great poke, sadly Lucario can switch in on all the moves bar CC, SD up, and attempt a sweep. Other than that, this thing is beastly. 383 Atk, 403 Spd, and nearly perfect type coverage make this a great sweeper. Don't forget about burns actually INCREASING his attacking power, this is a great sweeper.


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Latias (F) @ Leftovers
Ability: Levitate
EVs: 76 HP/180 Def/252 SDef
Calm nature (+SDef, -Atk)
- Recover
- Roar
- Dragon Pulse
- Calm Mind

Description: Special Wall Phazing Latias. This thing is a BEAST. I saw a similar set on an RMT called Team of Torment, and instead of Bold Nature and 252Def EV's, switched it to a pure special defender, but it has a bit of physical bulk too. I love imagining the look on my opponents face as they see that Ice Beam can barely manage 20%, and Calm Mind. As they think they are about to kill me, BAM! Recover. It's a Blissey with half the HP, resistances and attacks.

EV's: Max S.Def to surpass even Blissey, Def Ev's so I'm not totally helpless against physical attacks and HP Ev's for bulk

Opinion: I've always used Latias on all my teams, and it was always a scarfer. This Latias is vastly superior being able to stall, semi-sweep and Phaze. The only thing I have to watch out for is switching in on a Dragon Pulse from Heatran, other than that I'm safe.


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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Shadow Ball
- Discharge
- Will-o-wisp
- Overheat

Description: Physical Defensive Rotom. Can take quite a beating before going down, and cripple sweepers in the process. Overheat lets me take out Scizor, while Bullet Punch does ~15% to me. Discharge beats Gyarados and other Flyings. Shadow Ball is basic STAB.

EV's: 88 Spd EV's let me outspeed Adamant Scizor, HP and Defense EV's add to bulk. Not much to say.

Opinion: This is a great wall. If it had an instant recovery move, it would make it the best wall ever. I struggle to keep it alive, because this has to counter things that my other members can't.


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Lucario (F) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch

Description: You all know this set. And you all fear it. This can sweep entire teams, 6-0 even the best synergy, and all it needs is one free turn. Adamant over Jolly because Luke counters usually outspeed Jolly anyway. CC for STAB and a strong attacking move, taking a huge chunk out of most of the metagame, Extremespeed so I don't get demolished by Mach Punch Infernape or Jolly Dugtrio. Crunch over Ice Punch because I want Ghosts to fear me, and Gliscor is always EV'd to outspeed at least Adamant Luke so it's just a waste of a slot.

EV's: Max atk for most damage, and Max speed to outspeed lots of threats. Very little to say

Opinion: Best. Sweeper. Ever. No contest between any OU pokemon and Luke. I love this thing with all my heart.



Threat List
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Offensive Threats:

Azelf: Heracross, Leads are beaten by Breloom, Rotom

Breloom: Heracross, Heatran

Celebi: Heracross, Heatran, Rotom

Dugtrio: Heatran outspeeds CB versions, and CS versions are weak enough to die to Heracross

Electivire: Heatran, with Motor Drive activated, Rotom beats physical versions and Latias beats special versions.

Empoleon: Latias comes in and Phazes/CM's

Flygon: Rotom can Will-O-Wisp, crippling it.

Gengar: Non CS versions get OHKO'd by Hera, and CS versions can be revenge killed depending on their move.

Gliscor: Latias walls it, but this is a pretty big threat

Gyarados: Rotom

Heatran: Non-scarf is killed by mine. Scarf is Revenge killed by Heracross as long as they don't use a fire move.

Heracross: Ugh. Adamant is outsped by Heatran, not sure about KO'ing it though. Jolly is... Weaker, and Rotom can dent it with Overheat. Non CS versions are checked by Heatran.

Infernape: Latias

Jirachi: Rotom doesn't mind having a scarf, and can seriously hurt it with Overheat, Heatran is good too.

