Introduction
Alright, so I've been on this site for a while now. I got into competitive battling because of a friend and it's been fun. I'm a decent competitive battler (though I don't ladder on PS or PO or anything fancy). However, the one thing I could never do well was build a team, so I would just look for teams elsewhere, such as the Smogon RMT threads. Just today I decided to create a team since I was feeling a bit inspired. Changes will be shown in this colour. By the way, I'm not good with nicknames. Well, without further ado, let the show begin.
Team Preview






Team Building Process


I wanted to use Zoroark to screw with my opponents. At first I tried pairing her with a Gallade, but I ended up choosing Lucario instead because they have a similar movepool and I think they complement each other better.



In order to keep the hazards away and give my team some resistance to Fighting type attacks, I stuck Xatu in there.





I wanted some hazards of my own, and just in case Xatu bit the dust a bit early or I mispredicted, some rapid spinning support. I decided to add Forretress because it does just that and it can Volt Switch for scouting purposes. I coupled the latter with a specially defensive Rotom - W, just because.






I wanted some extra power to break some holes in my opponent's team, which would hopefully provide either Zoroark or Lucario an opportunity to surprise the opponent and clean up. I chose Latios because a Specs Draco Meteor is nothing to laugh at.
Individual Analysis
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Reflect
- Psychic
- Heat Wave
Zoroark (F) @ Life Orb
Trait: Illusion
EVs: 92 SAtk / 164 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Low Kick
- Flamethrower
- Hidden Power [Ice]
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Rotom (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Trick
- Volt Switch
- Hydro Pump
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
Lucario (M) @ Lum Berry
Trait: Justified
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- Extremespeed

Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Reflect
- Psychic
- Heat Wave
Xatu is here to keep hazards away that would break Zoroark's sash and wear him down. It's also hear to absorb Fighting type hits that are aimed at Zoroark while it's disguised as Lucario since Lucario gets cleaned by Mach Punches as well. I decided to go with a dual screening set because screens always help. The Light Clay is for obvious reasons. Psychic is nice stab (though I don't expect I'll be trying to take out anything with it, wearing something down a bit is still nice) and Heat Wave is for trying to put an end to hazard setting Pokemon such as other Forretress and (god forbid) Ferrothorns. The EV spread on Xatu is nothing specialized. It's designed to support Xatu's role, hence max defense and max HP.
Zoroark (F) @ Life Orb

Trait: Illusion
EVs: 92 SAtk / 164 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Low Kick
- Flamethrower
- Hidden Power [Ice]
Here's the star of the team. I really like Zoroark because she's got one of the most gimmicky abilities. A bit like Ditto with its Dream World ability yet better because Ditto looks like a slime and Zoroark is a hot fox babe (move over Ninetales). Don't get your hopes up though boys, this vixen is taken by the dashing Lucario. All joking aside, I decided on this set because I like having the idea of messing with my opponent. I've changed Zoroark as well on the recommendations of Vertex. I've never really touched mixed sets, but this one seems to be working out well for me. Being a mixed attacker and not having a set up move any more, Life Orb is a great benefactor. Sucker Punch is nice STAB and priority. Low Kick comes in handy for dealing with bulky Rock types. Flamethrower is good for trashing pesky Steel types. HP Ice is for dealing nicely with Dragon type threats. The EV spread that was suggested didn't add up properly so I compensated necessarily.
Forretress (M) @ Leftovers

Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Forretress is my backup in case Xatu fails (either on misprediction or hax or I'm a bad player), providing rapid spin support. It is also my SR setter. Rocks can be a big asset in sweeping with either Lucario or Zoroark because they can break opposing sashes and chip away at incoming Pokemons' health. This can help turn shaky OHKOs depending on min-max damage variations into solid OHKOs. Leftovers are there because what kind of Forretress doesn't have lefties? I don't really see the need for Spikes because I doubt my Pokemon rely on hazard damage that heavily to secure an OHKO, but I might consider it. Toxic Spikes aren't useful either because this isn't a stall team. Gyro Ball is for STAB and wearing Pokemon down if I have to. Volt Switch is for getting out of there and getting a safe switch. The EVs are to help achieve maximum physical bulk. I didn't want to make him specially defensive because it wouldn't help him deal well with a Fire Blast or Flamethrower anyway. I'm thinking of replacing Forretress with a lead Terrakion. It has SR and Taunt and can provide decent physically offensive power which my team lacks.
Rotom (Rotom-W) @ Choice Scarf

Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Trick
- Volt Switch
- Hydro Pump
Rotom - W is a pretty versatile dude. I needed a specially defensive Pokemon that could also cripple some big threats, and Rotom does all of that and more. This guy is probably who I'd send out as my lead. Either Rotom or Latios, depending on the team preview. I decided to run Scarf over Specs because Scarves usually ruin walls. A Specs may benefit a wall with special moves. Since this is a supportive, defensive Rotom I decided to put Thunder Wave on him. Para hax is nice, and even though my offensive Pokemon are pretty fast, it's still fun to see the opponent's Pokemon slowed down. Trick is obvious and Volt Switch is for scouting purposes. Hydro Pump is for hard hitting stab that still hurts even if I don't have any special attack investment to boast about. The EVs are for keeping my Rotom alive. It's a support set and I don't think I need ANOTHER special attacker.
Latios (M) @ Choice Specs

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
Latios is a cool kid. He takes no BS from specially defensive Pokemon and can smack at least half of any unboosted Pokemon's HP away with a Specs Draco Meteor. I'll usually lead with him if the opponent does not have anything that can take a Draco Meteor well (i.e no Steel types). I decided to go with Specs over Scarf because I'm a power hungry guy. Draco Meteor is the main move of use here. Psyshock is for pesky Blisseys and all around nice STAB. Surf is a nice coverage move, though I'm considering running Energy Ball over Surf because of Water Absorb and Storm Drain. Trick is just in case something is annoying and Rotom can't deal with it at the moment. The EVs are for allowing maximum power output, just like the rest of my offensive Pokemon.
Lucario (M) @ Lum Berry

Trait: Justified
EVs: 4 Def / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- Extremespeed
There he is, the final piece of my team and part two of my offensive core (if you can call it that). I keep Lucario in the back in order to disguise Zoroark as him. I decided to change Lucario from a special set to a physical one based on advice given to me by Vertex. The Swords Dance set is pretty self explanatory, with Lum Berry to ward off pesky statuses such as Para or Sleep. Close Combat is nice STAB, Bullet Punch is a nice priority move that is also STAB, and Extremespeed is good for beating a Breloom's Mach Punch. Switching to a physical set also allows me to make good use of the Justified boost.
Importable
Rotom (Rotom-W) @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Trick
- Volt Switch
- Hydro Pump
Zoroark (F) @ Life Orb
Trait: Illusion
EVs: 164 Atk / 92 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Low Kick
- Flamethrower
- Hidden Power [Ice]
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Reflect
- Psychic
- Heat Wave
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
Lucario (M) @ Lum Berry
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Trick
- Volt Switch
- Hydro Pump
Zoroark (F) @ Life Orb
Trait: Illusion
EVs: 164 Atk / 92 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Sucker Punch
- Low Kick
- Flamethrower
- Hidden Power [Ice]
Xatu (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Reflect
- Psychic
- Heat Wave
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Gyro Ball
- Volt Switch
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Psyshock
- Surf
- Trick
Lucario (M) @ Lum Berry
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Close Combat
- Bullet Punch
- ExtremeSpeed
Afterword
Well, my first RMT post is coming to a close. I'd like to end by thanking all of the wonderful people that have introduced me to my new addiction; competitive Pokemon. Also, thanks to the people at Smogon who welcome newbies like me and offer guidance (and cool teams). Finally, thanks to my potential rates. Again, this is my second post on Smogon (I believe, what was my first?), and my first RMT. Hopefully being more involved in the Smogon community will help me become a better Pokemon team builder and a better competitive battler in general.
Cheers,
Some new guy
Cheers,
Some new guy