A Different Approach - 4th RMT

What item should I have on dragonite?

  • Life Orb

    Votes: 4 16.7%
  • Leftovers

    Votes: 20 83.3%

  • Total voters
    24
  • Poll closed .
::Introduction::
I build teams a lot, but I only post the ones I think I have potential. I usually use sand because I am pretty skilled in building bulky offensive sand teams. This time I decided to use rain with a rain abuser dragonite as I thought that would be interesting. After a little team building I think I have this team to a solid state, but suggestions from other people can really help the process of building teams so please leave suggestions and tweaks you think would make this team as good as possible. Enjoy the RMT.









::Meet The Team::
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186.png

Politoed @ Choice Specs
Drizzle
Modest Nature
236 HP - 252 SpA - 4 SpD
-Hydro Pump
-Ice Beam
-Focus Blast
-Hidden Power [Grass]

::Moves and Nature::
-Hydro Pump for a strong STAB attack. Not to mention the rain boosting water moves.
-Ice Beam for grass types or really anything that resists hydro pump.
-Focus Blast for mainly ferrothorn and tyranitar.
-Hidden Power [Grass] for rotom-w for the most part or water types.

::Why Politoed?::
Honestly, I wish there was a better pokemon to set up drizzle but politoed is the only one in the OU metagame at this time that can, so it is needed if you want a rain team. Since you have to run politoed, you might as well make the best of it. Politoed hits hard, sets up rain and is there to cover up a slight conkeldurr weakness; all I need it to do.

::EV's Explained::
-236 HP to take hits but still pack a punch at the same time.
-252 SpA to boost politoed's moves.
-4 in SpD to take special hits somewhat better.








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Latias @ Leftovers
Levitate
Timid Nature
252 HP - 252 SpD - 4 SpD
-Calm Mind
-Dragon Pulse
-Roar
-Roost

::Moves and Nature::
-Calm Mind to sweep once the rest of my team has weakened bulky steels.
-Dragon Pulse for a strong STAB attack.
-Roar to phase pursuit users, rack up entry hazards, win CM wars and phase sweepers. All of this helps latias achieve an eventual sweep.
-Roost to gain health to wall or continue a sweep.
Timid to out speed latios as most carry HP fire and other speedy threats.

::Why Latias?::
My team has a problem with some variants of rotom-w and magnezone, both of wich latias can set up on and wall. Sometimes I miss the rain abusing dragonite that used to be here, but it was well worth the switch in most situations. Not to mention latias does better against sun teams. Latias is great. It tanks and phases as well as pulling of sweeps. With all the hazard support on this team, roar is very useful.

::EV's Explained::
-4 SpD to add somewhat special bulk.
-252 Spd to out speed pokemon that could be potentially threatening to latias without speed investment.
-252 HP for tanking hits.








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Jirachi @ Leftovers
Serene Grace
Sassy Nature
252 HP - 4 SpA - 252 SpD
-U-Turn
-Wish
-Thunder
-Iron Head

::Moves and Nature::
-U-Turn for a boost in momentum and escaping from magnezone.
-Wish to have a form of recovery and to heal my injured pokemon.
-Thunder to paralyze foes and kill pokemon such as skarmory and some water types.
-Iron Head to flinch hax everything to death.
-Sassy to raise my SpD but not hinder thunder or iron head.

::Why Jirachi?::
Scizor used to be in this position, but jirachi does everything scizor did and plays an important roll in this team. Jirachi helps against reuniclus, latias and latios, virizion and pretty much every special attacker. Thanks to the fire weakness being nullified by the rain, it makes jirachi even better. This team used to have a hard time switching into tornadus. I could always revenge him with terrakion, but I would have to sacrifice something in return. Jirachi puts a complete stop to tornadus wich helps this team a lot.

::EV's Explained::
-252 HP to tank hits.
-4 SpA to induce somewhat more damage with thunder
-251 SpD to wall all the special threats that jirachi needs to wall.









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Tentacruel @ Black Sludge
Rain Dish
Bold Nature
252 HP - 204 Def - 52 Spd
-Scald
-Rapid Spin
-Protect
-Toxic Spikes

::Moves and Nature::
-Scald to have a nice support move that does a respectable amount of damage with the rain up.
-Rapid Spin to get hazards off the field that some pokemon on this team would have trouble with.
-Protect to gain some HP to survive hits and scout.
-Toxic Spikes to deal with bulky waters and pokemon who are effected by toxic spikes in general.
-Bold Nature to increase the survivability of tentacruel.