Kingdra: This is always a pain to take out, but Heracross's CC and then Luke's ES

Latias: Heracross, Latias

Lucario: Heatran. I need some better ways to check this beast, if he CC's as I switch in, I lost.

Machamp: Crippled by WoW

Magnezone: Heracross, Breloom, Heatran

Mamoswine: Heracross, Breloom

Metagross: Heracross 2HKOS with CC, Heatran can finish it off if Hera dies.

Ninjask: On the leads I switch to Lati and Phaze. Later in the game SR is up and they aren't a threat

Porygon-Z: Heracross, Breloom

Rotom-A: Hera, if it dies then I can try Lati.

Salamence: This is really tough to take out. I usually try to Explode on it, or cripple it with WoW. SR helps in taking it out. This is a pretty big threat.

Scizor: Rotom, Heatran

Snorlax: Heracross, Luke

Starmie: Heracross

Suicune: Latias

Togekiss: Rotom, Heracross, Breloom

Tyranitar: Heracross, Lucario, Breloom

Weavile: Heracross

Yanmega: Breloom, Heracross

Zapdos: Heracross, Breloom

Defensive Threats

Blissey: Lucario Setup Bait, Heracross

Bronzong: Usually a lead, Breloom spores, Heatran, Heracross

Celebi: Heracross

Cradily: Heracross, Lucario? I haven't seen this at all lately

Cresselia: Lucario can setup on Toxic versions, Heracross, Lati can Phaze

Crobat: Rotom

Donphan: Never seen one, I imagine that Breloom could kill it

Drapion: Heatran, Heracross

Dusknoir: Heracross can take the Will-O-Wisp and 3HKO, Rotom

Empoleon: Heracross, Breloom, Latias

Forretress: Heatran

Gliscor: This one is kind of tough. Latias walls it though, taking 30% from U-Turn, easily recovering off the damage

Gyarados: Rotom

Hariyama: I don't know. My team can't hit it SE, but it can't do much to me either. Cripple Thick Fat with WoW, and Guts versions with various special attacks

Heatran: Heatran, Heracross, Latias.

Hippowdon: Breloom

Jirachi: Rotom, Heatran

Latias: Heracross

Ludicolo: Heracross

Machamp: Crippled by WoW

Magnezone: Heracross, Breloom, Heatran

Metagross: Heracross 2HKOS with CC, Heatran can finish it off if Hera dies.

Rotom-A: Hera, if it dies then I can try Lati.

Salamence: This is really tough to take out. I usually try to Explode on it, or cripple it with WoW. SR helps in taking it out. This is a pretty big threat.

Skarmory: Heatran, Lucario sets up

Suicune: Luke Sets Up, Latias can Phaze

Swampert: Breloom

Tyranitar: Breloom, Heracross, Lucario

Vaporeon: Breloom, Latias on non-toxic versions, Luke can setup sometimes

Zapdos: Heracross, Breloom

Conclusion
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Thats it for this team. Keep in mind that my CRE is fairly low(1100) So I don't get high level experience. Tell me if I need to make changes to movesets, EV's or entire Pokes. Thanks for rating
 
Hello there, I've gotten your pm, so I'll see what I can do to help your team!

Ok, one big thing that I notice is that Salamence can give you a ton of trouble, especially since you are using a Latias that is not able to outspeed Salamence. When there's a problem, there's always a solution, so this is what I think would work with your team:

Jirachi @ Choice Scarf l Jolly nature
80 HP / 252 Atk / 176 Spe
~ Iron Head
~ ThunderPunch
~ Fire Punch
~ Stealth Rock

Jirachi can be a replacement for Heatran, as they essentially have the same purpose; to counter Luacrio. Stealth Rock can also help Jirachi mess around with the opponent's mind. Jirachi can easily become an effective revenge-killer to Salamence by flinching it to death with Iron Head and can destroy Gyarados with ThunderPunch (which your team also has trouble countering as Rotom-h is your only Pokemon, and with the vast amount of Pursuit Tyranitar, it's gonna be hard). I think it would be a great asset to your team and can become an effective late-game sweeper as well. Jolly Dragon Dance Salamence with max Speed can outrun Jirachi though, so if you want to use max Speed to tie with it, by all means, but so far it's not too popular to worry about. As an added bonus, it helps you combat Gliscor which seems to give you a problem as well.

