A Defensive, but Not Quite Stall, Team

Hello, Smogon! This is my first Rate My Team, so I'd appreciate feedback. No, that doesn't really follow logically, but I can't think of a better conjunction right now than “so”.
This is my standard team that I've been using for a while now, and I had been achieving 1450 or so with it for a while, even though it's just comprised of a few of my favorites...
Then Platinum came out.
I ended up dropping like a rock to about 1350. (okay, maybe not quite like a rock, but still)
I tried to add some Platinum changes to my team (really only for Dusknoir), but that didn't work out too well. My team is almost pure defense, and many Platinum changes seem to be offensive. Please, don't suggest something like a Weavile or a Gengar or something like that. Breloom doesn't count, since I want a Grass type and he can heal pretty well, even in sandstorm.
Anyway, without further ado, here is my defensive, but not quite stall, team!


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Tyranitar @ Leftovers
Ability: Sand Stream
EV's: 252 HP/252 Def/6 Sp Def
Impish nature (+Def, -Sp Atk)
- Crunch
- Fire Blast
- Ice Beam
- Dragon Dance


Here is my lead, Tyranitar. I use him for a couple big reasons:
  1. set up sandstorm, obviously
  2. bolster his and Shuckle's Sp Defenses
I can also use him to draw in some Fighting attacks from, say, Machamp for Dusknoir to take advantage of. Gengar is still quite unpredictable, so their Focus Blasts I use to send in my next Pokémon, my premier wall (not the archetype; I just mean a wall) in the sand, and my favorite Pokémon in the game. Prediction would be necessary for Fire Blast on Scizor, however, as even with Max Def, a +2 Life Orb Technician Bullet Punch from Max Atk (after calculations, I believe an effective Atk stat of 1024. Hey, it's 2^10!) has an OHKO chance. If my calculator isn't faulty, then it looks like Scizor would need everything mentioned above, but only 108 EV's in Atk... Earthquake would be for Heatran, but Tyranitar is 2HKO-ed (right?) by Earth Power, and I could switch to Flygon/Dusknoir iin that case.

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Shuckle @ Leftovers
Ability: Sturdy (doesn't matter; Gluttony wouldn't be much help, now would it?)
EV's: 252 HP/252 Def/6 Sp Def
Impish nature (+Def, -Sp Atk)
- Toxic
- Encore
- Stealth Rock
- Rest


Shuckle! The annoying one who can annoy most other annoyers and almost all others, as long as they're not Steel or Poison type (oh wait... that's a lot of them). Anyway, I can switch him in on almost anything unboosted, including super-effective moves. I use Toxic, again obviously, as his main source of damage, and if I want to make my opponent more predictable, I'll use Encore. Speaking of predicting, though, I need to make sure I have an idea of what my opponent will do next and act according to the situation.

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Flygon @ Life Orb
Ability: Levitate
EV's: 252 HP/84 Def/174 Sp Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Fire Blast
- Toxic
- Roost


First of all, you may ask, “Why would you put a special move on a Pokémon without a +Sp Atk nature and no EV's?” (if you wouldn't ask that, ignore this bit) I just use it for the coverage, e.g. on the Scizors that have suddenly started to run rampant. It also works wonders on Forretress, and, if it comes to it, Bronzong. On Skarmory it doesn't do so well because of Roost.
Now that that's off my chest, on to the other moves. Earthquake is really pretty self-explanatory, and Roost is for the insta-healing to mitigate the Life Orb damage. Life Orb, by the way, is for a bit of extra oomph, since I have no Atk EV's.
As an added bonus, Flygon can come in on the same Scizor using Swords Dance, survive a Bullet Punch and OHKO back with Fire Blast. Only with these Def EV's and Nature!
Toxic could be used for more "coverage", but I'm still open to other ideas. They'd have to be great, though!

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Metagross @ Leftovers
Ability: Clear Body
EV's: 252 HP/20 Def/238 Sp Def
Careful nature (+Sp Def, -Sp Atk)
- Meteor Mash
- Thunderpunch
- Bullet Punch
- Explosion


Metagross finishes up the core of my team and also the 4 Pokémon I will not replace. It's there for the Steel typing, with its awesome resists, particularly for Salamence's Outrage. Thunderpunch is to hurt things like Gyarados, even without EV's (yay for 135 base Atk on a great defensive Pokémon!) Meteor Mash is pretty much given, and Bullet Punch is for the cleaning up, as normally after Stealth Rock, I can take out a Salamence that is locked into Outrage (most likely drawn by Flygon) with Meteor Mash and Bullet Punch (1 each).