::Why Tentacruel?::
Tentacruel is here to provide the support roll that it is meant to play. It spins, it burns, it sets up toxic spikes and it scouts all while tanking hits well. He could possibly be replaced by starmie if I would like a more offensive roll in this slot along with still being able to spin away hazards. Suggestions please.

::EV's Explained::
-252 HP to tank hits while playing the support roll tentacruel provides.
-204 Def to take physical hits better.
-52 Spd to out speed 88 Spd gliscor.







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Ferrothorn @ Leftovers
Iron Barbs
Relaxed Nature
252 HP - 88 Def - 168 SpD
-Stealth Rocks
-Gyro Ball
-Power Whip
-Spikes

::Moves and Nature::
-252 HP for maximum bulk to tank hits and be a ferrothorn or in other terms, annoying.
-88 Def to tank physical hit from pokemon such as boosters and kill them with the appropriate attack.
-168 SpD to take moves from special pokemon such as latios and do a great chunk with gyro ball.

::Why Ferrothorn?::
Ferrothorn works really well with rain teams as in takes its somewhat crippling 4x weakness down to a 2x weakness wich helps a lot when it comes to walling pokemon. In my opinion, ferrothorn is not that good outside of rain, but in rain its a monster.

::EV's Explained::
-252 HP to pair along with ferrothorns great defenses to make his bulk really high.
-88 Def to take the hits from physical pokemon or physical sweepers and hit back with the appropriet move.
-1688 SpD to take hits from pokemon such as latios and hit back with gyro ball.









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Terrakion @ Choice Scarf
Justified
Jolly Nature
4 HP - 252 Attk - 252 Spd
-Close Combat
-Stone Edge
-Earthquake
-X-Scissor

::Moves and Nature::
-Close Combat to patch up the weakness I have for ferrothorn and hit really hard.
-Stone Edge for a nice back up STAB for pokemon I can not hit with close combat or pokemon who resist close combat
-Earthquake for weakened tentacruels, jirachi, toxicroak, and a nice move to have in terms of coverage.
-X-Scissor for psychic types such as celebi and weakened reuniclus.
-Jolly nature to out speed other scarfers or boosting pokemon.

::Why Terrakion?::
Even though terrakion can not abuse rain like the rest of my team, he can cover up the ferrothorn weakness and still hit like a truck. Terrakion will always be one of the best scarfers in the game. He even sweeps when my opponents is out of bulky pokemon or fighting resists.

::EV's Explained::
-4 HP for what ever increase this adds to terrakions bulk even though it probably is pretty insignificant.
-252 Attk for maximum hitting power with the move of choice.
-252 Spd to out speed threats that are boosted in Spd, or other scarfers.


I hope you enjoyed my 4th RMT. Please post what you think would make this team better -Thundurrr :pimp:

PS: Please tell me of any grammar, spelling or punctuation mistakes because I am not in the mood to read through this at the moment .
 
Trick Room Reuniclus can cause you some trouble, setting up on Terrakion, Tentacruel or Ferrothorn, and then sweeping with STAB Psychic, and Focus Blast to hit Ferrothorn. Dragonite might be able to take a STAB Psychic, but Hurricane does 59% maximum, meaning you won't be able to stop its sweep. The rest falls to an attack, or won't be able to do much back.
Calm Mind Latias can set up on Terrakion, Tentacruel and Ferrothorn if it's the SubCM set. After that, he can set up multiple Calm Minds rather easily. Terrakion can't revenge kill it, as X-Scissor does 62% maximum, and the rest of your team gets outsped and Roosted on. Politoed can't exactly do anything back besides Perish Song to force it out, but dies in the process, and loses if it's at 60% health or lower, Dragonite dies to a boosted Dragon Pulse if Multiscale isn't intact, and even if it is up can't KO even with Hurrican + ExtremeSpeed. Gyarados is setup fodder, and so is Tentacruel and Ferrothorn.
Calm Mind or Swords Dance Virizion can also cause your team trouble. Set up on Politoed or Ferrothorn by forcing it out, or Tentacruel or Terrakion locked in Stone Edge. Terrakion can't revenge kill it because Close Combat doesn't KO, and Dragonite falls to its coverage move if Stealth Rock is up. The rest of your team is not a problem for Virizion, taking them out with Leaf Blade and Close Combat / Giga Drain and Focus Blast.