I just have a little suggestion for your Rotom-h. Since it's extremely bulky, you should try out a Substitute version since it's Substitute will be really hard to break. The set would look something like this:

Rotom-h @ Lefotvers | Bold nature
252 HP / 168 Def / 88 Spd
~ Thunderbolt
~ Shadow Ball
~ Will-O-Wisp
~ Substitute

There's no point in carrying Overheat because Will-O-Wisp will already be brutal against Scizor, allowing you to kill it off with Thunderbolt. I don't think you should run Discharge for two reasons: Rotom-h is offensively weak, and it already has Will-O-Wisp. It needs Thunderbolt to deal as much damage as possible, and it would suck if you're trying to inflict paralysis on your opponent when it's been previously burnt. Also, this set has an advantage against Tyranitar about to Pursuit you. The scenario would look something like this:

Rotom-h used Substitute. Tyranitar switches in. Rotom-h uses Will-O-Wisp. Tyranitar uses Pursuit. Rotom-h uses Substitute. Tyranitar uses Pursuit. Rotom-h uses Substitute. Tyranitar uses Pursuit. Rotom-h uses Thunderbolt. Tyranitar uses Pursuit. Rotom-h dies.

With the above scenario, Tyranitar's health will be drained by nearly 50% before it actually kills Rotom-h, which is extremely helpful For your entire team to kill it off. I think you should really look into it and see how it goes.


Well, that's all I recommend. Your team looks pretty solid to me, nice job and I hope I helped!
 
First of all, please go back to Butterfree. This time, I'll give you a good set, and a reason to use it.

Butterfree @ Choice Scarf
Nature: Timid
EVs: 252 Sp.Atk, 204 Speed, 54 HP
Ability: CompoundEyes
- Stun Spore
- Sleep Powder
- HP Fire
- Bug Buzz

Now, let us compare this to Breloom. Why is it better? First off, while Breloom only has the ability to sleep, Butterfree has the ability to fire off 97.5% sleep powders. Another advantage of Butterfree is her typing, while Bug/Flying is generally dreadful because it's "weak to SRs", the immunity to ground, 4x resistance to fighting and grass makes it so she can switch in with impunity to some powerful attackers, like Infernape, and threaten with Sleep Powder/Stun Spore (Infernape's Close Combat does only 30%.)
Bug Buzz is there for STAB, letting you do some damage. HP Fire really helps this set, letting you destroy unexpecting Scizor and Forteress.

Now, a few things you might be thinking. First off "z0mg 8u773rf433 is week to srs!!1!1!", well that doesn't matter, Butterfree disables their lead, the Pokemon that commonly carries SRs, and your myraid type coverage can get rid of any common lead. Another thing, my whacky EV spread. As Butterfree's lame ass 70 speed only puts her one point below Aerodactyl/Crobat's max, there isn't much point in running max speed. The EV spread is designed for Butterfree to outspeed base 120s by one point, as it's an excellent benchmark for her to hit. It also allows her to take Metagross's Bullet Punch better.

Now, once again, please consider Butterfree. Although a wildcard in OU, it's surprisingly good.

PS: Loom is an awful late game sweeper. Loom do much when locked into one move.
 
Why is there 3 fighters on your team? I guess each one could wear down the fighting "counters" like bulky grounds...

I'd try a Choice Band Heracross since you already have Breloom as a scarfer, and scarf Breloom's best role is a lead.

CbHera also allows you to trap enemy Latias instead of just being able to revenge it. Or you could change night slash to pursuit but it'd be pretty weak. Also CbHera is just useful overall to break stall down and 2hko very defensive Skarmory. I also agree with Fuzznip about Jirachi, but generally scarf Jirachi's best role is a lead as well...you could change Breloom to a set I will post below, and then make Jirachi the lead.

