Salamence @ Life Orb
Trait: Intimidate
Shiny: Yes
EVs: 252 SDef / 220 Atk / 36 HP
Adamant Nature
- Outrage
- Earthquake
- Crunch
- Aqua Tail
I got a request for Specially Defensive Sal, and here it is. Roost heals, we don't want Sal going down early. Outrage and E-Quake don't need any explaining, and Crunch is for Type Coverage for the team. Life Orb adds a nice little boost to the attacks. The unfortunate thing about this set it that it has no speed, and other Salamence KO it quickly. Scarf won't work with Roost.. Suggestions, please.
Alakazam @ Leftovers
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Shadow Ball
- Encore
- Focus Blast
I've often used a similiar set, and it works well. Alakazam doesn't provide much synergy, so I will replace it if nesessary. I mainly added it for its sweeping capabilities, but I seem to have too many special attackers. Thoughts?
Encore can be surprisingly annoying, and can mess up a Pokemon long enough for me to switch and KO it. Psyshock is STAB, Shadow Ball and Focus Blast are coverage. The EV spread is typical, relying on sweeping. Magic Guard is a must-have. Thinking of Psychic over Psyshock, but then Specially Defensive Pokemon will wall me.
Donphan @ Leftovers
Trait: Sturdy
EVs: 30 HP / 252 Atk / 226 Def
Impish Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
This is my Defensive Wall. Donphan is an excellent Pokemon to run a SR and Spinner set, and has access to Ice Shard for priority and coverage. Earthquake is too obvious, just a powerful STAB Ground Type attack. I was thinking of adding Seed Bomb, which I know from experience is surprisingly good on Sturdy Donphan. Leftovers can heal off Stealth Rock damage after a few turns, allowing Sturdy to activate again after I spin away the stones. He's mainly here to set up hazards and spin, but I prefer him to Forretress in this case because of his attacking capabilities. Synergizes by being a Physical Attacker.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Earth Power
- Protect
- Roar
Roars out Pokes that want to set up, can burn with Lava Plume. Leftovers and Protect allows some stalling. The EV spread is a Specially Defensive one, but I'm thinking of adding more HP investment for longer survival against Physical Attacks, as I seem to be lacking in Physical Walls. Heatran's mostly here to switch in and take a hit, then say "Get out". It also adds some synergy with its Fire Typing.
Galvantula @ Expert Belt
Trait: Unnerve
EVs: 252 Spd / 200 SAtk / 56 HP
Timid Nature
- Giga Drain
- Bug Buzz
- Volt Switch
- Hidden Power [Ice]
I wanted an Electric Type, decided not to use Jolteon this time. I usually send out Galvantula as a late game sweeper, and it has so far not disappointed me. 252 EVs in Speed and Timid Nature make it fairly fast, and the Expert Belt boosted SpeAtt moves are nothing to laugh at. A Galvantula running this set can cover a surprising number of Pokemon. Giga Drain for Type coverage and Healing, HP Ice for coverage(hits Dragons, I've KO'd so many with this thing), Volt Switch for STAB and getting the heck outta there, and Bug Buzz is STAB.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 20 SAtk / 236 SDef
Calm Nature
- Protect
- Scald
- Toxic
- Ice Beam
This is my Rain Counter. It's mainly a Staller(like most Vaporeon) with 236 SpeDef EVs, Lefties, Toxic, and Protect. Scald can burn(Scizor hates that) and is STAB, and Ice Beam hits enemy Salamence and Grass Types. Water Absorb Ability allows my to switch into Politoad. So far have not had any trouble here, you can't go wrong with staller Vaporeon.
Trait: Intimidate
Shiny: Yes
EVs: 252 SDef / 220 Atk / 36 HP
Adamant Nature
- Outrage
- Earthquake
- Crunch
- Aqua Tail
I got a request for Specially Defensive Sal, and here it is. Roost heals, we don't want Sal going down early. Outrage and E-Quake don't need any explaining, and Crunch is for Type Coverage for the team. Life Orb adds a nice little boost to the attacks. The unfortunate thing about this set it that it has no speed, and other Salamence KO it quickly. Scarf won't work with Roost.. Suggestions, please.
Alakazam @ Leftovers
Trait: Magic Guard
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Shadow Ball
- Encore
- Focus Blast
I've often used a similiar set, and it works well. Alakazam doesn't provide much synergy, so I will replace it if nesessary. I mainly added it for its sweeping capabilities, but I seem to have too many special attackers. Thoughts?
Encore can be surprisingly annoying, and can mess up a Pokemon long enough for me to switch and KO it. Psyshock is STAB, Shadow Ball and Focus Blast are coverage. The EV spread is typical, relying on sweeping. Magic Guard is a must-have. Thinking of Psychic over Psyshock, but then Specially Defensive Pokemon will wall me.
Donphan @ Leftovers
Trait: Sturdy
EVs: 30 HP / 252 Atk / 226 Def
Impish Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
This is my Defensive Wall. Donphan is an excellent Pokemon to run a SR and Spinner set, and has access to Ice Shard for priority and coverage. Earthquake is too obvious, just a powerful STAB Ground Type attack. I was thinking of adding Seed Bomb, which I know from experience is surprisingly good on Sturdy Donphan. Leftovers can heal off Stealth Rock damage after a few turns, allowing Sturdy to activate again after I spin away the stones. He's mainly here to set up hazards and spin, but I prefer him to Forretress in this case because of his attacking capabilities. Synergizes by being a Physical Attacker.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 SDef
Calm Nature
- Lava Plume
- Earth Power
- Protect
- Roar
Roars out Pokes that want to set up, can burn with Lava Plume. Leftovers and Protect allows some stalling. The EV spread is a Specially Defensive one, but I'm thinking of adding more HP investment for longer survival against Physical Attacks, as I seem to be lacking in Physical Walls. Heatran's mostly here to switch in and take a hit, then say "Get out". It also adds some synergy with its Fire Typing.
Galvantula @ Expert Belt
Trait: Unnerve
EVs: 252 Spd / 200 SAtk / 56 HP
Timid Nature
- Giga Drain
- Bug Buzz
- Volt Switch
- Hidden Power [Ice]
I wanted an Electric Type, decided not to use Jolteon this time. I usually send out Galvantula as a late game sweeper, and it has so far not disappointed me. 252 EVs in Speed and Timid Nature make it fairly fast, and the Expert Belt boosted SpeAtt moves are nothing to laugh at. A Galvantula running this set can cover a surprising number of Pokemon. Giga Drain for Type coverage and Healing, HP Ice for coverage(hits Dragons, I've KO'd so many with this thing), Volt Switch for STAB and getting the heck outta there, and Bug Buzz is STAB.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 20 SAtk / 236 SDef
Calm Nature
- Protect
- Scald
- Toxic
- Ice Beam
This is my Rain Counter. It's mainly a Staller(like most Vaporeon) with 236 SpeDef EVs, Lefties, Toxic, and Protect. Scald can burn(Scizor hates that) and is STAB, and Ice Beam hits enemy Salamence and Grass Types. Water Absorb Ability allows my to switch into Politoad. So far have not had any trouble here, you can't go wrong with staller Vaporeon.