ORAS Ubers A bunch of suckers who think im dead

The Forsaken
"The great lord and a bunch of lame'os and a really cool musician/poet/writer/actor are bound in Shayol Ghul"

Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic

Ishamael (Groudon) @ Red Orb
Ability: Drought
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD
Sassy Nature
IVs: 30 Spe
- Roar
- Lava Plume
- Precipice Blades
- Thunder Wave

Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
Happiness: 0
EVs: 248 HP / 88 Def / 172 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast

Sammael (Arceus) @ Lum Berry
Ability: Multitype
Happiness: 0
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge

Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 228 HP / 88 Atk / 4 SpD / 168 Spe
Jolly Nature
- Roost
- Defog
- Frustration
- Dragon Dance

Rahvin (Yveltal) @ Rocky Helmet
Ability: Dark Aura
Happiness: 0
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost

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373-mega.png

Process:
I started out making and anything goes team around m-ray and a double arc core and decided that ubers was far more stable so i had to drop 2/6 of my team and change up some stuff but its pretty much the same idea excpt y-god is here to catch some stuff that i used ghost-arc for and i dont like it. The idea is to lead with pdon or klef and either get spikes up or ko the other pdon so mence or xerneas can sweep. Ekiller and y-god are used to wear down the opp until a sweep can happen.


The nerdz Forsaken

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Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic

Kelfki is here to get up at least 1 layer of spikes to break sashes because i wanted roar on pdon and also to spam twave and toxic. Foul play hits a bunch of stuff pretty well because its ubers. The evs are to survive a +2 focus blast ,2 e-speeds and to out speed other leads.



383_01.png

Ishamael (Groudon) @ Red Orb

Ability: Drought
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD
Sassy Nature
IVs: 30 Spe
- Roar
- Lava Plume
- Precipice Blades
- Thunder Wave

Primal groudon with twave and roar is pretty much to hard stop most xerneas sets. Its spd survives 1 +2 focus blast and its set to go slow to win weather wars
stupid sea folk. Precipice Blades was picked over eq to more frequently ko enemy pdon. Lave plume is used for steels that cant be hit with Precipice Blades and burns.


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Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
Happiness: 0
EVs: 248 HP / 88 Def / 172 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast

Pretty standard xerneas set. Thunder to Ohko pogre and to hit hooh. Focus Blast for pretty much everything else that resists moonblast. The spe hits 608 at +2 which creeps the standard set. The rest in hp/def to take hits better.

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Sammael (Arceus) @ Lum Berry
Ability: Multitype
Happiness: 0
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge

Pretty standard ekiller set. I went with stone edge to hit luigi and anything immune to the other 2. Lum berry gives me a small safety net with darkrai. The spe evs creep the primals+ things creeping the primals. Max atk. 4 spd evs mess with download sometimes but make ot so i know which way itll buff. The rest in hp to take aome extra hits.

373-mega.png

Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 228 HP / 88 Atk / 4 SpD / 168 Spe
Jolly Nature
- Roost
- Earthquake
- Frustration
- Dragon Dance

Bulky-ish mega mence is my mega of choice here because mray is too cool for ubers. Spe beats xerneas after +2 . max hp and the rest in atk to take extra hits that arnt ice beam.

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Rahvin (Yveltal) @ Rocky Helmet
Ability: Dark Aura
Happiness: 0
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost

Y-god is here to help break up set up sweepers and is very replaceable. The evs are just to hit 250/300 def/spd as bence marks. Foul play again hits alot of ubers pretty hard. Sucker punch. Toxic to wear down bulky cores.

Pretty new to the ubers meta so my evs may be pretty weird. Y-god is an awkward fit but im not sure what to fill it with.


All these lame'os got me traped in this damn bore and it was awful then while i finaly got out i got traped with this mad man hearing voices and my throat cut. The great lord is pretty great but even my new name was awful. Hopefully one of these rotations he breaks out and ends it all finally.


 
Hi, I'm here to give you a rate.

The biggest flaw that I can notice is definitely the fact that your Primal-Groudon lacks Stealth Rock, which is necessary on every competitive team if you want decent results; otherwise you lose easier to threats such as Ho-Oh. Add Stealth Rock > Roar, since Roar is the less useful move on your set right now, since you can easily stop Xerneas thanks to Thunder Wave + Precipice Blades.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Thunder Wave

What we can also see is your lack of Ho-Oh switch-in. It can destroy your whole team if your opponent plays well, which is pretty unfortunate, seeing as how common Ho-Oh is. To help you fix this weakness, I would change Ekiller by an Arceus-Rock. Arceus-Rock gives you a solid answer to Ho-Oh (and Flying-type Pokemon in general), but is also a wincondition. The Defog set would be suboptimal here, since you already have Spikes support, and it would just not fit your team.
Arceus (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Refresh
- Calm Mind
- Recover
- Judgment

Small changes:
- Run Play Rough > Foul Play on Klefki and Heal Block > Toxic to help you against Rest Xerneas.
- Run Charti Berry > Rocky Helmet on Yveltal to be able to check Stone Edge Ekiller and Stone Edge PDon.
- Run Hidden Power Rock > Focus Blast on Xerneas for Ho-Oh. In my opinon, Focus Blast isn't the best last slot for Xerneas. Hitting hard Ho-Oh is really important, while you can still do quite a lot to Groudon-Primal with Moonblast after some chip damage on it.