To fix these issues, I suggest you use a Scizor somewhere on your team. The bulky Swords Dance variant can easily fit over Gyarados, also setting up on a lot, and perfectly capable of sweeping teams. He also counters every form of Reuniclus (thanks to rain also TR HP Fire variants) by taking it hits easily, setting up Swords Dance and KOing with Bug Bite. Calm Mind Latias is setup fodder as well, thanks to the specially defensive spread. While setting up on +2 Virizion's is a bit risky, he can use Bug Bite + Bullet Punch for the KO if it's the Life Orb variant, and also for the Leftovers variant < 80%. However, you can also go for Swords Dance + Bullet Punch if it's below <70%. Virizion's at +1 are checked reliably though. The exact set is:

McCann_Scizor.png
Scizor @ Leftovers | Technician
Adamant | 252 HP / 40 Atk / 216 Spe
Swords Dance / Bug Bite / Bullet Punch / Roost


Good luck!
 
Trick Room Reuniclus can cause you some trouble, setting up on Terrakion, Tentacruel or Ferrothorn, and then sweeping with STAB Psychic, and Focus Blast to hit Ferrothorn. Dragonite might be able to take a STAB Psychic, but Hurricane does 59% maximum, meaning you won't be able to stop its sweep. The rest falls to an attack, or won't be able to do much back.
Calm Mind Latias can set up on Terrakion, Tentacruel and Ferrothorn if it's the SubCM set. After that, he can set up multiple Calm Minds rather easily. Terrakion can't revenge kill it, as X-Scissor does 62% maximum, and the rest of your team gets outsped and Roosted on. Politoed can't exactly do anything back besides Perish Song to force it out, but dies in the process, and loses if it's at 60% health or lower, Dragonite dies to a boosted Dragon Pulse if Multiscale isn't intact, and even if it is up can't KO even with Hurrican + ExtremeSpeed. Gyarados is setup fodder, and so is Tentacruel and Ferrothorn.
Calm Mind or Swords Dance Virizion can also cause your team trouble. Set up on Politoed or Ferrothorn by forcing it out, or Tentacruel or Terrakion locked in Stone Edge. Terrakion can't revenge kill it because Close Combat doesn't KO, and Dragonite falls to its coverage move if Stealth Rock is up. The rest of your team is not a problem for Virizion, taking them out with Leaf Blade and Close Combat / Giga Drain and Focus Blast.

To fix these issues, I suggest you use a Scizor somewhere on your team. The bulky Swords Dance variant can easily fit over Gyarados, also setting up on a lot, and perfectly capable of sweeping teams. He also counters every form of Reuniclus (thanks to rain also TR HP Fire variants) by taking it hits easily, setting up Swords Dance and KOing with Bug Bite. Calm Mind Latias is setup fodder as well, thanks to the specially defensive spread. While setting up on +2 Virizion's is a bit risky, he can use Bug Bite + Bullet Punch for the KO if it's the Life Orb variant, and also for the Leftovers variant < 80%. However, you can also go for Swords Dance + Bullet Punch if it's below <70%. Virizion's at +1 are checked reliably though. The exact set is:

McCann_Scizor.png
Scizor @ Leftovers | Technician
Adamant | 252 HP / 40 Atk / 216 Spe
Swords Dance / Bug Bite / Bullet Punch / Roost


Good luck!
i will test thank you.
 
Hey there,

That's quite a nice team you've got there, I really like Drizzle teams a lot. A big issue to your team would certainly be Jellicent. You don't really have a good answer to it other than hoping you can get a Toxic on it, or lay down two rows of Toxic Spikes before it comes in. It also stops your Tentacruel from spinning away hazards and can burn a significant part of your team before you take it down. While Ferrothorn carries Power Whip which will heavily damage Jellicent, most of them have Will-O-Wisp which really hinders Ferrothorn's walling abilities and will greatly reduce the damage it does to Jellicent. Gyarados also gets Taunted, and Jellicent packs Recover meaning you can't set up on it and it can even burn you at some point. A good way to beat Jellicent would be packing Thunder instead of Aqua Tail on Dragonite, since it 2HKOes Jellicent, which will stop it from spreading burns all over your team.

Another threat that will cause a lot of troubles to your team is Double Dance Terrakion. If it manages to get a Rock Polish, which it can do against Terrakion locked into Stone Edge, it will outspeed even your own Terrakion and will be able to destroy the rest of your team without any big effort. While it needs a Swords Dance to actually OHKO Dragonite through Multiscale, you'll have to be really careful when playing it which can cause other mistakes. Also, for the other reasons Toma mentioned, I suggest you swap your Gyarados for the Swords Dance variant of Scizor he suggested.

