The Forsaken
"The great lord and a bunch of lame'os and a really cool musician/poet/writer/actor are bound in Shayol Ghul"
Process:
I started out making and anything goes team around m-ray and a double arc core and decided that ubers was far more stable so i had to drop 2/6 of my team and change up some stuff but its pretty much the same idea excpt y-god is here to catch some stuff that i used ghost-arc forand i dont like it. The idea is to lead with pdon or klef and either get spikes up or ko the other pdon so mence or xerneas can sweep. Ekiller and y-god are used to wear down the opp until a sweep can happen.
Thenerdz Forsaken
Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic
Kelfki is here to get up at least 1 layer of spikes to break sashes because i wanted roar on pdon and also to spam twave and toxic. Foul play hits a bunch of stuff pretty well because its ubers. The evs are to survive a +2 focus blast ,2 e-speeds and to out speed other leads.
Ishamael (Groudon) @ Red Orb
Ability: Drought
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD
Sassy Nature
IVs: 30 Spe
- Roar
- Lava Plume
- Precipice Blades
- Thunder Wave
Primal groudon with twave and roar is pretty much to hard stop most xerneas sets. Its spd survives 1 +2 focus blast and its set to go slow to win weather warsstupid sea folk. Precipice Blades was picked over eq to more frequently ko enemy pdon. Lave plume is used for steels that cant be hit with Precipice Blades and burns.
Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
Happiness: 0
EVs: 248 HP / 88 Def / 172 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Pretty standard xerneas set. Thunder to Ohko pogre and to hit hooh. Focus Blast for pretty much everything else that resists moonblast. The spe hits 608 at +2 which creeps the standard set. The rest in hp/def to take hits better.
Sammael (Arceus) @ Lum Berry
Ability: Multitype
Happiness: 0
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge
Pretty standard ekiller set. I went with stone edge to hit luigi and anything immune to the other 2. Lum berry gives me a small safety net with darkrai. The spe evs creep the primals+ things creeping the primals. Max atk. 4 spd evs mess with download sometimes but make ot so i know which way itll buff. The rest in hp to take aome extra hits.
Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 228 HP / 88 Atk / 4 SpD / 168 Spe
Jolly Nature
- Roost
- Earthquake
- Frustration
- Dragon Dance
Bulky-ish mega mence is my mega of choice here because mray is too cool for ubers. Spe beats xerneas after +2 . max hp and the rest in atk to take extra hits that arnt ice beam.
Rahvin (Yveltal) @ Rocky Helmet
Ability: Dark Aura
Happiness: 0
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost
Y-god is here to help break up set up sweepers and is very replaceable. The evs are just to hit 250/300 def/spd as bence marks. Foul play again hits alot of ubers pretty hard. Sucker punch. Toxic to wear down bulky cores.
Pretty new to the ubers meta so my evs may be pretty weird. Y-god is an awkward fit but im not sure what to fill it with.
All these lame'os got me traped in this damn bore and it was awful then while i finaly got out i got traped with this mad man hearing voices and my throat cut. The great lord is pretty great but even my new name was awful. Hopefully one of these rotations he breaks out and ends it all finally.
"The great lord and a bunch of lame'os and a really cool musician/poet/writer/actor are bound in Shayol Ghul"
Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic
Ishamael (Groudon) @ Red Orb
Ability: Drought
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD
Sassy Nature
IVs: 30 Spe
- Roar
- Lava Plume
- Precipice Blades
- Thunder Wave
Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
Happiness: 0
EVs: 248 HP / 88 Def / 172 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Sammael (Arceus) @ Lum Berry
Ability: Multitype
Happiness: 0
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge
Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 228 HP / 88 Atk / 4 SpD / 168 Spe
Jolly Nature
- Roost
- Defog
- Frustration
- Dragon Dance
Rahvin (Yveltal) @ Rocky Helmet
Ability: Dark Aura
Happiness: 0
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost
Ability: Prankster
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic
Ishamael (Groudon) @ Red Orb
Ability: Drought
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD
Sassy Nature
IVs: 30 Spe
- Roar
- Lava Plume
- Precipice Blades
- Thunder Wave
Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
Happiness: 0
EVs: 248 HP / 88 Def / 172 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Sammael (Arceus) @ Lum Berry
Ability: Multitype
Happiness: 0
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge
Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 228 HP / 88 Atk / 4 SpD / 168 Spe
Jolly Nature
- Roost
- Defog
- Frustration
- Dragon Dance
Rahvin (Yveltal) @ Rocky Helmet
Ability: Dark Aura
Happiness: 0
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost






Process:
I started out making and anything goes team around m-ray and a double arc core and decided that ubers was far more stable so i had to drop 2/6 of my team and change up some stuff but its pretty much the same idea excpt y-god is here to catch some stuff that i used ghost-arc for
The

Moghedien (Klefki) (F) @ Leftovers
Ability: Prankster
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Thunder Wave
- Foul Play
- Toxic
Kelfki is here to get up at least 1 layer of spikes to break sashes because i wanted roar on pdon and also to spam twave and toxic. Foul play hits a bunch of stuff pretty well because its ubers. The evs are to survive a +2 focus blast ,2 e-speeds and to out speed other leads.

Ishamael (Groudon) @ Red Orb
Ability: Drought
Happiness: 0
EVs: 248 HP / 144 Def / 92 SpD
Sassy Nature
IVs: 30 Spe
- Roar
- Lava Plume
- Precipice Blades
- Thunder Wave
Primal groudon with twave and roar is pretty much to hard stop most xerneas sets. Its spd survives 1 +2 focus blast and its set to go slow to win weather wars

Semirhage (Xerneas) @ Power Herb
Ability: Fairy Aura
Happiness: 0
EVs: 248 HP / 88 Def / 172 Spe
Timid Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Pretty standard xerneas set. Thunder to Ohko pogre and to hit hooh. Focus Blast for pretty much everything else that resists moonblast. The spe hits 608 at +2 which creeps the standard set. The rest in hp/def to take hits better.

Sammael (Arceus) @ Lum Berry
Ability: Multitype
Happiness: 0
EVs: 112 HP / 252 Atk / 4 SpD / 140 Spe
Adamant Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Stone Edge
Pretty standard ekiller set. I went with stone edge to hit luigi and anything immune to the other 2. Lum berry gives me a small safety net with darkrai. The spe evs creep the primals+ things creeping the primals. Max atk. 4 spd evs mess with download sometimes but make ot so i know which way itll buff. The rest in hp to take aome extra hits.

Lewis Therin (Salamence) (M) @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 228 HP / 88 Atk / 4 SpD / 168 Spe
Jolly Nature
- Roost
- Earthquake
- Frustration
- Dragon Dance
Bulky-ish mega mence is my mega of choice here because mray is too cool for ubers. Spe beats xerneas after +2 . max hp and the rest in atk to take extra hits that arnt ice beam.

Rahvin (Yveltal) @ Rocky Helmet
Ability: Dark Aura
Happiness: 0
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
- Foul Play
- Sucker Punch
- Toxic
- Roost
Y-god is here to help break up set up sweepers and is very replaceable. The evs are just to hit 250/300 def/spd as bence marks. Foul play again hits alot of ubers pretty hard. Sucker punch. Toxic to wear down bulky cores.
Pretty new to the ubers meta so my evs may be pretty weird. Y-god is an awkward fit but im not sure what to fill it with.
All these lame'os got me traped in this damn bore and it was awful then while i finaly got out i got traped with this mad man hearing voices and my throat cut. The great lord is pretty great but even my new name was awful. Hopefully one of these rotations he breaks out and ends it all finally.