::Introduction::
I build teams a lot, but I only post the ones I think I have potential. I usually use sand because I am pretty skilled in building bulky offensive sand teams. This time I decided to use rain with a rain abuser dragonite as I thought that would be interesting. After a little team building I think I have this team to a solid state, but suggestions from other people can really help the process of building teams so please leave suggestions and tweaks you think would make this team as good as possible. Enjoy the RMT.
::Meet The Team::
Politoed @ Choice Specs
Drizzle
Modest Nature
236 HP - 252 SpA - 4 SpD
-Hydro Pump
-Ice Beam
-Focus Blast
-Hidden Power [Grass]
::Moves and Nature::
-Hydro Pump for a strong STAB attack. Not to mention the rain boosting water moves.
-Ice Beam for grass types or really anything that resists hydro pump.
-Focus Blast for mainly ferrothorn and tyranitar.
-Hidden Power [Grass] for rotom-w for the most part or water types.
::Why Politoed?::
Honestly, I wish there was a better pokemon to set up drizzle but politoed is the only one in the OU metagame at this time that can, so it is needed if you want a rain team. Since you have to run politoed, you might as well make the best of it. Politoed hits hard, sets up rain and is there to cover up a slight conkeldurr weakness; all I need it to do.
::EV's Explained::
-236 HP to take hits but still pack a punch at the same time.
-252 SpA to boost politoed's moves.
-4 in SpD to take special hits somewhat better.
Latias @ Leftovers
Levitate
Timid Nature
252 HP - 252 SpD - 4 SpD
-Calm Mind
-Dragon Pulse
-Roar
-Roost
::Moves and Nature::
-Calm Mind to sweep once the rest of my team has weakened bulky steels.
-Dragon Pulse for a strong STAB attack.
-Roar to phase pursuit users, rack up entry hazards, win CM wars and phase sweepers. All of this helps latias achieve an eventual sweep.
-Roost to gain health to wall or continue a sweep.
Timid to out speed latios as most carry HP fire and other speedy threats.
::Why Latias?::
My team has a problem with some variants of rotom-w and magnezone, both of wich latias can set up on and wall. Sometimes I miss the rain abusing dragonite that used to be here, but it was well worth the switch in most situations. Not to mention latias does better against sun teams. Latias is great. It tanks and phases as well as pulling of sweeps. With all the hazard support on this team, roar is very useful.
::EV's Explained::
-4 SpD to add somewhat special bulk.
-252 Spd to out speed pokemon that could be potentially threatening to latias without speed investment.
-252 HP for tanking hits.
Jirachi @ Leftovers
Serene Grace
Sassy Nature
252 HP - 4 SpA - 252 SpD
-U-Turn
-Wish
-Thunder
-Iron Head
::Moves and Nature::
-U-Turn for a boost in momentum and escaping from magnezone.
-Wish to have a form of recovery and to heal my injured pokemon.
-Thunder to paralyze foes and kill pokemon such as skarmory and some water types.
-Iron Head to flinch hax everything to death.
-Sassy to raise my SpD but not hinder thunder or iron head.
::Why Jirachi?::
Scizor used to be in this position, but jirachi does everything scizor did and plays an important roll in this team. Jirachi helps against reuniclus, latias and latios, virizion and pretty much every special attacker. Thanks to the fire weakness being nullified by the rain, it makes jirachi even better. This team used to have a hard time switching into tornadus. I could always revenge him with terrakion, but I would have to sacrifice something in return. Jirachi puts a complete stop to tornadus wich helps this team a lot.
::EV's Explained::
-252 HP to tank hits.
-4 SpA to induce somewhat more damage with thunder
-251 SpD to wall all the special threats that jirachi needs to wall.
Tentacruel @ Black Sludge
Rain Dish
Bold Nature
252 HP - 204 Def - 52 Spd
-Scald
-Rapid Spin
-Protect
-Toxic Spikes
::Moves and Nature::
-Scald to have a nice support move that does a respectable amount of damage with the rain up.
-Rapid Spin to get hazards off the field that some pokemon on this team would have trouble with.
-Protect to gain some HP to survive hits and scout.
-Toxic Spikes to deal with bulky waters and pokemon who are effected by toxic spikes in general.
-Bold Nature to increase the survivability of tentacruel.
::Why Tentacruel?::
Tentacruel is here to provide the support roll that it is meant to play. It spins, it burns, it sets up toxic spikes and it scouts all while tanking hits well. He could possibly be replaced by starmie if I would like a more offensive roll in this slot along with still being able to spin away hazards. Suggestions please.
::EV's Explained::
-252 HP to tank hits while playing the support roll tentacruel provides.
-204 Def to take physical hits better.
-52 Spd to out speed 88 Spd gliscor.
Ferrothorn @ Leftovers
Iron Barbs
Relaxed Nature
252 HP - 88 Def - 168 SpD
-Stealth Rocks
-Gyro Ball
-Power Whip
-Spikes
::Moves and Nature::
-252 HP for maximum bulk to tank hits and be a ferrothorn or in other terms, annoying.
-88 Def to tank physical hit from pokemon such as boosters and kill them with the appropriate attack.
-168 SpD to take moves from special pokemon such as latios and do a great chunk with gyro ball.
::Why Ferrothorn?::
Ferrothorn works really well with rain teams as in takes its somewhat crippling 4x weakness down to a 2x weakness wich helps a lot when it comes to walling pokemon. In my opinion, ferrothorn is not that good outside of rain, but in rain its a monster.
::EV's Explained::
-252 HP to pair along with ferrothorns great defenses to make his bulk really high.
-88 Def to take the hits from physical pokemon or physical sweepers and hit back with the appropriet move.
-1688 SpD to take hits from pokemon such as latios and hit back with gyro ball.
Terrakion @ Choice Scarf
Justified
Jolly Nature
4 HP - 252 Attk - 252 Spd
-Close Combat
-Stone Edge
-Earthquake
-X-Scissor
::Moves and Nature::
-Close Combat to patch up the weakness I have for ferrothorn and hit really hard.
-Stone Edge for a nice back up STAB for pokemon I can not hit with close combat or pokemon who resist close combat
-Earthquake for weakened tentacruels, jirachi, toxicroak, and a nice move to have in terms of coverage.
-X-Scissor for psychic types such as celebi and weakened reuniclus.
-Jolly nature to out speed other scarfers or boosting pokemon.
::Why Terrakion?::
Even though terrakion can not abuse rain like the rest of my team, he can cover up the ferrothorn weakness and still hit like a truck. Terrakion will always be one of the best scarfers in the game. He even sweeps when my opponents is out of bulky pokemon or fighting resists.
::EV's Explained::
-4 HP for what ever increase this adds to terrakions bulk even though it probably is pretty insignificant.
-252 Attk for maximum hitting power with the move of choice.
-252 Spd to out speed threats that are boosted in Spd, or other scarfers.
I hope you enjoyed my 4th RMT. Please post what you think would make this team better -Thundurrr
PS: Please tell me of any grammar, spelling or punctuation mistakes because I am not in the mood to read through this at the moment .
I build teams a lot, but I only post the ones I think I have potential. I usually use sand because I am pretty skilled in building bulky offensive sand teams. This time I decided to use rain with a rain abuser dragonite as I thought that would be interesting. After a little team building I think I have this team to a solid state, but suggestions from other people can really help the process of building teams so please leave suggestions and tweaks you think would make this team as good as possible. Enjoy the RMT.
::Meet The Team::