Good luck!
 
Hey there,

That's quite a nice team you've got there, I really like Drizzle teams a lot. A big issue to your team would certainly be Jellicent. You don't really have a good answer to it other than hoping you can get a Toxic on it, or lay down two rows of Toxic Spikes before it comes in. It also stops your Tentacruel from spinning away hazards and can burn a significant part of your team before you take it down. While Ferrothorn carries Power Whip which will heavily damage Jellicent, most of them have Will-O-Wisp which really hinders Ferrothorn's walling abilities and will greatly reduce the damage it does to Jellicent. Gyarados also gets Taunted, and Jellicent packs Recover meaning you can't set up on it and it can even burn you at some point. A good way to beat Jellicent would be packing Thunder instead of Aqua Tail on Dragonite, since it 2HKOes Jellicent, which will stop it from spreading burns all over your team.
I am editing scizor in wich will take care of terrakion and i will consider thunder. toxic spikes are easy to get up though wich completly cripples jellicent.
Another threat that will cause a lot of troubles to your team is Double Dance Terrakion. If it manages to get a Rock Polish, which it can do against Terrakion locked into Stone Edge, it will outspeed even your own Terrakion and will be able to destroy the rest of your team without any big effort. While it needs a Swords Dance to actually OHKO Dragonite through Multiscale, you'll have to be really careful when playing it which can cause other mistakes. Also, for the other reasons Toma mentioned, I suggest you swap your Gyarados for the Swords Dance variant of Scizor he suggested.

Good luck!
I am editing the scizor in right now. i will test regarding thunder but toxic spikes are easy to get up and cripple jellicent.
 
::::CHANGES::::
-Gyarados was switched for the standard bulky sd scizor set to patch up some of my weaknesses. Thank you too Jirachi and Tomahawk9. Happy Rating!
 
I like this team a lot to be honest. Make sure you edit the Scizor set fully. My mind was almost blown when I saw that as his ability you have intimidate.

good luck :)
 
small 3 day poll is up. vote on what you think suites my team better, it is hard to decide as keeping multiscale is nice but the power of life orb is devistating.

PS: Please look at the set before voting.
 
Just a little nitpick, you should change "Spd" to "Spe" in your EV's for Terrakion, as well as changing "Attk" to "Atk" for all mons with Attack EVs.

Also, I'm not sure if quiet is the best choice for your Dragonite, for a few reasons. First, a quiet nature means you're being out-sped by specially defensive Heatran, as well as all base 80 speed pokes that aren't investing in speed.

I would recommend a mild nature, as that will not hurt his speed at all while taking the least amount of stats possible from his defenses. Maybe 4 EVs diverted from HP to speed to speed creep on base 80s, but that isn't as important.
 
I think you should change dnite's ev's. Your soley relying on big hits, yet you have no real bulk to him besides his natural base stats which arent outstanding. I think you should either take 40 from each attacking stat and add to hp, so you have a little longer living time which is helped by leftovers. OR add speed ev's along with life orb is your looking for dnite to be your main attacker.
 
Oh, now I see why you went on my RMT and nonsensically went all "*blank* shits all over your team". I beat almost this same exact team the same day I posted an RMT of my team. (Granted, I got a Dark Pulse flinch in the battle but that's the game)

That put aside, this is a good team. However, I notice that you have serious trouble with Jellicent. Only Ferrothorn can handle it, and even then it's a shaky way to handle it because of Will-O-Wisp, and Ferro can't even 4HKO Jellicent with Power Whip when it's burned. To remedy this, I recommend getting something to abuse Thunder's increased accuracy in the rain. I think SubCM Jirachi would fit in well on this team, replacing Dragonite. The set:

Jirachi @ Leftovers
Serene Grace
Timid
252 HP, 4 SpAtk, 252 Spe
-Substitute
-Calm Mind
-Thunder
-Water Pulse

You could argue that this would give you 3 weaknesses to Fire, but it's raining anyway, so Fire type moves still won't do a whole lot. You'd also have 3 resists to Fire anyway. I just don't see Dragonite doing a whole lot.

My other complaint is that Terrakion sucks in rain. It's amplifying its already bad Water weakness. I think it would be better to use Swords Dance Virizion and change Scizor's set to a Choice Band set.