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Breloom @ Toxic Orb
Ability: Poison Heal
EV's: 252 HP/6 Def/252 Sp Def
Impish nature (+Def, -Sp Atk)
- Focus Punch
- Leech Seed
- Spore
- Substitute


Now I get to hazy territory. Breloom I'd really like to keep for the Poison Heal, Leech Seed and overall Grassiness. Spore is quite helpful, of course, as well, to put any unwanted switch-ins to sleep. Unfortunately, Breloom basically dies to many of the top threats in this new Platinum metagame: Heatran, Scizor (to an extent), Zapdos, Shaymin-Sky Forme... the list goes on and on and on...
Focus Punch is for the sheer power (what is it, base 225 with STAB?), the fact that it'll dent most non-Ghosts, and that it hits anything that Leech Seed doesn't. And Substitute is for what is essentially Sub-Seeding (and the aforementioned Focus Punch).
Rather than replace Breloom, I'd like to have suggestions for an alternate moveset, if possible, since he has quite a few options, but I am perfectly fine with what I have already.

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Dusknoir @ Leftovers
Ability: Pressure
EV's: 252 HP/192 Def/66 Sp Def
Careful nature (+Sp Def, -Sp Atk)
- Earthquake
- Sucker Punch
- Will-O-Wisp
- Pain Split


And the final and least set in stone member of my team: Dusknoir. Will-O-Wisp is for shutting down most physical attackers, Earthquake is for Heatran (but if I can snag a Super-Effective hit on something else, hey, I won't complain), and Pain Split is obvious. Sucker Punch is just to do some more damage before he faints, e.g. on a Gengar using Shadow Ball. He can even take out a threat if they're gutsy enough to attack with low HP. Believe it or not, it's actually proven useful on a number of occasions. The nature and EV's are tailored to even out his defenses, as with my other Pokémon. I just don't like specializing stat-wise, even to only that extent, defensively. I am unsure about how to alter them, though, now that I have Will-O-Wisp; I want to be able to take hits well from both sides of the spectrum without Burn, but I don't think I'd need so many Def EV's since I do have Will-O-Wisp. Also, if you think that Sucker Punch is really bad, then I could switch to Toxic...






So, now for threats (real threats are bold):


Tyranitar -- Breloom resists just about everything, but for Fire Punch, and can hit back with Mach Punch

Gyarados -- difficult... maybe I can hurt it with Thunderpunch on Metagross?

Infernape -- Flygon can switch in if I bait a Fire Blast with, say, Metagross or Breloom

Azelf -- they're generally leads, so Tyranitar can OHKO them with Crunch and switch in otherwise

Electivire -- I need Shuckle to Encore him first, then to Tyranitar, Flygon, or just Toxic

Heracross -- Dusknoir works well enough, I think

Salamence -- most likely a switch-in then hit with Meteor Mash and Bullet Punch on Metagross

Togekiss -- Shuckle for Toxic, as long as I can avoid flinching too much; worst case: Metagross to break through with Meteor Mash

Gengar -- not too bad; Metagross dispatches him pretty quickly; Trick isn't horrible for Metagross

Lucario -- Shuckle to Encore, etc.; Breloom as a last resort

Starmie -- Tyranitar doesn't take too much from Surf; Crunch=KO-ed starfish

Weavile -- Mach Punch, as Ice Shard isn't a OHKO on Breloom, I don't think

Dugtrio -- all comes down to who's trapped; Breloom is the only one who's OH, so Mach Punch is helpful

Porygon-Z -- Shuckle. Period. (worst case: sacrifice Shuckle for Toxic)

Machamp -- Dusknoir can handle him

Snorlax -- Shuckle again.

Zapdos -- OK, now this is some trouble; Stealth Rock can wear it down if it comes in and out a lot, and Shuckle can wear it out or set it up for another of my team to take out

Suicune -- gah, more troubles; I don't have much but Explosion. Help!

Breloom -- can be bad, but Fire Blast can probably KO before Breloom does

Slaking -- yeah, right.

Ninjask -- uh-uh.

Metagross -- I'm not sure what I could do with this, now that it has Trick; Flygon?

Heatran -- Flygon, with some prediction. Or even without. As you like.

Jirachi -- I have some trouble dealing damage to it, unless I use a lot of Earthquakes

Dragonite -- similar to Salamence

Mamoswine -- I have bad Mamoswine problems. Dusknoir can Will-O-Wisp, though.