Politoed @ Choice Specs
Drizzle
Modest Nature
236 HP - 252 SpA - 4 SpD
-Hydro Pump
-Ice Beam
-Focus Blast
-Hidden Power [Grass]
::Moves and Nature::
-Hydro Pump for a strong STAB attack. Not to mention the rain boosting water moves.
-Ice Beam for grass types or really anything that resists hydro pump.
-Focus Blast for mainly ferrothorn and tyranitar.
-Hidden Power [Grass] for rotom-w for the most part or water types.
::Why Politoed?::
Honestly, I wish there was a better pokemon to set up drizzle but politoed is the only one in the OU metagame at this time that can, so it is needed if you want a rain team. Since you have to run politoed, you might as well make the best of it. Politoed hits hard, sets up rain and is there to cover up a slight conkeldurr weakness; all I need it to do.
::EV's Explained::
-236 HP to take hits but still pack a punch at the same time.
-252 SpA to boost politoed's moves.
-4 in SpD to take special hits somewhat better.

Latias @ Leftovers
Levitate
Timid Nature
252 HP - 252 SpD - 4 SpD
-Calm Mind
-Dragon Pulse
-Roar
-Roost
::Moves and Nature::
-Calm Mind to sweep once the rest of my team has weakened bulky steels.
-Dragon Pulse for a strong STAB attack.
-Roar to phase pursuit users, rack up entry hazards, win CM wars and phase sweepers. All of this helps latias achieve an eventual sweep.
-Roost to gain health to wall or continue a sweep.
Timid to out speed latios as most carry HP fire and other speedy threats.
::Why Latias?::
My team has a problem with some variants of rotom-w and magnezone, both of wich latias can set up on and wall. Sometimes I miss the rain abusing dragonite that used to be here, but it was well worth the switch in most situations. Not to mention latias does better against sun teams. Latias is great. It tanks and phases as well as pulling of sweeps. With all the hazard support on this team, roar is very useful.
::EV's Explained::
-4 SpD to add somewhat special bulk.
-252 Spd to out speed pokemon that could be potentially threatening to latias without speed investment.
-252 HP for tanking hits.