Virizion @ Life Orb
Justified
Naive
4 HP, 252 Atk, 252 Spe
Swords Dance
Close Combat
Leaf Blade
Hidden Power Ice

Scizor @ Choice Band
Technician
Adamant
248 HP, 252 Atk, 8 SpD
-Bullet Punch
-U-turn
-Superpower
-Pursuit

Hope this helped.
 
I think you should change dnite's ev's. Your soley relying on big hits, yet you have no real bulk to him besides his natural base stats which arent outstanding. I think you should either take 40 from each attacking stat and add to hp, so you have a little longer living time which is helped by leftovers. OR add speed ev's along with life orb is your looking for dnite to be your main attacker.
I will test a more defensive dragonite.

Oh, now I see why you went on my RMT and nonsensically went all "*blank* shits all over your team". I beat almost this same exact team the same day I posted an RMT of my team. (Granted, I got a Dark Pulse flinch in the battle but that's the game)

That put aside, this is a good team. However, I notice that you have serious trouble with Jellicent. Only Ferrothorn can handle it, and even then it's a shaky way to handle it because of Will-O-Wisp, and Ferro can't even 4HKO Jellicent with Power Whip when it's burned. To remedy this, I recommend getting something to abuse Thunder's increased accuracy in the rain. I think SubCM Jirachi would fit in well on this team, replacing Dragonite. The set:

Jirachi @ Leftovers
Serene Grace
Timid
252 HP, 4 SpAtk, 252 Spe
-Substitute
-Calm Mind
-Thunder
-Water Pulse

You could argue that this would give you 3 weaknesses to Fire, but it's raining anyway, so Fire type moves still won't do a whole lot. You'd also have 3 resists to Fire anyway. I just don't see Dragonite doing a whole lot.

My other complaint is that Terrakion sucks in rain. It's amplifying its already bad Water weakness. I think it would be better to use Swords Dance Virizion and change Scizor's set to a Choice Band set.

Virizion @ Life Orb
Justified
Naive
4 HP, 252 Atk, 252 Spe
Swords Dance
Close Combat
Leaf Blade
Hidden Power Ice

Scizor @ Choice Band
Technician
Adamant
248 HP, 252 Atk, 8 SpD
-Bullet Punch
-U-turn
-Superpower
-Pursuit

Hope this helped.
I will test thunder on dragonite some more.

SD scizor fits better on this team as I think CB scizor is overated because SD scizor works great.

Terrakion is not able to abuse rain. Neither is rotom-w or celebi on a sand team. Terrakion is a great revenge killer in any weather. Terrakion will be dying to most water attacks anyway.
 
::CHANGES::
-Dragonite set has been modifies with thunder over aqua tail and 100 attk and 156 hp

PS: how do you close polls?
 
bump. Anymore suggestions would be great although this team is at a very solid state thanks to all peoples suggestions.

PS: 101st post
 
Hi, as promised here's the rate. First of all, DD Haxorus could potentially give your team some problems. Yes, you have a Scizor, but Scizor does not have the bulk to take repeated hits and unboosted Bullet Punch is just so weak. I suggest swapping Ferrothorn's EVs to 252 Hp/ 88 Def/ 168 SpD with a Relaxed Nature. This allows it to survive a 2HKO from +1 Earthquake and Retaliate as necessary. As well, Stealth Rocks, Spikes, Power Whip, and Gyro Ball would probably be a more effective moveset. Thunder Wave for one, clashes with Toxic Spikes, and is therefore cancerous to team synergy. Gyro Ball allows Ferrothorn to take out dangerous Opponents such as Haxorus and Dragonite. As well, with the Defensive Nature of this team, as well as the amount of switches Dragonite and Terrakion cause, Spikes would be extremely beneficial for your team. The damage will pile up as the match progresses until either Scizor or Terrakion are ready to go for the endgame sweep.

Tank Rotom-W is a Pokemon who can give this team some troubles. It just spams Will-o-Wisp everywhere, then proceeds to Volt Switch out if Dragonite or Ferrothorn are on the field, or hit with the appropriate move. Leftovers Dragonite is an incredibly inefficient wallbreaker. Base 100 SpA is nothing to be writing home about. While Extremespeed looks good on paper, the fact that you cannot invest heavily in Attack and the fact that you are not running a Power boosting item means Extremespeed actually has unbelievable low damage output. A better choice in this spot would be CM Roar Latias. With so many entry hazards set up, Latias can easily come in with its excellent bulk and great typing and start phazing like a mad(wo)man. CM Latias can defeat just about every other Poke in the metagame in a CM war, and stops Rotom-W cold. Against sun teams, Latias is a much more valuable asset, because Dragonite can't hit anything with its moves in the sun. One unfortunate side effect of replacing Dragonite is that Conkeldurr can now have a field day against you. I guess its all about risk and reward.

