PRELUDE: I've been in love with a defensive game for some time now, sheerly outlasting opponents, causing them frustration when nothing they try works. It's prone to making them make mistakes. However, a brick wall isn't going to beat anyone before it gets to Struggle stages, so I'm trying to bring about a team of (mostly) defensive pokemon that can hurt stuff, too.
Salamence @ Life Orb
Intimidate
Hasty - 252Spd, 252ApAtk, 6Atk
- Brick Break
- Draco Meteor
- Flamethrower
- Earthquake
Leader Salamence. I've used this setup quite a few times, and it's always fun to see people bring in a Pokemon, expecting to outspeed a neutral-Speed natured Salamence and kill it, only to have it break their face. I'd really like to know if there is a way of optimising its attacking power further without losing out on Speed, as sometimes it falls -just- short of the kill.
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Cresselia @ Leftovers (Heat Rock?)
Levitate
Calm - 252HP, 56SpAtk, 200Def
- Moonlight
- Sunny Day
- Reflect
- Ice Beam
Bye bye, Sandstorm. I dislike Sandstorm quite strongly, as people often see fit to abuse it. Hopefully I can stop all that by Sunny Day'ing, boosting my own Moonlight in the process, and hitting through irritating Sand Veils with Ice Beam. A note on Natures, I always go with a nature in favour the highest base stat, to get more out of it, unless I need something specific from my nature such as a Speed boost, etc. I'm not sure about Reflect here. Maybe there's a better option?
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Tangrowth @ Leftovers (Heat Rock?)
Leaf Guard
Impish - 252HP, 80SpDef, 172SpAtk
- Sunny Day
- Sleep Powder
- Amnesia/Morning Sun
- Solarbeam
I'm unsure if Leaf Guard works like Hydration. If it does, I'll go Amnesia + Rest without Sleep Powder. This thing keeps the sun alive, as well as being a massive wall. Most people, when faced with Tangrowth, bring in a Special Attacker. Amnesia on the switch, and suddenly they're no better off than before.
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Jirachi @ Leftovers
Serene Grace
Calm - 252HP, 90SpDef, 166Def
- Wish
- Thunder Wave
- U-Turn
- Psychic
A type-compliment to Salamence, Also serves the purpose of Paralysing things so I can better outspeed and smack them one. Serene Grace Thunder isn't gonna work in all the sun I'm flinging around, so a flat Thunder Wave is necessary. The last moveslot is pretty random I suppose, but I've had annoyances lately dealing with Machamps, so a Psychic move to deal with those is appealing to me. I did once use Icy Wind to catch Garchomp switch-ins.
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Porygon 2 @ Leftovers
Trace
Modest - 252HP, 128Def, 128SpDef
- Recover
- Shadow Ball
- HP Fighting
- Thunder Wave
Trace gives so many free switch-ins, it's unreal. I used to use Gardevoir, but the prevailance of Gengar over both Cresselia and Gardevoir was too much to bear at points. Recover to keep it alive, Dark/Fighting coverage, and my favourite Paralysing toy.
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Milotic @ Leftovers
Marvel Scale
Bold - 252HP, 252Def, 6SpAtk
- Recover
- Hypnosis
- Ice Beam
- Surf
OR
Milotic @ Leftovers
Marvel Scale
Calm - 252HP, 152Def, 104SpDef // Calm - 252HP, 48Def, 208SpAtk
- Rest
- Sleep Talk
- Ice Beam
- Surf
There's always one problematic one, isn't there? I'm really having trouble deciding what to do with Milotic. By keeping her awake, I gain Hypnosis, but lose the Marvel Scale boost, and vice-versa. On the second set, the first EV spread maxes out defenses, but the second leaves them both at ~305 and gives her some bite to her attacks. Thoughts?
Salamence @ Life Orb
Intimidate
Hasty - 252Spd, 252ApAtk, 6Atk
- Brick Break
- Draco Meteor
- Flamethrower
- Earthquake
Leader Salamence. I've used this setup quite a few times, and it's always fun to see people bring in a Pokemon, expecting to outspeed a neutral-Speed natured Salamence and kill it, only to have it break their face. I'd really like to know if there is a way of optimising its attacking power further without losing out on Speed, as sometimes it falls -just- short of the kill.
--------------------------------------
Cresselia @ Leftovers (Heat Rock?)
Levitate
Calm - 252HP, 56SpAtk, 200Def
- Moonlight
- Sunny Day
- Reflect
- Ice Beam
Bye bye, Sandstorm. I dislike Sandstorm quite strongly, as people often see fit to abuse it. Hopefully I can stop all that by Sunny Day'ing, boosting my own Moonlight in the process, and hitting through irritating Sand Veils with Ice Beam. A note on Natures, I always go with a nature in favour the highest base stat, to get more out of it, unless I need something specific from my nature such as a Speed boost, etc. I'm not sure about Reflect here. Maybe there's a better option?
--------------------------------------
Tangrowth @ Leftovers (Heat Rock?)
Leaf Guard
Impish - 252HP, 80SpDef, 172SpAtk
- Sunny Day
- Sleep Powder
- Amnesia/Morning Sun
- Solarbeam
I'm unsure if Leaf Guard works like Hydration. If it does, I'll go Amnesia + Rest without Sleep Powder. This thing keeps the sun alive, as well as being a massive wall. Most people, when faced with Tangrowth, bring in a Special Attacker. Amnesia on the switch, and suddenly they're no better off than before.
--------------------------------------
Jirachi @ Leftovers
Serene Grace
Calm - 252HP, 90SpDef, 166Def
- Wish
- Thunder Wave
- U-Turn
- Psychic
A type-compliment to Salamence, Also serves the purpose of Paralysing things so I can better outspeed and smack them one. Serene Grace Thunder isn't gonna work in all the sun I'm flinging around, so a flat Thunder Wave is necessary. The last moveslot is pretty random I suppose, but I've had annoyances lately dealing with Machamps, so a Psychic move to deal with those is appealing to me. I did once use Icy Wind to catch Garchomp switch-ins.
--------------------------------------
Porygon 2 @ Leftovers
Trace
Modest - 252HP, 128Def, 128SpDef
- Recover
- Shadow Ball
- HP Fighting
- Thunder Wave
Trace gives so many free switch-ins, it's unreal. I used to use Gardevoir, but the prevailance of Gengar over both Cresselia and Gardevoir was too much to bear at points. Recover to keep it alive, Dark/Fighting coverage, and my favourite Paralysing toy.
--------------------------------------
Milotic @ Leftovers
Marvel Scale
Bold - 252HP, 252Def, 6SpAtk
- Recover
- Hypnosis
- Ice Beam
- Surf
OR
Milotic @ Leftovers
Marvel Scale
Calm - 252HP, 152Def, 104SpDef // Calm - 252HP, 48Def, 208SpAtk
- Rest
- Sleep Talk
- Ice Beam
- Surf
There's always one problematic one, isn't there? I'm really having trouble deciding what to do with Milotic. By keeping her awake, I gain Hypnosis, but lose the Marvel Scale boost, and vice-versa. On the second set, the first EV spread maxes out defenses, but the second leaves them both at ~305 and gives her some bite to her attacks. Thoughts?