Breloom @ Toxic Orb
Ability: Poison Heal
Nature: Adamant
EV's: 4 Hp, 252 Attack, 252 Speed
-spore
-substitute
-leech seed/seed bomb
-focus punch

Use seed bomb if you don't want to be utterly walled by ghosts, except you can still leech seed them, but then generally have to switch...
I hope I helped, and good luck with the team!

Edit: spore is 100% compared to sleep powder...
 
Liam, I've used your Butterfree lead for a while and what happened was that it became Death Fodder later on. Not that Breloom is much better, but it provides a more bulky death fodder.

Fuzznip, That would be a great suggestion if my team didn't have 4 pokes weak to fire if I implement it. Heatran is also there to absorb fire from different pokes. Thanks for rating.
 
@ Lord Liam. Breloom is way better. 100% Sleep > 97% Sleep. Also some of what you said is false.

Problems:

DD Salamence
Lack of reliable SR

How to fix:

A threat to the team, with the vast amount of Choiced users, finding time to throw in a Dragon Dance might be easier for Salamence. You have a problem with lack of reliable SR though to provide food for your sweepers. A simple yet patches up to this scenario is simply putting Bronzong over Breloom.

Bronzong
@ Leftovers
Sassy Nature (SpD+ / Spe-)
252 HP / 86 Atk / 80 Def / 92 SpD

- Stealth Rock
- Gyro Ball
- Earthquake
- Hypnosis / Explosion

This is a great addition over Breloom. It functions as a great check to Salamence (second best check currently) as it takes Outrage exceptionally well and can shrug off Fire Blast and is immune to Earthquake. Gyro Ball will KO +1 Salamence with SR down. Speaking of SR, you lack on your team and this guy patches it up. Earthquake can hit predicted Infernape, Lucario and Heatran switch-ins. Since you previously had Spore on Breloom, I thought Hypnosis would be a great alternative despite the 60% accuracy. Explosion is self explanitory, 500 BP on things that dont resist it will Ko them. Any Heatran or Infernape compliments Heatran Flash Fire boost or Latias for a free Roar to rack up SR damage.

With such changes, Hidden Power Grass is now available so CursePert doesnt give you problems anymore and you wont have to result to using Explosion.

As for other options go, I'd try Scizor over Heracross. It supplies both the best U-turn and a good revenge killer. Heracross is kinda iffy for me, as priority is a good enough option already. Plus, Heatran is already serving as your revenge killer. Scizor + Lucario make a good offensive partner. Thunderbolt on Rotom grabs a certian KO on Gyarados while Discharge may sometimes fail. You dont want that happening at all

Overall gl.
 
Scizor would be a great addition, but I feel if he implements the changes Fuzznip and I suggested, he won't need Bronzong. If he gets rid of Heatran, then he'll still need a revenge killer.
 
I playtested Bronzong and its working great for now. I'm keeping the rest of my team the same, and so far I haven't lost even 1 match(i think lol). I am NOT switching to Jirachi, because of the aformentioned fire weakness, so I'm satisfyed with this team for now.
 
First of all, please go back to Butterfree. This time, I'll give you a good set, and a reason to use it.

Butterfree @ Choice Scarf
Nature: Timid
EVs: 252 Sp.Atk, 204 Speed, 54 HP
Ability: CompoundEyes
- Stun Spore
- Sleep Powder
- HP Fire
- Bug Buzz

I am going to speak from the point of view of the one who has used butterfree on my competitive team for over three months.

Butterfree is ALWAYS going to be death fodder at some point. SR hinders it massively.
That being said, its best set is the focus sash set, because it gives butterfree the ability to use its only advantage over breloom:

ACCURATE SLEEP + U-TURN

As an example, if it sleeps something, say a metagross lead, the next turn you U-turn out. If they switch, go to a counter, working much like CB scizor. If they dont switch (as butterfree is not that threatening) you go to a one turn set up sweeper.

and THAT is how you use butterfree properly
 
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