If you opt not to implement the Latios change, as of right now, your Dragonite set is alright. But M Dragon's Stall Dragonite is superior in so many ways. Extremespeed doesn't hit very hard because Dragonite lacks investment and STAB. As well, Dragonite doesn't exactly have stellar Special Attack either and you wont exactly be sweeping teams with Hurricane and Thunder. Instead, you should run a more Defensive spread and run Dragon Tail instead of Extremespeed. Dragon Tail gives you a way to abuse your entry hazards. Spikes, Stealth Rock, Dragon Tail, and Toxic Spikes damage piles up so quickly that you are actually getting more KOs with it! Hurricane and Thunder hit hard enough with minimal investment, and are more than enough for dealing with Pokes such as Jellicent and Conkeldurr.

In Summary:
New EV Spread for Ferrothorn
Spikes and Gyro Ball>Thunder Wave and Leech Seed on Ferrothorn
pros: more hazards, beats Haxorus, no longer have to worry about Thunder Wave clashing with Toxic Spikes
cons: lose the additional healing from Leech Seed

CM Roar Latias>Tank Dragonite
pros: checks Rotom-W, better for taking on Sun teams, provides phazing
cons: makes team weak to Conkeldurr

or

M Dragonite>Tank Dragonite
pros: better bulk, provides phazing
cons: none tbh, Extremespeed isn't helping you much

GL

Sets:
Ferrothorn @ Leftovers
Iron Barbs
Relaxed
252 HP / 88 Def / 168 SpD
- Stealth Rock
- Spikes
- Power Whip
- Gyro Ball

Latias @ Leftovers
Levitate
Timid
252 HP / 252 Spe / 4 SpA
- Calm Mind
- Dragon Pulse
- Recover
- Roar

or

Dragonite @ Leftovers
Multi Scale
Calm
252 HP / 108 SpA / 148 SpD
- Hurricane
- Thunder
- Roost
- Dragon Tail
 
::Changes::
Changed ferrothorn set thanks to New World Order.
Changed dragonite to latias thanks to ^^ that dude.


Thank you New World Order for the suggestions; they really helped.
 
I put jirachi here for now as it does my team a lot of favors. This is still up for debate with scizor so comment what you think would work. Personly jirachi has been working extremely well.
 
Hey, this looks like a fairly solid team. One issue I think you might want to patch is the weakness to certain Fighting-types, particularly Conkeldurr. Without altering your team too much, you could try out a Specs Politoed over your current set. This lets you OHKO Conkeldurr with Hydro Pump and also provides you with some useful offensive power. You'll need to be a bit more careful about switching Politoed in, but I think you have the necessary support for it.

Minor nitpicks: I would advise you to give Tentacruel 52 Spd EVs - this outspeeds the fastest defensive Gliscor I know of (244 HP / 176 Def / 88 Spd). Jirachi would also benefit from having U-Turn over Protect. This allows you to escape from Magnzone and maintain offensive momentum. I never really found Protect necessary with Jirachi's bulk. Good luck!
 
I would also recommend changing Politoed's moveset, except adjusting the now defensive set instead of going Specs. Change Rest for Protect on Politoed and Chesto berry for Leftovers. It doesn't seem necessary to run rest if you are running wish support with Jirachi. Protect will allow you to do two things. First it works great in conjunction with Toxic Spikes, giving you the edge of having an extra turn of residual damage. Third it works well with stalling Pokemon with Perish Song since it drags the countdown -1 from the get go.
 
Hey, this looks like a fairly solid team. One issue I think you might want to patch is the weakness to certain Fighting-types, particularly Conkeldurr. Without altering your team too much, you could try out a Specs Politoed over your current set. This lets you OHKO Conkeldurr with Hydro Pump and also provides you with some useful offensive power. You'll need to be a bit more careful about switching Politoed in, but I think you have the necessary support for it.

Minor nitpicks: I would advise you to give Tentacruel 52 Spd EVs - this outspeeds the fastest defensive Gliscor I know of (244 HP / 176 Def / 88 Spd). Jirachi would also benefit from having U-Turn over Protect. This allows you to escape from Magnzone and maintain offensive momentum. I never really found Protect necessary with Jirachi's bulk. Good luck!

Thanks you for the rate.


NOTE: Everything fal stated will be implemented in the team.
 
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