Jirachi @ Leftovers
Serene Grace
Sassy Nature
252 HP - 4 SpA - 252 SpD
-U-Turn
-Wish
-Thunder
-Iron Head
::Moves and Nature::
-U-Turn for a boost in momentum and escaping from magnezone.
-Wish to have a form of recovery and to heal my injured pokemon.
-Thunder to paralyze foes and kill pokemon such as skarmory and some water types.
-Iron Head to flinch hax everything to death.
-Sassy to raise my SpD but not hinder thunder or iron head.
::Why Jirachi?::
Scizor used to be in this position, but jirachi does everything scizor did and plays an important roll in this team. Jirachi helps against reuniclus, latias and latios, virizion and pretty much every special attacker. Thanks to the fire weakness being nullified by the rain, it makes jirachi even better. This team used to have a hard time switching into tornadus. I could always revenge him with terrakion, but I would have to sacrifice something in return. Jirachi puts a complete stop to tornadus wich helps this team a lot.
::EV's Explained::
-252 HP to tank hits.
-4 SpA to induce somewhat more damage with thunder
-251 SpD to wall all the special threats that jirachi needs to wall.

Tentacruel @ Black Sludge
Rain Dish
Bold Nature
252 HP - 204 Def - 52 Spd
-Scald
-Rapid Spin
-Protect
-Toxic Spikes
::Moves and Nature::
-Scald to have a nice support move that does a respectable amount of damage with the rain up.
-Rapid Spin to get hazards off the field that some pokemon on this team would have trouble with.
-Protect to gain some HP to survive hits and scout.
-Toxic Spikes to deal with bulky waters and pokemon who are effected by toxic spikes in general.
-Bold Nature to increase the survivability of tentacruel.
::Why Tentacruel?::
Tentacruel is here to provide the support roll that it is meant to play. It spins, it burns, it sets up toxic spikes and it scouts all while tanking hits well. He could possibly be replaced by starmie if I would like a more offensive roll in this slot along with still being able to spin away hazards. Suggestions please.
::EV's Explained::
-252 HP to tank hits while playing the support roll tentacruel provides.
-204 Def to take physical hits better.
-52 Spd to out speed 88 Spd gliscor.

Ferrothorn @ Leftovers
Iron Barbs
Relaxed Nature
252 HP - 88 Def - 168 SpD
-Stealth Rocks
-Gyro Ball
-Power Whip
-Spikes
::Moves and Nature::
-252 HP for maximum bulk to tank hits and be a ferrothorn or in other terms, annoying.
-88 Def to tank physical hit from pokemon such as boosters and kill them with the appropriate attack.
-168 SpD to take moves from special pokemon such as latios and do a great chunk with gyro ball.
::Why Ferrothorn?::
Ferrothorn works really well with rain teams as in takes its somewhat crippling 4x weakness down to a 2x weakness wich helps a lot when it comes to walling pokemon. In my opinion, ferrothorn is not that good outside of rain, but in rain its a monster.
::EV's Explained::
-252 HP to pair along with ferrothorns great defenses to make his bulk really high.
-88 Def to take the hits from physical pokemon or physical sweepers and hit back with the appropriet move.
-1688 SpD to take hits from pokemon such as latios and hit back with gyro ball.

Terrakion @ Choice Scarf
Justified
Jolly Nature
4 HP - 252 Attk - 252 Spd
-Close Combat
-Stone Edge
-Earthquake
-X-Scissor
::Moves and Nature::
-Close Combat to patch up the weakness I have for ferrothorn and hit really hard.
-Stone Edge for a nice back up STAB for pokemon I can not hit with close combat or pokemon who resist close combat
-Earthquake for weakened tentacruels, jirachi, toxicroak, and a nice move to have in terms of coverage.
-X-Scissor for psychic types such as celebi and weakened reuniclus.
-Jolly nature to out speed other scarfers or boosting pokemon.
::Why Terrakion?::
Even though terrakion can not abuse rain like the rest of my team, he can cover up the ferrothorn weakness and still hit like a truck. Terrakion will always be one of the best scarfers in the game. He even sweeps when my opponents is out of bulky pokemon or fighting resists.
::EV's Explained::
-4 HP for what ever increase this adds to terrakions bulk even though it probably is pretty insignificant.
-252 Attk for maximum hitting power with the move of choice.
-252 Spd to out speed threats that are boosted in Spd, or other scarfers.
I hope you enjoyed my 4th RMT. Please post what you think would make this team better -Thundurrr

PS: Please tell me of any grammar, spelling or punctuation mistakes because I am not in the mood to read through this at the moment .