Gallade -- similar to Machamp

Yanmega -- Shuckle yet again.

Kingdra -- brute force with Tyranitar, Flygon, Metagross

Roserade -- brute force again

Scizor -- Fire Blast if I can get Flygon in safely; if not... oh dear...

Shaymin-S -- Metagross.



Rate and help me fix this, please! If you have questions, just ask, and I'll fix this to suit them. And again, I'd prefer you didn't suggest excessively offensive ideas; it's just not my style. And please don't flame me for it.
I'll get around to making this look nicer later. I don't have the time now.
Thanks a lot!
 
Hey Mathmatician. Just a little edit here. Looking at your Flygon's set:

Flygon @ Life Orb
Ability: Levitate
EV's: 252 HP/84 Def/174 Sp Def
Impish nature (+Def, -Sp Atk)
- Earthquake
- Stone Edge
- Fire Blast
- Roost

It'd probably help you to to change your nature to Relaxed. (+Def -Speed), as it seems you aren't aiming to outspeed anything, this also pushes you to nearly always 2HKO Bronzong (From 44.67% - 52.66% to 49.70% - 58.58%) Edit: This is assuming the Bronzong doesn't have a SpD nature.

Flygon @ Life Orb
Ability: Levitate
EV's: 252 HP/84 Def/174 Sp Def
Relaxed Nature (+Def, -Speed)
- Earthquake
- Stone Edge
- Fire Blast
- Roost

I hope I helped! Other than that your team looks pretty solid to me, it just seems you rely a little bit too much on Flygon to counter some of the most common pokes now, if he dies it seems as if you're doomed :/

Good luck!
 
I'd change your flygon to this set in the analysis:

Stall.
Leftovers/Timid.
252 HP /176 Def /80 Speed
-Earthquake
-Fire Blast
- Toxic
-Roost

It solves your nature problem, and goes well with your defensively based team. Straight from the analysis:

Flygon has three distinct advantages over Garchomp: Roost, U-turn, and Levitate. This set utilizes Levitate and Roost to Flygon's maximum potential. 281 Speed is reached to outspeed 278 Speed Heatran, 279 Speed Lucario, and general 280 Speed Pokemon.

364 HP and 240 Defense isn't particularly bulky, but this Flygon isn't meant to absorb physical hits. Its purpose is to minimize residual damage as much as possible and Roost to keep its health up to let Toxic to take its toll on the opponent. The reason a Dragon move is not chosen is because Earthquake and Fire Blast hit all the Pokemon that are immune to Toxic for super effective damage (besides Weezing, Gengar and Crobat). Earthquake is chosen over Earth Power because it does more damage on average, and deals more damage to Heatran / Tentacruel, both of which resist Fire Blast and are immune to Toxic.
Flygon is unique in that it is the only Pokemon in the OU metagame that takes some sort of reduced damage from Fire, Electric, and Ground attacks, and this fact should be emphasized at all times when using Flygon. Its useful resistances are why Roost is such a quality move on it, as Roost allows the user to continually switch Flygon in to take Fire Blast, Earthquake, or Thunderbolt.



This will help you deal with Lucario, Heatran, Scizor more effectively. Earthquake over Earthpower for reasons above. Also, I think Shuckle is taking a valuable slot from this team. If he is effective for you, however, thats fine, I just think you could put a much more useful annoyer, or something to handle skarmory, because skarmory man handles this team, barring the flygon listed above. you might want to try a magnezone over shuckle?
 
Okay... in order:

O.OWNAGE: your Metagross and Flygon sets are even a bit too offensive for my taste, but the Dusknoir set will work. With the EV's I have, if I can switch him in on an Ice Shard and he takes an Earthquake next, he has a high survival chance, so I can Will-O-Wisp. I've also been toying with Vaporeon for a while. Maybe if I can max its Def, I will end up using it. I'd probably replace Dusknoir. Thanks!

I3east: ha, great idea! I don't know why I didn't do that earlier. And, Flygon is just my primary counter for those threats. I can generally make do with others. Anyway, I try to keep him and Breloom for late-game. Thanks!

mintyfresh7: I don't see how Spd will help Flygon now, as most of those seem to run more speed, and Lucario can KO with Ice Punch. Heatrans don't seem to have HP Ice often, when I battle them. And I'm going to go with I3east's nature, but Toxic is a good move. Do you have any other ideas, though?
On the topic of Shuckle, you wouldn't believe how many times he's helped me win a match. As an example, read the Warstory in my signature. It's not great, I admit, but it shows Shuckle's potential. And besides, he's my favorite; I'm not going to pass him up! Thanks a lot.

