a cool 2v2 remake

Several of you might remember that I used to be quite good at double battles, and actually ranked quite high in that antique KKM 2v2 league. Several others of you may recal a really cool 2v2 uber team I created for JAA, before familiarizeing myself with the rules. It was really a fantastic team, and I have modified it for D/P OU


The Lead Pair

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/104 Def/18 Spd/134 SDef
Impish nature (+Def, -SAtk)
- Imprison
- Protect
- Earthquake
- Shadow Sneak
---
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 204 HP/152 Def/152 SDef
Bold nature (+Def, -Atk)
- Follow Me
- Baton Pass
- Encore
- Tri Attack
---

Togekiss draws all attacks, while noir imprisons. Togekiss has baton pass incase by some miracle she lives to the next round, in which case she can safely swich in an exploder. The real plan of course is that Togekiss absorbs the first hit and dies from the second. that way an exploder gets in scott free at the start of round two. the other moves are there incase togekiss somehow managed to survive... and got her bp off. Encore is to try to help with trick room teams... though I am very afraid of them.


The Gauntlet

Azelf @ Life Orb
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Grass Knot
- Shadow Ball
- Psychic
---
Speed Balls (Electrode) @ Choice Band
Ability: Soundproof
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Explosion
- Thunderbolt
- Thief
- Taunt
---
Gengar (M) @ Choice Skarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Explosion
- Poison Jab
- Thunderbolt
- Shadow Ball
---

Three fast explosions will then riddle the enemy team while noir blocks thier protects >=). Don't look to into trodes moveset. hes not ever going to use anything but splode, so I was really just clicking attacks. I may give gengar focus sash and jolly instead, as that could help me with other gar and still boom the next turn.

the cleaner

Garchomp (M) @ Focus Sash
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Dragon Claw
- Swords Dance
- Fire Blast
---

fast strong, and comes complete with a get out of jail free card. basically there to clean up the explosion's mess

I have yet to test this in d/p... but I expect it will have trouble with focus sash spam-- dusknoir's shadow sneak will hopefully be able to disable a few sashes.

I aslo expect trouble from trick room teams. but I'm not sure how to combat them, other than hopeing kiss can stall them out with encore. but its unlikely
 
Trick Room teams aren't the only teams you'll have trouble with-Rain Dance teams outspeed and 1HKO every one of your exploders. You've also got problems with power, as Electrode and Gengar fail to KO many common 2v2 Pokemon with Explosion, especially if Togekiss Baton Passes an unwanted Intimidate.

You'll also run into difficulties if the enemy team includes at least one of the following: Azelf, Lucario, Hariyama, Zapdos, Sceptile (Detect users).

Another unfortunately common counter to Imprison teams are speedy Substitute users. Togekiss will never be fast enough to Encore most of them either.

Opposing Encores to Togekiss early on can totally undermine your strategy and force your fragile exploders to come out unprotected.

The common Spiritomb's Sucker Punch demolishes both Gengar and Azelf.

Honestly...Imprison teams can only function in a RSE Uber doubles environment where everything is about unmitigated damage and Protect crap shoots. There are endless ways to counter Imprison setups, especially now that Explosion's power has been drastically weakened in D/P. But if you're dead set on using Imprison, put Trick Room on Dusknoir to lock down enemy TR teams that otherwise eat you alive. Sticking Foresight somewhere on Dusknoir could help hit unsuspecting Ghost-types with Explosion as well, although you'd probably have to employ Trick Room for that to be totally successful. I'd also consider swapping something for a CS Metagross, which can outspeed most things, take most hits well, and is not affected by Intimidate (Clear Body). Intimidate and resistances/immunities are the bane of all Explosion-reliant teams in 2v2, so any way to get around them will greatly benefit your Pokemon.
 
Back
Top