Now, what I can say is that your team structure isn't bad at all. You seem to check the most common threats of the Ubers metagame, but your EVs are suboptimal.
I highly recommand you checking the analyses spread since they are the most optimal and updated ones.
Here is an importable of your team with correct EV spreads, and my changes.
Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 44 Atk / 216 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Heal Block

Ishamael (Groudon) @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Thunder Wave

Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Hidden Power [Rock]

Sammael (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Refresh
- Calm Mind
- Recover
- Judgment

Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Roost
- Earthquake
- Frustration
- Dragon Dance

Rahvin (Yveltal) @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost

Hope I helped, and good luck.
 
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Hi, I'm here to give you a rate.

The biggest flaw that I can notice is definitely the fact that your Primal-Groudon lacks Stealth Rock, which is necessary on every competitive team if you want decent results; otherwise you lose easier to threats such as Ho-Oh. Add Stealth Rock > Roar, since Roar is the less useful move on your set right now, since you can easily stop Xerneas thanks to Thunder Wave + Precipice Blades.
Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Thunder Wave

What we can also see is your lack of Ho-Oh switch-in. It can destroy your whole team if your opponent plays well, which is pretty unfortunate, seeing as how common Ho-Oh is. To help you fix this weakness, I would change Ekiller by an Arceus-Rock. Arceus-Rock gives you a solid answer to Ho-Oh (and Flying-type Pokemon in general), but is also a wincondition. The Defog set would be suboptimal here, since you already have Spikes support, and it would just not fit your team.
Arceus (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Refresh
- Calm Mind
- Recover
- Judgment

Some small changes would be:
- Run Play Rough > Foul Play on Klefki and Heal Block > Toxic to help you against Rest Xerneas.
- Use Charti Berry > Rocky Helmet on Yveltal to be able to check Stone Edge Ekiller and Stone Edge PDon.
- Run Hidden Power Rock > Focus Blast on Xerneas for Ho-Oh. In my opinon, Focus Blast isn't the best last slot for Xerneas. Hitting hard Ho-Oh is really important, while you can still do quite a lot to Groudon-Primal with Moonblast after some chip damage on it.

Now, what I can say is that your team structure isn't bad at all. You seem to check the most common threats of the Ubers metagame, but your EVs are suboptimal.
I highly recommand you checking the analyses spread since they are the most optimal and updated ones.
Here is an importable of your team with correct EV spreads, and my changes.
Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 44 Atk / 216 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Heal Block

Ishamael (Groudon) @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Lava Plume
- Precipice Blades
- Thunder Wave

Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Hidden Power [Rock]

Sammael (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Refresh
- Calm Mind
- Recover
- Judgment

Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Roost
- Earthquake
- Frustration
- Dragon Dance

Rahvin (Yveltal) @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost

Hope I helped, and good luck.


So far the ygod change was huge it puts in a ton of extra work now and i havent really missed roar on pdon. Heal bock has been hit or miss in usefulness and rockceus has been about as useful as ekiller was tho they play very differnt and i find myself missing the +2 proity. Hp rock> fblast has also been 50/50 in useful ness but im keeping it for now as focus blast was really good for pdon/steels but they dont seem to be a team issue
 
Hi hi.
The team at first glance looks pretty solid, but you're missing some EVs you should check the analysis spread thread that Earth already recommended to you, or if you go on a PS chat room, you just have to type /analysis (pokemon) and click the box!
Anyway, I want to suggest some movesets changes that will improve your team.
First of all
383MS.png
, consider a bulky offensive Stealth Rock set on PDon alongside changing Klefki's EVs, so you won't have any issues dealing with Xerneas, which is kinda threatening because of Mega Salamence and Yveltal.
The next one is
salamence.png
, replace Frustration + Earthquake and run Facade + Double Edge, this set is the Ho-Oh's nightmare since Facade is able to absorb burns from Sacred Fire which benefits Mega Mence, letting it hit pretty hard even without a boost.
Let's talk about
yveltal.png
, the current set you have doesn't fit for this team, the defensive set makes your team lose momentum, which is why I am recommending Life Orb Offensive Yveltal which fits perfectly well. It 2HKOs Groudon-Primal with the slight possibility of a flinch and the combination of Knock Off + Oblivion Wing allows you to deal decent damage to Ho-Oh, Xerneas and Klefki; also, it's a great set, allowing you to pressure your opponent while they have hazards on their field. Yveltal is a strong, threatening pokemon with its Dark and Flying STAB.
Groudon-Primal @ Red Orb
Ability: Desolate Land
Shiny: Yes
EVs: 148 HP / 56 Atk / 220 SpD / 84 Spe
Adamant Nature
- Precipice Blades
- Rock Slide
- Thunder Wave
- Stealth Rock

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 216 HP / 156 Atk / 136 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost

Yveltal @ Life Orb
Ability: Dark Aura
EVs: 132 HP / 28 Atk / 252 SpA / 96 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Knock Off
Minor Suggestions ~~

  • Aromatherapy > Focus Blast and Hidden Power Rock > Thunder and the next EVs: 248 HP / 4 Def / 200 SpA / 56 Spe Modest Nature on
    xerneas-neutral.png
    . Having a cleric is always good in Bulky Offensive teams since Xerneas and Yveltal are your main answers for status spammers such as Giratina-O. The idea of Aromatherapy is also a good one as it helps when Xerneas is affected by Twave after Geomancy, Hidden Power Rock is to lure opposing Ho-Ohs with a 100% accuracy, you won't need to risk the Thunder miss!
  • Lastly, Lum Berry and Aromatherapy are a bit redundant, I would change Lum Berry and use Silk Scarf/Life Orb instead + the following EVs: 80 HP / 252 Atk / 176 Spe Adamant Nature on
    arceus.png
    The EVs and its item are for more offensiveness because Ekiller is an important sweeper for your team, I'd keep Stone Edge for Salamence and Yveltal, the moves are fine.

Hope I helped, good luck with your team! :heart:
 
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