Edit: Okay, now I've fixed them up. Does anyone have ideas for Breloom so that he has Leech Seed and Spore and is still defensive, but doesn't die horribly to Rotoms and Gengars? Also, like I said, I have a bit of trouble with Skarmory. Ideas for my team? Thanks.
 
I would say that the best thing you could do right now is to replace dusknoir with rotom heat form. Make it specially defensive with Will-o-Wisp to cripple mamoswines as that is what dusky did. It will help you against suicune and other waters as well as scizor and togekiss and zapdos. Good patch pokemon.

On breloom, I would make it the bulk up set as it is very effective at what it does and it can take a hit at full health from gar and ohko back. The spread is 248 hp 252 atk 8 spd. This is very bulky especially after a few bulk ups. It gets recovery in the sand as well. The moves are Mach punch/Stone edge/Bulk up/Spore. This will fill your role better and be a great counter to Tyranitar because of it's hp investment and bulk up. It can also ohko Tyranitar after 1 Bulk up with Mach punch.

Finally I think you should make flygon a scarfer. This allows it to outspeed and ohko ape. Go with max spd and attack and U-turn/Outrage/Earthquake/Fire blast or Dragon claw. This allows you to clean up late game and check threats as well.

Hope I helped

-chaos 9
 
chaos 9, I'm sorry, but I can't take the scarf Flygon idea. It is even too offensive for my liking.
On another note, I've tried the Bulk Up set for Breloom, and it has worked, to an extent, but I want to keep Leech Seed, and that loses one of the attacking moves. Against Gengar, however, the OHKO is assuming an offensive stat distribution and a revenge kill, so I'm not really keen on trying that for that purpose, anyway.
I realize I'm going in backward order, but for the Rotom idea, I'd much prefer to use Dusknoir, as he has greater defensive prowess (45/135/135 versus 50/107/107). Rotom adds to my team the Sp Atk factor, but at least Dusknoir has a pseudo-healing move that's not Rest. However, I'll test out both and get back to you. (Wouldn't Cut Forme be better, since I have a bit of a "defensive Ground weak"? (e.g. Swampert, Hippowdon)
 
Okay let's start from the top. Right now it seems that you're running a Super Bulky Dragon Dancer? Why not just run a normal CB Tar, it's just raw power, and it could help start you off on the right foot. You could probably run those Ev's or you could shift the Def Ev's into Attack. If not, consider a Mix Tar, it's a great lead, and it usually helps get you on the right foot right off the bat. Run Fire Blast on that for Scizor, since you're pretty bulky you'll be able to take a Bullet Punch and then suprise kill them with Fire Blast.

As for your Flygon, I would probably try running a Scarf Mix Flygon over your Flygon right now. You could even just run a CB, or a Life Orb Flygon, so that you get some more offense on your side, and a good way to help clear up the way for your late game sweepers. If you run a LO Flygon, than you can help clear the way for my next suggestion. If you're interested:

Flygon @ Life Orb
Naive - 32 HP / 252 Atk / 8 Def / 216 Spe
Levitate
- Earthquake
- Dragon Claw
- Fire Blast
- Roost

A Life Orb Flygon running that set, could be a great wall breaker, and potentially rid or at least take out a few walls and clear the way for an AgiliGross. If you run and AgiliGross you'll have a pokemon that can do very well late game nowadays. With all this fast agile sweepers that can't take a hit, and your Metagross outspeeding them all, with that tremendous of an attack, you'll be able to clean up very well late game. All you really need to do is

Metagross @ Life Orb/Lum Berry
Ability: Clear Body
EV's: 252 Attack/62 Hp/196 Speed
Attack
- Meteor Mash
- Explosion
- Thunderpunch
- Agility

That'll let you outspeed a +1 DD mence, and then the item is just up to personal preference. You can go for a ton of power, or you will be able to avoid status. Which ever you like better. Thunderpunch is for Gyarados, and Explosion is just there to explode whenever you want too.

Your Breloom's EV's are fine, Moveset is a bit iffy. You should consider Seed Bomb over Leech Seed if you're really that woried about Suicune/Bulky Waters. It could probably be a bit more useful in general, but that's up to you. Also run Focus Punch over Mach Punch, seems a little...eh on a Spore/Sub Breloom. If you want to run a Bulk Up Breloom, than Mach Punch
would be okay.

Your Dusknoir seems perfectly suitable, just run Ice Punch over night shade so that you have decent coverage on your Dusknoir. It'll also give you a decent way to cover Salamence. Not too sure on your last move, maybe Fire Punch for Scizors, or Brick Break so you have way to deal with Heatran. Even Thunder Punch could be used for Gyarados since that can trouble you as well.

Hope I helped, and good luck with the team.
 
Eurm... SoT? I have a few (long) questions for you regarding your suggestions (and anyone else who wants to listen).

To begin... For Tyranitar, yeah, that seems like that's what it is. However, it hasn't been working out so well. I know (I think) it's a novelty idea, but what about BoltBeam or pseudo-BoltBeam with elemental Punches? I'm thinking this:
- Crunch
- (Electric)
- (Ice)
- Dragon Dance

with the same EV's, but if I need Sp Atk (real BoltBeam), then I'd put Relaxed, but what EV's would I need in Sp Atk to do anything (without compromising Defenses too much, as that's the theme of my team)?
As an aside, would Flamethrower/Fire Punch be more effective than one of the others?

Actually, I think I like the Flygon set I have now. Thanks anyway; I will try to test it out in the future.

Ditto for Metagross.

For Breloom, I decided that I do want Focus Punch, for the reasons in your post and the starter post. I do also want Leech Seed, though, since it gives me at least something against Rotoms, plus more healing.

Couldn't Earthquake be decent on Dusknoir for Heatran? And I think I'd still like to keep Night Shade. It's been effective pretty often... Oh wait, it hasn't. Nevermind. Do you have any other ideas? The elemental punches just don't have the force to do anything to anything that's not at least 2x weak to them, as I need Dusknoir defensively sound. Sucker Punch I'd really like to keep, as it helps in revenge killing pretty well, since I can get the attacker to low health pretty easily. What should I do about his EV's, though? I'd like him to be able to take hits from both sides of the spectrum before he Burns the attacker, but I don't think I'd need his Def to be quite as high as his Sp Def, again because of the Burn.

Thanks for all the help, and I'd ask you if you could lend me a bit more time and suggestions, if you can (and are willing). Thanks again!
 
Personally for Tyranitar I would try something along the lines of like

Stone Edge/Crunch
Fire Blast
Earthquake
Ice Beam

Bolt Beam isn't all the necessary and Fire Blast would help out a lot more it seems like nowadays. Crunch is for STAB and Stone Edge is just for Gyarados. Ice Beam will help out with Mence and Gliscor better freeing up the game for Salamence,

You can keep Leech Seed on Breloom, that's perfectly fine.

For Dusknoir

Will-o-Wisp
Pain Split

are musts, and the last 2 slots are just for whatever you want.

Earthquake + Ice Punch
Earthquake + Fire Punch
Earthquake + Thunder Punch

All of those are perfectly suitable depending on your teams needs. Ice for Mence, Fire for the steels that resist EQ, Thunder for Gyarados and other bulky waters. I would personally run Thunder Punch since you have some trouble with Bulky Waters, but that's just my opinion.
 
Thanks again!

For Tyranitar, is there a way I could work Dragon Dance onto that set? Or do you think that it doesn't fit with my team? I'm getting that sort of idea. And that set seems like it'd work wonders; Heatran doesn't 2HKO with Earth Power, does it? And Fire Blast is a OHKO on Scizor and, by extension, Forretress, isn't it? With the EV's I already have? Ah, and what does Ice Beam help? Salamence I have covered. Gliscor can be taken down by Shuckle without Taunt... If it does have Taunt, it's not a huge threat, I'd assume...

Yes, I do have trouble with Bulky Waters, but Dusknoir's Thunderpunch isn't exactly going to OHKO any of them, or probably not even 3HKO most, so wouldn't it be more of a use to have Sucker Punch, or Destiny Bond (yeah, a real gimmick, I know), or even Toxic? Toxic actually looks like it'd fit... oddly enough...
And again, what should I do about his EV's, though? I'd like him to be able to take hits from both sides of the spectrum before he Burns the attacker, but I don't think I'd need his Def to be quite as high as his Sp Def, again because of the Burn.


Well, yet again, thanks a lot for all of the help, and this time, the less offensive fixes. Heh...


P.S. By the way, are you a tutor for the Tutoring program? If you are, and I ever get around to signing up, would you mind if I requested you as a Tutor?
 
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